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- User Since
- Nov 10 2013, 9:02 PM (375 w, 6 d)
Thu, Jan 7
_display = findDisplay 313 createDisplay "RscDisplayEmpty";
_edit = _display ctrlCreate ["RscEdit", 645];
_edit ctrlSetPosition [0,0,1,0.04];
_edit ctrlSetBackgroundColor [0,0,0,1];
_edit ctrlCommit 0;
_lb = _display ctrlCreate ["RscListBox", -1];
_lb ctrlSetFont "EtelkaMonospacePro";
_lb ctrlSetFontHeight 0.03;
_lb ctrlSetPosition [0,0.06,1,0.94];
_lb ctrlSetBackgroundColor [0,0,0,1];
_lb ctrlCommit 0;
_classes = "true" configClasses (configFile >> "CfgVehicles");
for "_i" from 0 to 5000 do
{
_lb lbAdd configName selectRandom _classes;
};
lbSort _lb;
};
Change Idc of edit control to whatever is the idcSearch and excute it in Eden Editor
Dec 21 2020
Dec 11 2020
Dec 10 2020
tvExpandAll
tvSortAll
tvSortByValueAll
They are fast enough for all use-cases. Sorting a list with 100k entries takes like no time at all
Dec 9 2020
Can be closed. Command was not documented on the biki.
Dec 8 2020
Perhaps
Dec 7 2020
Dec 5 2020
Dec 3 2020
Very similar to {T154837: Multi line text controls becomes slower the more text is in it}
Not working in 2.01.147002. (See repro)
disableSerialization; private _ctrlMenuStrip = findDisplay 313 displayCtrl 120;
Fix confirmed.
Fix confirmed.
Fix confirmed.
Here's a workaround until the issue is fixed:
Dec 1 2020
Does this issue also happen without mods? Can you post the log file? To find the log files see https://community.bistudio.com/wiki/Crash_Files
Nov 30 2020
Repro:
- Create a new mission and save it
- Execute
"3DEN" call BIS_fnc_exportGUIBaseClasses
in the debug console
- Open scenario folder and create a description.ext, copy the content from clipboard into it and save it
- Save the mission in Eden Editor and reload it
Nov 29 2020
For consistency, shouldn't all playXXX commands then support a path?
Nov 28 2020
Can confirm!
Nov 26 2020
Nov 25 2020
Nov 24 2020
For listbox as requested from @dedmen
Nov 23 2020
Added in 2.01. Can be closed.
Nov 21 2020
vehicle enableAutomaticGearbox false;
be a better name?
Nov 20 2020
Can confirm. The farther the cursor is aways from the arrow, the more noticeable the "jump" is.
Yeah, as da12thMonkey mentioned, bullet rendering is not really fixable via some model tweaks - some engine solution would be needed
as far as I know, BXBX "fixed" at some point in A3 rendering of bullets on infantry weapons
and that fix involved rendering of bullets behind the weapon - previously they would be rendered as a top layer
Nov 19 2020
Still the case in 2.01
Fixed in 2.01.146950
Nov 18 2020
- Fixed all missing properties
- Disabled moving of the GUI since it was causing some glitches
- Replaced debugLog with working diag_log
- Fixed all missing config properties
- Disabled moving of the GUI since it was causing some bugs
- Replaced debugLog with working diag_log
Nov 17 2020
Just add
sizeEx = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
to
This is still an issue in 2.01. It seems to only happen if language is set to anything else than English.
Nov 16 2020
Fixed with
Fixed with
Fixed in 146926
Nov 15 2020
Nov 12 2020
Fixed in 2.01.146926
Done in 2.01.146926 with
units <side>
command.
Nov 7 2020
Quote from Killzone_Kid
"AircrfatCarrier" -> "AircraftCarrier"
Nov 6 2020
duplicate of T140972: Missing localization strings
duplicate of T140973: Missing images
duplicate of T127636: [SUGGESTION] - Improved GUI Editor
Nov 4 2020
Nov 3 2020
Nov 1 2020
Can confirm.
Oct 30 2020
Please note, that it ONLY happens when in a mission. Running the script from the debug console in 3den only returns the error once.
Can confirm in 2.01.146823
In addition to the above mentioned issue, the function will never execute this code block or use the fourth parameter.