Would be very helpful since the sound can be very loud if the player accidentally has the volume turned up, and annoying if it's played frequently.
private _playSound = param [4,true,[true]];
if (_playSound) then { private _sounds = ["3DEN_notificationDefault","3DEN_notificationWarning","3DEN_notificationWarning"]; playsound [_sounds select _type,true]; };
Requires four lines of code and would expand the usability of this function quite a lot.