Page MenuHomeFeedback Tracker

1.54 Fatigue decrease when moving DOWNHILL
New, WishlistPublic

Description

I can understand fatigue outflow when moving on little sloped hill (but i dont agree with that), but why fatigue is leaking when i move downhill? Its much easier to move downhill with sprint without loosing stamina, than loosing it with same speed when moving uphill. BUG OBSERVED ON STABLE BRANCH.

Details

Legacy ID
4105598209
Severity
None
Resolution
Open
Reproducibility
Always
Category
Fatigue
Steps To Reproduce

Move to some hill, watch your stamina when moving uphill, and downhill - while moving downhill stamina will leak with same speed as when moving uphill.

Additional Information

BTW i would change this to be super realistic and polished to 100%. Moving from A to B point is very time consuming, as a "forest man" i often go to forest TO HILLS etc, with about 25 KG carry. I dont have so big dificulties as soldiers in arma with 17 KG carry moving under smaller slopes (!). I think stamina should be easier to recharge and i have got idea. Stamina should be recharge by adrenaline, so when we are supressed, stamina should charge very qicly, as soldier is scared then, and wants to survive. Logic, isnt it? This is how human body work. Wanna example? You can easly meet boar in forest, when he start rush in yor way, what are you doing? Moving on the tree, even if in normal condition you were not able to do this. Now imagine situation when bullets are flying above you head. Please consider this option.

Event Timeline

TutSi edited Steps To Reproduce. (Show Details)Nov 14 2015, 6:56 PM
TutSi edited Additional Information. (Show Details)
TutSi set Category to Fatigue.
TutSi set Reproducibility to Always.
TutSi set Severity to None.
TutSi set Resolution to Open.
TutSi set Legacy ID to 4105598209.May 8 2016, 1:05 PM
T-Bone added a subscriber: T-Bone.May 8 2016, 1:05 PM

I agree, should be fatigued a lot less when moving down hill, however seeing how devs are slacking (not strict on implementing features, nor even fixing whats already implemented, messed up and needs fixing), I now highly doubt this will be corrected :D