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EDcase
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User Since
Mar 7 2013, 12:10 PM (327 w, 4 d)

Recent Activity

Apr 13 2018

EDcase added a comment to T82394: Re mapping controls binds Joystick and key.

I have also had this with throttle being linked to new key bindings.

Apr 13 2018, 3:34 PM · Arma 3

Jan 22 2018

EDcase renamed T76371: AI spotting through grass problem and general enemy identification. from AI spotting through grass problem to AI spotting through grass problem and general enemy identification..
Jan 22 2018, 1:55 PM · Arma 3
EDcase updated the task description for T76371: AI spotting through grass problem and general enemy identification..
Jan 22 2018, 1:54 PM · Arma 3
EDcase renamed T76371: AI spotting through grass problem and general enemy identification. from AI spotting through grass workaround. Make grass smaller? to AI spotting through grass problem.
Jan 22 2018, 1:52 PM · Arma 3
EDcase added a comment to T76371: AI spotting through grass problem and general enemy identification..

Turn off grass (terrain to 'LOW') and you will see what the AI see.
That is why they can spot you when you have no chance to see them with grass on.

Jan 22 2018, 1:49 PM · Arma 3
EDcase added a comment to T84413: Ai see through fallen vegetation and objects.

Yes, BIG gameplay problem that AI see through fallen trees

Jan 22 2018, 1:43 PM · Arma 3

Sep 13 2017

EDcase added a comment to T72942: AI Can still see through Grass.

Still one of the most annoying things in ARMA3

Sep 13 2017, 2:50 PM · Arma 3
EDcase added a comment to T120308: AI can see through some bushes on Tanoa (check video).

AI do 'see' through some parts of trees, bushes and grass.

Sep 13 2017, 2:46 PM · Arma 3
EDcase added a comment to T81383: Blurred vision looking down sights near trees..

This is still very annoying.
Focus point should ignore foliage.

Sep 13 2017, 2:41 PM · Arma 3

Sep 8 2017

EDcase added a comment to T122152: Strange particles disappearing on 64bit build.

Related to: https://feedback.bistudio.com/T120030

Sep 8 2017, 2:42 PM · Arma 3
EDcase added a comment to T119284: Every particles don't show correctly..

Related to: https://feedback.bistudio.com/T120030

Sep 8 2017, 2:41 PM · Arma 3
EDcase added a comment to T120030: Particles do not render properly since 1.62.

Any plume of smoke does this no matter the wind effect.

Sep 8 2017, 2:27 PM · Arma 3

Apr 3 2017

EDcase added a comment to T71564: AI Buried on ground.

If you have terrain set to LOW then the ground height is much less accurate.

Apr 3 2017, 3:20 PM · Arma 3
EDcase added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

Mid range textures still letting down the graphics fidelity.

Apr 3 2017, 3:19 PM · Arma 3
EDcase added a comment to T76371: AI spotting through grass problem and general enemy identification..

After 3 years this is still a problem that AI can spot a prone player in grass but the player can't see anything further than a few metres.

Apr 3 2017, 3:13 PM · Arma 3
EDcase added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..

Agree with OP
Bipod use should provide a higher view than grass level.

Apr 3 2017, 3:09 PM · Arma 3
EDcase added a comment to T92439: Trampled Grass Does Not Stay Down.

Its true that coming back up has positive aspects with snipers but it seems to pop up after only 1 minute for me.

Apr 3 2017, 3:07 PM · DayZ
EDcase added a comment to T88870: Prone stance useless on fields because of too much tall grass (can't see anything except grass).

There should be different heights of grass or be able to raise/lower head.

Apr 3 2017, 3:03 PM · DayZ
EDcase added a comment to T62903: AI Can see through thick fog..

Agree with OP.
AI engage when its not possible to see them.

Apr 3 2017, 2:57 PM · Arma 3

Nov 16 2016

EDcase renamed T76371: AI spotting through grass problem and general enemy identification. from Make grass smaller to AI spotting through grass workaround. Make grass smaller?.
Nov 16 2016, 5:30 PM · Arma 3
EDcase added a comment to T72942: AI Can still see through Grass.

This is still a problem with latest version. Is this being investigated AT ALL?!?!?

Nov 16 2016, 5:25 PM · Arma 3

May 10 2016

EDcase added a comment to T83168: Can't Turn Right and Left While use Aiming Deadzone !!.

Its broken when set HIGH 90-100% and in weapon sights mode.
Turning direction is impossible while walking forward.

Stable 1.50

May 10 2016, 11:28 AM · Arma 3
EDcase added a comment to T82719: Device Removed crashes introduced in 1.46 [PRIMARY TICKET].

Crash for me in 'Insurgency'

i7-2600K
GTX580

Screen goes black. No error message.

No crashes before update.

May 10 2016, 11:13 AM · Arma 3
EDcase added a comment to T82654: A readily attainable improvement to middle-distance terrain?.

Something NEEDS to be done about the ground textures.

May 10 2016, 11:11 AM · Arma 3
EDcase added a comment to T78088: Thermal fences and buildings.

Do we really need to vote on this obvious bug ;)

May 10 2016, 8:43 AM · Arma 3
EDcase edited Steps To Reproduce on T76389: Collision bug on new hotel entrance..
May 10 2016, 7:59 AM · Arma 3
EDcase edited Steps To Reproduce on T76371: AI spotting through grass problem and general enemy identification..
May 10 2016, 7:58 AM · Arma 3
EDcase added a comment to T76369: A huge FPS drop after 20/3 Patch (Win campaign patch).

I have lower fps after Zeus patch. (Stable branch)

Was better in version before.

May 10 2016, 7:58 AM · Arma 3
EDcase added a comment to T74216: (A)RCO - Medium range scope reticles are blurry / out of place.

Definite bug: The sights should NOT be affected by DoF.
This happens with all sights.

Duplicate issue: 0015835

May 10 2016, 7:07 AM · Arma 3
EDcase edited Steps To Reproduce on T73868: Another problem with AimDeadzone and TrackIR.
May 10 2016, 6:53 AM · Arma 3
EDcase edited Steps To Reproduce on T73867: Problem with AimDeadzone and TrackIR.
May 10 2016, 6:53 AM · Arma 3
EDcase edited Steps To Reproduce on T73791: Grenade throw sound wrong.
May 10 2016, 6:51 AM · Arma 3
EDcase added a comment to T73487: view distance limit has too much roundness effect.

It just needs more gradual fog fade off so that it does not suddenly become solid.

May 10 2016, 6:43 AM · Arma 3
EDcase added a comment to T73328: Firing mode is not saved.

Also resets firing mode after exiting vehicle.

Also optics mode is reset.

May 10 2016, 6:38 AM · Arma 3
EDcase added a comment to T73148: Get Fatigued By Zooming Binoculars.

You also get fatigued just walking or in tactical pace which is also ridiculous.

May 10 2016, 6:30 AM · Arma 3
EDcase added a comment to T72942: AI Can still see through Grass.

Its very easy to prove this is a problem:

Place an enemy in front of you on a flat grassy area.
Set a waypoint with 'danger' so that he goes prone.

Now try and engage that enemy while prone.

He will ALWAYS spot you before you see him.

If you turn off grass (set ground detail to lowest) you see why.

(1.02.110424)

May 10 2016, 6:25 AM · Arma 3
EDcase added a comment to T72433: Why don't we have this for roads? wow !.

Agreed would be awesome but certinly not going to happen.

Different game engine and not possible to implement in ARMA3 'RealVirtuality'

May 10 2016, 6:12 AM · Arma 3
EDcase edited Steps To Reproduce on T72139: Underwater visibility is too short near surface. (Fog too strong).
May 10 2016, 6:05 AM · Arma 3
EDcase added a comment to T71909: Lessen the Fatigue effect upon Walking/Crouching/Tactical Pace.

Yes, its stupid to get so fatigued just walking or tactical pace.

May 10 2016, 5:58 AM · Arma 3
EDcase added a comment to T71651: Replay recording system.

In VBS its called 'After Action Review' (AAR) and it would be amazing to have in ARMA3 but I doubt it will happen.

Its one of the additions to make it a more serious tool for training and one of the reasons why VBS is so expensive.

May 10 2016, 5:51 AM · Arma 3
EDcase added a comment to T71638: Switch Team does not work.

I've had this happen but only when there was one unit left alive. I could not change to that last unit from the menu as you describe.

May 10 2016, 5:51 AM · Arma 3
EDcase added a comment to T71608: Aiming deadzone still causes head movement and weapon moves too fast within deadzone..

When is this going to be fixed!?!?!?!?

May 10 2016, 5:50 AM · Arma 3
EDcase added a comment to T70802: Helicopters middle point (X, Y and Z axis) too low.

ARMA3 axis is TOO LOW.

Don't bother talking about physics if its not related DIRECTLY to rotary aircraft.

LOOK AT REALITY
http://www.youtube.com/watch?v=n9ZUXNeBoHo
http://www.youtube.com/watch?v=uYbx5H5e9Es

The ROLL axis is roughly through the pilots head.

May 10 2016, 5:25 AM · Arma 3
EDcase added a comment to T70802: Helicopters middle point (X, Y and Z axis) too low.

Rotation axis should be near the Swashplate just below the main rotor.
http://www.youtube.com/watch?v=RGu45s1_QPU

The helicopter body essentially 'hangs' from the rotor.

May 10 2016, 5:25 AM · Arma 3
EDcase added a comment to T69292: Remove the blured vision when Fatigued..

As said before, just turn 'Radial Blur' down in PP settings.

May 10 2016, 4:30 AM · Arma 3
EDcase added a comment to T68814: SMGs with Holo and Reflex sights range adjustment ability..

I made a ticket asking for adjustable ranges for scopes but certain people said it wasn't realistic.

Please BIS make them adjustable and those people just won't use the ability.

Its set in the near future...

May 10 2016, 4:09 AM · Arma 3
EDcase added a comment to T68540: movement blocking zafir scopes.

ALSO when prone using Zafir and ARCO, character body blocks view.

Video:http://www.youtube.com/watch?v=2j2hGbahw7Y&feature=youtu.be

May 10 2016, 3:58 AM · Arma 3
EDcase added a comment to T68498: Weapons Optics Reflection.

Its not technically reflection but a specular highlight and its VERY annoying and unrealistic. It would only happen with a light source behind your head so your head would block the light anyway.

May 10 2016, 3:56 AM · Arma 3
EDcase edited Steps To Reproduce on T68373: Sub (DSV) laser designator always points down.
May 10 2016, 3:52 AM · Arma 3
EDcase edited Steps To Reproduce on T68370: RCO 3d scope view (optics) is too dark.
May 10 2016, 3:52 AM · Arma 3
EDcase added a comment to T68280: Fix the glare in the 3D optics so that the character body and head will block light sources.

This it VERY annoying and totally unrealistic since your head would block any light behind.

Besides it looks bad with the cats arse pinch in the middle. They didn't even collapse the vertices?!?!?!

May 10 2016, 3:49 AM · Arma 3
EDcase edited Steps To Reproduce on T68092: Destroyed vehicles have no fog on them.
May 10 2016, 3:41 AM · Arma 3
EDcase added a comment to T68025: Bushes, vegetation, terrain and water affecting movement speed and fatigue!.

Voted for slowing in bushes but I don't think there is much difference running in grass or road.

May 10 2016, 3:39 AM · Arma 3
EDcase added a comment to T67826: No EAX/Environment audio in the game!.

Voted

But I hope reverb isn't overdone like some of these sound mods.

May 10 2016, 3:33 AM · Arma 3
EDcase edited Steps To Reproduce on T67591: Dust kicks/impacts do not scale properly with distance.
May 10 2016, 3:25 AM · Arma 3
EDcase added a comment to T67576: [Feature Request] Core - Gore Engine Support.

Voted but doubt it will be handled by BIS.

Hopefully its modable but with ragdoll it will be very hard I think.

May 10 2016, 3:25 AM · Arma 3
EDcase edited Steps To Reproduce on T67489: Aim Deadzone mouse sensitivity is unusable.
May 10 2016, 3:22 AM · Arma 3
EDcase added a comment to T67443: Request: ToH helicopter flight characteristics.

If you vote down say why.
In theory this would be an option in difficulty settings so there no sensible reason why it would be voted down.

May 10 2016, 3:19 AM · Arma 3
EDcase edited Steps To Reproduce on T67443: Request: ToH helicopter flight characteristics.
May 10 2016, 3:19 AM · Arma 3
EDcase added a comment to T67303: The diver needs to have a torch in his inventory.

There needs to be a waterproof hand held torch object that anyone can use, even civilians.

May 10 2016, 3:15 AM · Arma 3
EDcase added a comment to T67271: Character gets exhausted way to quickly.

You get fatigued just walking or in tactical pace which is ridiculous.
A trained soldier would not get out of breath so much walking even when carrying full loadout.

May 10 2016, 3:13 AM · Arma 3
EDcase added a comment to T67267: Worse fps in prone position.

This is because you are looking through more grass layers when prone.
Dissable ATOC and you will see an improvement because grass is no longer antialiased
Unlikely this can be improved much.

May 10 2016, 3:13 AM · Arma 3
EDcase edited Steps To Reproduce on T67146: Suggestion: Reduce recoil with lower stances.
May 10 2016, 3:08 AM · Arma 3
EDcase added a comment to T67020: Changing terrain details causes strange "anomalies" in the distance..

This is because reducing terrain quality reduces the number of polygons drawn and thats what gives better performance.

The objects on the terrain remain in their proper positions so when the terrain has low detail the objects appear to float.

Not much can be done about this.
Best to keep terrain at highest detail level.

May 10 2016, 3:04 AM · Arma 3
EDcase edited Steps To Reproduce on T67019: SOS (Sniper Optical Sight) problem.
May 10 2016, 3:04 AM · Arma 3
EDcase added a comment to T66953: SUGGESTION: Occasional sun flare / flash when someone is looking through a scope..

Remember its for GAMEPLAY not just realism.

In real life you will NEVER find a sniper.
That will hurt gameplay because EVERYONE will want to be a sniper.

May 10 2016, 3:01 AM · Arma 3
EDcase added a comment to T66953: SUGGESTION: Occasional sun flare / flash when someone is looking through a scope..

Altimaden: NO, NOT how it works in Battlefield. I said INTERMITENTLY, look it up.

It worked very well in Novalogic 'Joint Operations' game.

I would have to be faked to some extent. If very cloudy maybe it wouldn't happen but the sky is usually brighter than the ground so there would be SOME brighness difference. Obviously not at night but then there should be a bit of mussle flash.

There should be some way to find snipers because its going to be too hard to find them otherwise. There is no sound direction when they are far away.

We want the game to be realistic but its still a game. Real snipers are almost impossible to kill so would make this game unplayable with everyone camping.

May 10 2016, 3:01 AM · Arma 3
EDcase edited Steps To Reproduce on T66953: SUGGESTION: Occasional sun flare / flash when someone is looking through a scope..
May 10 2016, 3:01 AM · Arma 3
EDcase added a comment to T66926: Effect of night vision devices (NVGs).

I like to have a bit of blur at edges too. The same as iron optics with PP on Normal. This has a nice level of blur at edges.

Perhaps a bit more noise and flare/glow for very hot areas (white)

May 10 2016, 3:00 AM · Arma 3
EDcase added a comment to T66698: Particulate / Particles in water need to be more visible. ONLY visible in Diver Showcase?!?!.

Screen grab attached. (I have altered contrast to make them more visible)

NOTE
They only seem to be in the Diver Showcase.
Going into the editor and diving has NO particles

VIDEO: http://www.youtube.com/watch?v=1l-9ubNJDkI&feature=youtu.be

May 10 2016, 2:52 AM · Arma 3
EDcase edited Steps To Reproduce on T66698: Particulate / Particles in water need to be more visible. ONLY visible in Diver Showcase?!?!.
May 10 2016, 2:52 AM · Arma 3
EDcase edited Steps To Reproduce on T66697: 'Live Feed' does not work when PiP dissabled..
May 10 2016, 2:52 AM · Arma 3
EDcase edited Steps To Reproduce on T66670: Delete sorry.
May 10 2016, 2:51 AM · Arma 3
EDcase edited Steps To Reproduce on T66668: Low buzzing sound in mission intros and death screen (with radio chatter).
May 10 2016, 2:51 AM · Arma 3
EDcase added a comment to T66661: Combat pace toggled when toggle aiming down.

To put it a bit clearer I think:

When 'tactical pace' is active, 'optics mode' no longer works while moving.

May 10 2016, 2:51 AM · Arma 3
EDcase edited Steps To Reproduce on T66580: Make 'Gear' menu close when player moves (with less movement).
May 10 2016, 2:47 AM · Arma 3
EDcase added a comment to T66566: AI knows the enemy position at all times, no matter what.

I have also seen several occasions where AI will fire through tree canopy at targets several hundred metres away. Watching tracers come out of tree tops in a valley up to the ridges.

May 10 2016, 2:46 AM · Arma 3
EDcase edited Steps To Reproduce on T66545: PiP active reduces fps even in full optic view..
May 10 2016, 2:45 AM · Arma 3
EDcase edited Steps To Reproduce on T66499: Why change to pistol when picking up rifle?.
May 10 2016, 2:44 AM · Arma 3
EDcase added a comment to T66481: Dialogue repeats twice.

Only in infantry showcase
Still in 57.105.125
Now repeated dialogue overlaps first.

May 10 2016, 2:43 AM · Arma 3
EDcase added a comment to T66481: Dialogue repeats twice.

I have this in DEV 57.105.007

May 10 2016, 2:43 AM · Arma 3
EDcase added a comment to T66318: RESOLVED: View shaking when using 'Optics Temporary' with TrackIR.

UPDATE: ISSUE RESOLVED

TrackIR using RMB as 'Precision' mode caused the problem

Sorry, please close.

Thanks

May 10 2016, 2:36 AM · Arma 3
EDcase edited Steps To Reproduce on T66318: RESOLVED: View shaking when using 'Optics Temporary' with TrackIR.
May 10 2016, 2:36 AM · Arma 3
EDcase added a comment to T65998: Always mounted NVG.

Since they're already an accessory are you just saying you want them off by default?

May 10 2016, 2:23 AM · Arma 3
EDcase added a comment to T65822: TrackIR/Freetrack: Head Roll is Flipped when riding BACKWARDS in a helicopter.

Same behavior using TrackIR-5
Looking towards back of helicopter when seated on Littlebird bench, head roll is reversed.

May 10 2016, 2:14 AM · Arma 3
EDcase added a comment to T65757: Going in and out of vehicles resets your gun's firing mode to the default..

Voted: Firing mode should NOT change.
Very annoying.

Optics mode resets as well which should not happen.

May 10 2016, 2:12 AM · Arma 3
EDcase added a comment to T65665: Joystick X52 numerous bug since April 15th Update.

Do not bind throttle to analogue.
Just in case...

May 10 2016, 2:08 AM · Arma 3
EDcase added a comment to T65620: AI will nott fire at targets over 128m.

Depends on the mission. I've played a few games where AI will engage (a bit too accurately) from 300-400m

May 10 2016, 2:06 AM · Arma 3
EDcase added a comment to T65484: Stuck when trying to move sideways through doors..

I would like to see an auto-lower function to see how it would work.

Getting stuck in doorways and while turning next to an object/bush is VERY annoying.

May 10 2016, 2:00 AM · Arma 3
EDcase edited Steps To Reproduce on T65310: AI swimming in buildings.
May 10 2016, 1:55 AM · Arma 3
EDcase added a comment to T65206: Door Portals incorrectly hiding objects that should be visible.

Already reported: http://feedback.arma3.com/view.php?id=6436

May 10 2016, 1:51 AM · Arma 3
EDcase added a comment to T65171: Low depth water lightness.

Yes, it would be better to darken gradient fog the deeper you go.

May 10 2016, 1:50 AM · Arma 3
EDcase added a comment to T65096: Weapon should automatically lower when it hit a wall or something..

Jukk: there is already a key to raise/lower. Not a solution.

Also important for moving through doorways.
I'd rather have the weapon move down and back up rather than get stuck as currently.

When in optics mode it should NOT auto-lower

May 10 2016, 1:47 AM · Arma 3
EDcase added a comment to T64885: When running fulscreen at any resolution mouse clicks are higher than mouse.

This is because you are using the wrong aspect or resolution.
Your monitor native res should be best but lower can look good too.

May 10 2016, 1:40 AM · Arma 3
EDcase edited Steps To Reproduce on T64802: Please remove red extinguisher reflection from pilot view MH-9 and AH-9 canopy..
May 10 2016, 1:37 AM · Arma 3
EDcase edited Steps To Reproduce on T64800: "House 1 [small inhabited] v2" Doorway occlusion/clipping problem looking outside.
May 10 2016, 1:37 AM · Arma 3
EDcase added a comment to T64755: [Feature request] Draw your own waypoints on the map! (for Pilot Class). Side use: Coordinated ground attack!.

You can set a waypoint for yourself on the map with shift + L-click (bit of a cheat as you can see it in-game)

Double click markers on the map are for info / team co-ordination. No more is necessary otherwise the map would become a mess.

May 10 2016, 1:35 AM · Arma 3
EDcase added a comment to T64702: Allow players to catch fire..

Yeah, sounds good.

May 10 2016, 1:34 AM · Arma 3
EDcase added a comment to T64701: After destroying fuel station pump, no fuel pipe hole can be seen..

I think this is a bit too trivial

May 10 2016, 1:34 AM · Arma 3
EDcase added a comment to T64604: Water currents and flows.

I agree that a diver should move about a bit even when static. This effect should increase as sea gets rougher.

May 10 2016, 1:30 AM · Arma 3