TheMasterofBlubb
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User Since
Dec 19 2014, 8:33 AM (143 w, 4 d)

Recent Activity

Thu, Sep 14

TheMasterofBlubb added a comment to T126694: Friends can't see the game I host or even join via steam - IP behind NAT .

@MadogPL Mostly this happen when you have a IPv6 active. The provider uses a IPv6 on your connection (to not use valueable IPv4) and routes your traffic to a Server with a IPv4. As that server handles many Users a port forwarding is not possible. BUT as you pay your provider to have internet and he does not (mostly) limit the usage to specific applications you can call your provider and as an example say your NAS is not working ajnd that they pls should provide you with a IPv4 (mostly its then even static). Thats a easy way to fix that problem and even works on approx 80% of providers

Thu, Sep 14, 6:58 PM · Arma 3

Sat, Sep 2

TheMasterofBlubb added a comment to T126590: AI don't respond when ammo of Launchers was over.

If im correct a AI Soldier reports when he cannot attack a assigned target with missiles. How about add it there too?

Sat, Sep 2, 4:09 AM · Arma 3

Tue, Aug 29

TheMasterofBlubb added a comment to T126575: Rangefinder issues!.

check your keybindings. There is a key called lase target(not sure) default is T is think. press it and after approx 1 sec you have a distance same for FCS in tanks.

Tue, Aug 29, 4:43 AM · Arma 3

Sun, Aug 27

TheMasterofBlubb added a comment to T126571: cant get out of under a house .
  1. wrong game you are in the feedbacktracker of Arma 3
  2. i doubt they can do anything about your situation
  3. pistures of the map and the coordinates are pretty useful
Sun, Aug 27, 3:22 AM · DayZ
TheMasterofBlubb added a comment to T126575: Rangefinder issues!.

did you use the lase range key?

Sun, Aug 27, 3:21 AM · Arma 3

Wed, Aug 23

TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

I agree that the patches by BI do a good job. Like you say turning down the amount of speakers aka lowering the amount of calculations is helping.

Wed, Aug 23, 4:47 PM · Arma 3
TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

As repeating myself somewhere in this thread. Its not depending on either Logitech or AMD specificly. it depends on Surround headsets mostly virtual ones and a CPU with low single core performance. The sound calculator is the CPU and therefor needs more power to do calculations additionally to Arma. So i dont know why exactly it does so or how to fix that beside a better CPU. We all had agreed that its coming to that 2 factors: - Many speakers virtual or non virtual (even there it sometimes happens) and low CPU performance. Anything else already was tested or confirmed by many users.
As on my side i figured out that the lower your latency on your hard drive is the better it gets. Means a SSD will better that problem and a M.2 SSD will fix it to almost to framedrops (on good Servers). the sound artifacts will still be but much better. Tested on my G930 with a 960 EVO on a PCIe 2.0 x4 on a FX8350.

Wed, Aug 23, 4:34 PM · Arma 3

Aug 20 2017

TheMasterofBlubb added a comment to T125732: Signature mismatch in Launcher with valid Mods.

im at maybe 15 keys. but adding any of the keys in that zip always breaks that system.

Aug 20 2017, 9:19 PM · Arma 3
TheMasterofBlubb added a comment to T125732: Signature mismatch in Launcher with valid Mods.

Actually not. Its tied to specific keys. I had tested that adding specific key triggers that problem.

Aug 20 2017, 7:39 PM · Arma 3

Aug 14 2017

TheMasterofBlubb added a comment to T126344: Download of the update is not possible..

So TLDR : The Update size is what you actually have to download and the needed space on your harddrive is what you are actually updating in terms of filesizes.
So a 1GB update that patches 1 file with size of 1GB it needs 1 GB of free space.
If the same update is including 100 files á 1GB in wich every file recieves a 10mb patch you will need 100GB of free space.

Aug 14 2017, 5:47 PM · Arma 3

Jul 25 2017

TheMasterofBlubb added a comment to T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.

As thats even different calibre i think that that a typo in the localization and the wiki.
The wiki says its a 7.62x54 eventhough the config says 7.62x51

Jul 25 2017, 1:52 PM · Arma 3

Jul 24 2017

TheMasterofBlubb added a comment to T126269: Arma 3 KOTH online or ingame account deleted..

If its is regarding only KOTH you have to contact either the Author or the Hoster of the server/mission. KOTH is a usermade mission.

Jul 24 2017, 2:53 PM · Arma 3
TheMasterofBlubb added a comment to T72871: User cannot manually aim Artillery Cannons.

The FCS is a direct Sight method. The Range is calculated from the point you are aiming at. The real FCS is the right side where you put in your elevation.
What you actually want are range tables, maybe BI can provide some.

Jul 24 2017, 2:15 PM · Arma 3

Jul 8 2017

TheMasterofBlubb added a comment to T123086: Titan AA lock position?.

It not a bug actually its a design problem that the AA Titans on the vehicles are IR and not radar guided

Jul 8 2017, 5:02 AM · Arma 3

Jul 6 2017

TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Not really. The problem is that with a USB headset you CPU is your Sound calculator. Low IPC and a huge load(from arma) cause that problem. If connected to the Soundcard what ever type the Sound Calculator is used there

Jul 6 2017, 7:04 PM · Arma 3
TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

It a problem of slow singlecore cpus . Somewhere in the middle of this ticket someone uograded his system from a AmD FX to a ryzen boom problem gone.

Jul 6 2017, 4:41 AM · Arma 3

Jul 5 2017

TheMasterofBlubb added a comment to T81162: The game does not show correctly which weapon killed the player..

They made a game mode. Eutw.net

Jul 5 2017, 1:28 PM · Arma 3
TheMasterofBlubb added a comment to T81162: The game does not show correctly which weapon killed the player..

No but ,if other people manage to get that system working why couldnt you?

Jul 5 2017, 1:40 AM · Arma 3

Jul 4 2017

TheMasterofBlubb added a comment to T81162: The game does not show correctly which weapon killed the player..

Actually it seems to be possible in certain ways. Ask the EUTW crew they have a system that makes stats and it can log even different weapons on a vehicle.

Jul 4 2017, 3:21 PM · Arma 3
TheMasterofBlubb added a comment to T126045: RCO/ARCO/MRCO sights not working properly with TRG rifle.

Now comes the funny part. The scopes are zeroed on their middle point on their standard range (300m i think just check the zeroing) the section drawn on the scopes are zeroed for the standard ammunition used in Arma 3 Vanilla : 6.5 mm Grendel.
So the scopes differ for any other caliber

Jul 4 2017, 7:33 AM · Arma 3

Jun 29 2017

TheMasterofBlubb added a comment to T125973: MX rifle family - wrong text on the texture.

Wooow thats funny. Never actually looked there

Jun 29 2017, 6:23 PM · Arma 3
TheMasterofBlubb added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

The physics improvements are not 20 years away its more like : Its there but its too late to change the whole system. Physx is shit sry all Nvidia users but it is there are some competitors that are way better like Havoc

Jun 29 2017, 1:55 AM · Arma 3

Jun 28 2017

TheMasterofBlubb added a comment to T83831: LASER Designator Tripod.

How about weapon resting for the Laserdesignator?
Is that even possible?

Jun 28 2017, 9:45 PM · Arma 3
TheMasterofBlubb added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

The Problem is not the "change the hitpoint" but Arma has many hitpoints that can even diffirintiate the damage done to them. Cars for example do not explode always sometimes they just leave a wreck or smoke if they are shot by non incendiary ammunition. But a car is a car and remains mostly in 1 part when destroyed. when a heli crasehs it falls apart. Doing that in a static manner will mean it looks damn ugly since the parts could float high up in the air or stuff like that.
Doing it Physx enabled , means the parts that will break apart would have their own trajectories and stuff(since you have to change that for mid air destruction too). That would mean creating a method to do that and more performance impact to calculate the parts.

Jun 28 2017, 9:43 PM · Arma 3

Jun 27 2017

TheMasterofBlubb added a comment to T125914: No guidance for ATGM when locked on laser target.

Thats what i meant. Change the beta Tab in steam to dev build and test it

Jun 27 2017, 8:14 PM · Arma 3
TheMasterofBlubb added a comment to T125914: No guidance for ATGM when locked on laser target.

Check latest dev build there is mentioned your problem

Jun 27 2017, 5:54 PM · Arma 3
TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

Like somewhere in the middle of the post there came a cause: Thats not only AMD CPUs its in general Low Single Core Performance CPUs

Jun 27 2017, 10:00 AM · Arma 3
TheMasterofBlubb added a comment to T125914: No guidance for ATGM when locked on laser target.

@definitY not completly correct. Scalpel is laserguided too to give the Drone the possibility of a unguided attack.

Jun 27 2017, 9:58 AM · Arma 3

Jun 26 2017

TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

@LizardKiller most of the time replicating is not the problem. Maybe the fix isnt that easy

Jun 26 2017, 9:02 PM · Arma 3

Jun 25 2017

TheMasterofBlubb added a comment to T125732: Signature mismatch in Launcher with valid Mods.

keys.zip
As it seems its depending on that keys if i remove them the problem is gone but adding 1 of them reproduces the problem any idea?

Jun 25 2017, 6:58 PM · Arma 3

Jun 24 2017

TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

If im correct Arma uses the full setup of speaker configured in Windows. Since you change that to stereo you do the workaround some prople did before (but yours is compatible with all possible devices).
Workflow of a G35
Arma -> 7.1 sound over DirectX-> Dolby -> G35 (with Dolby encoding)
Workflow of your workaround
Arma -> 2.0 sound over DirectX -> Voicemeter -> G35

Jun 24 2017, 10:40 AM · Arma 3

Jun 23 2017

TheMasterofBlubb added a comment to T125767: Blocked loading of file. .

For the BE Problem verify your files.
Did you run a Antivirus Check on your PC?

Jun 23 2017, 8:53 AM · Arma 3

Jun 22 2017

TheMasterofBlubb added a comment to T125767: Blocked loading of file. .

Do you use ZoneAlarm?

Jun 22 2017, 12:41 PM · Arma 3
TheMasterofBlubb added a comment to T125767: Blocked loading of file. .

Just as BE says if these files do not stop you from joining you can safely ignore them. Maybe run you AV and check for viruses. If everything is safe ignore the message.

Jun 22 2017, 12:37 PM · Arma 3

Jun 21 2017

TheMasterofBlubb added a comment to T125747: AK-12 Terrible looking hand..

The actual funny thing is that the russians hold there weapons like that, but i agree that the hand could be a little but better.

Jun 21 2017, 10:13 PM · Arma 3

Jun 20 2017

TheMasterofBlubb created T125732: Signature mismatch in Launcher with valid Mods.
Jun 20 2017, 11:28 AM · Arma 3

Jun 19 2017

TheMasterofBlubb added a comment to T125701: closes game due to rammemory issues (i have 16gb of ram).

Are you using the 32 or 64bit executables of Arma?

Jun 19 2017, 1:24 PM · Arma 3
TheMasterofBlubb added a comment to T125679: Closing game when avatar goes to airplane on Battle royale mod.

does similar things happen when in vanilla?

Jun 19 2017, 1:22 PM · Arma 3

Jun 18 2017

TheMasterofBlubb added a comment to T123086: Titan AA lock position?.

The problem could be the IR signature of the drone. if its too small the Launcher cant lock it.

Jun 18 2017, 1:21 PM · Arma 3

Jun 15 2017

TheMasterofBlubb added a comment to T124806: Aircraft loadouts.

Make that function available in the editor as a module. There you could set the radius and stuff and it gets actice on all synced objects

Jun 15 2017, 5:14 AM · Arma 3
TheMasterofBlubb added a comment to T125535: novo.

That was a question what actually you mean? Are you maybe in the wrong game because you created a ticket for arma 3

Jun 15 2017, 5:13 AM · Arma 3

Jun 13 2017

TheMasterofBlubb added a comment to T125572: Range finders not finding ranges.

The keybinding is under weapon and is called Lase Target

Jun 13 2017, 2:44 AM · Arma 3

Jun 12 2017

TheMasterofBlubb added a comment to T124215: MASSIV OP JETS against ground, especially Anti-Air-Tanks.

There were request on changing the radar range and the missile types.

Jun 12 2017, 11:34 PM · Arma 3
TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

@jimbostan as i mention somewhere earlier Witcher 3 had exactly the same problem in its early stages. Same headsets same bug. There are more reports about the surroundheadsets with this bug than it might appear. Mostly it was kind of a bug in the code since it got fixed fast but that sone kind of a common problem.

Jun 12 2017, 2:49 PM · Arma 3

Jun 11 2017

TheMasterofBlubb added a comment to T125522: Stuck inside a rock.

Wrong game mate thats the tracker for Arma

Jun 11 2017, 1:46 PM · Arma 3
TheMasterofBlubb added a comment to T125535: novo.

Novo ?

Jun 11 2017, 1:45 PM · Arma 3

Jun 10 2017

TheMasterofBlubb added a comment to T125273: Standard Loadout of Viper Units (non-Pacific) is missing Silencer..

Could you change the Title to : Standard Loadout of Viper Units (non-Pacific) is missing Silencer

Jun 10 2017, 5:17 PM · Arma 3

Jun 9 2017

TheMasterofBlubb added a comment to T125273: Standard Loadout of Viper Units (non-Pacific) is missing Silencer..

Do you mean that the silencer is missing?

Jun 9 2017, 10:47 AM · Arma 3

Jun 7 2017

TheMasterofBlubb added a comment to T117103: Player Naked.

No more like he has but you dont see it

Jun 7 2017, 6:22 PM · Arma 3

Jun 6 2017

TheMasterofBlubb added a comment to T125411: Own sound location frozen when opening ingame map.

Can confirm

Jun 6 2017, 11:25 PM · Arma 3

Jun 3 2017

TheMasterofBlubb added a comment to T125049: Keybinding Display Issue.

This is kind of a really special situation maybe there are some other things todo. Such tickets get sometimes resolved some days before the update.

Jun 3 2017, 7:32 PM · Arma 3

Jun 1 2017

TheMasterofBlubb added a comment to T124806: Aircraft loadouts.

How about a module that needs to be synced to a object

Jun 1 2017, 6:02 PM · Arma 3

May 31 2017

TheMasterofBlubb added a comment to T124215: MASSIV OP JETS against ground, especially Anti-Air-Tanks.

The topic about AA Tanks is already discussed in another ticket.

May 31 2017, 6:01 PM · Arma 3
TheMasterofBlubb added a comment to T125153: Arma3 JetsDLC Radar bug.

Using the AG asure that the plane is in the firing angle that is in a 60° Cone in Front of the plane. The Target Pod is for aquiring and locking targets. the "real" lock is done by the Weapon and that is looking in the front

May 31 2017, 5:36 AM · Arma 3

May 29 2017

TheMasterofBlubb added a comment to T125153: Arma3 JetsDLC Radar bug.

What weapon?

May 29 2017, 7:06 PM · Arma 3
TheMasterofBlubb added a comment to T122761: Jet rockets misnamed - 'AP' should be 'HEAT' .

It was fir the Wipeout only if i remember . Im not 100%sure but the config for the Neo was Anti Personell. PLS check that devs.

May 29 2017, 12:57 PM · Arma 3
TheMasterofBlubb created T125185: Featurerequest: Homing Anti Radar Missiles.
May 29 2017, 12:54 PM · Arma 3
TheMasterofBlubb added a comment to T117103: Player Naked.

I havent seen that recently while playing on EUTW.

May 29 2017, 12:47 PM · Arma 3
TheMasterofBlubb added a comment to T125153: Arma3 JetsDLC Radar bug.

The Wipeout has no Actice Radar. It has only Vis or IR Sensors.
You have to see your target either through the target pod or the front sensors. Remeber both have a limited angle.

May 29 2017, 1:24 AM · Arma 3

May 25 2017

TheMasterofBlubb added a comment to T125007: Distance measuring in optics and armoured vehicles not working.

Check if your keybindig is set

May 25 2017, 10:22 PM · Arma 3

May 19 2017

TheMasterofBlubb added a comment to T124882: Aircraft weapons strangely referred to as miniguns now.

Actually its a gatling (defined by the used Systems in a a10). Minigun is specified as M134 Gau 2 or Gau 17. Its a small gatling gun based machinegun. Every other gatling gun based System is a gatling gun

May 19 2017, 10:27 PM · Arma 3
TheMasterofBlubb added a comment to T124876: Koth issues GPS is useless (both of them).

The GPS Screen shows the map. Are the Markers seen on the map?

May 19 2017, 9:26 PM · Arma 3
TheMasterofBlubb added a comment to T124876: Koth issues GPS is useless (both of them).

KOTH isnt made by BI. Pls contact the server hoster or mission maker.

May 19 2017, 6:15 PM · Arma 3
TheMasterofBlubb added a comment to T124882: Aircraft weapons strangely referred to as miniguns now.

Gatlinggun would be correct

May 19 2017, 6:14 PM · Arma 3

May 17 2017

TheMasterofBlubb added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

Still thats 6(or 7 if you use the middle pylon thats not present on the wipeout) not a metric shit ton.

May 17 2017, 2:12 PM · Arma 3
TheMasterofBlubb added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

Check the Picture its the RL A10 loadout.
The biggest amount of bombs is when you use small ones or cluster bombs

May 17 2017, 2:00 PM · Arma 3

May 16 2017

TheMasterofBlubb added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

https://qph.ec.quoracdn.net/main-qimg-5eef0ae8d65c8dc92a4e7f1bfc0a210b-c
self explanatory.
So Arma wants to be a milsim why not use the original loadout variants.
Black Wasp has a internal weapon bay where such things are possible
And last Putting bombs on the outer wings would make the plane pretty hard to manover when dropping one of them

May 16 2017, 7:33 PM · Arma 3

May 15 2017

TheMasterofBlubb added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

Why dont you use scripts for that? There are maybe reasons like balancing. With scripts you can do what ever you want

May 15 2017, 10:24 PM · Arma 3

May 14 2017

TheMasterofBlubb added a comment to T124792: Jets dlc messed up a lot of things, unplayable for me.

What do you actually mean?

May 14 2017, 11:33 PM · Arma 3

May 8 2017

TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

A very similar issue was peresent in Witcher 3 earlier at the release.

May 8 2017, 6:50 PM · Arma 3

May 4 2017

TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Cpt Rogers did you test the RC Branch?

May 4 2017, 3:55 AM · Arma 3

May 2 2017

TheMasterofBlubb added a comment to T124270: View distance.

The Render distance ist specified in the Mission.

May 2 2017, 3:07 PM · Arma 3

Apr 30 2017

TheMasterofBlubb added a comment to T124636: Dev 1.71.141457: 1st manually guided missile looses target 2-3 sec after a second missile is launched.

Dev or Stable?

Apr 30 2017, 9:56 PM · Arma 3
TheMasterofBlubb added a comment to T124422: Game Updater impossible to use with ADSL or slower Internet Speeds.

The game updater bases on steamcmd. Just like when you update the game through your Steam. The main Problem is that Arma consists of packages. They are already pretty small. The last dev branch updates were about 500MB to 1GB. The point is the size depends on what pakages there is a update. All PBOs have intersecting Functions or assets. That means if the hunt down a bug they maybe need to update 10 or 20 PBOs and then you have a update size of 10GB.
If you have to download much more than the Dev branch every time then check why steamcmd is not recognizing your existing data.

Apr 30 2017, 12:45 AM · Arma 3

Apr 23 2017

TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Does anyone try the Dev Branch?

Apr 23 2017, 11:24 PM · Arma 3

Apr 21 2017

TheMasterofBlubb added a comment to T124468: Radar.

If you keep your keys than it has none

Apr 21 2017, 2:55 AM · Arma 3

Apr 20 2017

TheMasterofBlubb added a comment to T124468: Radar.

It schould be in the controls under weapons or general. Its quite at the bottom called switch radar on and off.

Apr 20 2017, 10:22 PM · Arma 3
TheMasterofBlubb added a comment to T124450: It really needs to be fixed..

Create a ticket in the right project (on the mainpage) change the title of this one into Resolve wrong game!

Apr 20 2017, 5:42 AM · Arma 3

Apr 19 2017

TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Ok but it got better. Maybe its depending on I/O Speed

Apr 19 2017, 8:14 PM · Arma 3
TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

There was a fix on Lag and Stuttering on I/O in the last Performance binary.
That is a forum for the Performance binary sometimes you find small fixes there.

Apr 19 2017, 1:49 PM · Arma 3
TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

Check out the new Performance binary found here https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-168-performance-binary-feedback/?page=85 it seems that the issue is fixed.

Apr 19 2017, 1:39 PM · Arma 3
TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Check out the new Performance binary found here https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-168-performance-binary-feedback/?page=85 it seems that the issue is fixed.

Apr 19 2017, 1:39 PM · Arma 3
TheMasterofBlubb added a comment to T124450: It really needs to be fixed..

Wrong Game Mate ^^

Apr 19 2017, 1:08 PM · Arma 3
TheMasterofBlubb added a comment to T124449: Hello pliz .

The feedbacktracker is the wrong place mate. Look in the Forum there is a huge sector for Mods. there you will find help and many other things.

Apr 19 2017, 1:02 PM · Arma 3

Apr 15 2017

TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

The bug inside of buildings was fixed for me too

Apr 15 2017, 3:23 PM · Arma 3
TheMasterofBlubb added a comment to T124326: F/A 181 Black Wasp II Counts of using Flares.

If im correct the Plane has 2 flare launcher both left and right from the center. They are always fire simultaniously.

Apr 15 2017, 12:24 AM · Arma 3

Apr 14 2017

TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Can someone check the dev build. It has fixed the bug for me.

Apr 14 2017, 2:37 PM · Arma 3

Apr 13 2017

TheMasterofBlubb added a comment to T124270: View distance.

MP or SP?

Apr 13 2017, 5:43 PM · Arma 3

Apr 12 2017

TheMasterofBlubb added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

Maybe the hardware changed

Apr 12 2017, 10:04 AM · Arma 3

Apr 11 2017

TheMasterofBlubb added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

The server has a i7 6700 on 4GHz. 1server 3 HC. Arma is completly loaded in to ram with a ram disk.
I figured out that when arma is not on the ram. So its used from a SSD it has micro lags even though the cpu is getting bored.

Apr 11 2017, 4:38 PM · Arma 3
TheMasterofBlubb added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.
Apr 11 2017, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

What you describe looks to me like something else.
What i experienced is that when the server is too weak it creates microlag in the physics. Could it be that the problem occurs on servers with mostly weak cpu? Im not sure if you can change that so easy. What you can do is upper that armor value but that would be a mod and would obly effect the dmg to the players. To lower the damage to the vehicle you need changes to the dmg model. To lower the effect loosing speed you need to higher the mass of the vehicle.

Apr 11 2017, 10:34 AM · Arma 3
TheMasterofBlubb added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

The damage on the player is defined by the vehicle. There is a value for hit resistance (dont know the exact name though). The bushes have a specific weight its low but there. As you hit them they try to remain unmoved (rl physics) the faster you hit it the more energy it can absorb. Its pretty realistic currently (counting for flaws in the engine)

Apr 11 2017, 6:44 AM · Arma 3

Apr 10 2017

TheMasterofBlubb added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

Ok your video shows one thing arma calculates the impuls. Sry but hitting a big bush with almost 80km/h is hard. Just imagine hitting a small tree on 80km/h. That it damages the wheels is a matter of the hit box. But that would definetly damage parts of the chassi and axis

Apr 10 2017, 5:15 PM · Arma 3

Apr 6 2017

TheMasterofBlubb added a comment to T124215: MASSIV OP JETS against ground, especially Anti-Air-Tanks.

It doesnot matter its still made by Sa Matra

Apr 6 2017, 4:59 PM · Arma 3

Apr 5 2017

TheMasterofBlubb added a comment to T124215: MASSIV OP JETS against ground, especially Anti-Air-Tanks.

Try to wait till after the DLC. the sensor update changes many things in that direction.

Apr 5 2017, 1:25 PM · Arma 3

Mar 30 2017

TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Tried that resulz is not statisfing nor fixing it.
What i figured out is that in the presence(5m) of a smoke granade the bug is completly gone. As soon as the granade disappears the bug returns.

Mar 30 2017, 11:05 PM · Arma 3

Mar 29 2017

TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

My Rig
FX8350 no OC
16GB RAM
RX 480
SSD PCIe (definetly no bottleneck)
G930 Headset

Mar 29 2017, 10:38 PM · Arma 3
TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

Just a question did someone tried a 7.1 surround system?

Mar 29 2017, 3:53 PM · Arma 3
TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

The launcher just prepares the logs so it is easier for you to send them.
If you dont like the logs get downloaded by strangers. Send the link through the forum pm.

Mar 29 2017, 3:52 PM · Arma 3