- User Since
- Apr 16 2015, 6:06 PM (336 w, 2 d)
Jun 16 2021
May 20 2021
Oct 14 2020
Not fixed in 2.0
Jan 20 2019
@Alwin Is this still being looked at? Seems to still be happening.
This ticket was assigned to Adam, who hasn't been active since 2016 it seems. Can we get this reassigned?
Did this get overlooked? Struggling with this issue right now.
Apr 25 2018
Would be great to be able to edit missions as a group at the same time.
Apr 18 2018
I think it simply comes down to "If I can carry a launcher on my back, then keeping in mind weight and size, how come I can't carry a lighter and smaller AR". Just make the slot able to put whatever in there and the players can choose how to use it - realistic or not.
Jan 5 2018
Possibly the same as https://feedback.bistudio.com/T77399
Dec 14 2017
This is maybe because the terminal that is connected to the UAV is still connected, and still on the dead body. You can only connect one at a time.
Not sure if that blocking task has anything to do with this one.
Jan 21 2017
Fleeing returns false, however unwanted behavior continues
Sep 14 2016
This is now happening more than ever, I cannot use UAVs at all using their autonomous waypoints and others are getting the same issues according to the comments in the youtube video. Can we get some word on this? Has it been acknowledged at least?
May 10 2016
The status has been changed to assigned but it would be good to get an update on if this has been reproduced by BI or if there's enough to research into the problem... I'm sure the community can help out if there needs to be more evidence/testing.
Here's a video of it. It seems to only be an issue in multiplayer, when I tested in the editor I could not reproduce.
In the video, the Darter had a shift-click waypoint going to the left and it was told to stick to 500 altitude. You can see how it attempts to fly left but fails as it spins in circles. (1~ minute video)
Hope this hasn't been overlooked... Adam does that video help you at all?
I only ask because if you're using speakers or headphones with a small frequency response range then you wouldn't be hearing the full sound of the explosions, so it kinda does matter.
That being said, those headphones have a 20Hz-20,000Hz frequency response, which is the range of human hearing so technically you should be hearing the full explosions...
Up-voted for bigger explosion sounds +1
Curious as to what speakers you are using?
No matter how this is fixed, the current delay when landing needs to be addressed. It is possible for paratroops to land on their feet so it should be in Arma. Voted up