SuicideKing
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User Since
May 21 2013, 2:23 PM (235 w, 2 d)

Recent Activity

Wed, Oct 25

SuicideKing added a comment to T126014: Dynamically simulated empty vehicles may leave lights on under some conditions.

Allegedly fixed on dev branch today

Wed, Oct 25, 5:03 PM · Arma 3

Sep 28 2017

SuicideKing added a comment to T121840: RPG-7 Launcher. Sights optics Feature Regvest..

BTW more resources: rpg-7.pdf

Sep 28 2017, 2:21 PM · Arma 3
SuicideKing added a comment to T121840: RPG-7 Launcher. Sights optics Feature Regvest..

So...looks like they've been doing *something* with it:

Sep 28 2017, 2:19 PM · Arma 3

Sep 26 2017

SuicideKing added a comment to T126803: Crew of Strider dies to AT mines, unlike other MRAPs.

Well, it seems this is intended:

Sep 26 2017, 1:49 AM · Arma 3

Sep 25 2017

SuicideKing edited Steps To Reproduce on T126803: Crew of Strider dies to AT mines, unlike other MRAPs.
Sep 25 2017, 4:10 PM · Arma 3
SuicideKing edited Steps To Reproduce on T126803: Crew of Strider dies to AT mines, unlike other MRAPs.
Sep 25 2017, 4:09 PM · Arma 3
SuicideKing created T126803: Crew of Strider dies to AT mines, unlike other MRAPs.
Sep 25 2017, 4:09 PM · Arma 3

Sep 14 2017

SuicideKing added a comment to T122495: Helicopter crew members in wrong seats.

Fixed for ghosthawk on dev (v1.77), not sure about the rest

Fixed: Ghosthawk crew spawned in the wrong order in Eden Editor

Sep 14 2017, 2:22 PM · Arma 3
SuicideKing added a comment to T124332: TO-201 Shikra missed middle Pylon.

Fixed as of 1.76

Sep 14 2017, 2:15 PM · Arma 3

Sep 13 2017

SuicideKing added a comment to T126671: Crash related to Zeus [1.76 profiling].

Potentially fixed with 1.76.142942. I can't repro with the F3 template anymore, although I'm testing a different system now, with the latest Win 10 feature update (Version 10.0.15063). Waiting for more people to confirm.

Sep 13 2017, 12:31 PM · Arma 3
SuicideKing added a comment to T126667: Marker Text Misaligned.

Still an issue with 1.76, seemed to have been caused by the Chinese localisation support hotfix.

Sep 13 2017, 10:33 AM · Arma 3

Sep 9 2017

SuicideKing edited the description of T126671: Crash related to Zeus [1.76 profiling].
Sep 9 2017, 2:41 PM · Arma 3
SuicideKing added a comment to T126671: Crash related to Zeus [1.76 profiling].

Another thing i didn't add - Nikko removed all init code from the placed curator modules, i.e. no units were added to zeus. Still crashed.

Sep 9 2017, 2:13 PM · Arma 3
SuicideKing updated subscribers of T126671: Crash related to Zeus [1.76 profiling].

Discussed with @Dwarden over PM

Sep 9 2017, 2:09 PM · Arma 3
SuicideKing created T126671: Crash related to Zeus [1.76 profiling].
Sep 9 2017, 2:08 PM · Arma 3

Jul 17 2017

SuicideKing added a comment to T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).

I have a duplicate ticket: https://feedback.bistudio.com/T123850

Jul 17 2017, 1:15 PM · Arma 3

Jul 13 2017

SuicideKing added a comment to T126017: Active radar symbol persists on display after radar source has been destroyed.

Repro mission: test_for_oukej.VR.zip

Jul 13 2017, 4:21 PM · Arma 3

Jul 12 2017

SuicideKing added a comment to T126017: Active radar symbol persists on display after radar source has been destroyed.

Yeah i think you're right, if i turn off datalink from the emitter then the symbol goes away after a few seconds (although it should go away instantly, as it does when the radar is turned off).

Jul 12 2017, 2:14 PM · Arma 3
SuicideKing added a comment to T125977: ListRemoteTargets give wrong values when Centurion data link is activated.

Yes, can confirm, have observed this behaviour too.

Jul 12 2017, 1:34 PM · Arma 3

Jul 11 2017

SuicideKing edited Steps To Reproduce on T126165: A particular Land_Shed_01_F has occlusion and LOD issues.
Jul 11 2017, 3:21 PM · Arma 3
SuicideKing created T126165: A particular Land_Shed_01_F has occlusion and LOD issues.
Jul 11 2017, 3:20 PM · Arma 3

Jul 1 2017

SuicideKing created T126017: Active radar symbol persists on display after radar source has been destroyed.
Jul 1 2017, 12:39 PM · Arma 3
SuicideKing added a comment to T125153: Arma3 JetsDLC Radar bug.

Wipeout does not have active radar anymore, only "passive" radar, i.e. can detect other radars active in the area. It has a visual and IR sensor, and its weapons use IR lock. The target object must be hot (i.e. have its engines on) for successful lock. they've improved locking behaviour in 1.72, btw.

Jul 1 2017, 12:19 PM · Arma 3
SuicideKing added a comment to T125357: Player Locked slot issue after 1.70.

Still seems to be an issue with 1.72 hotfix, both local MP and DS. Can't change slots.

Jul 1 2017, 12:04 PM · Arma 3
SuicideKing created T126016: Can't see the map icons of simple objects inside buildings.
Jul 1 2017, 11:59 AM · Arma 3
SuicideKing edited the description of T126014: Dynamically simulated empty vehicles may leave lights on under some conditions.
Jul 1 2017, 11:55 AM · Arma 3
SuicideKing created T126015: Quality of life improvements for Eden Editor.
Jul 1 2017, 11:53 AM · Arma 3
SuicideKing created T126014: Dynamically simulated empty vehicles may leave lights on under some conditions.
Jul 1 2017, 11:47 AM · Arma 3
SuicideKing created T126013: Trigger optimization: triggers check condition and build thisList even if condition has been fulfilled.
Jul 1 2017, 11:29 AM · Arma 3

May 2 2017

SuicideKing added a comment to T124659: [DEV] Centurion HUD shows targets beyond 8km.

I thought Oukej said it would only be 8km? To be clear, I don't mind it being 10, it's just a mismatch between the display and the observed detection range. Can't actually lock so it's not that big a deal.

May 2 2017, 4:37 PM · Arma 3
SuicideKing created T124664: [DEV] Macers can't lock on to laser designated targets..
May 2 2017, 12:16 AM · Arma 3
SuicideKing created T124663: [DEV] Landing gear of new planes auto-retracts after launching from carrier.
May 2 2017, 12:12 AM · Arma 3
SuicideKing created T124662: Request: Red dot on AH-9 windscreen.
May 2 2017, 12:01 AM · Arma 3

May 1 2017

SuicideKing created T124661: Request for Anti-Radiation Missiles.
May 1 2017, 11:56 PM · Arma 3
SuicideKing created T124660: [DEV] Praetorian 1C should not target infantry .
May 1 2017, 11:49 PM · Arma 3
SuicideKing created T124659: [DEV] Centurion HUD shows targets beyond 8km.
May 1 2017, 10:52 PM · Arma 3
SuicideKing created T124658: [DEV] Spartan and Praetorian radar sensor cones don't rotate with turret.
May 1 2017, 10:42 PM · Arma 3
SuicideKing created T124657: [DEV] AA Turrets do not use their radar.
May 1 2017, 10:23 PM · Arma 3
SuicideKing added a comment to T124653: [DEV] Random crash after trying to quit mission.

Come to think of it, could be related to the Shikra, since I had a crash with it last week too...

May 1 2017, 9:40 PM · Arma 3
SuicideKing created T124653: [DEV] Random crash after trying to quit mission.
May 1 2017, 9:31 PM · Arma 3

Apr 22 2017

SuicideKing added a comment to T124492: Mk21 not firing missiles [DEV Branch].
  • Mk21 seems to follow ground vehicles too (in fact, all 3 track ground vehicles)
  • Mk21 seems to not turn its radar on even when forced
Apr 22 2017, 8:42 PM · Arma 3

Apr 12 2017

SuicideKing added a comment to T124272: Crash when used with IFA3+CUP Core at slotting screen.

Fixed on latest performance branch as of the time of writing!
Thanks @Dwarden and co. !

Apr 12 2017, 6:58 PM · Arma 3

Apr 10 2017

SuicideKing added a comment to T124272: Crash when used with IFA3+CUP Core at slotting screen.

So apparently, if i make all the units unplayable, and create a new playable Red Army unit, it works fine. But the moment I make the pre-placed units playable, it can't load into the slotting screen and crashes with the same error.

Apr 10 2017, 7:37 PM · Arma 3
SuicideKing added a comment to T124272: Crash when used with IFA3+CUP Core at slotting screen.

Removing other side slots except OPFOR causes crash as soon as i press "play now" in editor.

Apr 10 2017, 7:20 PM · Arma 3
SuicideKing added a comment to T124272: Crash when used with IFA3+CUP Core at slotting screen.

Okay, so even removing *all* F3 components didn't help in the original mission, however trying a clean mission works (i.e. allows me to slot).
e.g. of clean mission: simpleReproMission.ivachev.zip

Apr 10 2017, 7:14 PM · Arma 3
SuicideKing added a comment to T124272: Crash when used with IFA3+CUP Core at slotting screen.

I removed the 3 main F3 components - init.sqf , description.ext, briefing.sqf. Still crashes the same way, but doesn't complain about the header in the same way.
Arma3_crash_IFA3_noF3.7z

Apr 10 2017, 2:23 AM · Arma 3
SuicideKing added a comment to T124272: Crash when used with IFA3+CUP Core at slotting screen.

As you pointed out Dwarden, the description header thing may be a possible cause. The base template also suffers from the same issue. (switching to any role that's not civilian/zeus).
Template: f44.VR.zip
Crash files: Arma3_crash_f44_VR.7z

Apr 10 2017, 2:01 AM · Arma 3
SuicideKing edited Additional Information on T124272: Crash when used with IFA3+CUP Core at slotting screen.
Apr 10 2017, 1:22 AM · Arma 3
SuicideKing changed Category from category:general to category:gamecrash on T124272: Crash when used with IFA3+CUP Core at slotting screen.
Apr 10 2017, 1:21 AM · Arma 3
SuicideKing created T124272: Crash when used with IFA3+CUP Core at slotting screen.
Apr 10 2017, 1:21 AM · Arma 3

Mar 28 2017

SuicideKing added a comment to T123789: Too quiet weapon shooting sounds in some cases.

@razazel @Dwarden possibly related? https://feedback.bistudio.com/T123848

Mar 28 2017, 7:43 PM · Arma 3

Mar 20 2017

SuicideKing created T123907: Exception code: C0000005 ACCESS_VIOLATION crash to desktop.
Mar 20 2017, 5:12 PM · Arma 3

Mar 19 2017

SuicideKing created T123854: Planes start moving before engine has started up properly.
Mar 19 2017, 12:39 AM · Arma 3
SuicideKing changed Category from category:general to category:sound on T123851: Incorrect sound effect inside Military Cargo Towers.
Mar 19 2017, 12:35 AM · Arma 3
SuicideKing created T123851: Incorrect sound effect inside Military Cargo Towers.
Mar 19 2017, 12:34 AM · Arma 3
SuicideKing created T123850: Rocks may cause player to uncontrollably point upwards.
Mar 19 2017, 12:30 AM · Arma 3

Mar 18 2017

SuicideKing created T123849: Incorrect action menu action title for VTOL Vectoring .
Mar 18 2017, 11:49 PM · Arma 3
SuicideKing edited Additional Information on T123848: MX SW (arifle_MX_SW_F) sound inaudible in MP.
Mar 18 2017, 11:15 PM · Arma 3
SuicideKing created T123848: MX SW (arifle_MX_SW_F) sound inaudible in MP.
Mar 18 2017, 11:14 PM · Arma 3
SuicideKing added a comment to T123784: Can't launch my game after update.

Well, deleting existing arma profiles seemed to help one person. so I present a troubleshooting method in order:

Mar 18 2017, 2:06 PM · Arma 3
SuicideKing created T123829: Repair trucks can't repair if target vehicle crew has more than one player.
Mar 18 2017, 12:21 PM · Arma 3
SuicideKing created T123828: Vehicle Commander can't deploy smoke under certain conditions.
Mar 18 2017, 12:14 PM · Arma 3
SuicideKing created T123826: RPT errors - Error compiling '' in 'HitPelvis'.
Mar 18 2017, 12:01 PM · Arma 3
SuicideKing created T123825: Script errors in Fixed-Wings Showcase.
Mar 18 2017, 11:48 AM · Arma 3

Mar 6 2017

SuicideKing added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

Hmm i agree, the lock should break if the thermal signature is covered.

Mar 6 2017, 3:26 PM · Arma 3

Feb 9 2017

SuicideKing added a comment to T123252: Remove faction lock on vehicle skins in Eden Editor.

Thanks!

Feb 9 2017, 3:04 PM · Arma 3
SuicideKing added a comment to T123252: Remove faction lock on vehicle skins in Eden Editor.

Strider can´t have NATO camo because it´s AAF vehicle

Feb 9 2017, 1:47 AM · Arma 3

Feb 8 2017

SuicideKing created T123252: Remove faction lock on vehicle skins in Eden Editor.
Feb 8 2017, 3:53 PM · Arma 3
SuicideKing added a comment to T62218: Skin of Iranians is too dark.

Well this is still an issue.

Feb 8 2017, 3:46 PM · Arma 3
SuicideKing added a comment to T80726: Helicopter audio bug (uiNamespace).

@razazel happened to a lot of us in last night's session. Mission was ended using a call to the F3 Mission ending component, f_fnc_mpEnd, from a trigger. There was a player controlled Kajman hovering nearby, some people were in F3 spectator.

Feb 8 2017, 3:30 PM · Arma 3

Jan 4 2017

SuicideKing created T122649: Land_House_Small_03_F has misplaced geometric occluder.
Jan 4 2017, 3:03 PM · Arma 3

Dec 19 2016

SuicideKing edited the description of T122288: AK12 sound bug.
Dec 19 2016, 12:39 PM · Arma 3
SuicideKing created T122288: AK12 sound bug.
Dec 19 2016, 12:32 PM · Arma 3

Dec 10 2016

SuicideKing edited Additional Information on T122028: Titan AA doesn't lock on to heat sources.
Dec 10 2016, 12:10 PM · Arma 3
SuicideKing created T122028: Titan AA doesn't lock on to heat sources.
Dec 10 2016, 12:08 PM · Arma 3
SuicideKing edited Additional Information on T122027: Titan MPRL + Titan AA missiles doesn't use SACLOS.
Dec 10 2016, 12:01 PM · Arma 3
SuicideKing edited Additional Information on T122027: Titan MPRL + Titan AA missiles doesn't use SACLOS.
Dec 10 2016, 12:00 PM · Arma 3
SuicideKing created T122027: Titan MPRL + Titan AA missiles doesn't use SACLOS.
Dec 10 2016, 11:53 AM · Arma 3
SuicideKing added a comment to T121735: Titan Launcher's weight increased and not decreased.

Yes, confirmed, even default units in the editor are now overloaded (Missile Specialists, Heavy Gunners) and have no stamina from the start.

Dec 10 2016, 11:31 AM · Arma 3
SuicideKing created T122026: Bunker (Tower): Indoor sound environment used on 1st floor.
Dec 10 2016, 11:19 AM · Arma 3
SuicideKing added a comment to T72345: Renewed bunker(tower) structure inaccessable.

Unless i'm understanding this wrong, this is now no longer an issue..

Dec 10 2016, 11:03 AM · Arma 3

Dec 5 2016

SuicideKing added a comment to T118330: Gunner searchlights not working.

Confirmed that it's still an issue.

Dec 5 2016, 10:28 PM · Arma 3
SuicideKing added a comment to T68596: Controllable spotlight/searchlight on Heli.

Hellcat already has this feature. But it's broken at the moment.

Dec 5 2016, 10:27 PM · Arma 3
SuicideKing edited the description of T84758: House (Large,Abandoned) windows block grenades.
Dec 5 2016, 5:47 PM · Arma 3
SuicideKing renamed T84758: House (Large,Abandoned) windows block grenades from "House (Large,Abandoned) has window that blocks grenades" to "House (Large,Abandoned) windows block grenades".
Dec 5 2016, 5:46 PM · Arma 3
SuicideKing added a comment to T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place..

Confirmed as long standing issue.

Dec 5 2016, 5:04 PM · Arma 3
SuicideKing added a comment to T121840: RPG-7 Launcher. Sights optics Feature Regvest..

Yup, would be welcome considering that current ironsights are useless for aiming since they're missing zeroing. Could be an additional RPG7 model, replace the current one, or (the best option) would be to have detachable sights for the RPG7.

Dec 5 2016, 2:24 PM · Arma 3

Dec 4 2016

SuicideKing added a comment to T120528: RPG-7 zeroing.

This issue was also raised in the Apex weapons feedback thread but ignored:

Dec 4 2016, 1:42 PM · Arma 3
SuicideKing added a comment to T120528: RPG-7 zeroing.

As is demonstrated in the image, it's pure guess work as to what will hit and miss. Rocket seems to fly almost straight till 1650m but irl RPG7 grenades detonate at 950m as indicated here. Just a minute before that he also mentions in that video that the iron sights are adjustable.

Dec 4 2016, 1:22 PM · Arma 3

Dec 3 2016

SuicideKing added a comment to T120528: RPG-7 zeroing.

Zeroing's probably changed since 1.66, as indicated by changelog BUT NO ONE KNOWS TO WHAT.

Dec 3 2016, 3:08 PM · Arma 3

Oct 27 2016

SuicideKing added a comment to T120542: technical suggestions for A3 damage system improvements (infantry and vehicles).
Oct 27 2016, 3:44 PM · Arma 3

Oct 10 2016

SuicideKing added a comment to T120528: RPG-7 zeroing.

BI pls
Y u do dis

Oct 10 2016, 12:01 AM · Arma 3

Oct 5 2016

SuicideKing added a comment to T66550: Move Direct Channel volume to VON slider.

Would be great to just get the direct sound system from TFAR/ACRE, i.e. adjustable direct VON volume (that then obey the laws of virtual physics).

Oct 5 2016, 12:03 PM · Arma 3

Oct 4 2016

SuicideKing added a comment to T68500: [RESOLVED] Large transport aircraft for airdropping vehicles, troops.

Well, the Blackfish has fulfilled this dream, thanks BIS!

Oct 4 2016, 8:40 PM · Arma 3
SuicideKing renamed T68500: [RESOLVED] Large transport aircraft for airdropping vehicles, troops from "Large transport aircraft for airdropping vehicles, troops" to "[RESOLVED] Large transport aircraft for airdropping vehicles, troops".
Oct 4 2016, 8:39 PM · Arma 3
SuicideKing added a comment to T119992: Ground sinking feature causing problems with player hitboxes, also creates problems with walls and objects.

I do think it's potentially game breaking in certain cases, and I think this hitbox shifting has frustrated many of us for many years - but I think those unaware of the issue just thought we were bad at aiming or bullet drop compensation (at least, I did). I can understand why some communities have disabled it in PvP.

Oct 4 2016, 8:07 PM · Arma 3

Jun 20 2016

SuicideKing added a comment to T80726: Helicopter audio bug (uiNamespace).

If you are in a helicopter when the mission ends, it's highly possible that the noise of the helicopter remains audible in the UI, Zeus, and even the next mission.

Jun 20 2016, 5:05 PM · Arma 3

Jun 6 2016

SuicideKing edited the description of T84758: House (Large,Abandoned) windows block grenades.
Jun 6 2016, 9:12 PM · Arma 3
SuicideKing created T117336: Placing units over water from editor map places them underwater.
Jun 6 2016, 9:11 PM · Arma 3
SuicideKing edited Steps To Reproduce on T117334: Sites Module unable to fill buildings over water.
Jun 6 2016, 8:12 PM · Arma 3