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Several animations in DayZ which have counterparts in ARMA which are not being used
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Description

(UNDERSTAND I AM NOT ASKING FOR THIS GAME TO BECOME DAYZ DO NOT WORRY)
So far in the DayZ Standalone we have seen some animations that look like they have a counterpart in ARMA like the limp when wounded that was in Virtual Battlespace 2 and in the A2 Mod version of DayZ there was the running vault/roll again in VBS2, and already in the animation viewer of A3. If it is there why not use it? it can only be useful and it would be nice if you did improve the medical system and you added the limping animation/other wounding animations.

Details

Legacy ID
1778913107
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Additional Information

The point I am trying to get across is that DayZ is getting features people have been asking for in the ARMA series which do have animations within the game that are not used and this post is designed to ask if we can get them.

As DayZ's development goes on and more features with relatable animations are shown I will update the post.

Event Timeline

Vulcanexius edited Additional Information. (Show Details)
Vulcanexius set Category to Feature Request.
Vulcanexius set Reproducibility to N/A.
Vulcanexius set Severity to None.
Vulcanexius set Resolution to Open.
Vulcanexius set Legacy ID to 1778913107.May 7 2016, 3:51 PM

Let me just make this clear so certain foolish people do not misunderstand, I am not asking for this game to become DayZ I just hate it how features are being added to it which ARMA 3 could use.

AD2001 added a subscriber: AD2001.May 7 2016, 3:51 PM
AD2001 added a comment.Aug 5 2013, 2:31 PM

Upvoted only for the wounded walking animation.

What not the running vault that is already in the games animation files?

AD2001 added a comment.Aug 5 2013, 2:59 PM

"running vault"

In this jump, does the soldier support his weight with his arm while he is jumoing over the obstacle like here http://feedback.arma3.com/file_download.php?file_id=2220&type=bug&show_inline=1&file_show_inline_token=201308050a39c3f4e49cd43c7827ed2fd5ea0b456624fbd9 or does the soldier just jump over like here http://www.youtube.com/watch?v=mXktBAz0-qc ?

The first one is okay, the second one...

It looks like the second one as far as I recall I may be wrong.

Bohemia added a subscriber: Bohemia.May 7 2016, 3:51 PM

The limping and vaulting were nice I agree. I also like you posted a note to emphasize that you were suggesting the inclusion of animation rather than turn it into DayZ...because it's sad that many people would have jumped on you for daring to mention dayZ.

I made the jump animation work here: http://www.armaholic.com/page.php?id=21806
Mabey I can make the other animations work as well. Just tell me the classname and what it does. I could easily add in the limping animation when you get shot in the leg.

There animations for jumping off a helicopter into water! I would like to here from BIS what will happen with the animations and how many will be used.

AD2001 added a comment.Aug 6 2013, 3:13 PM

@ProGamer

You call that a realistic jumping script, but did you see how high that soldier jumped? I can't jump that high even when I'm naked (not that I tried...).

Thanks for mentioning the diver drop ProGamer and also I did check out your mod but it would be nice for it just to be included in the main game.

I can't find the limping animation. What is it called and were in the animation viewer is it?

I am pretty confident I saw it back in Alpha?

So far it looks like the DayZ Standalone is seeing and getting many of the features people have requested for the ARMA series since OFP which is just rage inducing.

Kirill added a subscriber: Kirill.May 7 2016, 3:51 PM

No no he means where is it in the Animation Viewer, and as far as I know it was the same animation used in VBS2 which is different to DayZ's.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:51 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.