As we all know the mid range textures are very blury and dont fit into the otherwise brilliant looking game.

Just compare these two pictures:

1.https://dl.dropbox.com/u/4934308/Arma%203/mid_range_problem/chosen_nice/arma3%202013-03-12%2023-43-21-64.jpg

Both are taken with the same settings.

<b>With my system the look can be improved by a huge amount - with comparable few effort.

EXAMPLE PICS:

https://dl.dropboxusercontent.com/u/4934308/Arma%203/mid_range_problem/MashUP_engine/both.jpg

https://dl.dropbox.com/u/4934308/Arma%203/mid_range_problem/MashUP_engine/both_2.jpg

https://dl.dropbox.com/u/4934308/Arma%203/mid_range_problem/MashUP_engine/both_3.jpg

https://dl.dropbox.com/u/4934308/Arma%203/mid_range_problem/MashUP_engine/both_4.jpg

https://dl.dropbox.com/u/4934308/Arma%203/mid_range_problem/MashUP_engine/both_5.jpg

https://dl.dropbox.com/u/4934308/Arma%203/mid_range_problem/MashUP_engine/both_6.jpg</b>

I wrote a sophisticated elaboration about this theme with lots of examples and explainations and a good way to improve the mid range.

You can find it here:

This topic originally grew out of this discussion:

http://forums.bistudio.com/showthread.php?147715-ARMA-3-base-terrain-textures-WORSE-than-the-original-Operation-Flashpoint

I hope I am able to convince you with my considerations.

With your help we can make Arma even more beautiful!

Best regards! {F18002}