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Default sound output change should not need a restart of Arma3
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Description

If I change the primary output sound device under Windows, Arma3 does not recognize the current setting. First I have to restart the application or it will stay at the previously set device and play all sounds via that device.
This is not necessary per se, there are APIs to observe these changes and use the current one in your application. You could handle device event notifications, e.g. the change of the primary output device.

See: http://msdn.microsoft.com/en-us/library/windows/desktop/dd371418(v=vs.85).aspx
And: http://msdn.microsoft.com/en-us/library/windows/desktop/dd370810(v=vs.85).aspx

Would be great to see this implemented in Arma 3 so that we do not have to restart the application every time we forgot to change our primary sound output device to our headset, for example.

Being able to just tab out, changing the primary output device and tabbing back in to Arma would be extremely convenient! Thanks.

Best regards,
Clemens

Details

Legacy ID
3988708716
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound

Event Timeline

clemens edited Steps To Reproduce. (Show Details)Jun 1 2014, 3:17 PM
clemens edited Additional Information. (Show Details)
clemens set Category to Sound.
clemens set Reproducibility to Always.
clemens set Severity to None.
clemens set Resolution to Open.
clemens set Legacy ID to 3988708716.May 7 2016, 6:41 PM
Bohemia added a subscriber: AD2001.Jun 1 2014, 3:17 PM
zealot added a subscriber: zealot.May 7 2016, 6:41 PM
zealot added a comment.Dec 7 2014, 1:28 PM

Very annoying problem for USB headset owners.

Chubbs added a subscriber: Chubbs.Feb 14 2017, 11:41 PM
Lex added a subscriber: Lex.Feb 15 2017, 9:02 AM

+1 Many times restart of a game, with this question. It is good if setup of the device of a sound in a launcher is built in.

xyaren added a subscriber: xyaren.Apr 22 2017, 12:39 PM