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PiP active reduces fps even in full optic view.
Closed, ResolvedPublic

Description

For Hunter/Ifrit GMG/HMG
when PiP is active at any level the full screen optcal weapon view has reduced fps to when PiP is disabled.

Details

Legacy ID
747781390
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce

Go into optics mode of weapon.
While monitoring fps turn PiP on and off.

Additional Information

Just wondering why PiP affects full frame view. (No multiple screens to render)

DEV 57.105.007

Event Timeline

EDcase edited Steps To Reproduce. (Show Details)May 10 2013, 4:19 PM
EDcase edited Additional Information. (Show Details)
EDcase set Category to Engine.
EDcase set Reproducibility to Always.
EDcase set Severity to None.
EDcase set Resolution to Open.
EDcase set Legacy ID to 747781390.May 7 2016, 2:02 PM

The description for this bug report seem too vague.

Confirmed, encountered this with the submarine as well.

@Treehugger:

Basically, if PIP is enabled, and you press RMB to enter proper optics (instead of looking at the PIP screen), you'll still incur a perf hit from enabling PIP, despite not looking at any PIP screen.

If you turn PIP off while using optics, you'll see performance increase.

MadDogX added a subscriber: MadDogX.May 7 2016, 2:02 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.