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Tsnfsdnfkjsdn (vlad_8011)
vlad_8011

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User Since
Jul 27 2015, 11:27 AM (451 w, 16 h)

Recent Activity

Sep 25 2018

Tsnfsdnfkjsdn added a comment to T132861: Crash when gameplay starts.

I agree, have the same issue. Log end looks like this :
















Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3

Sep 25 2018, 6:35 PM · Arma 3

Oct 7 2017

Tsnfsdnfkjsdn added a comment to T119284: Every particles don't show correctly..

Same issue here, randomly disappearing particles....

Oct 7 2017, 4:23 PM · Arma 3

Sep 23 2017

Tsnfsdnfkjsdn added a comment to T126762: AI soldiers still rather to choose binoculars instead of rifle..

Here is the video, guy with LRF appear in 11:37
https://youtu.be/YAgO_H1XjeU

Sep 23 2017, 4:17 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T126762: AI soldiers still rather to choose binoculars instead of rifle..

I'll try to record video (with vanilla). Yes i was uning content mods, but not scripts changing behavior of AI.

Sep 23 2017, 1:16 PM · Arma 3

Sep 19 2017

Tsnfsdnfkjsdn created T126762: AI soldiers still rather to choose binoculars instead of rifle..
Sep 19 2017, 7:27 PM · Arma 3

Sep 12 2017

Tsnfsdnfkjsdn renamed T126680: Unit self standing from prone. from Unit self standing from phrone. to Unit self standing from prone..
Sep 12 2017, 6:02 PM · Arma 3

Sep 11 2017

Tsnfsdnfkjsdn merged T120784: AI cant see when some small objects are in front if him. into T126270: AI Tanks won't engage and can't be engaged when behind cover.
Sep 11 2017, 6:28 PM · Arma 3
Tsnfsdnfkjsdn merged task T120784: AI cant see when some small objects are in front if him. into T126270: AI Tanks won't engage and can't be engaged when behind cover.
Sep 11 2017, 6:28 PM · Arma 3

Sep 10 2017

Tsnfsdnfkjsdn created T126680: Unit self standing from prone..
Sep 10 2017, 4:39 PM · Arma 3

Aug 17 2017

Tsnfsdnfkjsdn added a comment to T62547: Light sources (except sun and moon) shine their light through objects / do not cast shadows.

^^^^ I hope so

Aug 17 2017, 2:49 PM · Arma 3

Aug 1 2017

Tsnfsdnfkjsdn created T126349: Tanks cannot stop properly.
Aug 1 2017, 1:39 PM · Arma 3

Apr 5 2017

Tsnfsdnfkjsdn added a comment to T83601: Prone with Launcher?.

Why developers are ignoring this? New video with dancing miller is like hit in the face for players. Developers from animations are doing some shitty and nonsense work right now, insted fix something that is lacking since arma1 . I'm leaving this "millsim", its just like sinking ship, or sandbox for developers, not for players.

Apr 5 2017, 5:35 PM · Arma 3

Jan 27 2017

Tsnfsdnfkjsdn added a comment to T119278: EDEN : Self-expanding unit list.

Thanks :)

Jan 27 2017, 4:29 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T85511: Inventory AT-Launcher problem.

Call to arms, its enjoy just to watch how game evolving further and further, developers listen every player, every suggestion, hardcore mode is just perfect, and its gona be even better with next updates.

Jan 27 2017, 4:26 PM · Arma 3

Jan 26 2017

Tsnfsdnfkjsdn added a comment to T85511: Inventory AT-Launcher problem.

This is why i dont play it, and i will not buy Arma 4, before they change their program of work. Game is simply less playable with every update - 10 minuts of WOW, OCH, ACH, then we start noticing same bugs over and over again. In arma 2 this wasnt present, i wonder what cause it.

Jan 26 2017, 3:03 PM · Arma 3

Jan 18 2017

Tsnfsdnfkjsdn added a comment to T122707: Downloaded mod wont show on mods list in launcher (offline mode).

:D

Jan 18 2017, 12:08 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120361: Grass LOD pop-in problem.

Also having the issue on GTX 1060 and had it on RX 270 oc, so its not hardware related.

Jan 18 2017, 10:30 AM · Arma 3

Jan 12 2017

Tsnfsdnfkjsdn added a comment to T122794: Better description of error messages .

disable all mods and start adding them back one by one until you find the culprit.

Thing is, this would take ages (i got 50 mods active)

Jan 12 2017, 7:18 PM · Arma 3

Jan 11 2017

Tsnfsdnfkjsdn created T122794: Better description of error messages .
Jan 11 2017, 11:58 AM · Arma 3

Jan 9 2017

Tsnfsdnfkjsdn added a comment to T122707: Downloaded mod wont show on mods list in launcher (offline mode).

Somehow yes, but this sucks (sorry for word), This shows the best workshop is still very green and sour apple, maybe it become red and sweet after decade.....

Jan 9 2017, 11:45 AM · Arma 3

Jan 8 2017

Tsnfsdnfkjsdn created T122733: AI prefer use sidearm instead main weapon..
Jan 8 2017, 12:56 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T119623: Rearming for AI Broken (WAY TO FIX IT).

Thank you Bohemia for zro changes in this case, if same bug will appear in Arma 4, maybe finally you decide to fix it in Arma 5.

Jan 8 2017, 12:46 PM · Arma 3

Jan 7 2017

Tsnfsdnfkjsdn created T122707: Downloaded mod wont show on mods list in launcher (offline mode).
Jan 7 2017, 2:34 PM · Arma 3

Dec 27 2016

Tsnfsdnfkjsdn created T122490: LOD problems in optics.
Dec 27 2016, 6:10 PM · Arma 3

Dec 17 2016

Tsnfsdnfkjsdn added a comment to T120784: AI cant see when some small objects are in front if him..

Thats fantastic, thank you!

Dec 17 2016, 10:52 AM · Arma 3

Dec 12 2016

Tsnfsdnfkjsdn added a comment to T122001: Player turn 180 Dgeree after being hit..

Can be closed, as campaign creator made his own script causing the bug.

Dec 12 2016, 12:05 PM · Arma 3

Dec 9 2016

Tsnfsdnfkjsdn created T122001: Player turn 180 Dgeree after being hit..
Dec 9 2016, 12:48 PM · Arma 3

Nov 25 2016

Tsnfsdnfkjsdn added a comment to T82258: Texture of the earth and horizon in a network game. .

Its absurd its still not fixed. One of reason why i hate multiplayer.....

Nov 25 2016, 10:18 AM · Arma 3
Tsnfsdnfkjsdn added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

Still zero progress? Cant believe it......

Nov 25 2016, 10:16 AM · Arma 3

Nov 23 2016

Tsnfsdnfkjsdn added a comment to T119278: EDEN : Self-expanding unit list.

still no progress?

Nov 23 2016, 10:47 AM · Arma 3

Nov 16 2016

Tsnfsdnfkjsdn added a comment to T118468: ApexDEV. There is no control over behavior. Unit forced self-standing from phrone.

I just add link to post that lex already know (answered it)
https://forums.bistudio.com/topic/143930-general-discussion-dev-branch/?p=3118026

Nov 16 2016, 2:15 PM · Arma 3

Nov 15 2016

Tsnfsdnfkjsdn added a comment to T83812: Action menu for AI (press 6) is almost completely useless..

Progress? Someone got dead?

Nov 15 2016, 10:21 AM · Arma 3
Tsnfsdnfkjsdn added a comment to T83995: No report "got him" after killed enemy and positioon report for player.

Still not present...

Nov 15 2016, 10:17 AM · Arma 3
Tsnfsdnfkjsdn added a comment to T84047: Lack of most radio commands on-screen, and audiable reports.

Diferent PC, deifferent config same issue.

Nov 15 2016, 10:17 AM · Arma 3
Tsnfsdnfkjsdn added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

Addon is made, fox not, maybe you guys could use my addon as a fix (bohemia)? Its pretty strange its still not fixed.

Nov 15 2016, 10:11 AM · Arma 3
Tsnfsdnfkjsdn added a comment to T85333: WEAPONSWAY UNREALISTIC PLEASE FIX!!.

I can write it now in 15.11.2016 (almost after year) that game is unplayable with vanilla swaying, untill i apply mod that changes it.

Nov 15 2016, 10:09 AM · Arma 3
Tsnfsdnfkjsdn added a comment to T85570: Please make being on the vehicle possible (character & Objects).

https://www.youtube.com/watch?v=eBYeZikNzpc&list=PLbBKN48L5CjQsDYyoX3RH2v43qR_HBt1L&index=28

Nov 15 2016, 9:58 AM · Arma 3
Tsnfsdnfkjsdn added a comment to T82823: Sounds / music randomly lost or stopped with game saves (More info given).

Music still cut off for unknow reasons

Nov 15 2016, 9:43 AM · Arma 3

Nov 13 2016

Tsnfsdnfkjsdn added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Well, this is easy fixable (RHS have done same as ACE) - player should be able to lase everything, just like laser designator work for now, Bohemia try to implement this. Lasing target (ground, building, infatry, vehicle) and measured range is putted into FCS, then correction for range should be taken. No need for squares (vanilla target lock signature) on screen, player will know where he is aiming to.

Nov 13 2016, 1:04 PM · Arma 3

Nov 11 2016

Tsnfsdnfkjsdn added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Its not a bug. In any modern tank range is not calculated utomaticly, you need to lase the target, THEN range correction is done.

Nov 11 2016, 3:16 PM · Arma 3

Nov 9 2016

Tsnfsdnfkjsdn added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

I think i'm gonna cry for happyness, switching to devbranch. (thanks Dwarden)

Nov 9 2016, 11:14 AM · Arma 3
Tsnfsdnfkjsdn added a comment to T118468: ApexDEV. There is no control over behavior. Unit forced self-standing from phrone.

There say its still present

Nov 9 2016, 11:13 AM · Arma 3

Nov 4 2016

Tsnfsdnfkjsdn added a comment to T120780: Unit self standing when equipping ammo for launcher.

OK, thanks.

Nov 4 2016, 10:21 AM · Arma 3

Nov 3 2016

Tsnfsdnfkjsdn added a comment to T120719: HUD issues - easy to fix, and very needed.

From what can i add - parts info (vehicle info panel) colour should be independent from Active elements colour, beacuse as you can see on the image, i dont know if my wholeicle is in "Orange" condition, or this is only Active parts of UI color.

Nov 3 2016, 1:12 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120780: Unit self standing when equipping ammo for launcher.

So what is the decission?

Nov 3 2016, 1:09 PM · Arma 3

Nov 2 2016

Tsnfsdnfkjsdn created T120784: AI cant see when some small objects are in front if him..
Nov 2 2016, 3:33 PM · Arma 3
Tsnfsdnfkjsdn created T120780: Unit self standing when equipping ammo for launcher.
Nov 2 2016, 1:22 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

Somehow good suggestion, but reducing burtst size to 2-3 rounds will be perfect solution, so why select fix in 50% when we can choose 100% solution?

Nov 2 2016, 9:55 AM · Arma 3

Oct 31 2016

Tsnfsdnfkjsdn added a comment to T83601: Prone with Launcher?.

hello?

Oct 31 2016, 4:08 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T80372: Inability to lie down with RPG/Missile launcher.

So, how is the progress? I know Bohemia have studio for animation recordings, theyw as recording much for apex, but still nothing for launchers?

Oct 31 2016, 4:08 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

No progress since 2013..... Thanks for ignoring your players. I hoper A4 will be same ignored.

Oct 31 2016, 12:07 PM · Arma 3

Oct 28 2016

Tsnfsdnfkjsdn added a comment to T120719: HUD issues - easy to fix, and very needed.

Oct 28 2016, 1:01 PM · Arma 3
Tsnfsdnfkjsdn created T120719: HUD issues - easy to fix, and very needed.
Oct 28 2016, 1:00 PM · Arma 3

Oct 27 2016

Tsnfsdnfkjsdn added a comment to T120690: Separate secondary and main arms in vehicles (thermal vision).

https://www.youtube.com/watch?v=kcSnemQa0CA&feature=youtu.be

Oct 27 2016, 1:13 PM · Arma 3
Tsnfsdnfkjsdn created T120690: Separate secondary and main arms in vehicles (thermal vision).
Oct 27 2016, 1:12 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120608: Cannot change group leader (EDEN).

Can be closed, found the option in editor. Strange i wasnt seeing this with frient the day i reported it :0

Oct 27 2016, 11:10 AM · Arma 3

Oct 25 2016

Tsnfsdnfkjsdn added a comment to T120633: Formation dont work in editor.

Thanks a bunch with this behaviors.

Oct 25 2016, 7:13 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120651: Action menu disapear!.

Oct 25 2016, 1:55 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120633: Formation dont work in editor.

So first - i use only profiling branch,

Oct 25 2016, 1:40 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120651: Action menu disapear!.

Yeah, i can but it doesnt matter, best to move is to righ down corner of screen, restart game and if it still is, restart max 3 times.

Oct 25 2016, 1:29 PM · Arma 3

Oct 24 2016

Tsnfsdnfkjsdn edited Additional Information on T119557: Mission depedencies created by unused, only loaded mods (EDEN, SAVEGAMES).
Oct 24 2016, 6:03 PM · Arma 3
Tsnfsdnfkjsdn renamed T119557: Mission depedencies created by unused, only loaded mods (EDEN, SAVEGAMES) from After creating mission, there comes strange depedencies - only after 1.62 to Mission depedencies created by unused, only loaded mods (EDEN, SAVEGAMES).
Oct 24 2016, 5:53 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T119557: Mission depedencies created by unused, only loaded mods (EDEN, SAVEGAMES).

Thanks for such game. I play this very rare, now i cant do even this. 2 hours yesterday gameplay and i'm unable to continue it, thanks......

Oct 24 2016, 5:48 PM · Arma 3
Tsnfsdnfkjsdn updated subscribers of T119557: Mission depedencies created by unused, only loaded mods (EDEN, SAVEGAMES).

This lead to unplayable savegames Look at this (babe f anmis is files from enhanced movement mod)

Oct 24 2016, 5:47 PM · Arma 3
Tsnfsdnfkjsdn updated the task description for T119557: Mission depedencies created by unused, only loaded mods (EDEN, SAVEGAMES).
Oct 24 2016, 5:34 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T119557: Mission depedencies created by unused, only loaded mods (EDEN, SAVEGAMES).

Bohemia, now its out of control. I need to edit my EVERY damm mission, damm 78 files!
All beacuse of any mod i used, best example is ACE 3 you can try on yourself, its only 100MB.

Oct 24 2016, 5:31 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120633: Formation dont work in editor.

As i suspected, in vanilla there is exacly same issue. All infantry should wait till tanks will drive out of bese, then move, but it work wront totally.

Oct 24 2016, 5:24 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120633: Formation dont work in editor.

Also i dont know what trigger this fomration change, but i checked and everywhere formation is column (in the repro mission). I'm gonna made second mission using vanilla only.

Oct 24 2016, 5:12 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120633: Formation dont work in editor.

No mods, and reproduced issue on profilling branch :

Oct 24 2016, 4:53 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120633: Formation dont work in editor.

I goona try now, byt if you grupped them into formation, there was 15 man standing in the line? No 2 units in one place?

Oct 24 2016, 4:44 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T117123: RESOLVED.

Broi is right, developers, please try it with this repro steps, i'm sure you gonna reproduce it.

Oct 24 2016, 1:28 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120633: Formation dont work in editor.

No, you got there option, after you click the icon of squad in editor, right click, (przekształć) in english it would be transform or something, and "move into squad". I use Polish lenguage, so pardon if it sound diferent in english.

Oct 24 2016, 1:26 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120658: AI commander allways order to disembark after he take control over squad.

Yes assigned, on WISHLIST... its bug not a wish.

Oct 24 2016, 1:21 PM · Arma 3

Oct 23 2016

Tsnfsdnfkjsdn created T120658: AI commander allways order to disembark after he take control over squad.
Oct 23 2016, 6:34 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T73131: Ammobox/Gear interface usability - needs improvments.

Agree, No change since 3 years. Best compromise would be made it customisable like gui layout in gameplay.

Oct 23 2016, 12:27 PM · Arma 3

Oct 22 2016

Tsnfsdnfkjsdn created T120651: Action menu disapear!.
Oct 22 2016, 12:14 PM · Arma 3

Oct 21 2016

Tsnfsdnfkjsdn added a comment to T120577: Grenadier self stand.

"Observe:
Character goes prone very fast., stands up again, and goes back prone.

Oct 21 2016, 3:59 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120633: Formation dont work in editor.

Try to spawn 15 man in random places, but as one squad, click on their icon (Alpha-X-X) , change their behavior to "open fire, keep formation", fomration "line" (also try with formation "file") and set them in formation, you should see them moved into formation now, but sometimes with 2 man in one place, which lead into serious problems on mission i made (they start to move since mission start, which i was trying to avoid)

Oct 21 2016, 3:57 PM · Arma 3

Oct 20 2016

Tsnfsdnfkjsdn edited Steps To Reproduce on T120633: Formation dont work in editor.
Oct 20 2016, 10:52 AM · Arma 3
Tsnfsdnfkjsdn updated the task description for T120633: Formation dont work in editor.
Oct 20 2016, 10:31 AM · Arma 3
Tsnfsdnfkjsdn updated the task description for T120633: Formation dont work in editor.
Oct 20 2016, 10:31 AM · Arma 3
Tsnfsdnfkjsdn created T120633: Formation dont work in editor.
Oct 20 2016, 10:30 AM · Arma 3

Oct 19 2016

Tsnfsdnfkjsdn changed Category from category:general to category:visualenvironment on T120619: Squares around the light..
Oct 19 2016, 3:12 PM · Arma 3
Tsnfsdnfkjsdn edited Additional Information on T120619: Squares around the light..
Oct 19 2016, 3:11 PM · Arma 3
Tsnfsdnfkjsdn created T120619: Squares around the light..
Oct 19 2016, 3:08 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120610: Unit jump out of FFV vehicle after throwing grenade.

There may be an global issue with WS missions, same as with backpack that shows themselves as empty, when we look at friendly inventory, but in editor, same characters's backpacks are filled with items.

Oct 19 2016, 2:58 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120610: Unit jump out of FFV vehicle after throwing grenade.

I dont know how, but issue "seems" to be limited to only one mission YET :
http://steamcommunity.com/sharedfiles/filedetails/?id=613590142

Oct 19 2016, 2:57 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120610: Unit jump out of FFV vehicle after throwing grenade.

Will try today.

Oct 19 2016, 12:33 PM · Arma 3

Oct 18 2016

Tsnfsdnfkjsdn added a comment to T120610: Unit jump out of FFV vehicle after throwing grenade.

It happen on UH-60 from RHS (didnt tested it more yet), when i wasn commander of group. I cant make ANY raport on RHS, adn RHS allwaye reply its "BIS fault" in those cases. I use Profiling branch. My character act suicide after second or max third grenade throw.

Oct 18 2016, 6:49 PM · Arma 3
Tsnfsdnfkjsdn created T120611: When unit is in vehicle player cannot put on NV goggles.
Oct 18 2016, 3:29 PM · Arma 3
Tsnfsdnfkjsdn created T120610: Unit jump out of FFV vehicle after throwing grenade.
Oct 18 2016, 3:20 PM · Arma 3
Tsnfsdnfkjsdn created T120608: Cannot change group leader (EDEN).
Oct 18 2016, 3:06 PM · Arma 3
Tsnfsdnfkjsdn edited Steps To Reproduce on T120602: Pixelated Grass over 70M.
Oct 18 2016, 1:19 PM · Arma 3
Tsnfsdnfkjsdn edited Steps To Reproduce on T120602: Pixelated Grass over 70M.
Oct 18 2016, 1:17 PM · Arma 3

Oct 17 2016

Tsnfsdnfkjsdn created T120602: Pixelated Grass over 70M.
Oct 17 2016, 5:47 PM · Arma 3

Oct 15 2016

Tsnfsdnfkjsdn added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

BIS, please,its one of most gameplay breaking issues (with rearming, and this). Take care of it, beacuse game lost its sense.

Oct 15 2016, 4:09 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T119623: Rearming for AI Broken (WAY TO FIX IT).

Please, do seomething about it. I cant hear :

  • "7 rearm at this damm gey"

(right after the command)

  • "7 : ready"

After minute or 2 ..

  • "7: No ammo!"
Oct 15 2016, 4:07 PM · Arma 3
Tsnfsdnfkjsdn renamed T119623: Rearming for AI Broken (WAY TO FIX IT) from Rearming for AI Broken to Rearming for AI Broken (WAY TO FIX IT).
Oct 15 2016, 4:06 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120586: Snake produces excessive blood decals.

+1 , overall animals in this game are extreme frustrating. Rabbits are everywhere in such big population, that i can think in 2035 only rabbits, snakes will stay from fauna. No civilians. Please, give us a option to disable animals in game settings, i ask for this 3rd year.

Oct 15 2016, 3:47 PM · Arma 3

Oct 14 2016

Tsnfsdnfkjsdn created T120577: Grenadier self stand.
Oct 14 2016, 7:45 PM · Arma 3