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MadDogX
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User Since
Mar 7 2013, 5:13 PM (344 w, 5 d)

Recent Activity

May 11 2016

MadDogX added a comment to T116230: Kaisser Crater Plateau - Photo Slope 3 Impossible to capture.

Duplicate of #87.

May 11 2016, 2:21 PM · Take On Mars
MadDogX added a comment to T116223: 64bit.

It's a very widespread misconception that a 64bit game executable will somehow magically improve a game's performance compared to the 32bit version. Hence, requests like this one pop up frequently for pretty much every game.

As far as I'm concerned this ticket can be closed, but I'll leave it up to the devs.

May 11 2016, 2:21 PM · Take On Mars
MadDogX added a comment to T116222: Medium rover solar panels fall off with no warning or explanation.

Could the physics simulation level play a role here?

May 11 2016, 2:21 PM · Take On Mars
MadDogX added a comment to T116211: Kaiser crater photo 14 & 15 not taking still.

Duplicate of #87.

May 11 2016, 2:21 PM · Take On Mars
MadDogX added a comment to T116188: Kaiser Crater, Mission: Ancient Floodplains Photo 11 & 12.

Duplicate of #87.

May 11 2016, 2:20 PM · Take On Mars
MadDogX added a comment to T116179: Power level empty, still going.

Duplicate of #15.

May 11 2016, 2:20 PM · Take On Mars
MadDogX added a comment to T116173: Seems like the down arrow is constantly being pressed..

Seems this was resolved. :)

May 11 2016, 2:20 PM · Take On Mars
MadDogX added a comment to T116171: duplicate... can be deleted.

Closing as dupe. :)

May 11 2016, 2:20 PM · Take On Mars
MadDogX added a comment to T116170: People are blindly voting down topics..

Pointless ticket. Closing.

May 11 2016, 2:19 PM · Take On Mars
MadDogX added a comment to T116164: no active point for the photo shoot.

Duplicate of #87. Also, please only write in english.

May 11 2016, 2:19 PM · Take On Mars
MadDogX added a comment to T116163: Camera locations not turning green on some missions. Impossible to complete due to this. Damaged too easily..

Duplicate of #87.

May 11 2016, 2:19 PM · Take On Mars
MadDogX added a comment to T116160: deprecated - please DELETE!.

Closing on request.

May 11 2016, 2:19 PM · Take On Mars
MadDogX added a comment to T116158: Remove dusty screen filter / Add a balloon vehicle / Cannibalize broken vehicles for parts..

Manual landing requested here: #70
Satellites (incl. imaging) requested here: #30
Sand/dust storms requested here: #45

I removed the duplicate elements of the ticket and edited the ticket title to reflect the actual content.

Btw. I would recommend creating a separate ticket for each suggestion in future, since it makes it easier for the devs to find and keep track of.

May 11 2016, 2:19 PM · Take On Mars
MadDogX added a comment to T116140: can move around at night time with no chem battery or normal power level.

Duplicate of #15.

May 11 2016, 2:19 PM · Take On Mars
MadDogX added a comment to T116133: Photos.

Duplicate of #87. Also, please use descriptive ticket titles.

May 11 2016, 2:19 PM · Take On Mars
MadDogX added a comment to T116102: Rovers will not land.

Sodori, even if the symptoms of your problem are slightly different, the root issue is still the same one: rover landings are bugged. Having multiple tickets for the same issue just with different symptoms is unnecessary.

May 11 2016, 2:18 PM · Take On Mars
MadDogX added a comment to T116084: Mission - ref - 1967.

Duplicate of #18.

May 11 2016, 2:17 PM · Take On Mars
MadDogX added a comment to T116082: Power problem.

Duplicate of #15.

May 11 2016, 2:17 PM · Take On Mars

May 10 2016

MadDogX added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

T'was a pointless comment anyway.

May 10 2016, 11:07 AM · Arma 3
MadDogX added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

Not necessarily a dupe but probably related. I've marked it accordingly.

May 10 2016, 11:07 AM · Arma 3
MadDogX added a comment to T80712: [Feature request] Fast Roping.

@Digital-Soldier: Lose the attititude. The down-vote function exists for a reason.

Post deleted.

May 10 2016, 10:05 AM · Arma 3
MadDogX added a comment to T79047: Sometimes the textures are blinking.

Duplicate of #12065.

May 10 2016, 9:08 AM · Arma 3
MadDogX added a comment to T78739: FOV slider.

Duplicate of #1410.

May 10 2016, 8:59 AM · Arma 3
MadDogX added a comment to T78737: AH-99 is not colliding with the ground with gears up.

Closing as duplicate.

May 10 2016, 8:59 AM · Arma 3
MadDogX added a comment to T78686: Castle structures overlapping BAD.

#20329

May 10 2016, 8:57 AM · Arma 3
MadDogX added a comment to T78685: Castle structures overlapping BAD.

#20329

May 10 2016, 8:57 AM · Arma 3
MadDogX added a comment to T78684: Castle structures overlapping BAD.

#20329

May 10 2016, 8:57 AM · Arma 3
MadDogX added a comment to T78678: Land_u_Shop_02_V1_F extremely bugged.

Duplicate of #15087.

May 10 2016, 8:57 AM · Arma 3
MadDogX added a comment to T78675: Want Underbarrel customize option for Personal fire arms.

Please search before posting.

May 10 2016, 8:57 AM · Arma 3
MadDogX added a comment to T78655: Guard tower hatch animations are jittery.

Hatches confirmed jittery and silent in current dev build. Marking as reviewed.

Removed irrelevant info regarding player anims from ticket.

May 10 2016, 8:57 AM · Arma 3
MadDogX added a comment to T78655: Guard tower hatch animations are jittery.

Split ticket into two separate ones. (For sound and animation.)

May 10 2016, 8:57 AM · Arma 3
MadDogX edited Steps To Reproduce on T78655: Guard tower hatch animations are jittery.
May 10 2016, 8:56 AM · Arma 3
MadDogX added a comment to T78647: Instead of the Sound Suppressor, we have a condom. Please fix this!.

There are already multiple tickets on silencers that cover the mentioned issue.

Closing.

May 10 2016, 8:56 AM · Arma 3
MadDogX added a comment to T78626: Pressing shift does not turn on heli's engine.

This is intentional, so not a bug. See dev build changelog.

May 10 2016, 8:56 AM · Arma 3
MadDogX added a comment to T78619: Bug with black MX weapons.

Duplicate of #16412

May 10 2016, 8:56 AM · Arma 3
MadDogX added a comment to T78616: Cannot hear helicopter sounds in first person.

Closing as duplicate.

May 10 2016, 8:56 AM · Arma 3
MadDogX added a comment to T78613: No engine sound inside vehicle.

Duplicate of #20231.

Please search before posting.

May 10 2016, 8:56 AM · Arma 3
MadDogX added a comment to T78611: Ai should equip compatible silencer when ordered into Stealth mode (repost of 0007043).

Closing in favor of original (#7043) to preserve upvotes.

May 10 2016, 8:56 AM · Arma 3
MadDogX added a comment to T78606: Add detonation of projectiles and explosives from a close explosion..

Closing as duplicate.

May 10 2016, 8:56 AM · Arma 3
MadDogX added a comment to T78598: Add the function to open and close windows in houses..

Duplicate of #2048.

May 10 2016, 8:55 AM · Arma 3
MadDogX added a comment to T78596: Advansed flight model now is crap, fix it and improve! I'm disappointed!.

No actual bug reported.

May 10 2016, 8:55 AM · Arma 3
MadDogX added a comment to T78592: Problem.

Please file only one report per ticket and search before posting. Duplicates will be closed.

May 10 2016, 8:55 AM · Arma 3
MadDogX added a comment to T78591: many problem.

Reported long ago, feature coming in Heli DLC.

May 10 2016, 8:55 AM · Arma 3
MadDogX added a comment to T78589: Dev-Branch 126674: all the vehicles engine sounds are too quiet on the inside.

Confirmed in latest dev build.

May 10 2016, 8:55 AM · Arma 3
MadDogX added a comment to T78515: Player appears to be holding two guns in one hand (bug).

Edited title to avoid confusion. (Title sounded like akimbo pistols request. ;D)

May 10 2016, 8:53 AM · Arma 3
MadDogX added a comment to T78511: Please remove ridiculous poses of dead soldiers(9 images).

Kilroy is correct - if #1580 is implemented, this issue would also be fixed. Therefore, closing as duplicate.

May 10 2016, 8:53 AM · Arma 3
MadDogX added a comment to T78502: Helicopters too fragile/explode in odd circumstances..

See #12760.

May 10 2016, 8:53 AM · Arma 3
MadDogX added a comment to T78497: Strange movement of the soil during the movement of the player (1 video).

Duplicate of #586. Please search before posting.

May 10 2016, 8:53 AM · Arma 3
MadDogX added a comment to T78486: RotorLib half fps.

The devs are looking into it. Btw. can you provide some more info on your hardware setup?

For me personally, there is also an FPS drop with RotorLib but it is barely noticable (generally around 4-5 fps). It may be dependent on your CPU speed.

May 10 2016, 8:53 AM · Arma 3
MadDogX added a comment to T78457: Cannot decline the bootcamp popup notification.

Duplicate of #20194.

May 10 2016, 8:52 AM · Arma 3
MadDogX added a comment to T78443: Bugged balcony collision (video).

Duplicate of #15087.

May 10 2016, 8:52 AM · Arma 3
MadDogX added a comment to T78393: weapons have no sound.

Unable to reproduce in dev version. Please check mods etc.

May 10 2016, 8:50 AM · Arma 3
MadDogX added a comment to T78381: 4-five .45 handgun silencer not aligned properly.

I'll take your word for it. ;)

May 10 2016, 8:50 AM · Arma 3
MadDogX added a comment to T78350: Problem for hold my breath when I aim.

#19746

May 10 2016, 8:49 AM · Arma 3
MadDogX added a comment to T78328: Certain guns shoot WAY right with the ARCO..

Closing as duplicate.

May 10 2016, 8:49 AM · Arma 3
MadDogX added a comment to T78218: Reload animations still missing.

Duplicate of #290.

May 10 2016, 8:46 AM · Arma 3
MadDogX added a comment to T78156: New weapon sway changes and fatigue are way to high.

Dupe of #19701. Transferring status and assignment there.

May 10 2016, 8:44 AM · Arma 3
MadDogX added a comment to T78147: Expansionpack with content of ArmA2/OA.

Not happening.

May 10 2016, 8:44 AM · Arma 3
MadDogX added a comment to T78100: Since last update, can't hear weapons sounds from mods..

non-issue

May 10 2016, 8:43 AM · Arma 3
MadDogX added a comment to T78090: no weapons sound.

non-issue

May 10 2016, 8:43 AM · Arma 3
MadDogX added a comment to T78088: Thermal fences and buildings.

Still true in latest dev.

May 10 2016, 8:43 AM · Arma 3
MadDogX added a comment to T78086: Bootcamp pop up box is bugged..

Duplicate of #20194.

May 10 2016, 8:43 AM · Arma 3
MadDogX added a comment to T78059: Weapon sway is ridiculous after update..

Inherited status and dev assignment from duplicate ticket.

May 10 2016, 8:41 AM · Arma 3
MadDogX added a comment to T78058: FIX THIS ISSUE!!!.

Non issue.

May 10 2016, 8:41 AM · Arma 3
MadDogX added a comment to T78050: Important sounds not working issue since the update in the last two hours of monday july 14th..

Mod issue, needs to be fixed by mods.

May 10 2016, 8:41 AM · Arma 3
MadDogX added a comment to T78026: When interrupting a PlayMove animation via entering a vehicle unit gets put into KIA animation variant..

Closing in favor of assigned ticket: #20215.

May 10 2016, 8:40 AM · Arma 3
MadDogX added a comment to T77994: First person firing animation is broken.

Apparently a non-issue.

May 10 2016, 8:40 AM · Arma 3
MadDogX added a comment to T77991: House, second floor between balcony and inside - swim anim.

#15087

May 10 2016, 8:40 AM · Arma 3
MadDogX added a comment to T77952: open and close windows.

#2048

May 10 2016, 8:39 AM · Arma 3
MadDogX added a comment to T77941: sleep + drawicon3d inside foreach loop inside the spawn code scoop will cause strange flickering on icon3d.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:39 AM · Arma 3
MadDogX added a comment to T77927: Mission: "Moral Fiber" - Mission failing without a known (valid) reason.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:38 AM · Arma 3
MadDogX added a comment to T77926: Campaign Random Death whilst Scouting.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:38 AM · Arma 3
MadDogX added a comment to T77923: My arma 3 keep on crashing every 3 to 15 min....

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:38 AM · Arma 3
MadDogX added a comment to T77921: <teammate> <groupmate> <you> & no chat or player voice tags..

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:38 AM · Arma 3
MadDogX added a comment to T77920: no flippers for swimming to shore.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:38 AM · Arma 3
MadDogX added a comment to T77915: Saved Loudout not Hardlocked.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:38 AM · Arma 3
MadDogX added a comment to T77909: New Steam Workshop missions not working and shown incorrect.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:38 AM · Arma 3
MadDogX added a comment to T77907: Customizing Ammo Crates as Zeus - Strange Behavior.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:38 AM · Arma 3
MadDogX added a comment to T77896: Message error after freeze and black screen.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:37 AM · Arma 3
MadDogX added a comment to T77885: Magazine Type/Quantity Not Saving.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:37 AM · Arma 3
MadDogX added a comment to T77874: Extend the possibilitys for the use of the Mousewheel.

Closing as duplicate.

May 10 2016, 8:37 AM · Arma 3
MadDogX added a comment to T77871: Game Crash on BootCamp Prolog.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:37 AM · Arma 3
MadDogX added a comment to T77868: 3D Handgun Icon Misplaced.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:37 AM · Arma 3
MadDogX added a comment to T77867: Preview Secondary Weapons and Launchers.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:37 AM · Arma 3
MadDogX added a comment to T77855: It's not super clear how to exit the Virtual Arsenal.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:36 AM · Arma 3
MadDogX added a comment to T77852: Light from flashlight and chemlight penetrates through walls or objects (not being blocked by walls or objects).

Closing as duplicate.

May 10 2016, 8:36 AM · Arma 3
MadDogX added a comment to T77851: Inability to remove NVGoogles in Editor.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:36 AM · Arma 3
MadDogX added a comment to T77844: Model errors for Titan Launchers.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:36 AM · Arma 3
MadDogX added a comment to T77825: Minimal amount of magazines.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:35 AM · Arma 3
MadDogX added a comment to T77823: Game crashes after splash screen.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:35 AM · Arma 3
MadDogX added a comment to T77820: Cannot use weapons in vehicles in editor.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:35 AM · Arma 3
MadDogX added a comment to T77815: Tank guns: No muzzle flash + dust effects on firing.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:35 AM · Arma 3
MadDogX added a comment to T77810: Button Abort haven't text.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:35 AM · Arma 3
MadDogX added a comment to T77809: In Virtual Arsenal if you choose Diving Googles then they invisible on soldier!.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:35 AM · Arma 3
MadDogX added a comment to T77807: Atachments ONLY for Zafir, MK200, 4-Five, Zubr.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:35 AM · Arma 3
MadDogX added a comment to T77805: "push" command is needed for working with arrays in scheduled environment [PICTURE].

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:35 AM · Arma 3
MadDogX added a comment to T77805: "push" command is needed for working with arrays in scheduled environment [PICTURE].

Ticket re-opened, because apparently it is not actually resolved.

May 10 2016, 8:35 AM · Arma 3
MadDogX added a comment to T77804: VR AI Not Wearing FULL Loadout.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:35 AM · Arma 3
MadDogX added a comment to T77799: No attachments available in Virtual Aresnal except for MGs among the rifle category..

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:35 AM · Arma 3
MadDogX added a comment to T77796: Compass face is black, rendering bearings unreadable.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:35 AM · Arma 3