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GambaDendy (Grigorii)
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User Since
Apr 21 2018, 12:42 PM (313 w, 4 d)

Recent Activity

Apr 24 2018

GambaDendy added a comment to T128233: xbox360 for windows as customizable device entity.

Yes and many little discrepancies with the usual experience in AAA games. Let us say, in infantry mode It is impossible to move diagonally in proportion to combining the signal from two axes. This is not a strong problem. I am most intolerant of cyclic collective adjust flexibleness. It should be a little nimbler: like would it now after first second of hold of button, just after pressing.

Apr 24 2018, 11:41 AM · Arma 3

Apr 22 2018

GambaDendy added a comment to T128233: xbox360 for windows as customizable device entity.

by the way in the vehicle looking around looks fine.

Apr 22 2018, 12:53 PM · Arma 3
GambaDendy created T128233: xbox360 for windows as customizable device entity.
Apr 22 2018, 9:35 AM · Arma 3

Apr 21 2018

GambaDendy added a comment to T82431: Gamepad or Joystick analogue input max value smaller than keyboard input.

Thank you for attention. I bind axis correctly. My problem in that to look around with (xbox360 controller autoschemed) three times more agile than to look around with xbox360 controller from list of customizable mapped, mappedup by xbox360 controller scheme.

Apr 21 2018, 5:06 PM · Arma 3
GambaDendy added a comment to T82431: Gamepad or Joystick analogue input max value smaller than keyboard input.

Max value 100 is too small. Need a coefficient of applied to controls. By default, the schematic (xbox one controller) applies the stronger force to aiming. Or need acceleration for axis. Sorry if is a offtop. Sorry for my English.

Apr 21 2018, 12:56 PM · Arma 3