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TheMasterofBlubb
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User Since
Dec 19 2014, 8:33 AM (482 w, 4 d)

Recent Activity

Apr 26 2023

TheMasterofBlubb added a comment to T166034: Ref Counting when Method parameter is a Managed child.

What is the workaround for such a problem?

Apr 26 2023, 8:07 PM · Arma Reforger Modding

Jul 26 2022

TheMasterofBlubb added a comment to T166821: Script compiler bug - Ambiguous function call 'Equals' - except its not ambiguous at all?.

Tested some other cases and also found that :

Jul 26 2022, 8:24 PM · Arma Reforger Modding

Jun 17 2022

TheMasterofBlubb edited Steps To Reproduce on T166034: Ref Counting when Method parameter is a Managed child.
Jun 17 2022, 10:28 PM · Arma Reforger Modding
TheMasterofBlubb created T166034: Ref Counting when Method parameter is a Managed child.
Jun 17 2022, 10:27 PM · Arma Reforger Modding

May 31 2022

TheMasterofBlubb added a comment to T165518: Re-implement missing script functionality from DayZ.

Please also add a native function to Set and Array to change them to the other type (Array to Set, via removing duplicates)

May 31 2022, 3:05 AM · Arma Reforger Modding

Feb 27 2021

TheMasterofBlubb added a comment to T157046: [Arma 3 Launcher]: Option to select .exe.

Performance and profiling binaries

Feb 27 2021, 7:31 PM · Arma 3
TheMasterofBlubb added a comment to T156982: problem.

ok but that's another problem

Feb 27 2021, 6:08 AM · Arma 3
TheMasterofBlubb added a comment to T157039: Arma 3 Server Crash.

just a side note:
-exThreads=11 doesnt make sense see: Startparameter
-maxVRAM=14336 not needed when running the server as it doesnt use the graphics card at all

Feb 27 2021, 6:05 AM · Arma 3

Jan 10 2021

TheMasterofBlubb created T156118: A Radar based Titan variant in vanilla Arma.
Jan 10 2021, 9:41 PM · Arma 3

Jun 5 2020

TheMasterofBlubb added a comment to T120346: Broken wheeled vehicles.

Sadly need to add in that disableAI "ALL" also prevents players from using lock on weapons.

Jun 5 2020, 12:36 AM · Arma 3

Apr 21 2018

TheMasterofBlubb added a comment to T82431: Gamepad or Joystick analogue input max value smaller than keyboard input.

@GambaDendy i think you mixed somthing up. The 100 is how much % your joystick has moved from 0 to full on 1 axis.
So it cant be more than 100.
What can be chang NOW is the way how it raises till 100 , how much you actually need to move your joystick and the deadzones aka how much you atleast have to move for anything to happen.

Apr 21 2018, 3:34 PM · Arma 3

Apr 19 2018

TheMasterofBlubb added a comment to T63740: Allow rifles to be equipped in both the primary and secondary slot.

@Chubbs i dont know if it was mentioned before. The current system works as followed.

Apr 19 2018, 9:53 PM · Arma 3

Apr 11 2018

TheMasterofBlubb added a comment to T128123: ARMA 3 is only playable with all the DLC, wich spending 40$ on a game to find out you have to spend 80$ more to even play it IS A COMPLETE SCAM.

The ownership of the DLCs gives you only access to the 8 vehicles. All features like Firing from vehicles etc are free and ready to use. On any other questions about restrictions and pros of the dlcs feel free to ask

Apr 11 2018, 4:53 AM · Arma 3
TheMasterofBlubb added a comment to T128123: ARMA 3 is only playable with all the DLC, wich spending 40$ on a game to find out you have to spend 80$ more to even play it IS A COMPLETE SCAM.

You know that some DLCs ADD the 2 or 3 premium vehicles. So there are plenty of other free vehicles in there. Although you can enter all premium vehicles as passenger. On the other side you are free to use mods. Just be carefull so you dont overload the game it gets instable sometimes.

Apr 11 2018, 4:50 AM · Arma 3

Mar 24 2018

TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Use Arma3Update182RC as beta code in steam

Mar 24 2018, 4:08 PM · Arma 3
TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Hey guys can you try the dev and RC build. I yesterday played with a friend and he was sure he had not the bug anymore

Mar 24 2018, 12:12 PM · Arma 3

Mar 23 2018

TheMasterofBlubb added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

@Nordic_Harold the system in Vbs 2 would be cool. But for real digging (with shovel) Arma 3 maps are made of triangle so you would always dig giant triangles

Mar 23 2018, 12:09 PM · Arma 3

Mar 16 2018

TheMasterofBlubb added a comment to T127940: Vehicles missing hit able crew.

Its already live

Mar 16 2018, 10:29 PM · Arma 3
TheMasterofBlubb added a comment to T127940: Vehicles missing hit able crew.

Is that still present in the RC?

Mar 16 2018, 6:26 PM · Arma 3

Mar 15 2018

TheMasterofBlubb added a comment to T127889: Multiple issues with MRAPS .

Maybe related. Would explain the MP aspect.

Mar 15 2018, 9:14 AM · Arma 3
TheMasterofBlubb added a comment to T127889: Multiple issues with MRAPS .

@Ben1295 are you using ace? I know the problem from there.

Mar 15 2018, 7:04 AM · Arma 3
TheMasterofBlubb added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

I would say that this bug depends on the server fps. The lower they are the higher is the occurence of the bug

Mar 15 2018, 6:21 AM · Arma 3

Mar 14 2018

TheMasterofBlubb added a comment to T127883: Wrong Localization.

Nono i mean it was fixed already.
Its difficult to explain.

Mar 14 2018, 11:02 AM · Arma 3
TheMasterofBlubb added a comment to T127883: Wrong Localization.

When you correct it pls check if the issue with the Titan Launcher comes back. Its one of my old tickets. It was the exact same Problem but the other way around

Mar 14 2018, 8:19 AM · Arma 3
TheMasterofBlubb added a comment to T127892: Airburst for the new MAAWS Mod 1.

@Wulf any chance we can get RPG7 HE rounds?

Mar 14 2018, 8:12 AM · Arma 3

Mar 12 2018

TheMasterofBlubb added a comment to T127883: Wrong Localization.

Right Top corner the Ammo Type

Mar 12 2018, 6:22 PM · Arma 3

Mar 9 2018

TheMasterofBlubb created T127883: Wrong Localization.
Mar 9 2018, 10:36 PM · Arma 3
TheMasterofBlubb added a comment to T127866: [TANKS DLC] Offroad/4WD AT no sound.

@Wulf i assume the RL counterpart is the SPG9
https://youtu.be/hR8cH1RK2aE
At 2:36
It has a similar sound to a RPG. Maybe change the sound a bit and add it?

Mar 9 2018, 6:24 PM · Arma 3

Jan 11 2018

TheMasterofBlubb added a comment to T127528: Bad Module Info.

I get this error sometimes and i dont have gamemode active.

Jan 11 2018, 11:30 AM · Arma 3

Jan 8 2018

TheMasterofBlubb added a comment to T127479: Bad module info.

@Wulf if you have a fix pls send it the Argo guys too. Today i had the issue there too, but just 1 time and pretty random.

Jan 8 2018, 1:10 AM · Arma 3

Jan 6 2018

TheMasterofBlubb added a comment to T127501: Coarse text and graphics in menus and in-game: unplayable!!!.

Maybe winDef is for windowed mode

Jan 6 2018, 1:27 AM · Arma 3

Nov 14 2017

TheMasterofBlubb added a comment to T127118: Lagging and audio stutter when inside buildings and first person in vehicle.

Are you using a 7.1 headset?
if yes then the bug is known and already documented here and here

Nov 14 2017, 11:29 PM · Arma 3

Nov 7 2017

TheMasterofBlubb added a comment to T124746: Sound caused FPS drop..

Liberation is not the most stable mission i know in terms of memmory leaks on Client and server side

Nov 7 2017, 10:31 PM · Arma 3

Oct 22 2017

TheMasterofBlubb added a comment to T85673: More realistic Smoke & Dust Effects.

@RueLight its raining so smokescreens cant really build up

Oct 22 2017, 4:57 PM · Arma 3

Oct 18 2017

TheMasterofBlubb added a comment to T123650: The turn out/in action, implemented very poorly, please correct this!.

If im correct that is one of the draws of the loading system. What you see there is the LOD loading. Since its on Multithread its async. when you are in the tank it is possible that the model is loaded in another for and when turning out it gets fully loaded

Oct 18 2017, 3:18 PM · Arma 3

Oct 14 2017

TheMasterofBlubb added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

ok i try to calculate that.
Kuma as gun means on 2 km at worst 620mm RHA equivalent of penetration (at worst, at best its some where near to 840mm)
Kuma for target ( the other tanks will be ignored since i cant find data for them, but they are generaly weaker)
data for RHA equivalent: http://asmrb.pbworks.com/w/page/54235008/Morrow%20Project%20Armor%20Values
(the values seem legit)

Oct 14 2017, 6:48 PM · Arma 3
TheMasterofBlubb added a comment to T119284: Every particles don't show correctly..

guys check out the performance binaries

Oct 14 2017, 12:33 PM · Arma 3

Oct 13 2017

TheMasterofBlubb added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

https://community.bistudio.com/wiki/Arma_3_Damage_Description
Something to read. There are some system for correct Damaga calculations but as i said like ten times its a mathematical aproach on penetration

Oct 13 2017, 2:52 PM · Arma 3
TheMasterofBlubb added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

@Lex as you now understood what i was talking all the time. THIS IS NOT A BUG since there is no such system in the game. THIS IS A FEATURE REQUEST for such a system.

Oct 13 2017, 2:37 PM · Arma 3

Oct 12 2017

TheMasterofBlubb added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

As i didnt find a proper one for a Leo 2A5 or A6
here is a physical RHA picture of a A4

Oct 12 2017, 2:44 PM · Arma 3
TheMasterofBlubb added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

BTW dmg on hit is calculated by Coefficient of the bullet times left energy on hit.

Oct 12 2017, 2:42 PM · Arma 3
TheMasterofBlubb added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

@Lex if you have read some post earlier where i mention the amount of penetration vs the amount of armor you would see that even on 2 KM a APFSDST round CAN penetrate a tank(ignoring the fact that it would deform etc. we are talking about the system as it is in Arma right now.) and can kill another tank. But as i said we are talking about the mathematical point of view.

Oct 12 2017, 2:24 PM · Arma 3
TheMasterofBlubb added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

@Lex im not sure if parts of the problem still exist. could you check them

Oct 12 2017, 11:03 AM · Arma 3

Oct 11 2017

TheMasterofBlubb added a comment to T126902: Laser guided Artillery shells.

@Wulf maybe a kind of a tutorial from BI would be great because there is no consistent data about how to use that shells

Oct 11 2017, 6:30 PM · Arma 3

Sep 27 2017

TheMasterofBlubb added a comment to T126694: Friends can't see the game I host or even join via steam - IP behind NAT .

I dont mean a static IP Adress i really mean just a generic non static IPv4 adress. Just tell your provider that you cannot use your internet and if they do not comply that you will need to change the provider that mostly works

Sep 27 2017, 10:42 PM · Arma 3

Sep 14 2017

TheMasterofBlubb added a comment to T126694: Friends can't see the game I host or even join via steam - IP behind NAT .

@MadogPL Mostly this happen when you have a IPv6 active. The provider uses a IPv6 on your connection (to not use valueable IPv4) and routes your traffic to a Server with a IPv4. As that server handles many Users a port forwarding is not possible. BUT as you pay your provider to have internet and he does not (mostly) limit the usage to specific applications you can call your provider and as an example say your NAS is not working and that they pls should provide you with a IPv4 (mostly its then even static). Thats a easy way to fix that problem and even works on approx 80% of providers

Sep 14 2017, 6:58 PM · Arma 3

Sep 2 2017

TheMasterofBlubb added a comment to T126590: AI don't respond when ammo of Launchers was over.

If im correct a AI Soldier reports when he cannot attack a assigned target with missiles. How about add it there too?

Sep 2 2017, 4:09 AM · Arma 3

Aug 29 2017

TheMasterofBlubb added a comment to T126575: Rangefinder issues!.

check your keybindings. There is a key called lase target(not sure) default is T is think. press it and after approx 1 sec you have a distance same for FCS in tanks.

Aug 29 2017, 4:43 AM · Arma 3

Aug 27 2017

TheMasterofBlubb added a comment to T126571: cant get out of under a house .
  1. wrong game you are in the feedbacktracker of Arma 3
  2. i doubt they can do anything about your situation
  3. pistures of the map and the coordinates are pretty useful
Aug 27 2017, 3:22 AM · DayZ
TheMasterofBlubb added a comment to T126575: Rangefinder issues!.

did you use the lase range key?

Aug 27 2017, 3:21 AM · Arma 3

Aug 23 2017

TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

I agree that the patches by BI do a good job. Like you say turning down the amount of speakers aka lowering the amount of calculations is helping.

Aug 23 2017, 4:47 PM · Arma 3
TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

As repeating myself somewhere in this thread. Its not depending on either Logitech or AMD specificly. it depends on Surround headsets mostly virtual ones and a CPU with low single core performance. The sound calculator is the CPU and therefor needs more power to do calculations additionally to Arma. So i dont know why exactly it does so or how to fix that beside a better CPU. We all had agreed that its coming to that 2 factors: - Many speakers virtual or non virtual (even there it sometimes happens) and low CPU performance. Anything else already was tested or confirmed by many users.
As on my side i figured out that the lower your latency on your hard drive is the better it gets. Means a SSD will better that problem and a M.2 SSD will fix it to almost to framedrops (on good Servers). the sound artifacts will still be but much better. Tested on my G930 with a 960 EVO on a PCIe 2.0 x4 on a FX8350.

Aug 23 2017, 4:34 PM · Arma 3

Aug 20 2017

TheMasterofBlubb added a comment to T125732: Signature mismatch in Launcher with valid Mods.

im at maybe 15 keys. but adding any of the keys in that zip always breaks that system.

Aug 20 2017, 9:19 PM · Arma 3
TheMasterofBlubb added a comment to T125732: Signature mismatch in Launcher with valid Mods.

Actually not. Its tied to specific keys. I had tested that adding specific key triggers that problem.

Aug 20 2017, 7:39 PM · Arma 3

Aug 14 2017

TheMasterofBlubb added a comment to T126344: Download of the update is not possible..

So TLDR : The Update size is what you actually have to download and the needed space on your harddrive is what you are actually updating in terms of filesizes.
So a 1GB update that patches 1 file with size of 1GB it needs 1 GB of free space.
If the same update is including 100 files á 1GB in wich every file recieves a 10mb patch you will need 100GB of free space.

Aug 14 2017, 5:47 PM · Arma 3

Jul 25 2017

TheMasterofBlubb added a comment to T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.

As thats even different calibre i think that that a typo in the localization and the wiki.
The wiki says its a 7.62x54 eventhough the config says 7.62x51

Jul 25 2017, 1:52 PM · Arma 3

Jul 24 2017

TheMasterofBlubb added a comment to T126269: Arma 3 KOTH online or ingame account deleted..

If its is regarding only KOTH you have to contact either the Author or the Hoster of the server/mission. KOTH is a usermade mission.

Jul 24 2017, 2:53 PM · Arma 3
TheMasterofBlubb added a comment to T72871: User cannot manually aim Artillery Cannons.

The FCS is a direct Sight method. The Range is calculated from the point you are aiming at. The real FCS is the right side where you put in your elevation.
What you actually want are range tables, maybe BI can provide some.

Jul 24 2017, 2:15 PM · Arma 3

Jul 8 2017

TheMasterofBlubb added a comment to T123086: Titan AA lock position?.

It not a bug actually its a design problem that the AA Titans on the vehicles are IR and not radar guided

Jul 8 2017, 5:02 AM · Arma 3

Jul 6 2017

TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Not really. The problem is that with a USB headset you CPU is your Sound calculator. Low IPC and a huge load(from arma) cause that problem. If connected to the Soundcard what ever type the Sound Calculator is used there

Jul 6 2017, 7:04 PM · Arma 3
TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

It a problem of slow singlecore cpus . Somewhere in the middle of this ticket someone uograded his system from a AmD FX to a ryzen boom problem gone.

Jul 6 2017, 4:41 AM · Arma 3

Jul 5 2017

TheMasterofBlubb added a comment to T81162: The game does not show correctly which weapon killed the player..

They made a game mode. Eutw.net

Jul 5 2017, 1:28 PM · Arma 3
TheMasterofBlubb added a comment to T81162: The game does not show correctly which weapon killed the player..

No but ,if other people manage to get that system working why couldnt you?

Jul 5 2017, 1:40 AM · Arma 3

Jul 4 2017

TheMasterofBlubb added a comment to T81162: The game does not show correctly which weapon killed the player..

Actually it seems to be possible in certain ways. Ask the EUTW crew they have a system that makes stats and it can log even different weapons on a vehicle.

Jul 4 2017, 3:21 PM · Arma 3
TheMasterofBlubb added a comment to T126045: RCO/ARCO/MRCO sights not working properly with TRG rifle.

Now comes the funny part. The scopes are zeroed on their middle point on their standard range (300m i think just check the zeroing) the section drawn on the scopes are zeroed for the standard ammunition used in Arma 3 Vanilla : 6.5 mm Grendel.
So the scopes differ for any other caliber

Jul 4 2017, 7:33 AM · Arma 3

Jun 29 2017

TheMasterofBlubb added a comment to T125973: MX rifle family - wrong text on the texture.

Wooow thats funny. Never actually looked there

Jun 29 2017, 6:23 PM · Arma 3
TheMasterofBlubb added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

The physics improvements are not 20 years away its more like : Its there but its too late to change the whole system. Physx is shit sry all Nvidia users but it is there are some competitors that are way better like Havoc

Jun 29 2017, 1:55 AM · Arma 3

Jun 28 2017

TheMasterofBlubb added a comment to T83831: LASER Designator Tripod.

How about weapon resting for the Laserdesignator?
Is that even possible?

Jun 28 2017, 9:45 PM · Arma 3
TheMasterofBlubb added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

The Problem is not the "change the hitpoint" but Arma has many hitpoints that can even diffirintiate the damage done to them. Cars for example do not explode always sometimes they just leave a wreck or smoke if they are shot by non incendiary ammunition. But a car is a car and remains mostly in 1 part when destroyed. when a heli crasehs it falls apart. Doing that in a static manner will mean it looks damn ugly since the parts could float high up in the air or stuff like that.
Doing it Physx enabled , means the parts that will break apart would have their own trajectories and stuff(since you have to change that for mid air destruction too). That would mean creating a method to do that and more performance impact to calculate the parts.

Jun 28 2017, 9:43 PM · Arma 3

Jun 27 2017

TheMasterofBlubb added a comment to T125914: No guidance for ATGM when locked on laser target.

Thats what i meant. Change the beta Tab in steam to dev build and test it

Jun 27 2017, 8:14 PM · Arma 3
TheMasterofBlubb added a comment to T125914: No guidance for ATGM when locked on laser target.

Check latest dev build there is mentioned your problem

Jun 27 2017, 5:54 PM · Arma 3
TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

Like somewhere in the middle of the post there came a cause: Thats not only AMD CPUs its in general Low Single Core Performance CPUs

Jun 27 2017, 10:00 AM · Arma 3
TheMasterofBlubb added a comment to T125914: No guidance for ATGM when locked on laser target.

@definitY not completly correct. Scalpel is laserguided too to give the Drone the possibility of a unguided attack.

Jun 27 2017, 9:58 AM · Arma 3

Jun 26 2017

TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

@LizardKiller most of the time replicating is not the problem. Maybe the fix isnt that easy

Jun 26 2017, 9:02 PM · Arma 3

Jun 25 2017

TheMasterofBlubb added a comment to T125732: Signature mismatch in Launcher with valid Mods.


As it seems its depending on that keys if i remove them the problem is gone but adding 1 of them reproduces the problem any idea?

Jun 25 2017, 6:58 PM · Arma 3

Jun 24 2017

TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

If im correct Arma uses the full setup of speaker configured in Windows. Since you change that to stereo you do the workaround some prople did before (but yours is compatible with all possible devices).
Workflow of a G35
Arma -> 7.1 sound over DirectX-> Dolby -> G35 (with Dolby encoding)
Workflow of your workaround
Arma -> 2.0 sound over DirectX -> Voicemeter -> G35

Jun 24 2017, 10:40 AM · Arma 3

Jun 23 2017

TheMasterofBlubb added a comment to T125767: Blocked loading of file. .

For the BE Problem verify your files.
Did you run a Antivirus Check on your PC?

Jun 23 2017, 8:53 AM · Arma 3

Jun 22 2017

TheMasterofBlubb added a comment to T125767: Blocked loading of file. .

Do you use ZoneAlarm?

Jun 22 2017, 12:41 PM · Arma 3
TheMasterofBlubb added a comment to T125767: Blocked loading of file. .

Just as BE says if these files do not stop you from joining you can safely ignore them. Maybe run you AV and check for viruses. If everything is safe ignore the message.

Jun 22 2017, 12:37 PM · Arma 3

Jun 21 2017

TheMasterofBlubb added a comment to T125747: AK-12 Terrible looking hand..

The actual funny thing is that the russians hold there weapons like that, but i agree that the hand could be a little but better.

Jun 21 2017, 10:13 PM · Arma 3

Jun 20 2017

TheMasterofBlubb created T125732: Signature mismatch in Launcher with valid Mods.
Jun 20 2017, 11:28 AM · Arma 3

Jun 19 2017

TheMasterofBlubb added a comment to T125701: closes game due to rammemory issues (i have 16gb of ram).

Are you using the 32 or 64bit executables of Arma?

Jun 19 2017, 1:24 PM · Arma 3
TheMasterofBlubb added a comment to T125679: Closing game when avatar goes to airplane on Battle royale mod.

does similar things happen when in vanilla?

Jun 19 2017, 1:22 PM · Arma 3

Jun 18 2017

TheMasterofBlubb added a comment to T123086: Titan AA lock position?.

The problem could be the IR signature of the drone. if its too small the Launcher cant lock it.

Jun 18 2017, 1:21 PM · Arma 3

Jun 15 2017

TheMasterofBlubb added a comment to T124806: Aircraft loadouts.

Make that function available in the editor as a module. There you could set the radius and stuff and it gets actice on all synced objects

Jun 15 2017, 5:14 AM · Arma 3
TheMasterofBlubb added a comment to T125535: novo.

That was a question what actually you mean? Are you maybe in the wrong game because you created a ticket for arma 3

Jun 15 2017, 5:13 AM · Arma 3

Jun 13 2017

TheMasterofBlubb added a comment to T125572: Range finders not finding ranges.

The keybinding is under weapon and is called Lase Target

Jun 13 2017, 2:44 AM · Arma 3

Jun 12 2017

TheMasterofBlubb added a comment to T124215: MASSIV OP JETS against ground, especially Anti-Air-Tanks.

There were request on changing the radar range and the missile types.

Jun 12 2017, 11:34 PM · Arma 3
TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

@jimbostan as i mention somewhere earlier Witcher 3 had exactly the same problem in its early stages. Same headsets same bug. There are more reports about the surroundheadsets with this bug than it might appear. Mostly it was kind of a bug in the code since it got fixed fast but that sone kind of a common problem.

Jun 12 2017, 2:49 PM · Arma 3

Jun 11 2017

TheMasterofBlubb added a comment to T125522: Stuck inside a rock.

Wrong game mate thats the tracker for Arma

Jun 11 2017, 1:46 PM · Arma 3
TheMasterofBlubb added a comment to T125535: novo.

Novo ?

Jun 11 2017, 1:45 PM · Arma 3

Jun 10 2017

TheMasterofBlubb added a comment to T125273: Standard Loadout of Viper Units (non-Pacific) is missing Silencer..

Could you change the Title to : Standard Loadout of Viper Units (non-Pacific) is missing Silencer

Jun 10 2017, 5:17 PM · Arma 3

Jun 9 2017

TheMasterofBlubb added a comment to T125273: Standard Loadout of Viper Units (non-Pacific) is missing Silencer..

Do you mean that the silencer is missing?

Jun 9 2017, 10:47 AM · Arma 3

Jun 7 2017

TheMasterofBlubb added a comment to T117103: Player Naked.

No more like he has but you dont see it

Jun 7 2017, 6:22 PM · Arma 3

Jun 6 2017

TheMasterofBlubb added a comment to T125411: Own sound location frozen when opening ingame map.

Can confirm

Jun 6 2017, 11:25 PM · Arma 3

Jun 3 2017

TheMasterofBlubb added a comment to T125049: Keybinding Display Issue.

This is kind of a really special situation maybe there are some other things todo. Such tickets get sometimes resolved some days before the update.

Jun 3 2017, 7:32 PM · Arma 3

Jun 1 2017

TheMasterofBlubb added a comment to T124806: Aircraft loadouts.

How about a module that needs to be synced to a object

Jun 1 2017, 6:02 PM · Arma 3

May 31 2017

TheMasterofBlubb added a comment to T124215: MASSIV OP JETS against ground, especially Anti-Air-Tanks.

The topic about AA Tanks is already discussed in another ticket.

May 31 2017, 6:01 PM · Arma 3
TheMasterofBlubb added a comment to T125153: Arma3 JetsDLC Radar bug.

Using the AG asure that the plane is in the firing angle that is in a 60° Cone in Front of the plane. The Target Pod is for aquiring and locking targets. the "real" lock is done by the Weapon and that is looking in the front

May 31 2017, 5:36 AM · Arma 3

May 29 2017

TheMasterofBlubb added a comment to T125153: Arma3 JetsDLC Radar bug.

What weapon?

May 29 2017, 7:06 PM · Arma 3