Since version 1.20 all fences and even some buildings light up in thermal, making it less effective and harder to use.
Description
Details
- Legacy ID
- 3501682104
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Other
Look with thermal vision over Zaros, it's a good example on how messed up it is.
Event Timeline
This seems to appear mostly at the far end of the view distance, and only for textures that use transparency.
It pretty much renders thermal unusable for scanning the distance, since there's so many false positives.
I don't think it is that obvious. As i see only the low level lod affected in certain situations.
Here is a splendid camera info which shows lot of affected fences. For the best result set viewDistance and objectViewDistance to maximum and object detail to maximum.
["Altis",[10504.6,15318.1,47.8504],85.6789,0.11,[-1.81816,6.41988e-006],0,0,241.187,0,1]
This is what you should see: http://imgur.com/jGJgsS1
You can clearly see the issue in Drone Showcase. Connect to UAV or UGV and do the mission. Near and at Neochori is lot fences with false thermal image.
Here is a video of it: https://www.youtube.com/watch?v=nQpPdDeflSY
Tested and it is fixed in the latest dev: 127639
Quote from change log:
Fixed: Added missing material to last LODs of walls
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.