Arma 3Project
ActivePublic

Description

Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

New to Feedback Tracker or just not sure what to do?
Arma 3 Feedback Tracker "How To" Guide

Recent Activity

Yesterday

BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

I was able to reproduce this, thanks.

Tue, Jun 27, 11:08 PM · Arma 3
AryxRayx created T125938: say3D.
Tue, Jun 27, 10:23 PM · Arma 3
g4rr3t created T125937: Can't start the game.
Tue, Jun 27, 10:16 PM · Arma 3
ALIEN109 edited the description of T125914: No guidance for ATGM when locked on laser target.
Tue, Jun 27, 8:54 PM · Arma 3
TheMasterofBlubb added a comment to T125914: No guidance for ATGM when locked on laser target.

Thats what i meant. Change the beta Tab in steam to dev build and test it

Tue, Jun 27, 8:14 PM · Arma 3
ALIEN109 edited the description of T125914: No guidance for ATGM when locked on laser target.
Tue, Jun 27, 7:48 PM · Arma 3
ALIEN109 added a comment to T125914: No guidance for ATGM when locked on laser target.

Alright, appears to be fixed on Dev Buil 1.73.142227

Tue, Jun 27, 7:47 PM · Arma 3
rackefet added a comment to T125849: 0xC0000005 - STATUS_ACCESS_VIOLATION..

Was trying again today...
And nothing. Same issue. Entered the game, and after 1 minute get an error.
If you need any additional information, you free to ask ArmaReport_Log_20170627T174043_Alex.zip

Tue, Jun 27, 7:44 PM · Arma 3
ALIEN109 added a comment to T125914: No guidance for ATGM when locked on laser target.

Check latest dev build there is mentioned your problem

Tue, Jun 27, 7:29 PM · Arma 3
makmakp created T125933: Cannot achieve "puppeteer" and "dressing doll" .
Tue, Jun 27, 7:23 PM · Arma 3
definitY added a comment to T125914: No guidance for ATGM when locked on laser target.

My mistake. I'm only aware of the armament provided in KOTH servers so that's what I thought you were referring to. Didn't know it came with other weapon systems so thanks for the info!

Tue, Jun 27, 6:23 PM · Arma 3
TheMasterofBlubb added a comment to T125914: No guidance for ATGM when locked on laser target.

Check latest dev build there is mentioned your problem

Tue, Jun 27, 5:54 PM · Arma 3
Roddis edited the description of T125866: Several Crash.
Tue, Jun 27, 5:42 PM · Arma 3
Roddis added a comment to T125866: Several Crash.

Thanks razazel.

Tue, Jun 27, 5:41 PM · Arma 3
Roddis edited the description of T125866: Several Crash.
Tue, Jun 27, 5:41 PM · Arma 3
Roddis edited the description of T125866: Several Crash.
Tue, Jun 27, 5:38 PM · Arma 3
lars.dechesne created T125930: Crash Report.
Tue, Jun 27, 5:13 PM · Arma 3
morphybeast created T125928: Cannot play , Multiple crashes.
Tue, Jun 27, 4:32 PM · Arma 3
razazel closed T125890: as "Resolved".
Tue, Jun 27, 4:11 PM · Arma 3
razazel changed the status of T125921: CRASH from "New" to "Reviewed".
Tue, Jun 27, 3:58 PM · Arma 3
razazel changed the status of T125866: Several Crash from "New" to "Reviewed".
Tue, Jun 27, 3:43 PM · Arma 3
razazel added a comment to T125866: Several Crash.

Thank you for the feedback, we will look into that.

Tue, Jun 27, 3:43 PM · Arma 3
ALIEN109 added a comment to T125916: Every VTOL is taking off automatically when engine is on.

What are you controls ? Do you use a joystick ?

Tue, Jun 27, 1:25 PM · Arma 3
Sycholic added a comment to T125827: Unable to get into 2D mp editor.
Tue, Jun 27, 1:11 PM · Arma 3
ALIEN109 edited Additional Information on T125914: No guidance for ATGM when locked on laser target.
Tue, Jun 27, 12:33 PM · Arma 3
ALIEN109 added a comment to T125914: No guidance for ATGM when locked on laser target.

DAGR HE are freestyle missiles. They do not lock onto a laser target.

According to this, they are laser guided
https://community.bistudio.com/wiki/Arma_3_Sensors#Precision_guided_munitions

Tue, Jun 27, 12:32 PM · Arma 3
CaptainFPV created T125924: Stuck at low frame rate..
Tue, Jun 27, 11:36 AM · Arma 3
Jigsor added a comment to T124835: Debug Console Security Changes.

Further to clarify which editor I am talking about. SP editor/main menu editor button. MP editor - from main menu click host server button on top then host server button in the middle of screen then select existing editable mission then 3D editor button or select <<New - 3D Editor>> from mission selection list.

Tue, Jun 27, 11:15 AM · Arma 3
TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

Like somewhere in the middle of the post there came a cause: Thats not only AMD CPUs its in general Low Single Core Performance CPUs

Tue, Jun 27, 10:00 AM · Arma 3
TheMasterofBlubb added a comment to T125914: No guidance for ATGM when locked on laser target.

@definitY not completly correct. Scalpel is laserguided too to give the Drone the possibility of a unguided attack.

Tue, Jun 27, 9:58 AM · Arma 3
definitY added a comment to T125914: No guidance for ATGM when locked on laser target.
  • DAGR HE are freestyle missiles. They do not lock onto a laser target.
  • The Scalpel ATGM only locks onto ground vehicles. Not laser targets.
  • GBU is the only weapon that locks onto Laser Targets.
Tue, Jun 27, 6:08 AM · Arma 3
Jigsor added a comment to T124835: Debug Console Security Changes.

BTW -filePatching is not enabled if that makes any difference.

Tue, Jun 27, 3:24 AM · Arma 3
Jigsor added a comment to T124835: Debug Console Security Changes.

OK, so debug console is working in sp editor but, why is the console ui incomplete in mp editor. It used to work in mp editor.
Why does mp editor indicate running mods when in the same instance without restart sp editor indicates no mods (icon grayed out).
http://i.imgur.com/4wEXTu5.jpg
http://i.imgur.com/9QTMWzI.jpg

Tue, Jun 27, 3:17 AM · Arma 3
BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

Nope again

Tue, Jun 27, 12:16 AM · Arma 3
BIS_fnc_KK added a comment to T124835: Debug Console Security Changes.

This change caused an additional problem. I can no longer see debug console while in editor through editor menu options Tools\Debug Console. enableDebugConsole not existing in description.ext so its not over riding there... no mods loaded. screen shots -
http://i.imgur.com/1ySXEP5.jpg
http://i.imgur.com/1owrYOP.jpg
This behavior of only being able to see the Cancel button is what it looks like in mission on dedi if not loged as admin and initiated by admin tool mod since you removed access for non loged in admins. It has to be related

Tue, Jun 27, 12:14 AM · Arma 3

Mon, Jun 26

revengeuk added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

For me the game needs a 5.1/7.1 option on sound? would fix this for now then moving forwards could look at why it effects AMD CPU and boards!!!???

Mon, Jun 26, 11:57 PM · Arma 3
lvkenny8 added a watcher for Arma 3: lvkenny8.
Mon, Jun 26, 11:27 PM
drumnstyxxyahoocom created T125921: CRASH.
Mon, Jun 26, 10:42 PM · Arma 3
Jigsor added a comment to T125827: Unable to get into 2D mp editor.

Not true. I've been using 2d mp editor up until Malden release. I even made new missions with it, then converted to 3d. my porting tools use arma.net extensions and exporter script export to 2d. I can bypass the need to have 2d editor and script some of the steps needed to port my missions to new terrains by updating my gribuilder script to use new 3den commands. But, unfortunately debug console access in 3d editor is broken for me since Jets dlc. described in another ticket. Both of these problems have resulted in a complete halt in my mission porting development.

Mon, Jun 26, 10:39 PM · Arma 3
Jigsor added a comment to T124835: Debug Console Security Changes.

This change caused an additional problem. I can no longer see debug console while in editor through editor menu options Tools\Debug Console. enableDebugConsole not existing in description.ext so its not over riding there... no mods loaded. screen shots -
http://i.imgur.com/1ySXEP5.jpg
http://i.imgur.com/1owrYOP.jpg
This behavior of only being able to see the Cancel button is what it looks like in mission on dedi if not loged as admin and initiated by admin tool mod since you removed access for non loged in admins. It has to be related

Mon, Jun 26, 10:26 PM · Arma 3
Roddis edited Additional Information on T125866: Several Crash.
Mon, Jun 26, 9:40 PM · Arma 3
Roddis edited Additional Information on T125866: Several Crash.
Mon, Jun 26, 9:29 PM · Arma 3
Roddis edited Additional Information on T125866: Several Crash.
Mon, Jun 26, 9:28 PM · Arma 3
Roddis edited Additional Information on T125866: Several Crash.
Mon, Jun 26, 9:28 PM · Arma 3
TheMasterofBlubb added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

@LizardKiller most of the time replicating is not the problem. Maybe the fix isnt that easy

Mon, Jun 26, 9:02 PM · Arma 3
Looble added a comment to T73387: AI Armored platoon consistenly getting stuck for trivial movement across terrain.

Have been having the same issue, any vehicle with a native weapon e.g. Hunter GMG will not move at all when given a command. When a group starts outside the vehicle and the "get in" waypoint is given, the group leader will get into the vehicle and the rest of the group will return to formation. Normally unarmed vehicles e.g. Standard Hunter will move as intended but the issue with the Get In waypoint still exists. Finally when starting with a team already occupying a vehicle the group leader (regardless of the next waypoint) will immediately order that 1 or 2 soldiers disembark which makes no sense. The units do not respond to the order which causes the vehicle to remain stationary.

Mon, Jun 26, 8:41 PM · Arma 3
Roddis edited Additional Information on T125866: Several Crash.
Mon, Jun 26, 8:12 PM · Arma 3
Bioshocer added a comment to T125919: Crash.

Maybe i need more RAM ?

Mon, Jun 26, 7:48 PM · Arma 3
Bioshocer created T125919: Crash.
Mon, Jun 26, 7:47 PM · Arma 3
BIS_fnc_KK closed T81853: CameraEffect "terminate" is broken for Render To Texture as "Resolved".

Should be fixed in tomorrow's DEV. Please check

Mon, Jun 26, 7:44 PM · Arma 3