- User Since
- Mar 7 2013, 9:54 PM (403 w, 3 d)
May 11 2016
How about "Drink Half"? Nice and simple calculation for coding
Have you found yourself "blinded" looking at the Moon yet?
I hope this changes with the new renderer too
Ammendment: the problem is only on the menu. Could still select character even though "character menu" didnt official recognised the change.
So, selecting the aforementioned characters visually reverts back to default "first in the line" character if you exit and re-enter character selection screen.
Still lets you select and play any model in game, just sometimes no visual indicator of the change in menu before play.
Game crash after spray painting CZ 527 carbine - was doing the camo paint, crashed after 'adding' second colour spray....
All of a sudden (coincidentally with new build update), certain public servers change their names to "TESTER - join and get kicked" or similar...
Here's the map co-ordinates for the house with the tree growing out of the floor:
(or top row: 0662 side row: 0087 - if you need more precision)
Still problem in 0.58
Sorry - started another post on this same error - missed this one till now
I'm wondering has the New School structure got something to do with it? When I've encountered this bug, I've always been inside the school...? There is a horrible lag in that building
Berezino firestation steps function ok
Still active in multiple firestations in 0.58 stable
While 'dancing' with a zombie - a player rushed at me and unload the mp-133 baikal shotgun at point blank (no more than 10m in game). I went down with broken leg but managed to 'off' him with mosin. I thought because I was wearing a pristine rider's jacket it had saved my arse, but still...I'm sure Mr counter Strike would been gutted that his tactics were let down so badly by underpowered weapon.
Anyone want to test in real life what sort of protection a leather jacket has at point blank range against a 12-gauge combat shotgun. Thought not...
confirmed - it appears 90 degrees+ off true
You want to saw-off that peashooter? Better to completely break it down and make a crack pipe with it....you'll need it as relief for enduring months of uber-bugged alpha :p
Can (excuse the pun) confirm this with Pristine can-opener
They should be back up Monday/Tuesday - there's another recent ticket about them going down last few days - 0017873 - there is more info there dude :)
Super-Necro post reply: NO, it has stopped completely and no longer an issue :)
Had similar experience during 25-30 min run on a 3rd/1st person server (build 0.50.125144)during early hours 9/10/14
Realize it could be a case of the player having no luck on an extremely busy server. But literally NOTHING was spawning. The only thing found was a 'pristine' rotten apple - obviously picked from tree and dropped by previous player.
Can confirm above(build: 0.50.125144)
The silver tinned, round can - NOT the tan-coloured, rectangular "tuna" tin.
Also - SKS bayonet refuses to open anything, just displaces food tin in inventory with itself.
May 10 2016
Got attacked today (10/10/14) by invisible zombie. Could hear it's aggro screams and then started taking hits from it. Checked the ground to see if it was partially visible and could see nothing. Went up stairs of building and still took hits.
Zombie was completely invisible - no body, nothing
(Using experimental build: 0.50.125144)
Just my own opinion, but i already feel there is enough 'tits' in the game :p
You can but try.... :)
I was being patient for the release of the SVD Dragunov - which shoots the 7.62x54r as well - Hoping the Devs would correct it then.
BTW - hell of alot of 7.62x51mm in Chernaraus!
And any chance of some 9mm, .45 acp and 7.63x39mm (A lot more prevalent round in Eastern Europe - especially with the CZ carbine recently introduced to game) actually 'appearing' in the 0.50.125144 build? I've found more 1911's and CZ 75 pistols than the actual bullets for them - ?!
You need 3 sticks now - not just 1 ;)
This is STILL a HUGE problem with damage from zombie hits.
Happening on experimental 0.50125144 (see 0000153 for more info)
BTW Devs - which one of these tickets is the main one for this issue?
88 replies deep....and still no sign of Godwin's Law ;)
Can confirm still the 'can opening' sounds (Build 0.50.125144)
EDIT: And "munching" sound....and the sound effect of ammo being loaded or opening an ammo box/packet -??!
This happens regularly on experimental servers (3rd person) I play on. Servers are always busy (49-50 players). One time I did notice a player was near me, but the majority of the time I'm at rather isolated locations and the sound bugs still reeling them off, as if RIGHT BESIDE YOU, and nobody is there. Unsettling to say the least.