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Vulcanexius
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User Since
Mar 6 2013, 5:02 PM (575 w, 5 d)

Recent Activity

May 10 2016

Vulcanexius added a comment to T80712: [Feature request] Fast Roping.

Fast roping is already confirmed, just not in yet.

May 10 2016, 10:06 AM · Arma 3
Vulcanexius added a comment to T80711: Easy way to significantly improve the clunky action menu.

After reading everything on Dslyecxi's page I really would love to see every single feature he talked about. It is all possible even at this stage of development! Come on BIS let the community help the game!

May 10 2016, 10:03 AM · Arma 3
Vulcanexius added a comment to T80711: Easy way to significantly improve the clunky action menu.

@thebigj do not insult him on the tracker, its not what it is for besides using the term "bambi" makes you sound very young as well.

May 10 2016, 10:03 AM · Arma 3
Vulcanexius added a comment to T74796: Critical letter of feedback to Bohemia Interactive Studios (Contains a lot of things/feedback).

Again with the goddamn mod excuse, YOU SHOULD NOT HAVE TO MOD AS MUCH AS YOU DO ON ARMA 3, THAT MUCH CONTENT SHOULD BE IN THE BASE GAME, for example magazine repacking is a friggin mod WHY IS IT NO IN A MILITARY SIMULATOR?! Good points good sir and I agree with most of them.

May 10 2016, 7:20 AM · Arma 3
Vulcanexius added a comment to T74475: Buildings in editor.

No AD to be fair it is an excuse, he can spell better that a lot of other English people nowadays.

May 10 2016, 7:12 AM · Arma 3
Vulcanexius added a comment to T74249: Walking and changing a weapon.

Duplicate post.

May 10 2016, 7:08 AM · Arma 3
Vulcanexius added a comment to T74233: Enhance Gameplay, Medic.............

What do you mean? Where have ACE said they are not doing a mod because from my knowledge, they are.

May 10 2016, 7:07 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T74065: Grenade Cooking and Throw Power.
May 10 2016, 6:58 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T74044: 4-five .45 Suppressor off side..
May 10 2016, 6:57 AM · Arma 3
Vulcanexius added a comment to T74017: Physx based rope object.

Yes, THIS!

May 10 2016, 6:56 AM · Arma 3
Vulcanexius added a comment to T73313: All ArmaVerse in official DLC packs.

Yeah, give them another idea on how to make more money from you. You want ARMA 2 stuff then play ARMA 2, You wont have the stance system (unless you download SMK's animations) or some badly done physics elements but mods make up for everything else.

May 10 2016, 6:38 AM · Arma 3
Vulcanexius added a comment to T72825: Why is our arma3 life server crashing?.

Because it is ARMA 3.

May 10 2016, 6:22 AM · Arma 3
Vulcanexius added a comment to T72065: Altis bodies of water..

No it does support it, I think the same way A2 supported it and the water is just a object which you can elevate, etc.

May 10 2016, 6:03 AM · Arma 3
Vulcanexius added a comment to T71730: Add more civilian vehicles in the final release.

Yeah, typical BI just letting modders finish their game.

May 10 2016, 5:54 AM · Arma 3
Vulcanexius added a comment to T71706: Running stratis perfectly, Altis drops to 1-2 FPS..

I also have an issue where if you fly over Altis the terrain loads slowly, even with high view distance and it is definitely not my PC, It is ARMA. And by slowly I mean the land appears but it is just sand and no buildings or foliage, etc.

May 10 2016, 5:53 AM · Arma 3
Vulcanexius added a comment to T70815: Add ability to open helicopter doors.

I'm sorry you are a fool.

May 10 2016, 5:25 AM · Arma 3
Vulcanexius added a comment to T70808: More underwater weapons and vehicles.

Also @Lambduck you do know that the Alpha was meant to be about infantry hence why all the vehicles were brought into Beta to fix those too.

May 10 2016, 5:25 AM · Arma 3
Vulcanexius added a comment to T70808: More underwater weapons and vehicles.

Really @gutsnav because the last beta release only involves UAV's so I have no idea where you heard that.

May 10 2016, 5:25 AM · Arma 3
Vulcanexius added a comment to T70805: Weapons do too little damage.

Its true the Damage Model/Realistic Armor Simulation is bad right now it does not work how it should.

May 10 2016, 5:25 AM · Arma 3
Vulcanexius added a comment to T70801: Wind Physics.

Wind is in ARMA, it always has been but it never really affected anything it does direct smoke and I think water but not on bullet ballistics but it may have changed for A3 I have not noticed.

May 10 2016, 5:25 AM · Arma 3
Vulcanexius added a comment to T70737: Several animations in DayZ which have counterparts in ARMA which are not being used.

No no he means where is it in the Animation Viewer, and as far as I know it was the same animation used in VBS2 which is different to DayZ's.

May 10 2016, 5:23 AM · Arma 3
Vulcanexius added a comment to T70737: Several animations in DayZ which have counterparts in ARMA which are not being used.

So far it looks like the DayZ Standalone is seeing and getting many of the features people have requested for the ARMA series since OFP which is just rage inducing.

May 10 2016, 5:23 AM · Arma 3
Vulcanexius added a comment to T70737: Several animations in DayZ which have counterparts in ARMA which are not being used.

I am pretty confident I saw it back in Alpha?

May 10 2016, 5:23 AM · Arma 3
Vulcanexius added a comment to T70737: Several animations in DayZ which have counterparts in ARMA which are not being used.

Thanks for mentioning the diver drop ProGamer and also I did check out your mod but it would be nice for it just to be included in the main game.

May 10 2016, 5:23 AM · Arma 3
Vulcanexius added a comment to T70737: Several animations in DayZ which have counterparts in ARMA which are not being used.

What not the running vault that is already in the games animation files?

May 10 2016, 5:23 AM · Arma 3
Vulcanexius added a comment to T70737: Several animations in DayZ which have counterparts in ARMA which are not being used.

It looks like the second one as far as I recall I may be wrong.

May 10 2016, 5:23 AM · Arma 3
Vulcanexius added a comment to T70737: Several animations in DayZ which have counterparts in ARMA which are not being used.

Let me just make this clear so certain foolish people do not misunderstand, I am not asking for this game to become DayZ I just hate it how features are being added to it which ARMA 3 could use.

May 10 2016, 5:23 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T70737: Several animations in DayZ which have counterparts in ARMA which are not being used.
May 10 2016, 5:23 AM · Arma 3
Vulcanexius added a comment to T70693: We need backpacks for use with parachutes.

Hell yes, we need this and on another note that last picture of the dog with its limbs stretched out like that is ridiculously dangerous because there is the worry of ripping their heart in two ; _ ;

May 10 2016, 5:21 AM · Arma 3
Vulcanexius added a comment to T70661: Fast roping and breeching charges.

Fast roping is already confirmed, research before you post.

May 10 2016, 5:20 AM · Arma 3
Vulcanexius added a comment to T70633: The need of BLUE FORCE TRACKING-like technology in the game..

I still do not know why this was voted down? it is real technology and it is used inside of vehicles and even the fact that I have to mention this saddens me but it is not overpowered at all.

May 10 2016, 5:19 AM · Arma 3
Vulcanexius added a comment to T70633: The need of BLUE FORCE TRACKING-like technology in the game..

I was thinking he may have came from being a DayZ player but I was not sure.

May 10 2016, 5:19 AM · Arma 3
Vulcanexius added a comment to T70633: The need of BLUE FORCE TRACKING-like technology in the game..

What? You are a fool, how would it turn into CoD if I wanted to add a real piece of technology military's use today. You sound like someone new to the ARMA series. It is a lot easier to actually look at a map inside the vehicle in first person mode than having to open the map up yourself which causes the vehicle to stop. Also if you play on Expert like I normally do then friendly units or enemies are not shown so they would only be shown inside a vehicle.

May 10 2016, 5:19 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T70633: The need of BLUE FORCE TRACKING-like technology in the game..
May 10 2016, 5:19 AM · Arma 3
Vulcanexius added a comment to T70564: Manual gun cocking.

Sounds good.

May 10 2016, 5:17 AM · Arma 3
Vulcanexius added a comment to T70559: Arma 2 maps in Arma 3.

This is getting damn annoying now how everyone keeps saying "Oh you can do this and this with mods so the DEV's do not need to worry" sometimes the features people ask for should be in the game already without having to mod like shooting out of vehicles and other times like the people I play with, trying to convince them to get more mods is just a hassle and it would be nice if they simply brought the map over anyway.

May 10 2016, 5:17 AM · Arma 3
Vulcanexius added a comment to T70559: Arma 2 maps in Arma 3.

I would not care if they were the same from A2, as long as they were there and stuff like the weapons were customizable like the current ones.

May 10 2016, 5:17 AM · Arma 3
Vulcanexius added a comment to T70389: Aiming Crosshairs Problems .

In real life after you use a weapon enough you get a rough idea of where your weapon is pointing, shooting shotguns and air rifles which offer a good enough weight makes me support that and it is the best way to replicate that but I do agree that if people want to turn it off, let them.

May 10 2016, 5:10 AM · Arma 3
Vulcanexius added a comment to T70346: Players glitching as passengers collide with helicopter rotors.

Yeah I had this when I dropped divers off of the MH-9, I made a post on here about it: 0011786. Then again as far as I am aware the engine died instead.

May 10 2016, 5:09 AM · Arma 3
Vulcanexius added a comment to T70216: Additions to Turning out.

I would really like the ability to use binoculars when turn't out.

May 10 2016, 5:04 AM · Arma 3
Vulcanexius added a comment to T70215: Splendid Cam Functionality in MP.

Agreed, possibly just make the spectactor cam which use to be the bird instead become splendid cam?

May 10 2016, 5:04 AM · Arma 3
Vulcanexius added a comment to T70171: Bring back "Carry" / "Drag" feature.

Something tells me that ARMA 3 is going downhill. It is worrying that a simple feature like this is already in previous games and as far as I know the animations are in already yet still not implemented.

May 10 2016, 5:02 AM · Arma 3
Vulcanexius added a comment to T70161: Addition of troop/cargo transport CH-53E Super Stallion heli.

Screw if it is not futuristic enough, t'is a beautiful helicopter.

May 10 2016, 5:02 AM · Arma 3
Vulcanexius added a comment to T70159: FPS Anims missing.

I would like to see most of the animations you/others requested and yeah the Vehicle Entering animations are not that bad.

May 10 2016, 5:02 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T70145: Ejecting off of the MH-9 Hummingbird.
May 10 2016, 5:01 AM · Arma 3
Vulcanexius added a comment to T70141: We need to test atleast one airplane..

Blackout from G-Forces in ACE was incredibly annoying, for once it is a part of the realism I strongly disagree with.

May 10 2016, 5:01 AM · Arma 3
Vulcanexius added a comment to T70054: Safe animation variation.

This is a duplicate of my ticket good sir. ID=11141

May 10 2016, 4:58 AM · Arma 3
Vulcanexius added a comment to T70043: Civilian Vehicles.

I mainly upvoted this because even though there will be more vehicles I know already, I REALLY WANT a Police Car with working sirens so I can make a certain video.

May 10 2016, 4:57 AM · Arma 3
Vulcanexius added a comment to T69943: Track IR turns body instead of head.

FIXED - Can a moderator or someone with the power close it?

May 10 2016, 4:54 AM · Arma 3
Vulcanexius added a comment to T69943: Track IR turns body instead of head.

Sort of but this is separate software.

May 10 2016, 4:54 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T69943: Track IR turns body instead of head.
May 10 2016, 4:54 AM · Arma 3
Vulcanexius added a comment to T69942: latest dev build - looking around using alt causes veering off at a tangent when alt released.

Yep getting the same issue, also problems with TrackIR where the body now moves not the head.

May 10 2016, 4:54 AM · Arma 3
Vulcanexius added a comment to T69796: Suggestion: buildings that are partially destroyed should some chance of igniting.

It would be nice but it would severely cripple performance.

May 10 2016, 4:48 AM · Arma 3
Vulcanexius added a comment to T69717: Request for Sprint vault/roll.

Second, this was poorly requested and already asked about 90 times so do check before posting.

/downvoted

May 10 2016, 4:45 AM · Arma 3
Vulcanexius added a comment to T69717: Request for Sprint vault/roll.

It was just an animation from ARMA 1

May 10 2016, 4:45 AM · Arma 3
Vulcanexius added a comment to T69684: blufor Officer looks extremely ridiculous... even maybe opfor too....

Give the Officer a classic M1911A1 just to make him look well classic!

May 10 2016, 4:44 AM · Arma 3
Vulcanexius added a comment to T69647: AH-9 Missiles.

Updated

May 10 2016, 4:43 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T69647: AH-9 Missiles.
May 10 2016, 4:43 AM · Arma 3
Vulcanexius added a comment to T69642: Gear customization menu.

I have already requested the camo/dye changing.

May 10 2016, 4:43 AM · Arma 3
Vulcanexius added a comment to T69633: Add the ability to rappel from helicopters.

This is not needed, Fastroping has already been confirmed.

May 10 2016, 4:42 AM · Arma 3
Vulcanexius added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

The confirmed features list?

May 10 2016, 4:41 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T69562: Ragdoll by Explosion.
May 10 2016, 4:40 AM · Arma 3
Vulcanexius added a comment to T69556: AI pathfinding issues in Agia Marina, especially bridges..

The issue I have is placing waypoints there, for example if I set 2 way points and make the last one a cycle way point instead he will run on the opposite side of the road I told him too then stand still when he gets to the end and spin around for about 5-10 seconds before looping back.

May 10 2016, 4:40 AM · Arma 3
Vulcanexius added a comment to T69504: Ramps should be also opennable (extend openable doors on vehicles).

Exactly, If the animations are in then do it! but I do think it is already planned hence why other vehicles are getting animated doors added.

May 10 2016, 4:37 AM · Arma 3
Vulcanexius added a comment to T69504: Ramps should be also opennable (extend openable doors on vehicles).

Yes, YES, YAAAAAS! I would love to be able to down the ramp on the Merlin and walk inside (Possibly linking to the post about standing in moving vehicles like cargo helis and planes!)

May 10 2016, 4:37 AM · Arma 3
Vulcanexius added a comment to T69500: Walking while weapon is lowered.

I do STRESS that the ability to change from the new one handed to the two hands on weapon with Tactical Pace key would be incredibly nice.

May 10 2016, 4:37 AM · Arma 3
Vulcanexius added a comment to T69500: Walking while weapon is lowered.

My point is, they should bring back the A2 one and have the ability to toggle between them with tactical pace.

May 10 2016, 4:37 AM · Arma 3
Vulcanexius added a comment to T69500: Walking while weapon is lowered.

No that is a awful idea!

May 10 2016, 4:37 AM · Arma 3
Vulcanexius added a comment to T69500: Walking while weapon is lowered.

Also thanks for whoever linked the pictures.

May 10 2016, 4:37 AM · Arma 3
Vulcanexius added a comment to T69500: Walking while weapon is lowered.

Exactly but I would still like to have the current ones just to add some variation, possibly add a little less swag to the walk.

May 10 2016, 4:37 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T69500: Walking while weapon is lowered.
May 10 2016, 4:37 AM · Arma 3
Vulcanexius added a comment to T69454: [DEV] Wrong Ifrit door names when opened..

I also have an issue where there is no option to close the back left door.

May 10 2016, 4:35 AM · Arma 3
Vulcanexius added a comment to T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.

Hell yes, it will make playing a medic actually enjoyable rather than a rifleman just being able to do more healing.

May 10 2016, 4:35 AM · Arma 3
Vulcanexius added a comment to T69430: Enable OPFOR helmet HUD pieces when not wearing glasses/goggles.

It should implement a LAND WARRIOR esque system though.

May 10 2016, 4:35 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T69429: Weapon Holstering..
May 10 2016, 4:35 AM · Arma 3
Vulcanexius added a comment to T69406: Arma 3 NEEDS AN M4 or an H&K 416 ASSAULT RIFLE.

You can say mods can do that but we should not have to mod if, if any thing bring over the ArmA 2 weapons and update them for the weapon modifying which surely would not be that hard to do and it would be good if an insurgent faction or faction which is meant to be poor or something to have them using old weaponry. Like the Takistani's using Lee Enfields, etc.

May 10 2016, 4:34 AM · Arma 3
Vulcanexius added a comment to T69360: Thermal head mounted optics.

What are you talking about, it can't be done without engine support of course it can? Night Vision is already in you simply remake it except with the Thermal effect.

May 10 2016, 4:32 AM · Arma 3
Vulcanexius added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

It does not matter anyway, the highest voted feature requests have note even seen a test so it is becoming useless to ask. Apparently the new wastelander players get their hidden player name or some shit. Yet the loyal ARMA veterans playing since OFP don't get a basic running vault even though the animations are in game. Seriously BI it is getting stupid now I can feel a slight bit of mainstream creeping in and it is worrying!

May 10 2016, 4:31 AM · Arma 3
Vulcanexius added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

The LAND WARRIOR system should definitely be in no doubt about it.

May 10 2016, 4:31 AM · Arma 3
Vulcanexius added a comment to T69314: Digital battlefield..

It's not stupid at all I thought every vehicle would have incorporated something along the lines of the Blue force Trackers for ViaSat shown here : http://www.youtube.com/watch?v=2TZdaMVJb-4

May 10 2016, 4:30 AM · Arma 3
Vulcanexius added a comment to T69243: User interface for APCs, helis and guided missiles looks dated, is incoherent and un-immersive.

Wait, they are not planning on making the interiors? My hopes for this game are getting lower and lower.

May 10 2016, 4:28 AM · Arma 3
Vulcanexius added a comment to T69243: User interface for APCs, helis and guided missiles looks dated, is incoherent and un-immersive.

I have a feeling the lack of 3D interior on the current APC's are just temporary or they better be.

May 10 2016, 4:28 AM · Arma 3
Vulcanexius added a comment to T69235: Proposal for expansions into Naval/Maritime Warfare.

It would also be nice to have VBS2 features like the ability to drive a truck onto boat transport and do beach assaults or if they were added take them from air craft carriers like shown here: http://youtu.be/a8EExGmf5OA?t=4m43s

May 10 2016, 4:28 AM · Arma 3
Vulcanexius added a comment to T69223: no kill animation.

Actually bullets can rip you down as well as the shock from a plate carrier getting hit with a high force.

May 10 2016, 4:27 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T69222: General Character Customization (MINOR REQUEST).
May 10 2016, 4:27 AM · Arma 3
Vulcanexius added a comment to T69204: [Feature Request] Camouflage on sniper rifles.

I do have a post about Clothing, Weapon and Vehicle dying and camoing and one of the ideas I posted was adding grass to helmets which was in a screenshot of A3 so I do agree.

May 10 2016, 4:27 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T69202: Inside a building in Agia Marina causes visibility issues.
May 10 2016, 4:27 AM · Arma 3
Vulcanexius added a comment to T69129: For the release please put Nimutz Class Aircraft Carriers that can be driven and sunken..

By the way guys just like p00d73 said, Blufor/Nato does not mean US Army.

May 10 2016, 4:24 AM · Arma 3
Vulcanexius added a comment to T69104: APEX Demolition for buildings and concrete.

I definitely agree that the animation for building destruction could use some work, just simply like Blastcore FX's for ARMA 2 where chunks of building fly out but they are not physical they are just large particle effects.

May 10 2016, 4:23 AM · Arma 3
Vulcanexius added a comment to T69085: Easy way to significantly improve the clunky action menu.

After reading everything on Dslyecxi's page I really would love to see every single feature he talked about. It is all possible even at this stage of development! Come on BIS let the community help the game!

May 10 2016, 4:20 AM · Arma 3
Vulcanexius added a comment to T69085: Easy way to significantly improve the clunky action menu.

@thebigj do not insult him on the tracker, its not what it is for besides using the term "bambi" makes you sound very young as well.

May 10 2016, 4:20 AM · Arma 3
Vulcanexius added a comment to T68995: bullet impact effects are too fast and minor.

Just remember Goose he is using Blastcore FX.

May 10 2016, 4:15 AM · Arma 3
Vulcanexius added a comment to T68976: THe ability to create Keyholes in walls..

Oh I agree with smaller explosives and having things like detonating cord, etc.

May 10 2016, 4:15 AM · Arma 3
Vulcanexius added a comment to T68976: THe ability to create Keyholes in walls..

If this was the case they would most likely have to re-make both maps entirely with new higher destructive count buildings, sorry I do not see something like this happening, If they did do this it would take up valuable time in which 10 or so more features could be implemented.

May 10 2016, 4:15 AM · Arma 3
Vulcanexius added a comment to T68973: Adding cargo drops(USAF/82nd airborne style).

I would love this game to have the Antanov Mod from ARMA 2's style of vehicle loading, I.E. nearly any vehicle which fits can be driven in the back of a cargo plane or helicopter, loaded up and flown somewhere then unloaded and especially having the feature of dropping it mid air! Hell yes upvoting.

May 10 2016, 4:15 AM · Arma 3
Vulcanexius added a comment to T68877: UH-80 Ghosthawks lights are non-functional.

I do have two pictures but it only let me upload one.

May 10 2016, 4:11 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T68877: UH-80 Ghosthawks lights are non-functional.
May 10 2016, 4:11 AM · Arma 3
Vulcanexius added a comment to T68874: Zamak driver dies but still looks around..

Yup

May 10 2016, 4:11 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T68874: Zamak driver dies but still looks around..
May 10 2016, 4:11 AM · Arma 3
Vulcanexius edited Steps To Reproduce on T68787: A proper blinding sun and things that reduce it..
May 10 2016, 4:08 AM · Arma 3