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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

ethanallen added a comment to T166882: [Feature Request] Add script function to overwrite CfgVehicles armor config.
Thu, Oct 6, 12:05 PM · Arma 3
tylerkemp2546 created T168041: The Most Important Car Battery Questions – Answered! .
Thu, Oct 6, 8:11 AM · Arma 3
JourneyyLewiss created T168039: Caribbean Opportunities - Connecting You to the Best Job and Business Opportunities Across the Region.
Thu, Oct 6, 6:46 AM · Arma 3

Yesterday

Ivanovic added a comment to T167941: Access Violation Crash.

I see! Thank you for the reply

Wed, Oct 5, 2:15 PM · Arma 3
LouMontana closed T168021: enableSaving blocks scripted saves as Resolved.
Wed, Oct 5, 10:45 AM · Arma 3
NeilZar added a comment to T167534: Several issues with "compatibleItems" and "compatibleMagazines".

Fixed the duplicate entries issue in rev. 149975

Wed, Oct 5, 9:29 AM · Arma 3
Fraali added a comment to T167985: Server Crash: NULL_POINTER_READ_c0000005.

It seems that this did not fix the issue. I applied "-malloc=system" to the start up params of our live server, and it crashed with seemingly the same fault address.

Wed, Oct 5, 3:04 AM · Arma 3
honger created T168021: enableSaving blocks scripted saves.
Wed, Oct 5, 12:10 AM · Arma 3
sharp1337 updated the task description for T168020: enableSaving influences the saveGame command (intended?).
Wed, Oct 5, 12:09 AM · Arma 3
sharp1337 created T168020: enableSaving influences the saveGame command (intended?).
Wed, Oct 5, 12:08 AM · Arma 3

Tue, Oct 4

Tenshi closed T167917: Error compiling shader PSSpecularAlpha as Resolved.
Tue, Oct 4, 5:05 PM · Arma 3
NeilZar added a comment to T167534: Several issues with "compatibleItems" and "compatibleMagazines".

So the issue with the CUP_arifle_MG36 is that has two PointerSlot's defined: the regular PointerSlot and CUP_PicatinnySideMountG36. So that is where the duplicate items come from, as both of them have the same items defined it seems. Similar to the issue with the UK3CB_G3SG1_RIS, but instead of the duplicate slot defining different items it defines the same items.

Tue, Oct 4, 2:26 PM · Arma 3
NeilZar added a comment to T167534: Several issues with "compatibleItems" and "compatibleMagazines".

Interesting case where the muzzle will return the base class rather than the actual parent. Might be something that needs looking into, but out of the scope of this ticket.

Tue, Oct 4, 1:48 PM · Arma 3
johnb43 added a comment to T167534: Several issues with "compatibleItems" and "compatibleMagazines".

After a small message exchange with Dedmen, he told me to include all the following information in the ticket:

Tue, Oct 4, 7:20 AM · Arma 3
audibegan added a comment to T167917: Error compiling shader PSSpecularAlpha.
Tue, Oct 4, 6:28 AM · Arma 3
Fraali added a comment to T167985: Server Crash: NULL_POINTER_READ_c0000005.

I will do that, it may take a while to see if it fixed the issue completely, but I very much appreciate the response!

Tue, Oct 4, 2:14 AM · Arma 3

Mon, Oct 3

Tenshi changed the status of T167985: Server Crash: NULL_POINTER_READ_c0000005 from New to Need More Info.
Mon, Oct 3, 4:15 PM · Arma 3
Tenshi added a comment to T167985: Server Crash: NULL_POINTER_READ_c0000005.

Heya we analysed your crashlog.
Could you try setting the parameter "-malloc=system" and check if it resolves the isssue?

Mon, Oct 3, 4:15 PM · Arma 3
Tenshi changed the status of T167941: Access Violation Crash from New to Reviewed.
Mon, Oct 3, 4:03 PM · Arma 3
Tenshi added a comment to T167941: Access Violation Crash.

Hello, we've analysed your crash.
Unfortunately this issue is caused by Microsoft inside their code. Not by our game.
There is not much we can do.

Mon, Oct 3, 4:02 PM · Arma 3
DyslexicTrinex added a comment to T167917: Error compiling shader PSSpecularAlpha.

Ah yes deleting that file and re verifying has worked and fixed my issue thanks

Mon, Oct 3, 3:54 PM · Arma 3
Tenshi changed the status of T167917: Error compiling shader PSSpecularAlpha from New to Feedback.
Mon, Oct 3, 3:46 PM · Arma 3
Tenshi added a comment to T167917: Error compiling shader PSSpecularAlpha.

Hello, we analysed your crashfiles.

Mon, Oct 3, 3:45 PM · Arma 3
Tenshi changed the status of T167939: Game dosn´t start from New to Need More Info.
Mon, Oct 3, 1:44 PM · Arma 3
Tenshi added a comment to T167939: Game dosn´t start .

Paste "The cloud file provider is not running" into google and follow the steps, this is an issue with onedrive.

Mon, Oct 3, 1:44 PM · Arma 3
G00golplexian renamed T167996: get3denAttribute performance issue from get3denSelected performance issue to get3denAttribute performance issue.
Mon, Oct 3, 1:37 PM · Arma 3
G00golplexian created T167996: get3denAttribute performance issue.
Mon, Oct 3, 11:55 AM · Arma 3
Manchot edited Steps To Reproduce on T167993: Server crash - 130+ players - Linux x64.
Mon, Oct 3, 11:22 AM · Arma 3
Shadow60_66 updated the task description for T167994: AI Vehicles as Subordinates Get Stuck on Everything.
Mon, Oct 3, 11:05 AM · Arma 3
Shadow60_66 created T167994: AI Vehicles as Subordinates Get Stuck on Everything.
Mon, Oct 3, 11:04 AM · Arma 3
Manchot created T167993: Server crash - 130+ players - Linux x64.
Mon, Oct 3, 11:02 AM · Arma 3
Fraali created T167985: Server Crash: NULL_POINTER_READ_c0000005.
Mon, Oct 3, 4:12 AM · Arma 3

Sun, Oct 2

johnb43 updated the task description for T167980: BIS_fnc_setUnitInsignia doesn't always set insignia in MP.
Sun, Oct 2, 9:47 PM · Arma 3
johnb43 created T167980: BIS_fnc_setUnitInsignia doesn't always set insignia in MP.
Sun, Oct 2, 9:46 PM · Arma 3
Mangudai created T167971: Game Output not HDR.
Sun, Oct 2, 1:41 PM · Arma 3
Peterious added a comment to T148730: The East Wind. Bug in the end of I episode (Tipping Point).

I Change Difficulty
Restart the Mission
The captain must survive.
It Works

Sun, Oct 2, 11:20 AM · Arma 3

Sat, Oct 1

Grave created T167948: Expanded: Magazines and crash issues..
Sat, Oct 1, 9:38 PM · Arma 3
Ivanovic created T167941: Access Violation Crash.
Sat, Oct 1, 5:02 PM · Arma 3
Auron edited Steps To Reproduce on T167940: Military Symbols and High Command enemy markers stay on.
Sat, Oct 1, 4:31 PM · Arma 3
Auron edited Steps To Reproduce on T167940: Military Symbols and High Command enemy markers stay on.
Sat, Oct 1, 4:31 PM · Arma 3
Auron created T167940: Military Symbols and High Command enemy markers stay on.
Sat, Oct 1, 4:28 PM · Arma 3
PizzaHunter1337 created T167939: Game dosn´t start .
Sat, Oct 1, 4:20 PM · Arma 3
MrJazzy added a comment to T167913: Increase UserMFDValue and UserMFDText limit.

Hello I'm a big fan of Hatchet and Apache mods. Recently I ordered couple of Thrustmaster cougar MFDs. Would love to use them in Arma 3 to full potential. As stated above, it would be really nice to let modders do their magic engine wise.

Sat, Oct 1, 1:41 PM · Arma 3

Fri, Sep 30

ballbsr added a comment to T167913: Increase UserMFDValue and UserMFDText limit.

I am the developer behind the F-117A Nighthawk, and making a full fidelity aircraft (or as close as you can) is extremely difficult and limiting on real virtuality. There just simply isn't enough to make it feel practical for all of the different pages and specifications. Raising these values would be essential to making aircraft to it's fullest extent, and having the ambition to do so, but not having the engine supporting you in these goals makes it difficult. You can only be hacky and creative for so long, before things start to get hard. I am relatively new to the modding scene, but seeing these limitations gives me little hope for me to make it a realistic / DCS feeling aircraft. But it's in your guy's power to change that, so we'll just have to wait and see how you guys feel. Maybe there's more to this than once thought by us, but we need at least a response.

Fri, Sep 30, 9:26 PM · Arma 3
jarni created T167925: Exported group missing deleteGroupWhenEmpty.
Fri, Sep 30, 8:19 PM · Arma 3
johnb43 added a comment to T167534: Several issues with "compatibleItems" and "compatibleMagazines".

Do you have an example for cases where it returns duplicates?

Fri, Sep 30, 6:53 PM · Arma 3
jarni created T167923: OnActivation for Cycle Waypoint is not called.
Fri, Sep 30, 6:27 PM · Arma 3
NeilZar added a comment to T167534: Several issues with "compatibleItems" and "compatibleMagazines".

Do you have an example for cases where it returns duplicates?

Fri, Sep 30, 5:19 PM · Arma 3
DyslexicTrinex updated the task description for T167917: Error compiling shader PSSpecularAlpha.
Fri, Sep 30, 4:09 PM · Arma 3
DyslexicTrinex edited Steps To Reproduce on T167917: Error compiling shader PSSpecularAlpha.
Fri, Sep 30, 3:56 PM · Arma 3