Arma 3Project
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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Yesterday

MaxMonroe added a comment to T127685: Boat not decreasing gas + switch glitch.

I’m sorry,
I’m talking about the gas part. But anyway it’s the same part. The bug was : switch from driver to passenger in order to not decrease gas. It seems to be resolved

Fri, May 25, 6:19 PM · Arma 3
Wulf changed the status of T129229: Arma 3 Glitch - Repairing vehicles from New to Confirmed.

Thank you for the report. We will see what can be done about.

Fri, May 25, 5:53 PM · Arma 3
Wulf changed the status of T129230: Glitch MRAP under water from New to Confirmed.

This is actually not that easy to reproduce, but it is possible. We will see what can be done.

Fri, May 25, 4:08 PM · Arma 3
Wulf added a comment to T127685: Boat not decreasing gas + switch glitch.

Which part of the ticket are you refering to? Gas or switch?

Fri, May 25, 2:51 PM · Arma 3
Wulf added a comment to T128171: Since Tanks, game crash.

Read the tickets talked with the devs and well yeah we are sorry that you are experiencing such issues with the game, but there isn't much we can do about it since there isn't a concrete repro for us with the vanilla game.

Fri, May 25, 2:49 PM · Arma 3
Wulf reopened T129139: Objects hidden by Hide Terrain Objects still show themselves on the map. as "Acknowledged".
Fri, May 25, 11:15 AM · Arma 3
Wulf changed Resolution from resolution:wontfix to resolution:open on T129139: Objects hidden by Hide Terrain Objects still show themselves on the map..
Fri, May 25, 11:14 AM · Arma 3
Wulf changed Resolution from resolution:open to resolution:wontfix on T129139: Objects hidden by Hide Terrain Objects still show themselves on the map..
Fri, May 25, 11:11 AM · Arma 3
Wulf closed T129139: Objects hidden by Hide Terrain Objects still show themselves on the map. as Resolved.
Fri, May 25, 11:11 AM · Arma 3
Wulf added a comment to T129139: Objects hidden by Hide Terrain Objects still show themselves on the map..
Fri, May 25, 11:11 AM · Arma 3
MaxMonroe added a comment to T129230: Glitch MRAP under water.

Hello,
Thank you for your answer
The only mod you can see on the server in the video il Altis Life, which does not change at all the behavior of Arma vehicles. I understand what you mean, but as a developer of this server, i can tell you that no script conflicts with Strider getting into water

Fri, May 25, 9:37 AM · Arma 3
Snake-Plissken added a comment to T129230: Glitch MRAP under water.

Have you tried reproducing this but without using Mod?

Fri, May 25, 6:44 AM · Arma 3
MaxMonroe edited Steps To Reproduce on T129230: Glitch MRAP under water.
Fri, May 25, 12:25 AM · Arma 3
MaxMonroe created T129230: Glitch MRAP under water.
Fri, May 25, 12:08 AM · Arma 3
MaxMonroe added a comment to T127685: Boat not decreasing gas + switch glitch.

Is it fixed ? It seems to don't work anymore.

Fri, May 25, 12:02 AM · Arma 3

Thu, May 24

Elia added a comment to T128171: Since Tanks, game crash.

UP a month latter nothing has change I'm still crashing.

Thu, May 24, 10:10 PM · Arma 3
Mudokony created T129229: Arma 3 Glitch - Repairing vehicles.
Thu, May 24, 7:55 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:notabug on T128121: DLC Watermarks When Not Using DLC Items.
Thu, May 24, 12:02 PM · Arma 3
Wulf closed T128121: DLC Watermarks When Not Using DLC Items as Resolved.
Thu, May 24, 12:01 PM · Arma 3
Wulf added a comment to T128121: DLC Watermarks When Not Using DLC Items.

Ah freshlenin is right I now noticed that this item can be selected for your avatar and if you spawn as the character it will force your avatars loadout. Then yes if you selected the wireless earpiece when creating your avatar then it is correct.

Thu, May 24, 12:01 PM · Arma 3

Wed, May 23

freshlenin added a comment to T128121: DLC Watermarks When Not Using DLC Items.

After troubleshooting this exact same problem I came across my avatar within ARMA 3 and realized I could select the Wireless Earpiece from the drop down menu. At some point I had selected it and it was forcing it to spawn on me in missions loaded from the editor. After changing the glasses selection on my avatar to none the problem was alleviated.

Wed, May 23, 8:46 PM · Arma 3
Wulf added a comment to T129131: AI Disembark Flips Vehicles (video included).

Could you please uplaod the mission here?

Wed, May 23, 6:12 PM · Arma 3
Wulf changed the status of T129139: Objects hidden by Hide Terrain Objects still show themselves on the map. from New to Acknowledged.

Thank you for the report, but I am afraid that this cannot be done, this is related to our engines limitation.

Wed, May 23, 5:26 PM · Arma 3
Wulf added a comment to T129134: 0x000000FF - Unknown.

Thank you for the report. Hmm do you by any chance use a controller when playing the game?

Wed, May 23, 5:23 PM · Arma 3
Wulf added a comment to T128605: Arma 3 crashes all the time.

Do you by any chance play with a controller or have one plugged in during launch of the game?

Wed, May 23, 5:22 PM · Arma 3
Wulf closed T126662: Objects hidden using hideobject or hide terrain objects module become visible when damaged as Resolved.
Wed, May 23, 4:44 PM · Arma 3
Wulf closed T128103: Helicopter gunners do not use Anti Ground Missiles as Resolved.
Wed, May 23, 4:11 PM · Arma 3
Wulf added a comment to T128959: Game crash usually when opening map in Exile Mod..

Well it might be related to the mod and not the core game itself. If that is indeed the case then you need to contact the creator of the mod.

Wed, May 23, 4:10 PM · Arma 3
Wulf changed the status of T128961: Mod DLC icons display incorrectly in the Virtual Arsenal from New to Confirmed.

Thank you for the report, we will see what can be done.

Wed, May 23, 4:07 PM · Arma 3
Vdauphin edited Additional Information on T129141: BIS_fnc_spawnCrew does not create the correct number of crew for vehicle: "O_G_Van_02_vehicle_F".
Wed, May 23, 2:17 PM · Arma 3
Vdauphin created T129141: BIS_fnc_spawnCrew does not create the correct number of crew for vehicle: "O_G_Van_02_vehicle_F".
Wed, May 23, 2:08 PM · Arma 3
Wulf changed the status of T129036: A-143 Buzzard Cockpit Model missing parts behind Cockpit from New to Confirmed.

Thank you for the screenshots. We will see what can be done.

Wed, May 23, 12:56 PM · Arma 3
JAKKAT added a comment to T129036: A-143 Buzzard Cockpit Model missing parts behind Cockpit.

From inside:
https://steamuserimages-a.akamaihd.net/ugc/929310409261443783/2D4BA704A4D55E7C0AC589A268AD4D7F0F1381E9/

Wed, May 23, 11:28 AM · Arma 3
Wulf changed the status of T129039: All jets have access to Targeting Pod functionality, regardless of the presence of such pods on their models. from New to Acknowledged.
Wed, May 23, 11:14 AM · Arma 3
Wulf changed the status of T129001: Character's neck clips trough CTRG Stealth Uniform's collar when head is moving from New to Confirmed.

Thank you for the report, we are aware of this issue.

Wed, May 23, 10:47 AM · Arma 3
Wulf added a comment to T129036: A-143 Buzzard Cockpit Model missing parts behind Cockpit.

Could you please upload a screenshot of the issue?

Wed, May 23, 10:21 AM · Arma 3
LuckySpoon created T129139: Objects hidden by Hide Terrain Objects still show themselves on the map..
Wed, May 23, 8:43 AM · Arma 3
SuicideKing added a comment to T127526: Markers disappear in End Game spectator free camera mode.

Another example: https://streamable.com/afwpn

Wed, May 23, 12:25 AM · Arma 3

Tue, May 22

Yoshi_E added a comment to T128103: Helicopter gunners do not use Anti Ground Missiles.

/Close

Tue, May 22, 11:57 PM · Arma 3
Jesse added a comment to T128959: Game crash usually when opening map in Exile Mod..

I really only play that mod, so I haven't tried without it enabled.

Tue, May 22, 10:09 PM · Arma 3
reduux28 created T129134: 0x000000FF - Unknown.
Tue, May 22, 9:25 PM · Arma 3
Lazea added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

I also tried putting all the .exes in windows 8 compatibility mode but that didn't help.

Tue, May 22, 9:10 PM · Arma 3
gniewstrachdesperacja.samo.zlo added a watcher for Arma 3: gniewstrachdesperacja.samo.zlo.
Tue, May 22, 7:29 PM
Lazea added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

Yes, I have tried those.

Tue, May 22, 6:36 PM · Arma 3
Wulf added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

Just to be sure have you tried the possible solutions that can be found on our wiki? e.g.

Tue, May 22, 6:04 PM · Arma 3
Wulf added a comment to T128848: memory leak ARMA3.

Are you launching the 64bit version of the game?

Tue, May 22, 5:58 PM · Arma 3
Wulf added a comment to T129053: Character locked in database.

This is not an issue for Feedback Tracker, please contact BIS support. If you were banned on a official server please try contacting the administrators.

Tue, May 22, 5:34 PM · Arma 3
Lazea added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

Thanks for your help.

Tue, May 22, 5:21 PM · Arma 3
Wulf added a comment to T129025: Battle Eye Service.

Have you tried contacting the developers of Battleye?

Tue, May 22, 5:21 PM · Arma 3
Wulf added a comment to T129020: 0xC000012F crash on startup on new install. 100% reproducable.

These errors are raised when the EXE or DLLs, either in the game folder or in the system folders, are corrupted. Possible solutions:

Tue, May 22, 5:20 PM · Arma 3