As I understand Arma 3 does not use scripted positions for models of dead soldiers, as many developers do in other games. Our game calculates the fall of
the dead body and its subsequent position on the ground. Of course it is a good solution, but sometimes the result is very bad(.
Take a look at my examples! Sometimes we are have ugly, not realistic and even ridiculous poses! And very often the head of a dead body lying not on the ground, but simple in space/
Please solve these problems. May be it is better to use scripting-poses?
Because you can create a 10-15 realistic animations and positions and use them in random variations. Or to try to improve calculation of natural positions of bodies? Only You solve.
In the Arma3 dead bodies do not disappear, as in other games and for this reason problem should be solved. {F24533} {F24534} {F24535} {F24536} {F24537} {F24538} {F24539} {F24540} {F24541} {F24542} {F24543} {F24544} {F24545} {F24546} {F24547}
Description
Details
- Legacy ID
- 566350444
- Severity
- None
- Resolution
- Duplicate
- Reproducibility
- Random
- Category
- Anims
Event Timeline
Voting against you mental patient? Could you explain your reasons.
If you do not consider it important thing in the game, then simply do not use voting, because this detail of game is ugly in any case
I don't think that the problem is big enough for the work that would have to go into it.
There's a mod that fixes this well. I think it also adds bodies being affected by bullets, like being thrown backwards when a .45 slams you in the face.
"I don't think that the problem is big enough for the work that would have to go into it."
I haven't seen one shooter, with such ugly bodies(. Note, in these, other shooter-games the dead body disappear! In the Arma body never disappear, for this reason, this part should be corrected.
"There's a mod that fixes this well. I think it also adds bodies being affected by bullets, like being thrown backwards when a .45 slams you in the face."
How called this mod?
Why the hell creators of mod can fix it, but only not the dev team/
Because the BI has other important things to fix, like performance issues, while adding in new features.
For this reason, you need to vote against it?
AGAIN: If you do not think what this detail important thing in the game, then simply do not use voting.
Today this detail of the game is ugly and in any case the normal people should vote up or not to vote at all! But you are in a hurry votes down!
Priority of work only for developers, they will think.
Now it is only necessary to show that the player knows and see this issue in the game.
So you would rather have those stupid death animations like in arma 2 where you get blow up and lie down while traveling thru the air at 100mph
"Duplicate of http://feedback.arma3.com/view.php?id=1580"
No, I disagree. This theme is different, not associated with the falling animation to the ground and with weight.
Animation in my case is of secondary importance.
The main ugliness that needs to be cured-this is a static body position of dead soldier!
"AGAIN: If you do not think what this detail important thing in the game, then simply do not use voting.
Today this detail of the game is ugly and in any case the normal people should vote up or not to vote at all! But you are in a hurry votes down!"
Please correct me if im wrong, but isnt this the purpose of the feedback tracker?
The only reason for a voting system to exist is that the BI devs can see how important the issue is to the community. Im shure that if they had endless capabilities they would fix everything, but they don't and showing them what we want to change shows where to focus that limited development power.
Therefore voting down a issue you don't think should be prioritised is completely normal.
Or am I wrong?
"The only reason for a voting system to exist is that the BI devs can see how important the issue is to the community. Im shure that if they had endless capabilities they would fix everything, but they don't and showing them what we want to change shows where to focus that limited development power."
My friend you are right, but people voting against fix obvious ugliness of any work, they might be right? You like to be in their place?
This should be fixed, for the reason that Arma3 - is the single game in which the corpses never disappear and the player must constantly be in contact with this!
Please understand this and do not prevent to fix it.
Nobody is preventing a fix. I voted down because I personally don't see it as an issue that needs to be fixed.
The corpses disappearing thing is something mission makers have to implement themselves if they want it, though this process could be greatly improved with an expanded body disposal system (currently only works for playable characters).
"The corpses disappearing thing is something mission makers have to implement themselves if they want it, though this process could be greatly improved with an expanded body disposal system (currently only works for playable characters).
http://feedback.arma3.com/view.php?id=19377 [^]"
Hmm. So the corpses still removed from the battlefield after some time?
Never noticed that!
But it does not change it, because for any normal person there is no difference how many minutes will last ugliness. An 1 hour or 5 minutes. Ugliness should be destroyed anyway!
But the thing is, that better ragdoll ticket is exactly what this ticket is. It is an improvement of ragdoll, which is what you are complaining about, the ragdoll of bodies when they die. If his ticket were solved, then you would have no reason to complain. It is indeed a dupe.
Kilroy is correct - if #1580 is implemented, this issue would also be fixed. Therefore, closing as duplicate.