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The turn out/in action, implemented very poorly, please correct this!
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Description

Hi @Bis!
"Turn out/in" action - It simple action no has animation, also has a few minor glitches. This is a double blow to the eyes of the player. If the player located inside vehicle for example in the tank, on the commander place and in the action menu uses the option - "Turn out", then after the appearance of the player in the hatch (outside position), the player sees a lot of unnecessary things.

Let's imagine slow motion:

  1. first the player sees the only the landscape (the tank disappeared!!!) Where is tank!?
  2. then the player sees the fully black screen!
  3. after this player sees your transparent tank. ie vehicle under player, seemed to appear out of the void.
  4. and only after these points, player gets the turn out position, already in a material tank!

The player does not need points №1, №3 - it should not be present at all, it is an axiom. These details look like bugs.

If the player in the action menu uses the option - "Turn in", then player from first person view again sees:

Let's imagine slow motion:

  1. fully black screen.
  2. the lack of vehicle under player(player sees only landscape) - the tank again disappears
  3. only after these points player again sees the normal view inside of the current vehicle.

In this case - The player does not need points № 2 It should not be present.

Such items as the lack of something or a transparent vehicle are redundant. This is bugs, which must be fixed. If you look closely, you can see this in the video example:

https://www.youtube.com/watch?v=qr81uhfQBJg

The transition in/out vehicle takes two seconds, but such things spoil the impression from the gameplay. The player from first person view does not see movement animation(up/down), besides minor bugs with the emptiness and transparency of the vehicle, reinforce the problem/

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Anims
Steps To Reproduce

Turn out/in tank, APC

Additional Information

PS: Any game is made up of little things. For this reason details should not be left unattended. Little things - is what builds great things... Let's do Arma is better

Event Timeline

mickeymen created this task.Mar 7 2017, 6:47 PM
mickeymen edited Additional Information. (Show Details)
mickeymen updated the task description. (Show Details)Mar 7 2017, 6:50 PM
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mickeymen renamed this task from At moment turn out/in action, the player sees the his vehicle as transparent. to At moment turn out/in action, the player sees the void and sees his vehicle as transparent..Mar 7 2017, 10:56 PM
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)
mickeymen renamed this task from At moment turn out/in action, the player sees the void and sees his vehicle as transparent. to The turn out/in action, implemented very poorly, please correct this!.Oct 17 2017, 12:52 PM
mickeymen updated the task description. (Show Details)
mickeymen edited Steps To Reproduce. (Show Details)

If im correct that is one of the draws of the loading system. What you see there is the LOD loading. Since its on Multithread its async. when you are in the tank it is possible that the model is loaded in another for and when turning out it gets fully loaded

@TheMasterofBlubb Probably you are right, this is loading of LOD0, but the player notices the emptiness from which the tank appears. This glitch appeared after a visual update, before this was not/