Hi @Bis!
"Turn out/in" action - It simple action no has animation, also has a few minor glitches. This is a double blow to the eyes of the player. If the player located inside vehicle for example in the tank, on the commander place and in the action menu uses the option - "Turn out", then after the appearance of the player in the hatch (outside position), the player sees a lot of unnecessary things.
Let's imagine slow motion:
- first the player sees the only the landscape (the tank disappeared!!!) Where is tank!?
- then the player sees the fully black screen!
- after this player sees your transparent tank. ie vehicle under player, seemed to appear out of the void.
- and only after these points, player gets the turn out position, already in a material tank!
The player does not need points №1, №3 - it should not be present at all, it is an axiom. These details look like bugs.
If the player in the action menu uses the option - "Turn in", then player from first person view again sees:
Let's imagine slow motion:
- fully black screen.
- the lack of vehicle under player(player sees only landscape) - the tank again disappears
- only after these points player again sees the normal view inside of the current vehicle.
In this case - The player does not need points № 2 It should not be present.
Such items as the lack of something or a transparent vehicle are redundant. This is bugs, which must be fixed. If you look closely, you can see this in the video example:
https://www.youtube.com/watch?v=qr81uhfQBJg
The transition in/out vehicle takes two seconds, but such things spoil the impression from the gameplay. The player from first person view does not see movement animation(up/down), besides minor bugs with the emptiness and transparency of the vehicle, reinforce the problem/