As we all know the mid range textures are very blury and dont fit into the otherwise brilliant looking game.
Just compare these two pictures:
1.https://dl.dropbox.com/u/4934308/Arma%203/mid_range_problem/chosen_nice/arma3%202013-03-12%2023-43-21-64.jpg
Both are taken with the same settings.
<b>With my system the look can be improved by a huge amount - with comparable few effort.
EXAMPLE PICS:
https://dl.dropboxusercontent.com/u/4934308/Arma%203/mid_range_problem/MashUP_engine/both.jpg
https://dl.dropbox.com/u/4934308/Arma%203/mid_range_problem/MashUP_engine/both_2.jpg
https://dl.dropbox.com/u/4934308/Arma%203/mid_range_problem/MashUP_engine/both_3.jpg
https://dl.dropbox.com/u/4934308/Arma%203/mid_range_problem/MashUP_engine/both_4.jpg
https://dl.dropbox.com/u/4934308/Arma%203/mid_range_problem/MashUP_engine/both_5.jpg
https://dl.dropbox.com/u/4934308/Arma%203/mid_range_problem/MashUP_engine/both_6.jpg</b>
I wrote a sophisticated elaboration about this theme with lots of examples and explainations and a good way to improve the mid range.
You can find it here:
This topic originally grew out of this discussion:
http://forums.bistudio.com/showthread.php?147715-ARMA-3-base-terrain-textures-WORSE-than-the-original-Operation-Flashpoint
I hope I am able to convince you with my considerations.
With your help we can make Arma even more beautiful!
Best regards! {F18002}