Since the latest update, sounds and music sometimes (not always!) stop when a game is saved. (Video added)
- Legacy ID
In the video you can hear the music - then, once the player reaches the autosave point, it saves, music stops, and does not return.
I've noticed it occurring in the main campaign too, but randomly. I'm not sure if it's related, but where I seem to be able to replicate the issue consistently the unitPlay function is active. Sounds rooted in the config and playing from the createSoundSource command are not effected. I've added the video, just let me know if there's anything else I can provide. It's occurring on Dev Branch and Stable at present.
I remember it since OFP, it game engine releated. If there is scripted music sections, entering to menu via [ESC] key, or saving (you must press [ESC] to save) is resoulting skiping to next music section. For example if music is cuted for 4 parts and is playing, and we go to manu, and back in game, sound ebgine is jumping to next part, after this one, before we entered menu.
Can also confirm this problem is happening on campaign, as well as custom missions. Haven't tried on dev branch for a while. Is anyone experiencing this when not saving a game? So far, I've found, the music only stops with the savegame command.
Any news? This was assigned some months ago and it is a pretty nasty issue. many missions now have no music in them. As others have already commented sounds / music are repeating too.
Edit: just read Adam's note. glad it is scheduled for fix.
Could this be related to my issue? http://feedback.arma3.com/view.php?id=26188 This doesn't only happen to me when games are saved but also when I build different playsound, say, say3d commands in the editor. I'm under the impression that sound gets more often cut off when there are multiple sound sources using the same command at the same time. e.x.: AI soldiers calling out a lot of hostiles+costum sound commands like "this playsound "briefing";"