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Terrible Clipping on Tank Engines
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Description

I noticed terrible clipping for MBT tank engine sounds (for quite a while, but so far unreported). That happens everytime the "engine" is cut off by the turning controlls.

When you press "turn" more then 50% (controller or keyboard), the link between physX and controllinput will kill the engine input to 0. When you lower the turn controll below 50% it will jump back to it's original rpm.
This creates havoc with the sound

https://youtu.be/JwBmpRyXXt0

This not only can produce very nasty sounds but also handling issues, such as this http://feedback.arma3.com/view.php?id=20078 (you can also hear some clipping in the video of that ticket)
The best solution to this problems would propably be to modify the controll scheme to do less drastic changes in short time frames. A possible solution is listed in the other ticket

Details

Legacy ID
2524579785
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

Give full throttle (keyboard or controller) until you have built some speed. Then turn full left or right, then release turn key.

Event Timeline

Fennek edited Steps To Reproduce. (Show Details)Jan 20 2016, 2:27 AM
Fennek set Category to Sound.
Fennek set Reproducibility to Always.
Fennek set Severity to None.
Fennek set Resolution to Open.
Fennek set Legacy ID to 2524579785.May 8 2016, 1:31 PM
TutSi added a subscriber: TutSi.May 8 2016, 1:31 PM

I noticed similar issue when you turning engine off on all vehicles, which have this sound sameple longer - terrible clippig all the time.