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NathanRyan
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User Since
Jun 26 2013, 1:19 AM (337 w, 11 h)

Recent Activity

May 10 2016

NathanRyan added a comment to T71038: CTI On full release.

Upvoted.

I love the CTI mode and although it doesn't bother me if its in the launch content, I just want to know that BIS are including it at some stage. So far I have not seen any evidence of its existence like screenshots of the construction mode etc.

Please make sure this and the whole commanding mode thing gets implemented BIS!

Nathan

May 10 2016, 5:33 AM · Arma 3
NathanRyan added a comment to T67809: COIN: Please implement and improve COIN module.

If you have ever played the CTI warefare mode in Arma 2 or Warefare BE you will know what the COnstruction INterface is. Its not a mission, its a feature of the game that is currently missing from Arma 3.

May 10 2016, 3:32 AM · Arma 3
NathanRyan added a comment to T67809: COIN: Please implement and improve COIN module.

The COIN module in Arma 2 was my favourite feature. It gives a whole other dimention to warefare games and set Arma apart from the other shooters. Please implement and improve this BIS.

May 10 2016, 3:32 AM · Arma 3
NathanRyan added a comment to T63943: [Request] Walkable Interior for Vehicles like Boats, Planes.

This is a great idea, even just if you can "get out" of a boat, like the dingy, without jumping overboard and be able to shot off it or something.

With the new island based maps some sort of naval DLC with this in it would be awesome too. Battleships and some small classes of attack Submarines would be great too. All these possibilities need the player to be able walk around inside the vehicle.

May 10 2016, 1:05 AM · Arma 3
NathanRyan added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

Mock ups look really good. At a minimum this should tie in with the objects draw distance. Up voted

May 10 2016, 12:25 AM · Arma 3
NathanRyan added a comment to T62547: Light sources (except sun and moon) shine their light through objects / do not cast shadows.

I really hope that this gets fixed. The lighting at night is really great except for the absence shadows. Without this most stealth missions in MP are not possible at night as you cant hide in the shadows.

May 10 2016, 12:06 AM · Arma 3

May 9 2016

NathanRyan added a comment to T61202: Grenade launcher not an attachment..

I like this idea. Upvoted

May 9 2016, 10:54 PM · Arma 3
NathanRyan added a comment to T60819: Firing from vehicles.

Adding this feature would be such a huge deal for me. Wouldn't it be great to be able to cruise around the island with all your mates sitting on the sides of your little bird with RPGs.. a great cheep tank killer in CTI too..

May 9 2016, 10:11 PM · Arma 3
NathanRyan added a comment to T59222: [Feature request] Really need a running vault.

Yea the controls are still awkward when trying to move over an obstacle. This is a move in the right direction although it still needs work. i.e the ability to climb over small walls.

May 9 2016, 6:45 PM · Arma 3
NathanRyan added a comment to T58799: Deploying a weapon / proper use of bipods.

Thanks AD2001, I was ambiguous in my reference to the SITREP updates, which I referred to as DEV updates. I will update my post.

May 9 2016, 3:56 PM · Arma 3
NathanRyan added a comment to T58799: Deploying a weapon / proper use of bipods.

Of course they are reading these forums, they're just wise not to engage in this sort of discussion on a tool that now seems to have lost its cause. This is a feedback tracker, not a complaint tracker. I'm sure even one comment by a dev here would be replied to by every noob with their sad Arma stories (and yes we all have them this early in the platforms life). That just wouldn't be productive and would only inspire discontent with BI.

It would be nice if us loyal customers that love Arma where keep up to date about these specific issues, but I can understand why they wouldn't from a commercial perspective.

Have faith that they will be looking at these forums, but you wouldn't know either way.

On a kudos note, I applaud BI for having the weekly SITREP and other news updates. It would be great to see other big devs out there to implement something like this too.

All I know is that come release of the Marksman DLC, if this feature has indeed been acknowledged, then we would likely see something like it. It would be the most appropriate enhancement of all.

We just have to wait and see :)

May 9 2016, 3:55 PM · Arma 3
NathanRyan added a comment to T58799: Deploying a weapon / proper use of bipods.

Ok doing it with scripts is one thing, but doing it in the engine is completely different.

Whilst alot can be done with scripts, there is always an inefficency due to the overhead of the lauage interpreter which turns the script into method invokes in the engine.

Im not sure but when I read this http://www.bistudio.com/english/company/developers-blog/460-arma-3-roadmap-201415 i cant help but be hopeful that the Marksman DLC will include this as part over the overhaul of the weapon system.

The reason I think this is because the firing from vehicles, feedback item #2452 and 3rd by total up-votes, is going to be done so the dev's are obviously reading these forums - which is awesome, not many of the game dev companys even consider such a forum as this.

Im sure there will be lots of goodies waiting for us in Arma 3's future. Personally i cant wait to see whats coming. Arma has always been my favourite game. Who knows, maybe they might even bring back the Warefare CTI mode *hint*.

Anyways, its great to know that these issues are being addressed. Thanks Bohemia.

May 9 2016, 3:54 PM · Arma 3
NathanRyan added a comment to T58799: Deploying a weapon / proper use of bipods.

@Vulcanexius

I like what I hear about this but I cant help but be sceptical until I see the some proof. Are you just being sarcastic or how do you know that all the highest voted features will come out as DLC's, if at all?

May 9 2016, 3:46 PM · Arma 3
NathanRyan added a comment to T58799: Deploying a weapon / proper use of bipods.

@AmTheAgent - I see, that's a bit misleading.

So it doesn't look like this feature will be in the Q3 release as BIS are about to go into a code freeze and just bug fix. This doesn't surprise me as in software development a beta usually means that all the code is there but there are known bugs and addressing them is top priority.

That aside we can only hope BIS look at this, the #1 voted feature request, and implement and release it as one of the post launch updates.

Would suggesting that the team behind the ACE mod, who have already developed an implementation of this in Arma 2, work with BIS to officially include this in the game be a bad idea? Even if it is post launch.

Meh, I'm just hoping BIS have this as a surprise card up their sleeves and will blow us all away by showing they really listen to the Arma community and secretly developed this for inclusion in the Q3 release.

May 9 2016, 3:45 PM · Arma 3
NathanRyan added a comment to T58799: Deploying a weapon / proper use of bipods.

Anyone else notice that of the four weapons featured in this page http://www.arma3.com/features/weapons two of them are deployed using bipods. Does this means that BIS have actually thought about adding this is to the full game?

May 9 2016, 3:45 PM · Arma 3
NathanRyan added a comment to T58799: Deploying a weapon / proper use of bipods.

I hope this gets added as IMO sniper rifles and LMGs are incomplete until there bipods are used. This would make for an awesome attachment option on other guns too :)

May 9 2016, 3:42 PM · Arma 3