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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

Asmo added a comment to T166592: Dedicated Server crash: Access Violation.

thumbs up

Sat, Nov 26, 5:11 PM · Arma 3
iforce2d created T169098: (Linux) Gamepad button press crashes game, also error report dialog doesn't work.
Sat, Nov 26, 4:59 AM · Arma 3
nevalyashka added a comment to T163286: AA missile lock distance dependency.

@BIS_fnc_KK any news?

Sat, Nov 26, 2:20 AM · Arma 3

Yesterday

Sanidan2010 created T169082: Arma 3 has exited in an unusual manner.
Fri, Nov 25, 2:01 AM · Arma 3

Thu, Nov 24

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

TL;DR: Setting a small non-zero completion radius massively increases the completion radius for air vehicles.

Thu, Nov 24, 7:43 PM · Arma 3
Nomarvan added a comment to T169077: Unfamiliar Closing.

Thu, Nov 24, 6:02 PM · Arma 3
Nomarvan created T169077: Unfamiliar Closing.
Thu, Nov 24, 6:00 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@Tenshi
If you expand the older posts, you will find this:
"
Replicated this in the editor. It looks like when you give vehicles non-zero completion radius values, it caps them to a type-dependent minimum. However, this minimum seems to be 10x higher than the normal type completion radius for air vehicles. Tested cases:

Thu, Nov 24, 4:53 PM · Arma 3
LouMontana closed T123874: ARMA 3 CRASH AFTER LOADING - Y TRIED EVERYTHING as Resolved.
Thu, Nov 24, 2:54 PM · Arma 3
LouMontana closed T125676: Crash report - 1.70 main branch - VTOL showcase as Resolved.
Thu, Nov 24, 2:30 PM · Arma 3
LouMontana closed T127205: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN while trying VTOL Showcase as Resolved.
Thu, Nov 24, 2:30 PM · Arma 3
LouMontana updated subscribers of T164440: [Request] SQF command to return current AI visibility.
Thu, Nov 24, 2:29 PM · Arma 3
LouMontana updated subscribers of T153245: Zeus Modules and Parameters Feature Request..
Thu, Nov 24, 2:28 PM · Arma 3
LouMontana updated subscribers of T127019: Game launch error.
Thu, Nov 24, 2:28 PM · Arma 3
LouMontana updated subscribers of T162850: [Request] Getting & Setting Current Optic Setting.
Thu, Nov 24, 2:27 PM · Arma 3
TRAGER created T169074: ACCESS_VIOLATION on changing game window from WINDOWED to FULL SCREEN and vice versa.
Thu, Nov 24, 2:01 PM · Arma 3
TRAGER added a comment to T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit.

I made a new video, with beter visual steps to repro
T169053new YT demonstration

Thu, Nov 24, 1:17 PM · Arma 3
cammysammynet1 added a comment to T153245: Zeus Modules and Parameters Feature Request..
Thu, Nov 24, 1:12 PM · Arma 3
Tenshi added a comment to T167324: Add unused black Carryall Backpack.

Hello, thanks for your concern.
However those parameters are generated closer to the release.

Thu, Nov 24, 12:29 PM · Arma 3
Tenshi added a comment to T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit.

Hello, what are you using to test where the audio comes from?
I hear no real difference between the audio of driver and gunner in most vehicles, to begin with.

Thu, Nov 24, 11:53 AM · Arma 3
Tenshi added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Created a test mission to demonstrate the new bug with aircraft/heli completion radius. Instructions: Run it, hit zeus and map. Watch.

Thu, Nov 24, 11:25 AM · Arma 3
Tenshi added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Quoted The main build will take longer to be updated.

Yes, and I wanted to know from you when the update of the stable assembly? You do not know?
I don't use dev, I have a stable build

Thu, Nov 24, 11:23 AM · Arma 3
Tenshi added a comment to T168926: A crash report without description.

Hello, i looked into your crashfiles but i dont see the .mdmp files which would help me analyze the issue better.
Can you check your crashfiles for the most recent .rtp and .mdmp of the same date.
https://community.bistudio.com/wiki/Crash_Files

Thu, Nov 24, 10:43 AM · Arma 3
kaabafruit added a comment to T168976: Mods not showing in game server browser on dedicted Linux/Windows server.
Thu, Nov 24, 10:24 AM · Arma 3
differencemediocre added a comment to T169047: Crash with Thrustmaster joystick connected.
Thu, Nov 24, 9:17 AM · Arma 3

Wed, Nov 23

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Created a test mission to demonstrate the new bug with aircraft/heli completion radius. Instructions: Run it, hit zeus and map. Watch.

Wed, Nov 23, 9:02 PM · Arma 3
PiepMGI added a comment to T124940: Weird behavior with dead driver (all full crew AI vehicles).

No interest?

Wed, Nov 23, 6:42 PM · Arma 3
adminofpsnet added a comment to T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.

We have this bug as well for many years, i think there is related ticket on here but wasn't filled out correctly

Wed, Nov 23, 5:07 PM · Arma 3
denzwright25 added a comment to T167923: OnActivation for Cycle Waypoint is not called.
Wed, Nov 23, 4:22 PM · Arma 3
Tenshi changed the status of T167923: OnActivation for Cycle Waypoint is not called from New to Confirmed Internally.
Wed, Nov 23, 4:01 PM · Arma 3
Tenshi added a comment to T167923: OnActivation for Cycle Waypoint is not called.

Thank you for reporting the issue.
We will see what we can do to resolve it.

Wed, Nov 23, 4:01 PM · Arma 3
artemoz created T169067: Multiple units missing "Throw" and "Put" weapons.
Wed, Nov 23, 1:45 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@Tenshi
By way of explanation:
This ticket is not yet complete. In the performance build, this ticket was introduced with version v3. It turned out that this bugfix caused a new problem: The completion radius for at least one aircraft does not seem to work properly (for an explanation see comments by jaj22 and me here in the ticket).
In my opinion, this should be solved before this ticket is included in the stable version.

Wed, Nov 23, 6:50 AM · Arma 3
wickedmadly added a comment to T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
Wed, Nov 23, 5:33 AM · Arma 3

Tue, Nov 22

Tookatee changed Operating System Version from 10.0.17134 Build 17134 to Windows 11, Version 10.0.22621 Build 22621 on T137679: Multiple Gun-pod fire density issue.
Tue, Nov 22, 11:25 PM · Arma 3
Tookatee edited Steps To Reproduce on T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
Tue, Nov 22, 11:23 PM · Arma 3
Tookatee edited Steps To Reproduce on T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
Tue, Nov 22, 11:22 PM · Arma 3
Tookatee created T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
Tue, Nov 22, 11:20 PM · Arma 3
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Quoted The main build will take longer to be updated.

Tue, Nov 22, 7:41 PM · Arma 3
Tenshi added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@mickeymen
It should be on the current version of development branch

Tue, Nov 22, 3:07 PM · Arma 3

Mon, Nov 21

NikkoJT added a comment to T79970: Add 6th parameter to HandleDamage event to indicate direct hit.

It would still be really useful to have this, as well as adding the other interesting params from the HitPart EH to HandleDamage. It would make damage adjustments and special interactions a lot easier.

Mon, Nov 21, 9:34 PM · Arma 3
TRAGER created T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit.
Mon, Nov 21, 4:41 PM · Arma 3
TRAGER created T169052: Ability for the player to command the AI crew to use countermeasures(CM).
Mon, Nov 21, 4:25 PM · Arma 3
dedmen changed the status of T167570: arma 3 from Reviewed to Feedback.

Fixed in this week's dev-branch

Mon, Nov 21, 3:00 PM · Arma 3
Leopard20 added a comment to T169048: [Feature Request] Make inGameUISetEventHandler support code instead of just string as 2nd parameter.
Mon, Nov 21, 11:14 AM · Arma 3
dedmen changed the status of T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles from Confirmed Internally to Feedback.

2.12, dev branch next week, profiling v7

Mon, Nov 21, 11:01 AM · Arma 3
LouMontana added a comment to T168926: A crash report without description.

@said I can only recommend you to cut the spam and add more details to your issue - thanks and have a nice day.

Mon, Nov 21, 10:10 AM · Arma 3
LouMontana reopened T168926: A crash report without description as "Need More Info".
Mon, Nov 21, 10:10 AM · Arma 3
LouMontana renamed T168926: A crash report without description from aaaaaaaa to A crash report without description.
Mon, Nov 21, 10:09 AM · Arma 3
kju-PvPscene edited Additional Information on T169048: [Feature Request] Make inGameUISetEventHandler support code instead of just string as 2nd parameter.
Mon, Nov 21, 8:35 AM · Arma 3