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Marcelievsky
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User Since
Mar 8 2013, 7:11 PM (363 w, 5 d)

Recent Activity

Nov 15 2018

Marcelievsky added a comment to T133660: DayZ Offline - Save not working.

Sorry but what's the point on keep this? How I can test all the features if every time I start from same state (same equipment) since I can't play for long hours?

Nov 15 2018, 6:58 PM · DayZ

Nov 12 2018

Marcelievsky edited Steps To Reproduce on T133660: DayZ Offline - Save not working.
Nov 12 2018, 6:24 PM · DayZ
Marcelievsky edited Steps To Reproduce on T133660: DayZ Offline - Save not working.
Nov 12 2018, 6:23 PM · DayZ
Marcelievsky edited Steps To Reproduce on T133660: DayZ Offline - Save not working.
Nov 12 2018, 6:22 PM · DayZ
Marcelievsky created T133660: DayZ Offline - Save not working.
Nov 12 2018, 6:21 PM · DayZ
Marcelievsky edited Steps To Reproduce on T133659: DayZ Offline - Initial handgun not working.
Nov 12 2018, 6:16 PM · DayZ
Marcelievsky changed Reproducibility from reproducibility:none to reproducibility:always on T133659: DayZ Offline - Initial handgun not working.
Nov 12 2018, 6:14 PM · DayZ
Marcelievsky renamed T133659: DayZ Offline - Initial handgun not working from Initial handgun not working to DayZ Offline - Initial handgun not working.
Nov 12 2018, 6:09 PM · DayZ
Marcelievsky created T133659: DayZ Offline - Initial handgun not working.
Nov 12 2018, 6:07 PM · DayZ

May 11 2016

Marcelievsky edited Steps To Reproduce on T106232: Truck stuck in fences / Truck going through fences.
May 11 2016, 2:51 AM · DayZ
Marcelievsky edited Steps To Reproduce on T105813: Can't trespassing in some doors.
May 11 2016, 2:35 AM · DayZ
Marcelievsky set Category to category:featurerequest on T105372: Crowded Servers cause so many lags that become unplayable.
May 11 2016, 2:17 AM · DayZ
Marcelievsky edited Steps To Reproduce on T105371: Command to "eat" and "drink" in the proned and crouched positions.
May 11 2016, 2:17 AM · DayZ
Marcelievsky edited Steps To Reproduce on T105368: Dealing with the long distance visibility of characters hidden in bushes, shrubs and bushes.
May 11 2016, 2:17 AM · DayZ
Marcelievsky added a comment to T105367: Phantom sounds are back.

I'm on it. And that makes me think it's a way to the game tell that has people coming, but I guess not.

May 11 2016, 2:17 AM · DayZ
Marcelievsky added a comment to T105223: [GAME SETTINGS] View Distance Sliders (Min 500m - Max 3000m).

I even made an issue about it, because when you see the distance in game, can see the moving objects (people, animals and zombies) more easily - which should not happen because there is still a ground cover by weeds , shrubs and bushes that anyone would try to go unnoticed by crawling. But this makes no sense as is

May 11 2016, 2:11 AM · DayZ
Marcelievsky added a comment to T104856: "Thirsty" condition only start work whe drink water (or someting else).

Some update make this process work. Closed!

May 11 2016, 1:56 AM · DayZ
Marcelievsky edited Steps To Reproduce on T104856: "Thirsty" condition only start work whe drink water (or someting else).
May 11 2016, 1:56 AM · DayZ
Marcelievsky added a comment to T104855: "Soaked" condition when walk in puddle of water.

Hello! Sorry for took too long. Here's the SC: http://cloud-4.steampowered.com/ugc/38606910654504441/ADF955FCC80EFFCBFB25C1D618C20D54A2BD9B25/

May 11 2016, 1:56 AM · DayZ
Marcelievsky edited Steps To Reproduce on T104855: "Soaked" condition when walk in puddle of water.
May 11 2016, 1:56 AM · DayZ

May 10 2016

Marcelievsky added a comment to T93359: [Suggestion] Guilt / Paranoia for murder.

These days I played a game called "This War of Mine", I advise everyone to check out! Man, this game is exactly what a survivor must feel when you kill a person, from a banal form even for survival. Should really think about it, because the very hack and gamer who lives chasing the other, is not in the comics (obviously the game in alpha, there is not much to do, I understand)

May 10 2016, 7:16 PM · DayZ
Marcelievsky added a comment to T86571: [PRIMARY REPORT] Random Zombie and Character action noises.

Can confirm this too

May 10 2016, 1:54 PM · DayZ
Marcelievsky added a comment to T75136: The edges of shelters do not allow shots correctly.

Good one!

May 10 2016, 7:28 AM · Arma 3
Marcelievsky added a comment to T75136: The edges of shelters do not allow shots correctly.

Detail: edges of trees, vertical walls, vehicles also show the same problem

May 10 2016, 7:28 AM · Arma 3
Marcelievsky added a comment to T75136: The edges of shelters do not allow shots correctly.

I'll try to post a video that does not exceed the upload limit

May 10 2016, 7:28 AM · Arma 3
Marcelievsky edited Steps To Reproduce on T75136: The edges of shelters do not allow shots correctly.
May 10 2016, 7:28 AM · Arma 3
Marcelievsky added a comment to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.

@papy.rabbit.08: Which version of ArmA?

May 10 2016, 7:27 AM · Arma 3
Marcelievsky added a comment to T75091: Maxwell has black screen, unable to continue to Tipping Point Mission.

I have the same.

May 10 2016, 7:27 AM · Arma 3
Marcelievsky added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

A good one! Or we wil force to hunt down some mods in that purpose.

May 10 2016, 12:25 AM · Arma 3
Marcelievsky added a comment to T62920: AI needs building usage routines.

Same for AI in buildings that were manning it, but do not run a single shot from the inside out. Have I stumbled several times with enemy bots that are paralyzed with gun-toting half expecting the player (I) passing in front of him to shoot. The same applies to the effects of explosions, which should alarm you - or even kill them - when inside buildings, but they act as if a flock of birds were walking in the sky.

May 10 2016, 12:20 AM · Arma 3

May 9 2016

Marcelievsky added a comment to T61310: Decreased game performance within the .40 gun armoredcar.

Thanks Noodle!

May 9 2016, 10:58 PM · Arma 3
Marcelievsky edited Steps To Reproduce on T61310: Decreased game performance within the .40 gun armoredcar.
May 9 2016, 10:58 PM · Arma 3
Marcelievsky edited Steps To Reproduce on T61309: Decreased game performance within the .40 gun armoredcar.
May 9 2016, 10:58 PM · Arma 3
Marcelievsky edited Steps To Reproduce on T61307: Decreased game performance within the .40 gun armoredcar.
May 9 2016, 10:58 PM · Arma 3
Marcelievsky added a comment to T61282: Animation of the shots.

Thanks Helperman! I think some indicator in this direction would be feasible. Maybe blood, maybe the impact of the shot. Extrapolating the idea also can create variable depending on the weapon impact.

Note: the pistols even give any indication effect. I even didn't get any downs with it. It would be interesting developers verify that too.

May 9 2016, 10:57 PM · Arma 3
Marcelievsky edited Steps To Reproduce on T61282: Animation of the shots.
May 9 2016, 10:57 PM · Arma 3
Marcelievsky added a comment to T60096: Recoil is way to strong... like in all previos games.

@Kid18120: I think it's a little more complicated you control the recoil of the weapon in mouse than using arms in real life, don't you think?

May 9 2016, 9:26 PM · Arma 3
Marcelievsky added a comment to T60096: Recoil is way to strong... like in all previos games.

The recoil of the G36 is slightly even above normal. Still have not tested other weapons. I agree that the game should be realistic and we are not asking anything like COD, but should keep interest in the game to shoot.

May 9 2016, 9:26 PM · Arma 3
Marcelievsky added a comment to T59277: Grenade throwing is unrealistic (too fast).

Another thing is the action of holding the grenade after pulling the pin. I could not do, if this system already exists.

May 9 2016, 6:49 PM · Arma 3
Marcelievsky added a comment to T59277: Grenade throwing is unrealistic (too fast).

@FrankHH humm ... did not know that! Thank you!

May 9 2016, 6:49 PM · Arma 3