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Armored vehicles aren't really armored.
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Description

If you like to play sp missions like me you must be very frustrated of ai shooting your tank out of nowhere. Armored vehicles should have more resistance to missiles, now its like driving slow car with couple guns on top of it because they are so weak. If Arma III really wants to be as realistic as possible, tanks should be something to be feared of. When AI sees a tank they just bombard it and its impossible to do anything to prevent it. And im not rushing in, but carefully trying to get behind cover and shooting from there.

Details

Legacy ID
2747668863
Severity
None
Resolution
Open
Reproducibility
Always
Category
Explosives
Steps To Reproduce

In editor place a armored vehicle and try to use it to conquer a enemy outpost or base.

Event Timeline

Offbeatorc set Category to Explosives.
Offbeatorc set Reproducibility to Always.
Offbeatorc set Severity to None.
Offbeatorc set Resolution to Open.
Offbeatorc set Legacy ID to 2747668863.May 8 2016, 1:30 PM

Depends on the tank you use and on the weapons the enemy has. Just think of why the modern tanks use reactive armor in addition to their normal one. Arma currently has no full functionality of reactive armor(only the Slammer up has one but it works not that good). If that would get implemented in the right way it would make the tank strong.

TutSi added a subscriber: TutSi.May 8 2016, 1:30 PM
TutSi added a comment.Jan 18 2016, 2:07 PM

Well RHS mod tanks use ERA (first in arma 3 engine). But actually i understand problem - AI is shooting or standing (if no AT weapon) instead of seeking for hide. But i think i understand AI in this matter. Why they have to hide, before someting will flip upside down, and before doing so will kill half of its friendlies? This is how arma tanks are working. Notorious bugs alle the way - driving on firnedlies, physx failures, and cannot reverse when there is any ai in 15 m for the tank. BETA BETA BETA and once again ALPHA (mostly in armored vehicles matter)!