after 1.56 patch reflectors defined in turret class no longer follow turret movement. prior that patch everything was ok
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Modding
some example code
class CfgVehicles { class LandVehicle; class Car: LandVehicle { class NewTurret; }; class Car_F: Car { class Turrets { class MainTurret: NewTurret { class ViewGunner; class ViewOptics; }; }; }; class Wheeled_APC_F: car_F {}; class somevehicle: Wheeled_APC_F { class Turrets: Turrets{ class MainTurret: MainTurret { class Reflectors { class gunlight { color[] = {1900,1300,950}; ambient[] = {5,5,5}; position = "t svetlo"; direction = "konec t svetla"; hitpoint = "t svetlo"; selection = "t svetlo"; size = 0.1; //1.0 innerAngle = 10; outerAngle = 12; coneFadeCoef = 10; intensity = 1; useFlare = 1; dayLight = 1; flareSize = .25; //1.00 class Attenuation { start = 1.0; constant = 0; linear = 0; quadratic = 0.25; hardLimitStart = 50; hardLimitEnd = 150; }; }; }; }; }; }; };
Event Timeline
It's very irritating.
If you define the reflector class in cfgvehicle it follows the animation of the turret without problem.
BUT the commander can't operate the searchlight, only the driver can. And there is no way to operate it independantly of vehicle headlights - which is bad because the searlights require more ressources than just headlights and they are giving away position for a long range.
Please fix this
Hi,
thank you for the feedback.
Could you please give me some example of a vehicle that has a turret searchlight?
Thanks
The Hellcat Helicopter is a vanilla aircraft with search light.
There are modded aircraft that lost this functionality as well from the Medium Utility Helicopters pack http://www.armaholic.com/page.php?id=28841