Page MenuHomeFeedback Tracker

Guard tower hatch animations are jittery
Reviewed, WishlistPublic


When opening and closing hatches on guard towers, the animation of them opening and closing is jittery and erratic.


Legacy ID
Feature Request
Steps To Reproduce

1.) Go to a guard tower.
2.) Climb the stairs to the top.
3.) Open or close the hatch.

Event Timeline

MadDogX edited Steps To Reproduce. (Show Details)Aug 17 2014, 4:12 PM
MadDogX edited Additional Information. (Show Details)
MadDogX set Category to Feature Request.
MadDogX set Reproducibility to Always.
MadDogX set Severity to None.
MadDogX set Resolution to Open.
MadDogX set Legacy ID to 2287986464.May 7 2016, 7:14 PM

It would be kind of hard to make animations for the player manipulating and using the hatch because you'd have to stand at one certain spot for the animation to execute properly or you'd end up opening the air.

It would be better than opening doors using mind control.

AD2001 added a comment.Jun 6 2013, 4:34 PM

No, it wouldn't. I'd rather use mind control than open air.

Not sure if serious...

AD2001 added a comment.Jun 6 2013, 4:58 PM

Yes, I'm serious. I don't mind the lack of animation, only the lack of sound. So... I decided to upvote. I hope the devs read the notes.

MadDogX added a subscriber: MadDogX.May 7 2016, 7:14 PM

Hatches confirmed jittery and silent in current dev build. Marking as reviewed.

Removed irrelevant info regarding player anims from ticket.

Split ticket into two separate ones. (For sound and animation.)