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TutSi
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User Since
Oct 13 2015, 3:06 PM (201 w, 5 d)

Recent Activity

May 10 2016

TutSi edited Steps To Reproduce on T86385: Flickering vegetation on Night vision.
May 10 2016, 1:05 PM · Arma 3
TutSi edited Steps To Reproduce on T86383: No vertically stabilisation on tanks..
May 10 2016, 1:05 PM · Arma 3
TutSi set Category to category:launcher on T86381: Launcher is in English, even if in settings is set Polish language.
May 10 2016, 1:05 PM · Arma 3
TutSi added a comment to T86332: Audio extremely broken (No audio when firing weapons).

I have this issue still on RHS mod - T-90A, with commander HMG.

May 10 2016, 1:03 PM · Arma 3
TutSi set Category to category:anims on T86298: Unability to walk out from water on the stairs.
May 10 2016, 1:02 PM · Arma 3
TutSi added a comment to T86279: May be some 64 bit?.

I think 64 bit engine would resolve many issues, BUT IT WILL NOT HAPPEN WITH A3. As @master sayed, it need whole new engine, game runs very smooth since last updates, and @Triada, if you want some guide, i can try to help you.

May 10 2016, 1:02 PM · Arma 3
TutSi edited Steps To Reproduce on T86237: [RC] Deleting/changing vehicle doesnt delete its crew..
May 10 2016, 1:00 PM · Arma 3
TutSi added a comment to T86212: AI vehicles stucked at waypoints on dedicated server.

Single player with helicopters - helis are floating in one place and ignoring enemy fire.

May 10 2016, 1:00 PM · Arma 3
TutSi added a comment to T86209: When in vehicle, you cannot put on night vision to its slot.

Yes, but you know, whelled and tracked vehicles....

May 10 2016, 1:00 PM · Arma 3
TutSi edited Steps To Reproduce on T86209: When in vehicle, you cannot put on night vision to its slot.
May 10 2016, 1:00 PM · Arma 3
TutSi set Category to category:featurerequest on T86183: Music options control in EDEN editor.
May 10 2016, 12:59 PM · Arma 3
TutSi edited Steps To Reproduce on T86174: Tank cannons sound like laser-water pistols..
May 10 2016, 12:59 PM · Arma 3
TutSi added a comment to T86160: [1.56 RC] Parallax Mapping Still Glitches While Crawling on Hills.

I found this also on CUP_Terrains Takistan. Is there any way to fix this internally, or will this be changed in Arma 3 in general?

May 10 2016, 12:58 PM · Arma 3
TutSi added a comment to T86150: [RC] Support modules in Eden not working.

I can reproduce without problem, try this mission (attachment) on RC.

May 10 2016, 12:58 PM · Arma 3
TutSi edited Steps To Reproduce on T86150: [RC] Support modules in Eden not working.
May 10 2016, 12:58 PM · Arma 3
TutSi added a comment to T86140: Coaxial MG useless after reloading..

You may ask those guys :
http://feedback.rhsmods.org/view.php?id=1712

They sad its "Arma bug" and thats all. Maybe they have more info.

It happen often when there is smaller MG mags. Try to set 6 rounds (MG ammo belt)left in tanks before starting repro step.

May 10 2016, 12:58 PM · Arma 3
TutSi added a comment to T86140: Coaxial MG useless after reloading..

OK, thanks for time spented, we eliminated Vanilla version of this bug at least, thanks again.

May 10 2016, 12:58 PM · Arma 3
TutSi edited Steps To Reproduce on T86140: Coaxial MG useless after reloading..
May 10 2016, 12:58 PM · Arma 3
TutSi added a comment to T86115: [DEV] Game crash - no mods active.

Actually i didnt needed to close it on task manager. There was message that Arma stopped working, and windows was searching for fix.... I'll try to repro this today.

Can be closed, cant reproduce on RC.

May 10 2016, 12:57 PM · Arma 3
TutSi added a comment to T86115: [DEV] Game crash - no mods active.

I dont have those files

May 10 2016, 12:57 PM · Arma 3
TutSi edited Additional Information on T86115: [DEV] Game crash - no mods active.
May 10 2016, 12:57 PM · Arma 3
TutSi set Category to category:aicontrolcommanding on T86049: DEV branch, Ai is hard to change behavior..
May 10 2016, 12:55 PM · Arma 3
TutSi added a comment to T86043: No sound of 1p & 3p tank cannon and turret mechanism (DEV BRANCH).

Turret sound on tanks is still missing.

May 10 2016, 12:55 PM · Arma 3
TutSi set Category to category:sound on T86043: No sound of 1p & 3p tank cannon and turret mechanism (DEV BRANCH).
May 10 2016, 12:55 PM · Arma 3
TutSi set Category to category:menuui on T86042: Wrong translation in Polish language.
May 10 2016, 12:55 PM · Arma 3
TutSi added a comment to T85944: Unsubscribing from mod does not work.

On game launcher, on the modlist, click on CUP_terrains right mouse button, click unsubscribe and delete (or some smillar) and write about resoult.

May 10 2016, 12:52 PM · Arma 3
TutSi added a comment to T85846: Terrible Clipping on Tank Engines.

I noticed similar issue when you turning engine off on all vehicles, which have this sound sameple longer - terrible clippig all the time.

May 10 2016, 12:49 PM · Arma 3
TutSi added a comment to T85839: You can not trigger the NVG when you are clinging to a ladder..

Its logically, your hands are busy holding the ladder.

May 10 2016, 12:49 PM · Arma 3
TutSi added a comment to T85809: Armored vehicles aren't really armored..

Well RHS mod tanks use ERA (first in arma 3 engine). But actually i understand problem - AI is shooting or standing (if no AT weapon) instead of seeking for hide. But i think i understand AI in this matter. Why they have to hide, before someting will flip upside down, and before doing so will kill half of its friendlies? This is how arma tanks are working. Notorious bugs alle the way - driving on firnedlies, physx failures, and cannot reverse when there is any ai in 15 m for the tank. BETA BETA BETA and once again ALPHA (mostly in armored vehicles matter)!

May 10 2016, 12:48 PM · Arma 3
TutSi added a comment to T85787: AI getting stuck inside buildings.

Not sure its related, beacuse issue is new (appeared after this fix).

May 10 2016, 12:48 PM · Arma 3
TutSi edited Steps To Reproduce on T85787: AI getting stuck inside buildings.
May 10 2016, 12:48 PM · Arma 3
TutSi edited Steps To Reproduce on T85786: Lack of flare launching sound on air vehicles.
May 10 2016, 12:48 PM · Arma 3
TutSi added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

New missle system = new active protection system. This is maked one by one. Smoke screen on tanks is made to defend against IR guidance missles. Only GPS tagerting could defend it, but none of available in game weapon have such ability. Take in account modded content as well, for example CUP or RHS, where you cant defend against javelin, or other Guided missles, It need to be fixed. Otherwise even mod makers could not do anything further.

May 10 2016, 12:46 PM · Arma 3
TutSi added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

^^^ Thats what i'm talking about, thanks @TheMasterofBlubb

May 10 2016, 12:46 PM · Arma 3
TutSi added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

Just like i sayed, SACLOS aiming at last known position, so if i deploy smoke, and move few meters in any direction, its unable to hit me. Its main tactics of defense against giuded missles. Its milsim, right?

May 10 2016, 12:46 PM · Arma 3
TutSi added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

Yes, duplicate with better description, repro mission, and video, maybe it will not be ignored like this duplicate from 2013....

May 10 2016, 12:46 PM · Arma 3
TutSi edited Steps To Reproduce on T85719: Smoke screen on vehicles should block aquire from ATGM launchers.
May 10 2016, 12:46 PM · Arma 3
TutSi added a comment to T85705: BIS, please make a good reload animation for all lauchers also..

And most important - option to set animation speed, diferent animation for weapons like RPG, javelin. For now reloading javelin (in rhs mod) cannot be slowered - in resoult reloading take 2,5 seconds and ai is shooting twice in same target. RHS team says there is nothing they can do, its upt o You to change this.

May 10 2016, 12:45 PM · Arma 3
TutSi added a comment to T85678: Unexpected crash.

OK, thanks for reaction - i aquired fault - malloc. Fixed now, ticket can be closed, thanks again!

May 10 2016, 12:44 PM · Arma 3
TutSi edited Additional Information on T85678: Unexpected crash.
May 10 2016, 12:44 PM · Arma 3
TutSi added a comment to T85604: Game loads fine, when click on menu game crashes. 0xC0000005 ACCESS_VILOATION_ERROR.

Did you tried veryfing game files?

May 10 2016, 12:42 PM · Arma 3
TutSi added a comment to T85588: No way to hold vehicle on waypoint..

yes. I tried all tips from forums. I found a way - Modules>Modificators (sorry i write from my memory)> and then putting a module where you can set AI move, AutoTarget, Aishot etc. But rest of commands also should be fixed - those may be used on many missions by other players. And make whole mission creating process easier

May 10 2016, 12:42 PM · Arma 3
TutSi added a comment to T85588: No way to hold vehicle on waypoint..

Yes, but i need they start to move after enemy will be defeated.

May 10 2016, 12:42 PM · Arma 3
TutSi added a comment to T85588: No way to hold vehicle on waypoint..

This issue happen without mods. (vanilla content only) I'll create repro mission, give me few minutes.

Edit:
Mission atatched, open the map to see what commends i used on which vehicle, wait about one minute - all vehicles will start move.

May 10 2016, 12:42 PM · Arma 3
TutSi set Category to category:aiissues on T85588: No way to hold vehicle on waypoint..
May 10 2016, 12:42 PM · Arma 3
TutSi set Category to category:featurerequest on T85570: Please make being on the vehicle possible (character & Objects).
May 10 2016, 12:41 PM · Arma 3
TutSi added a comment to T85567: AI freeze after player switch (U).

Mission attached, in task description you have brightly described steps.

May 10 2016, 12:41 PM · Arma 3
TutSi added a comment to T85567: AI freeze after player switch (U).

No problem, give me few minutes.

May 10 2016, 12:41 PM · Arma 3
TutSi edited Steps To Reproduce on T85567: AI freeze after player switch (U).
May 10 2016, 12:41 PM · Arma 3
TutSi added a comment to T85524: Unable To Init DXGI.

You need mods to play this scenario

  • RHS Escalation
  • CUP_terrains
  • fallujah island
  • Chernarus Winter Island

Try to run some vanilla presentation.

May 10 2016, 12:40 PM · Arma 3
TutSi added a comment to T85493: Wheeled vehicles cannot move after game restart/loading savegame .

As far problem occured only on CUP_terrains, but they stated its an engine related. On their terrains all vehicles seems to be affected (vanilla, moded). I'll keep you updated.

Please try to fix it, its really gamebreaking. All long missions like sandboxes, zombies etc require long time to play, i'm not able to play such long time, so saving/restarting game is needed in my (and in other's) case.

May 10 2016, 12:39 PM · Arma 3
TutSi added a comment to T85493: Wheeled vehicles cannot move after game restart/loading savegame .

Who voted it down? Its a serious issue, and it seems to be related to A3 engine.

PS: maybe instead of downvoting can anyone answear me?

PS2 NEW REPRO MISSION and RPT ATTACHED :
MODS NEEDED : CUP_TERRAINS, RHS ESCALATION, ACE 3

BE Sure to save game, exit game, launch it again, load savegame. Its ususal when making large missions (BECTI, WEST TO EAST, etc)

https://youtu.be/ZVpraLkdjZo

Sorry video is so cutting, but AMD gaming evolved have changed something - game was runing smooth while i recorded this.

May 10 2016, 12:39 PM · Arma 3
TutSi added a comment to T85493: Wheeled vehicles cannot move after game restart/loading savegame .

Not yet but i havent tried a lot yesterday, today i'll try little more. Bug is also reported on CUP_terrains forum.

May 10 2016, 12:39 PM · Arma 3
TutSi added a comment to T85493: Wheeled vehicles cannot move after game restart/loading savegame .

Latest RPT attached

May 10 2016, 12:39 PM · Arma 3
TutSi added a comment to T85493: Wheeled vehicles cannot move after game restart/loading savegame .

Link to missions it occured (again)
http://steamcommunity.com/sharedfiles/filedetails/?id=391378561

http://www.armaholic.com/page.php?id=29592

May 10 2016, 12:39 PM · Arma 3
TutSi added a comment to T85493: Wheeled vehicles cannot move after game restart/loading savegame .

PS sorry for duplicate but how long does it take to at least TAKE A LOOK AT IT!?
http://feedback.arma3.com/view.php?id=26397 Damm this times.....

May 10 2016, 12:39 PM · Arma 3
TutSi added a comment to T85493: Wheeled vehicles cannot move after game restart/loading savegame .

Off course savegames disapear when you exit game without saving (old savegames should still exists) but its another problem..... This game really needs fixing beacuse (lets just say it loud) its a mess.

May 10 2016, 12:39 PM · Arma 3
TutSi edited Steps To Reproduce on T85493: Wheeled vehicles cannot move after game restart/loading savegame .
May 10 2016, 12:39 PM · Arma 3
TutSi added a comment to T85491: AI does not react to a fallen grenade near to him..

There is just some radious around grenade needed. Mickeyman - to be honest, dont count BIS will fix it, write about it to ACE team:
https://github.com/acemod/ACE3/issues
Create account and report such things to them - like i do since 2 months ;)

May 10 2016, 12:39 PM · Arma 3
TutSi added a comment to T85455: Wheeled vehicles animation RESTET.

Silence.....

May 10 2016, 12:38 PM · Arma 3
TutSi added a comment to T85455: Wheeled vehicles animation RESTET.

0023017 totally ignorated. since 9 months.

May 10 2016, 12:38 PM · Arma 3
TutSi edited Steps To Reproduce on T85455: Wheeled vehicles animation RESTET.
May 10 2016, 12:38 PM · Arma 3
TutSi added a comment to T85438: Give us ability to take toolbox in hands..

Vote up please, and comment, so this will be on the top, otherwise it will lost as my other tickets. 4 of 19 tickets vere readed, rest are ignored.

May 10 2016, 12:38 PM · Arma 3
TutSi added a comment to T85438: Give us ability to take toolbox in hands..

No, i mean its feature/report you can take tool box into the hands. For now i need backpack just to take tools box.

May 10 2016, 12:38 PM · Arma 3
TutSi edited Steps To Reproduce on T85438: Give us ability to take toolbox in hands..
May 10 2016, 12:38 PM · Arma 3
TutSi added a comment to T85438: Give us ability to take toolbox in hands..

Silence and ignorantion.....

May 10 2016, 12:38 PM · Arma 3
TutSi added a comment to T85406: Broken GUN modules.

What? How you broke Gun in Arma 3?

May 10 2016, 12:37 PM · Arma 3
TutSi added a comment to T85394: 0 fps at 1.54 koth.

I've got FPS issues as well, but not su much. After 1.54 when there is a smoke somewhere (from wrecked vehicle or smoke grenade) my fps fall to 15.

May 10 2016, 12:36 PM · Arma 3
TutSi added a comment to T85382: Please limit the animals to spawn (to one per kilometer square) / Limit damm rabbits.

Look like it is gonna be ignored otherwise.... same as my other ticket that may resolve reversing issues :
http://feedback.arma3.com/view.php?id=27000
Great, the easiest to resolve taking most of ignorantion. I'll try to figure it out how to fix it, but i dont know much about modding and can damage game...

May 10 2016, 12:36 PM · Arma 3
TutSi added a comment to T85382: Please limit the animals to spawn (to one per kilometer square) / Limit damm rabbits.

Yeah, i know its duplicate, but number of thos rabbits increases with every update. Can you imagine 6 rabbits on 20m^2 ?

May 10 2016, 12:36 PM · Arma 3
TutSi edited Steps To Reproduce on T85382: Please limit the animals to spawn (to one per kilometer square) / Limit damm rabbits.
May 10 2016, 12:36 PM · Arma 3
TutSi added a comment to T85366: AI detection zone in vehicles / Impossible reversing with Ai nearby / Just decrease size of the zone please.

BTW; If i'm not mistaken, AI crews have problems with detection enemies very close/next to the tank. This would help with that i think, beacuse this zone can be named "dead zone" as well. Please, do not ingore this ticket,
please fix this.

Still no reaction....

May 10 2016, 12:35 PM · Arma 3
TutSi edited Steps To Reproduce on T85366: AI detection zone in vehicles / Impossible reversing with Ai nearby / Just decrease size of the zone please.
May 10 2016, 12:35 PM · Arma 3
TutSi added a comment to T85333: WEAPONSWAY UNREALISTIC PLEASE FIX!!.

Person who downvoted it propably have parkinson sick, ITS IMPOSSIBLE TO HAVE SO BIG SWAYING. You need to be sic, or wounded, or drunk - there is no other explaination.

May 10 2016, 12:34 PM · Arma 3
TutSi set Category to category:featurerequest on T85298: New explosion effects.
May 10 2016, 12:33 PM · Arma 3
TutSi added a comment to T85264: How about russian weapons ?.

I upvoted, but i know it will never happen. There is vanilla weapon smilar to AK-12 in the game, but i dont remember its name. More - if you love so Russian weapons Try RHS escalation mod - i'm more than sure you gonna love it. Most of people cant play A3 without it.

PS : This smillar to AK12 weapon is ABR from marksman DLC

May 10 2016, 12:33 PM · Arma 3
TutSi added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

I know, but i will not re-edit all downloaded missions specially for this. This should be automatic.

May 10 2016, 12:30 PM · Arma 3
TutSi added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

What is his name (pseudo, login)? For now, no matter where damaged tank is standing, is it surrounded by 100 riflemans, crew is disembarking just to die, even when they have chances to continue shooting and staying alive. Person who downvoting this is so called CoD Fan and like so easy targets, isnt it?

May 10 2016, 12:30 PM · Arma 3
TutSi added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

I writed to oukej and one more guy from AI topic in BIF, no response, no reaction. Please dont let this as it is, it need tweak, same as Ai reversing behavior. For now tanks are just dummy targets.

  • Cannot defend against giuded missles (smoke doesnt working like it should)
  • Ai drivers cannot reverse if is anybody is nearby
  • PhysX engine launching our tank in random direction
  • Crew is disembarking when track is damaged and there is intensive firefight all around.

How this could happen in milsim? Please take care of this, i know your team are working on water shaders, it look brilliant, but tanks are almost unplayable now. We are waiting more than 2 years now ........

May 10 2016, 12:30 PM · Arma 3
TutSi added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

Who voted it down?

May 10 2016, 12:30 PM · Arma 3
TutSi added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

Still no response.... I cant understant it. There will be zero % chances for response if i will wait, beacuse this ticket will get on last sites and it will be forgotten, if i will remind you about it every week, will you finally fix it?

May 10 2016, 12:30 PM · Arma 3
TutSi edited Steps To Reproduce on T85232: AI commander forcing player out of vehicle beacuse damaged track.
May 10 2016, 12:30 PM · Arma 3
TutSi added a comment to T85221: Not happy with new Nexus Update introduced new stamina too much weapon sway !!!!.

OK, i was holding real equippment - 40 KG and PKM. Never wasnt any super-power super-man, and i was capable of keeeping so heavy machinegun steady by kneeing. How is this possible if i wasnt strong man? It was and it still is, bacuse all depend of soldier posibilities. Off course after 3 km of march it was barelly impossible to clearly aim target, but lying on the ground was solving the problem. But in arma world problem is, ai is great super-mans, and see through grass, and sink into the ground, SO GIVE PLAYER SOME CHANCES TO DAMM AIM THE TARGET! Thats all, if we have super hard, unrealistic skilled AI, we should have unrealistic easy in some other way. Simply?! Now, apply that please.

May 10 2016, 12:30 PM · Arma 3
TutSi added a comment to T85193: Massive FPS drops when explosive rapidly detonate around you.

Cant reproduce. Only where there are big number of explosions. Did you tried updating video drivers? Dont know your GPU but Radeon released Crimson edition drivers boosting GPU (mine) about 30% without overclocking. BTW - are you using ACE 3? There is file responsible for big FPS drops on mentioned explosions - ace_frag which produces houndrets of frags while explosion appear - it eat lot of CPU resources.

May 10 2016, 12:29 PM · Arma 3
TutSi added a comment to T85158: Tank shot - tracer missing.

@Master - they have:
https://youtu.be/AH_TSKVa1VY?t=41s
https://youtu.be/5S0tC8HCUvE?t=2m35s

Now, on prving ground crews are not using SABOT rounds, beacuse they can ricochete and fly away from proving ground making damage in civilians, houses etc (where they shouldnt), so all rounds are HEAT based.

Dont know about US, but mainly Russian and ex-soviet republics are using tracers on HEAT and HE-frag rounds, beacuse of their trajectory and mass.

May 10 2016, 12:28 PM · Arma 3
TutSi added a comment to T85158: Tank shot - tracer missing.

Oh, then OK :D

May 10 2016, 12:28 PM · Arma 3
TutSi added a comment to T85158: Tank shot - tracer missing.

Blast - ok, dust - ok, but tracer....
Real Sabot dont leave any trace, beacuse its simply too small, and dont have tracer mount on the end. Tracer is mounted mainly on HEAT, HE-FRAG.

May 10 2016, 12:28 PM · Arma 3
TutSi added a comment to T85134: After deleting mod by right-click there only one mod remains one the list..

Sure. For me repro steps work every time.

Edit - dont know how, dont know when, but problem resolves itselfs - yesterday it wasnt working, today i cant reproduce - magic? Ticked can be closed.

May 10 2016, 12:27 PM · Arma 3
TutSi added a comment to T85134: After deleting mod by right-click there only one mod remains one the list..

Uploaded.

May 10 2016, 12:27 PM · Arma 3
TutSi edited Steps To Reproduce on T85134: After deleting mod by right-click there only one mod remains one the list..
May 10 2016, 12:27 PM · Arma 3
TutSi edited Steps To Reproduce on T85119: AI dont keep up after the player.
May 10 2016, 12:27 PM · Arma 3
TutSi added a comment to T85117: Change gunner weapon broken in some vehicles.

Confirmed, reporoduced it without problems. I hope developers readed it - happen on Vanilla. Please mark as acknowledge if readed.

May 10 2016, 12:27 PM · Arma 3
TutSi added a comment to T85112: Arma 3 Stamina is good and bad..

Hi master, Where you have this info from? I started searching today but cant find it. There is no info they will delete fatigue, or if is, please share it. Only info i hace is RC Fix Testing:
https://forums.bistudio.com/topic/183855-release-candidate-branch-announcements/?p=2944651

May 10 2016, 12:26 PM · Arma 3
TutSi added a comment to T85066: Vehicle clocks are broken.

Man, how did you find it ;) Great find!

May 10 2016, 12:25 PM · Arma 3
TutSi edited Steps To Reproduce on T85050: Shooting a mortar from great distances (>500m) instantly expend gunners position.
May 10 2016, 12:24 PM · Arma 3
TutSi edited Steps To Reproduce on T85036: No auto-reports.
May 10 2016, 12:24 PM · Arma 3
TutSi added a comment to T85008: No more able to launch multiplayer subscribed missions from Steam.

Thanks for copy of my ticket :
http://feedback.arma3.com/view.php?id=26640

May 10 2016, 12:23 PM · Arma 3
TutSi edited Steps To Reproduce on T85006: 1.56 RC Cannot play any mission from workshop.
May 10 2016, 12:23 PM · Arma 3
TutSi added a comment to T84915: I have a problem.Help please!.

Microsoft is great..... thanks for crashing our games! This update was failed at my machine somehow.... as the only one of 270....

May 10 2016, 12:21 PM · Arma 3
TutSi edited Steps To Reproduce on T84907: 1.54 Fatigue decrease when moving DOWNHILL.
May 10 2016, 12:20 PM · Arma 3