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cabbage
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User Since
Mar 7 2013, 9:54 PM (613 w, 2 h)

Recent Activity

May 11 2016

cabbage added a comment to T113822: Water Bottles - 'Drink Half' option.

How about "Drink Half"? Nice and simple calculation for coding

May 11 2016, 7:10 AM · DayZ
cabbage edited Steps To Reproduce on T113822: Water Bottles - 'Drink Half' option.
May 11 2016, 7:10 AM · DayZ
cabbage added a comment to T113715: When close to lit fireplaces screen fades to complete black.

Have you found yourself "blinded" looking at the Moon yet?

I hope this changes with the new renderer too

May 11 2016, 7:06 AM · DayZ
cabbage added a comment to T113663: Can't Pick certain characters from Menu.

Ammendment: the problem is only on the menu. Could still select character even though "character menu" didnt official recognised the change.

So, selecting the aforementioned characters visually reverts back to default "first in the line" character if you exit and re-enter character selection screen.

Still lets you select and play any model in game, just sometimes no visual indicator of the change in menu before play.

Minor ;)

May 11 2016, 7:04 AM · DayZ
cabbage edited Steps To Reproduce on T113663: Can't Pick certain characters from Menu.
May 11 2016, 7:04 AM · DayZ
cabbage added a comment to T113662: Game crash after spray painting AK 74.

Game crash after spray painting CZ 527 carbine - was doing the camo paint, crashed after 'adding' second colour spray....

May 11 2016, 7:04 AM · DayZ
cabbage added a comment to T113605: Admin's Kicking Anyone who Joins there Public server,.

All of a sudden (coincidentally with new build update), certain public servers change their names to "TESTER - join and get kicked" or similar...

Pathetic...really pathetic

May 11 2016, 7:02 AM · DayZ
cabbage edited Steps To Reproduce on T113583: Floating Hay Bales all over the North.
May 11 2016, 7:02 AM · DayZ
cabbage edited Steps To Reproduce on T113573: Bugged Water levels at Location near Polana.
May 11 2016, 7:01 AM · DayZ
cabbage added a comment to T113570: GORKA Letterbox glitch in Doorway.

Here's the map co-ordinates for the house with the tree growing out of the floor:

066008

(or top row: 0662 side row: 0087 - if you need more precision)

Still problem in 0.58

May 11 2016, 7:01 AM · DayZ
cabbage edited Steps To Reproduce on T113570: GORKA Letterbox glitch in Doorway.
May 11 2016, 7:01 AM · DayZ
cabbage edited Steps To Reproduce on T113569: Error message Logging In and Out of new stable update 0.58.
May 11 2016, 7:01 AM · DayZ
cabbage added a comment to T113565: Error message 'Bad Vehicle Type Map_ChernarusN'.

Sorry - started another post on this same error - missed this one till now

May 11 2016, 7:01 AM · DayZ
cabbage added a comment to T113441: Despawning Clothes (pants) during change with hunting pants.

I'm wondering has the New School structure got something to do with it? When I've encountered this bug, I've always been inside the school...? There is a horrible lag in that building

May 11 2016, 6:57 AM · DayZ
cabbage added a comment to T112334: 0.58 Experimental - Bug whereby character can't walk/run/ascend stairs in Firestations.

Berezino firestation steps function ok

May 11 2016, 6:22 AM · DayZ
cabbage added a comment to T112334: 0.58 Experimental - Bug whereby character can't walk/run/ascend stairs in Firestations.

Still active in multiple firestations in 0.58 stable

May 11 2016, 6:22 AM · DayZ
cabbage added a comment to T105448: [0.51.125504] Shotgun Bug (All Variants).

While 'dancing' with a zombie - a player rushed at me and unload the mp-133 baikal shotgun at point blank (no more than 10m in game). I went down with broken leg but managed to 'off' him with mosin. I thought because I was wearing a pristine rider's jacket it had saved my arse, but still...I'm sure Mr counter Strike would been gutted that his tactics were let down so badly by underpowered weapon.

Anyone want to test in real life what sort of protection a leather jacket has at point blank range against a 12-gauge combat shotgun. Thought not...

May 11 2016, 2:20 AM · DayZ
cabbage added a comment to T105185: Compass is reversed.

confirmed - it appears 90 degrees+ off true

May 11 2016, 2:10 AM · DayZ
cabbage added a comment to T105101: Saw off option for MP-133.

You want to saw-off that peashooter? Better to completely break it down and make a crack pipe with it....you'll need it as relief for enduring months of uber-bugged alpha :p

May 11 2016, 2:06 AM · DayZ
cabbage set Category to category:gamecrash on T104424: Crash.
May 11 2016, 1:41 AM · DayZ
cabbage added a comment to T104389: rope and grenade = tripwire.

Great idea

May 11 2016, 1:40 AM · DayZ
cabbage added a comment to T104384: .50 version has can openers not working on canned goods..

Can (excuse the pun) confirm this with Pristine can-opener

May 11 2016, 1:39 AM · DayZ
cabbage edited Additional Information on T104378: [PRIMARY REPORT] Random crashes on 0.50.
May 11 2016, 1:39 AM · DayZ
cabbage added a comment to T104317: Experimental servers broken.

They should be back up Monday/Tuesday - there's another recent ticket about them going down last few days - 0017873 - there is more info there dude :)

May 11 2016, 1:37 AM · DayZ
cabbage edited Additional Information on T104257: Game Crash.
May 11 2016, 1:35 AM · DayZ
cabbage added a comment to T104242: Heavy breathing sounds from exhaustion intialising without being exhausted.

Super-Necro post reply: NO, it has stopped completely and no longer an issue :)

Cheers Andy

May 11 2016, 1:34 AM · DayZ
cabbage edited Steps To Reproduce on T104242: Heavy breathing sounds from exhaustion intialising without being exhausted.
May 11 2016, 1:34 AM · DayZ
cabbage added a comment to T104231: Loot not spawning on 3rd/1st person EXP servers.

Had similar experience during 25-30 min run on a 3rd/1st person server (build 0.50.125144)during early hours 9/10/14

Realize it could be a case of the player having no luck on an extremely busy server. But literally NOTHING was spawning. The only thing found was a 'pristine' rotten apple - obviously picked from tree and dropped by previous player.

May 11 2016, 1:34 AM · DayZ
cabbage added a comment to T104215: Experimental 0.50 Canned sardines cannot be openend with can opener.

Can confirm above(build: 0.50.125144)

May 11 2016, 1:33 AM · DayZ
cabbage added a comment to T104215: Experimental 0.50 Canned sardines cannot be openend with can opener.

The silver tinned, round can - NOT the tan-coloured, rectangular "tuna" tin.

Also - SKS bayonet refuses to open anything, just displaces food tin in inventory with itself.

May 11 2016, 1:33 AM · DayZ

May 10 2016

cabbage added a comment to T100476: Invisible/dead zombie issue.

Got attacked today (10/10/14) by invisible zombie. Could hear it's aggro screams and then started taking hits from it. Checked the ground to see if it was partially visible and could see nothing. Went up stairs of building and still took hits.

Zombie was completely invisible - no body, nothing

(Using experimental build: 0.50.125144)

May 10 2016, 11:22 PM · DayZ
cabbage added a comment to T99287: Female Characters start to look like Male charaters.

Just my own opinion, but i already feel there is enough 'tits' in the game :p

May 10 2016, 10:41 PM · DayZ
cabbage added a comment to T97666: Wrong ingame description of the 7.62mm round for the mosin 91/30.

You can but try.... :)

May 10 2016, 9:47 PM · DayZ
cabbage added a comment to T97666: Wrong ingame description of the 7.62mm round for the mosin 91/30.

I was being patient for the release of the SVD Dragunov - which shoots the 7.62x54r as well - Hoping the Devs would correct it then.

BTW - hell of alot of 7.62x51mm in Chernaraus!

And any chance of some 9mm, .45 acp and 7.63x39mm (A lot more prevalent round in Eastern Europe - especially with the CZ carbine recently introduced to game) actually 'appearing' in the 0.50.125144 build? I've found more 1911's and CZ 75 pistols than the actual bullets for them - ?!

May 10 2016, 9:47 PM · DayZ
cabbage added a comment to T96495: Unable to craft Improvised Backpack.

You need 3 sticks now - not just 1 ;)

May 10 2016, 9:06 PM · DayZ
cabbage added a comment to T95281: Ruined Items Probability from Player/Environment Interaction is Unrealistic.

This is STILL a HUGE problem with damage from zombie hits.

May 10 2016, 8:25 PM · DayZ
cabbage added a comment to T91573: Random character noises.

Happening on experimental 0.50125144 (see 0000153 for more info)

BTW Devs - which one of these tickets is the main one for this issue?

May 10 2016, 6:11 PM · DayZ
cabbage added a comment to T87203: Night doesn't need to be black and white colouring.

88 replies deep....and still no sign of Godwin's Law ;)

May 10 2016, 3:27 PM · DayZ
cabbage added a comment to T86571: [PRIMARY REPORT] Random Zombie and Character action noises.

Can confirm still the 'can opening' sounds (Build 0.50.125144)

EDIT: And "munching" sound....and the sound effect of ammo being loaded or opening an ammo box/packet -??!

This happens regularly on experimental servers (3rd person) I play on. Servers are always busy (49-50 players). One time I did notice a player was near me, but the majority of the time I'm at rather isolated locations and the sound bugs still reeling them off, as if RIGHT BESIDE YOU, and nobody is there. Unsettling to say the least.

May 10 2016, 1:54 PM · DayZ

May 9 2016

cabbage edited Steps To Reproduce on T60727: ability to pack re-breathers [feedback].
May 9 2016, 9:55 PM · Arma 3