- Operating System
- Windows 10 x64
That means either the titan lost lock, or is too far away to lock and is just locking to a random spot. It happens for me all the time. it doesnt stop you from locking on normally when they are in range
Errors capture target AA. Often the goal line of sight, but the capture is not working, or capture leads away from the goal.
In the video, I will explain, always when I see the goal, trying to make a capture. Whenever you see the video goal is not capture anything, I take it. I tried with different settings appear
- General and landscape 2000-12000. In all situations, it captures the problem occurs sooner or later.
Capture sometimes works, sometimes does not work. Many times tried in the editor, everything always works differently. I do not see, depending on the situation, I see the relationship when the target is in motion. I tried with helicopters. When the helicopter is not moving - everything works well, at any distance to the target. Any reliance on visual range. But once the target starts moving, things are changing, there is a problem with the grip.
Steps in the editor:
- Start the editor
- Create a defense shooter
- Create multiple boxes with rockets
- Create multiple aircraft, the height of 500m, ask them waypoints height of about 500m of your deployment.
- Start mission.
- Try a takeover target when you see it.
- Try to change games overall visibility settings
- Several times, start the mission again
I noticed when the game settings, the range of total visibility 12000, target acquisition works well, but at a distance to the goal ~ 3000-4000m square capture often is not on target, but the sound is ready capture works well.
I did the test with fixed helicopters. The farthest distance of ~ 5000m. Capture works well. But there are two helicopters, at a distance of ~2100m and ~2400m, which could not capture. What happens to the capture of targets at distances of ~2000m and ~2500m?
Thanks for detailed testing. SAME BUG FOR TITAN AT BTW!!!
Can't wait till BIS FINALLY fixes the zoom bug AND this lock bug. It's making ArmA 3 really frustrating to play currently. But FIRST we need an answer by a developer here... (With status change)
The error of capture of the purpose appears in the strange way. I several times, start of a mission in the editor. Each start differently reproduced a problem. It needs several starts of the test to find and see as it appears.
Yesterday, after the DEV updating the problem is reproduced in the editor. The only thing that has changed when I recharge titanium of AA, and the purpose remained in the field of my sight, the procedure of capture is resumed, automatically.
He made a few more tests. It seems there is a problem in the following order. When I took aim at the castle, but the goal went the distance longer permissible for a shot (or sometimes an intermediate barrier) capture is lost. When the target returns to the distance that is acceptable to capture procedures (or sometimes an intermediate hurdle not interfere), the capture of the procedure does not work, or draws a dotted square far from the goal of a true dislocation. Even at a distance of 1000m, and less could not take aim.
Video from my replicas above
Positioning the helicopter on the map traced bad. Even at a small distance to the helicopter, the helicopter positioning on the map easily stopped.
capturing procedure is stopped at the last point of fixation of the helicopter on the map.
This video was recorded today, DEV 18.104.22.1684.
Adjusts the overall visual range in the game 12000m.
Snapshot Mission test
Capture procedure does not work well, and often has a tendency to loss of capture.
This bug has always been present to a certain degree (even in Arma 2 and prev. games, just a bit less frequent). The main issue of the system is that it uses the general target knowledge. The "Sensor overhaul" planned for Jets DLC release solves the problem. It uses a new, different approach giving each weapon or vehicle its own target detection rules.
As in a game on the server the problem influences game process:
- From ten possible 100% of the attacks on the purpose, successful two captures.
- From two successful captures of the purpose, from two rockets - 1 rocket has hit the mark.
It leads to an imbalance in a game, loss of advantage which could will take place.
Solve this problem, it really irritates. The air attacks of the opponent, spoil a game, due to the lack of a way of fight against air targets.
I have lock problems with planes....
AA tank missle - Jet lock range 4km
AA tank missle - buzzards lock range 3.5km
AA tank missle - drone lock range 2.2km
So u never shoot down drone from ground with rockets if flying over 2200m, but u can lock and shoot jet if under 4km.....
AA tank 35mm gun can shoot drone from 3km if u order but never hit...
Nobody use drones on low altitude... AA tank and AA launchers now unusable.