Page MenuHomeFeedback Tracker

No way to hold vehicle on waypoint.
Assigned, WishlistPublic

Description

Please help. Situation looks like this:
I have done simply defend mission and wanna my tanks hold position untill enemy will be defeated. Problem is they allways start to move from their positions when turn into "combat" behavior. I have tried :

  • putting lockWP on the waypoint
  • commandstop this on vehicle
  • putting Dostop on waypoint and vehicle
  • disableAI "MOVE"; on WP and vehicle
  • putting trigger to first of two waypoint with timer, with condition of no enemy in radious

NOTHING WORK, as soon as they start enemy contact they move all around the city, which ends tanks flipped oupside down. Please fix the tanks behavior {F27718}

Details

Legacy ID
2249650909
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Issues

Event Timeline

TutSi set Category to AI Issues.Jan 2 2016, 11:51 AM
TutSi set Reproducibility to Always.
TutSi set Severity to None.
TutSi set Resolution to Open.
TutSi set Legacy ID to 2249650909.May 8 2016, 1:24 PM
kromxp added a subscriber: kromxp.May 8 2016, 1:24 PM
kromxp added a comment.Jan 2 2016, 5:45 PM

If you are spawning the vehicles, some random idea could be to spawn without driver (don't know if it is possible) or with something broken so they don't move.

TutSi added a subscriber: TutSi.May 8 2016, 1:24 PM
TutSi added a comment.Jan 3 2016, 6:07 PM

Yes, but i need they start to move after enemy will be defeated.

Hello,

thank you for the response. However, we cannot determine what exactly caused the problem. If you are running any mods (especially mods that might ), please try to run Arma without them. If the problem is still present, send us the repro mission created without the mods (and preferably on Stratis).

Should you not experience the problem without the mods, you can try to run the game with the mods started one by one to determine which of the mods might be causing you trouble.

Mods are not official content from Bohemia Interactive and it is very likely that some game features won't run properly when running them.

Please let us know, thank you.

TutSi added a comment.Jan 6 2016, 3:53 PM

This issue happen without mods. (vanilla content only) I'll create repro mission, give me few minutes.

Edit:
Mission atatched, open the map to see what commends i used on which vehicle, wait about one minute - all vehicles will start move.

Did you try to set another waypoint after the HOLD objective and use a Swith Trigger on it?

TutSi added a comment.Jan 7 2016, 12:17 PM

yes. I tried all tips from forums. I found a way - Modules>Modificators (sorry i write from my memory)> and then putting a module where you can set AI move, AutoTarget, Aishot etc. But rest of commands also should be fixed - those may be used on many missions by other players. And make whole mission creating process easier