Arma 3Project
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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

Arte added a comment to T125007: Distance measuring in optics and armoured vehicles not working.

As for me, me, I found no way(means) to find my measure of distance.
Arte

Thu, May 25, 5:35 PM · Arma 3
jesperom92 created T125023: Splendid camera bug when slingloading a Grewhawk under a Huron and taking control of it and firing.
Thu, May 25, 4:31 PM · Arma 3
Gnashes updated subscribers of T124988: Cannot create Debug Console.

See Related ticket:
https://feedback.bistudio.com/T124835

Thu, May 25, 3:59 PM · Arma 3
Kaeden added a comment to T124932: Incompatibility with some HOTAS throttle systems.

It was suggested to me and I tried that but it doesn't work with this controller. I'm trying to follow Lex's suggestion but after the last update the game doesn't even recognize the controller.

Thu, May 25, 3:23 PM · Arma 3
razazel added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Using a Saitek controller, this configuration works fine for me

Thu, May 25, 3:21 PM · Arma 3
Kaeden added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Well it's not really supposed to work like that but if that fixes it I'm gonna try it

Thu, May 25, 3:10 PM · Arma 3
Lex added a comment to T124932: Incompatibility with some HOTAS throttle systems.

I always get any value of thrust from 0 to 100%, I change the position of the manipulator from 0 to Z +. This should work identically on analog tuning, and on keyboard tuning.

Thu, May 25, 2:21 PM · Arma 3
Kaeden added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Dude you don't understand. "Analogue" means that it's supposed to accept values between a certain range NOT just 0 and 1. The "Increase thrust" option on the other hand is only supposed to accept 0 and 1 values EG when you press a key on the keyboard. The whole point of this post is that the "Thrust (Analogue)" option only accepts positive values EVEN if you bind both Z+ and Z- to it.

Thu, May 25, 2:08 PM · Arma 3
Lex added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Thrust from 0 to 100% and from 100 to 0% can be changed by both options, and does not depend on what manipulator is used.
The analogue variant differs only in that the key must be fixed in a certain position. Use the keyboard for analog traction - hard for traction control. It is beneficial to use a manipulator for analogue traction control. But the manipulator works well, and can duplicate the keyboard control of the thrust, but the analogue should be left blank.

Thu, May 25, 1:53 PM · Arma 3
Kaeden added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Those "Increase" and "Reduce" are meant to be bound to buttons, not to analog.

Thu, May 25, 1:00 PM · Arma 3
Lex added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Use "Stick Z + Axis" to increase traction, and "Stick Z-Axis" to reduce traction. Or vice versa, swap places.

Thu, May 25, 12:56 PM · Arma 3
Lex added a comment to T125007: Distance measuring in optics and armoured vehicles not working.

To measure the distance use the key, the default is "T".
Works everywhere, where there is a distance sensor.

Thu, May 25, 12:47 PM · Arma 3
Kaeden added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Already tried that, nothing changes.

Thu, May 25, 11:53 AM · Arma 3
razazel added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Try to assign both + and - Z axis inputs in the analogue thrust, you should be then able to use the thrust stick with its whole range

Thu, May 25, 11:42 AM · Arma 3
Kaeden added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Lex's config picture is not right. You should be able to bind the "Analog" one to the Z axis. Unfortunately if you do that and the Z axis on your throttle has both negative and positive values what I mentioned above happens.

Thu, May 25, 11:34 AM · Arma 3
Gopher_nz created T125007: Distance measuring in optics and armoured vehicles not working.
Thu, May 25, 11:00 AM · Arma 3
Jigsor created T124991: BIS_fnc_garage not adding moded vehicles to virtual garage display.
Thu, May 25, 2:17 AM · Arma 3
Jigsor created T124988: Cannot create Debug Console.
Thu, May 25, 1:58 AM · Arma 3

Yesterday

Dantas added a comment to T124840: Helicopter camera.

Pretty much everyone on Olympus is upset about the new 3rd person heli camera and wants it to be reverted to the old one.
Please go back to the old helicopter camera.

Wed, May 24, 10:05 PM · Arma 3
Postman623 created T124965: Status Access Violation.
Wed, May 24, 9:46 PM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

I did not consider this a problem until the release of Tanoa. My first message on this ticket is after the release of Tanoa on DEV.
http://steamcommunity.com/games/arma3/announcements/detail/831295479358001897
Height adjustment is not the only bipod problem. There are a number of other problems that need to be addressed. For this reason, I allocate all major tickets for the bipod.
https://feedback.bistudio.com/T81982
https://feedback.bistudio.com/T123368
https://feedback.bistudio.com/T85691
I think these issues should be solved in the aggregate.

Wed, May 24, 6:28 PM · Arma 3
razazel changed the status of T124954: Tigris/cheetah won't shoot on infantry from "New" to "Reviewed".
Wed, May 24, 6:27 PM · Arma 3
Shields added a comment to T82167: Add the ability to adjust length of bipod legs..

This was a problem before tanoa as you can see the time i created this ticket apex was not released.
I understand Tanoa has more vegitation and grass so your view may be obstructed more on Tanoa.
But, the terrain on altis and other maps will have the same exact problems.
But as i said this isn't a major issue that would effect the gameplay that greatly so no, i do not think this will effect any of the popularity of missions on Tanoa nor any other map.

Wed, May 24, 5:49 PM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

I agree with you. But this was not a problem until the release of Apex-Tanoa.
Do you think the solution to this issue will change the popularity of the missions with Tanoa?

Wed, May 24, 5:37 PM · Arma 3
Shields added a comment to T82167: Add the ability to adjust length of bipod legs..
In T82167#1607294, @Lex wrote:

?????????????????????

Wed, May 24, 5:22 PM · Arma 3
Nordic_Harold edited Steps To Reproduce on T124958: Walk through tripwire mine - doesn't trigger unless you step on the mine itself.
Wed, May 24, 5:04 PM · Arma 3
Nordic_Harold created T124958: Walk through tripwire mine - doesn't trigger unless you step on the mine itself.
Wed, May 24, 5:03 PM · Arma 3
hyosung01122 removed a watcher for Arma 3: hyosung01122.
Wed, May 24, 4:30 PM
PhILoX changed Category from category:server to category:scripting on T124957: Vehicle Respawn Module expression parameters won't work.
Wed, May 24, 4:29 PM · Arma 3
PhILoX edited Steps To Reproduce on T124957: Vehicle Respawn Module expression parameters won't work.
Wed, May 24, 4:26 PM · Arma 3
PhILoX created T124957: Vehicle Respawn Module expression parameters won't work.
Wed, May 24, 4:20 PM · Arma 3
necrous created T124956: Laser Guided Artillery screws each time .
Wed, May 24, 2:26 PM · Arma 3
Thevenom created T124955: Mac game crash.
Wed, May 24, 11:30 AM · Arma 3
jayjay13 created T124954: Tigris/cheetah won't shoot on infantry.
Wed, May 24, 2:51 AM · Arma 3

Tue, May 23

Electricleash added a comment to T124308: Carrier Special Rigs Missing their Specularity.

Super! Thanks!

Tue, May 23, 11:17 PM · Arma 3
tkcjesse created T124952: showHud Doesn't disable new radar.
Tue, May 23, 11:11 PM · Arma 3
Brebera added a comment to T124923: Option to set simple object disappeared in 1.70.
Tue, May 23, 10:11 PM · Arma 3
mickeymen added a comment to T81982: If the player uses a bipod, then the high of his weapons (relative to the ground) decreases and creates some problems..

Lex! they make new DLC, don't bother them! Lol!

Tue, May 23, 7:41 PM · Arma 3
Talon1 added a comment to T124446: Jets DLC Jets need MORE THRUST.

Also, thrust to weight ratio is waaaaay off.

Tue, May 23, 7:06 PM · Arma 3
Talon1 added a comment to T72364: Jets have very limited acceleration.

Thrust to weight ratio is waaaaay off.

Tue, May 23, 7:00 PM · Arma 3
Tomasmrklas added a comment to T124929: Contoller customize issue.

Same problem. Using Saitek x52 Pro. Tried clean vanilla install, with and without DLCs and even Devbuid with no change. Also one of the axis (twisting/YAW) is registering in game only as absolute 0 or -100 or +100,making flying pretty much impossible. I checked saitek controll program and there its registering correctly as analog.

Tue, May 23, 6:42 PM · Arma 3
0r4th0n created T124950: Signature Check time out.
Tue, May 23, 6:25 PM · Arma 3
Maribu edited the description of T124933: Most Jet OP against groundtargets after update - Useless "bubblegun" AA-tanks. .
Tue, May 23, 6:09 PM · Arma 3
razazel changed the status of T124897: Start Bug from "New" to "Reviewed".

thank you for the feedback.

Tue, May 23, 6:09 PM · Arma 3
Maribu edited the description of T124933: Most Jet OP against groundtargets after update - Useless "bubblegun" AA-tanks. .
Tue, May 23, 6:00 PM · Arma 3
GrumpyOldMan changed Severity from severity:none to severity:minor on T124949: missing script commands getVehicleRadar - getPylonLoadout.
Tue, May 23, 5:53 PM · Arma 3
GrumpyOldMan created T124949: missing script commands getVehicleRadar - getPylonLoadout.
Tue, May 23, 5:53 PM · Arma 3
razazel closed T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares as "Resolved".
Tue, May 23, 5:42 PM · Arma 3
razazel changed the status of T122700: Using RPG in prone position from "New" to "Acknowledged".
Tue, May 23, 5:39 PM · Arma 3
razazel changed the status of T124936: game will not launch from "New" to "Reviewed".

thank you for your feedback.

Tue, May 23, 5:38 PM · Arma 3