Arma 3Project
ActivePublic

Description

Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

New to Feedback Tracker or just not sure what to do?
Arma 3 Feedback Tracker "How To" Guide

Recent Activity

Today

Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

There are any solutions of this problem in the forthcoming updating?

Mon, Apr 24, 12:32 AM · Arma 3
Lex added a comment to T124274: Collisions of cars with obstacles often cause not characteristic behavior..

There are any solutions of this problem in the forthcoming updating?

Mon, Apr 24, 12:29 AM · Arma 3
Lex added a comment to T117728: APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

There are any solutions of this problem in the forthcoming updating?

Mon, Apr 24, 12:29 AM · Arma 3

Yesterday

Dwarden added a comment to T124547: Multiple Client Crash - Memory Errors or Freezing.

the actual logs seems like out of memory crashes on 32-bit binary, please try use 64-bit

Sun, Apr 23, 11:40 PM · Arma 3
Vanadium added a comment to T124548: 0xC0000094 - STATUS_INTEGER_DIVIDE_BY_ZERO - Fresh install - No mods.

ArmaReport_Log_20170423T210342_David.zip

Sun, Apr 23, 11:33 PM · Arma 3
Vanadium created T124548: 0xC0000094 - STATUS_INTEGER_DIVIDE_BY_ZERO - Fresh install - No mods.
Sun, Apr 23, 11:25 PM · Arma 3
TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Does anyone try the Dev Branch?

Sun, Apr 23, 11:24 PM · Arma 3
bonz edited Additional Information on T124547: Multiple Client Crash - Memory Errors or Freezing.
Sun, Apr 23, 11:07 PM · Arma 3
bonz edited Steps To Reproduce on T124547: Multiple Client Crash - Memory Errors or Freezing.
Sun, Apr 23, 11:06 PM · Arma 3
bonz edited Steps To Reproduce on T124547: Multiple Client Crash - Memory Errors or Freezing.
Sun, Apr 23, 11:06 PM · Arma 3
bonz edited Additional Information on T124547: Multiple Client Crash - Memory Errors or Freezing.
Sun, Apr 23, 11:03 PM · Arma 3
bonz edited the description of T124547: Multiple Client Crash - Memory Errors or Freezing.
Sun, Apr 23, 10:58 PM · Arma 3
bonz created T124547: Multiple Client Crash - Memory Errors or Freezing.
Sun, Apr 23, 10:57 PM · Arma 3
Lucian created T124546: CttlCreate listBox dragging.
Sun, Apr 23, 10:47 PM · Arma 3
ARKAAZZ added a comment to T121613: D3D error: dxgi_error_device_removed.

hello,
today, i had cleaned-up my PC by removing all nvidia drivers (thanks to Display Driver Uninstaller + Registrar Registry Manager Free Home Edition softwares).

Sun, Apr 23, 10:13 PM · Arma 3
welph created T124545: Nose-wheel(Jet-DLC).
Sun, Apr 23, 9:25 PM · Arma 3
PROGamer_199 created T124544: Arma 3 Capture The Island crash.
Sun, Apr 23, 8:28 PM · Arma 3
Nivide1775 created T124543: USS FREEDOM.
Sun, Apr 23, 8:27 PM · Arma 3
SER4 added a comment to T124539: ошибка.

как исправить ошибку.

Sun, Apr 23, 8:27 PM · Arma 3
SER4 added a comment to T124539: ошибка.

как исправить ошибку.

Sun, Apr 23, 8:26 PM · Arma 3
SER4 added a comment to T124539: ошибка.

как исправить это?

Sun, Apr 23, 8:25 PM · Arma 3
harvjomac created T124542: how to say area clear?.
Sun, Apr 23, 8:02 PM · Arma 3
Scrable added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Another note, i'm not sure if it helps but the maximum sample rate and bitrate i can choose for the Logitech G35 is 16Bit, 44100Hz.

In other words, it's not possible to choose 16Bit and 48000Hz as previously suggested as a workaround.

My workaround is to use a spare Razer Kraken 7.1 USB headset. Doesn't happen with that at all, but that doesn't use Dolby virtual surround like the Logitech G35

I've been troubleshooting this problem for a month now and so far it seems to be different depending on each individuals computer power. A lot of 'fixes' pointed towards processing being the issue. One such case - upgraded CPU and RAM - suddenly problem disappeared. Another case - Switch to SSD - problem disappeared too.

Since virtual surround sound requires some processing, reducing said processing requirement would likely help prevent 'laggy audio'.

This is when I realized how the sample rate could help me - I cranked my playback bitrate in speaker properties from 16bit, 48000Hz to 16bit, 44100Hz. Poof the problem was gone. flew a heli, didn't lag (crashed but that was my fault :P )

And that's how I fixed my arma :P

P.S: I am using a G930 wireless headset with 7.1 USB surround sound

TL;DR : keep reducing your headphone sample rate until the issue disappears. worked for me

Sun, Apr 23, 8:01 PM · Arma 3
CodyHawkCaster added a comment to T124529: Rear wheels of the black wasp AND UCAV sink into the ground on numerous occasions, whether it be on the deck of the carrier or airfield..

I tried this on the freedom with 10 blackwasps and spread them around randomly. I then entered all of them and made sure they were not stuck by pulling forwards. In the 2 tests only 1 had their rear wheels stuck. This also did not happen when I got into the aircraft, rather it seemed to drop when when I entered other aircraft or when it spawned, When I ran same scenario again the plane was fine.

Sun, Apr 23, 8:01 PM · Arma 3
PikachuNL added a comment to T124497: Black Wasp remains attached to USS Freedom catapult after takeoff [DEV Branch].

+1 I can confirm this happens on my install as well

Sun, Apr 23, 7:50 PM · Arma 3
CodyHawkCaster added a comment to T124533: Jets (not DLC) Laser Lock-on / HUD display issue.

I tested this on the dev branch and got some weird results. First off, I dont have any friends so I couldn't use another player to laz for me but I did try using the sub which is the only vehicle I know of with a laser besides a plane. So here are my results: If I jump in gunner seat and start lasing while no one else was in the vehicle, and then ejected and went back to a plane, the laser would not show up. However if I did the same thing but had someone in the driver seat of the sub, then the laser would stay on, and it would stay on the exact right position, I did 2 bombing run tests on the same target same path with same sub and I got all hits on the first and one miss on the second (this might be because I had already gone past target with laser on it by the time the bomb hit, which could cause it to miss. Further testing will be needed. (I restarted scenario between each test)

Sun, Apr 23, 7:49 PM · Arma 3
SnoWHandS added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Another note, i'm not sure if it helps but the maximum sample rate and bitrate i can choose for the Logitech G35 is 16Bit, 44100Hz.

In other words, it's not possible to choose 16Bit and 48000Hz as previously suggested as a workaround.

My workaround is to use a spare Razer Kraken 7.1 USB headset. Doesn't happen with that at all, but that doesn't use Dolby virtual surround like the Logitech G35

Sun, Apr 23, 7:34 PM · Arma 3
RueLight added a comment to T83940: The AI can see through trees..

not on tanoa

Sun, Apr 23, 7:11 PM · Arma 3
simp1yhotmailcouk edited Additional Information on T124256: Setting Editing Radius to more than 0 causes crash for Zeus.
Sun, Apr 23, 7:11 PM · Arma 3
HaseDesTodes created T124541: Dev 1.69.141382: USS Freedom texture bug .
Sun, Apr 23, 7:04 PM · Arma 3
RueLight added a comment to T83496: AI seeing and shooting through vegetation and smoke..

yes they can see through bushes and trees...

Sun, Apr 23, 6:41 PM · Arma 3
RueLight added a comment to T120308: AI can see through some bushes on Tanoa (check video).

I think AI can see through every bushes and trees! Not funny on tanoa...

Sun, Apr 23, 6:40 PM · Arma 3
HaseDesTodes added a comment to T124510: Dev 1.69.141382: Preatorian shooting sound missing.

u sure you aren't hearing something else?
i just tested in VR (with MAX! volume) and was only hearing VR background humming my steps, the impact sounds in the distant. and ofc the super sonic cracks that made my ears fall off when i got in the wrong position

Sun, Apr 23, 6:10 PM · Arma 3
SER4 added a comment to T124539: ошибка.

что делать?

Sun, Apr 23, 5:25 PM · Arma 3
SER4 created T124539: ошибка.
Sun, Apr 23, 5:24 PM · Arma 3
Staynex added a comment to T82446: MMG_0* weapon classes have to have a variant without bipods.

Same thing for arifle_MX_SW. What a pitty that there is no version without bipod.... Would make things easier!

Sun, Apr 23, 3:27 PM · Arma 3
Phoenix_Zero_Two created T124536: ILS Glideslope Too Shallow on the USS Freedom.
Sun, Apr 23, 3:05 PM · Arma 3
crazyrobban added a comment to T124497: Black Wasp remains attached to USS Freedom catapult after takeoff [DEV Branch].

+1
Can replicate.

Sun, Apr 23, 2:22 PM · Arma 3
baronmoll edited Additional Information on T124533: Jets (not DLC) Laser Lock-on / HUD display issue.
Sun, Apr 23, 2:07 PM · Arma 3
Phoenix_Zero_Two added a comment to T124366: Slats bugging out.

Seems to be the Leading edge Slats being confused when stationary/low speed on the ground - the jet registers that it's slow and wants to stall (and the slats angle down in anticipation) but it instantly corrected by the ground propping it up - slats flick up.

Sun, Apr 23, 1:58 PM · Arma 3
Phoenix_Zero_Two added a comment to T124510: Dev 1.69.141382: Preatorian shooting sound missing.

I can replicate, but I can hear it only very faintly.

Sun, Apr 23, 1:48 PM · Arma 3
baronmoll created T124533: Jets (not DLC) Laser Lock-on / HUD display issue.
Sun, Apr 23, 1:44 PM · Arma 3
harmdhast edited Additional Information on T124532: Non-Aliased Controls rendered on a 3D Object Control.
Sun, Apr 23, 12:30 PM · Arma 3
harmdhast edited Additional Information on T124532: Non-Aliased Controls rendered on a 3D Object Control.
Sun, Apr 23, 12:30 PM · Arma 3
harmdhast created T124532: Non-Aliased Controls rendered on a 3D Object Control.
Sun, Apr 23, 12:30 PM · Arma 3
PumpkinDE added a comment to T124299: Group leader sprints to first waypoint if all group members die.

I can reproduce this, but it happens only if the groupsize is greater than 3.

Sun, Apr 23, 9:13 AM · Arma 3
Maj.D.Phillips created T124529: Rear wheels of the black wasp AND UCAV sink into the ground on numerous occasions, whether it be on the deck of the carrier or airfield..
Sun, Apr 23, 7:18 AM · Arma 3
Maj.D.Phillips added a comment to T124520: USS Freedom Deflector position after launch.

Same issue as well. AND using scroll wheel to initiate launch instead of holding enter causes the plane to fail the launch, detach, and accelerate off the deck to a splashing death.

Sun, Apr 23, 6:49 AM · Arma 3
Maj.D.Phillips added a comment to T124356: Sonic boom.

Since jets DLC is all about jets, and Jets that can break the sound barrier ,there should 100% be the ability to at least use a module to sync to the vehicle for the CHOICE of having that realism and immersion of the sound barrier being broken, and scaring the enemy forces with the raw power of your aircraft. There has been many requests from my members to have me ask for any response on whether or not there will be SONIC BOOM sounds.
Heres a reference to a mod maker who has done it...but cant release due to copyright:
https://youtu.be/WABvecZOW4g

Sun, Apr 23, 6:45 AM · Arma 3
Acepf added a comment to T124528: Crashing (status access violation) in KOTH server constantly.

and another crash in 1hr

Sun, Apr 23, 6:42 AM · Arma 3