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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Today

Ishagarg added a comment to T161538: getSensorTargets crashes Arma 3.

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Thu, Oct 21, 10:02 AM · Arma 3
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Thu, Oct 21, 10:02 AM · Arma 3
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Thu, Oct 21, 10:01 AM · Arma 3
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Thu, Oct 21, 10:01 AM · Arma 3
Ishagarg added a comment to T161538: getSensorTargets crashes Arma 3.
Thu, Oct 21, 10:00 AM · Arma 3
kingofnuthin1980 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

Here we go. I also unloaded all mods and creator DLCs.

Thu, Oct 21, 8:46 AM · Arma 3

Yesterday

Tr1ble created T161538: getSensorTargets crashes Arma 3.
Wed, Oct 20, 11:46 PM · Arma 3
Vdauphin added a comment to T161256: Creating a rope from and to the same object crash the game.

Fixed
Thanks

Wed, Oct 20, 10:05 PM · Arma 3
johnb43 added a comment to T161512: Game crashes to desktop when using 'lbClear' and a couple of mods.

cma_x64AVX2!cma_x64AVX2 [fail:0]

crash is in your custom cma_x64AVX2 memory allocator, try not using that, that will probably fix it.
Also get rid of your -maxvram=6000 start parameter, thats nonsense.

Wed, Oct 20, 7:14 PM · Arma 3
dedmen changed the status of T161512: Game crashes to desktop when using 'lbClear' and a couple of mods from New to Need More Info.

crash is in your custom cma_x64AVX2 memory allocator, try not using that, that will probably fix it.
Also get rid of your -maxvram=6000 start parameter, thats nonsense.

Wed, Oct 20, 12:40 PM · Arma 3
dedmen added a comment to T161520: Players unable to be seen outside of vehicles or permanently stuck inside..

I've seen this as what I cal the "ace unconscious bug"
sometimes when you get unconscious in ACE and wake up again, you are desynced for some players.
Some very few players, usually only one or two will see your body still laying on the ground unconscious, while you can run around just fine, and you are also fine for most players.

Wed, Oct 20, 12:38 PM · Arma 3
dedmen added a comment to T161521: Windows Dedicated Server - 0xC0000005 Crash.

some config lookup crash searching for "vn_m38_boltingsound"
maybe some corrupted mod files?

Wed, Oct 20, 12:33 PM · Arma 3
dedmen closed T149924: Script Commands Used by Staff On the 1 Popular Australian Rp server (Some other side issues aswell included) as Resolved.
Wed, Oct 20, 12:28 PM · Restricted Project, Arma 3
dedmen added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

Cannot repro on 2.06 stable build either, works just fine here.
Can you send me your RPT?

Wed, Oct 20, 12:18 PM · Arma 3
dedmen added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

Hm cannot repro in my build

Wed, Oct 20, 12:14 PM · Arma 3
dedmen changed the status of T161287: Exception code: C0000005 ACCESS_VIOLATION at 2B8B84E1 from Assigned to Feedback.

CrewDisplayComponent in some vehicle HUD, doesn't have a reference to its owning vehicle.

Wed, Oct 20, 11:48 AM · Arma 3
h- added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

Yes please.
This probably should return things like the knowsAbout value and such? And stuff the command targetKnowledge returns?

Wed, Oct 20, 7:50 AM · Arma 3
kennedyjones102 added a comment to T149924: Script Commands Used by Staff On the 1 Popular Australian Rp server (Some other side issues aswell included).
Wed, Oct 20, 6:30 AM · Restricted Project, Arma 3
kennedyjones102 added a comment to T161521: Windows Dedicated Server - 0xC0000005 Crash.
Wed, Oct 20, 6:18 AM · Arma 3
kanejoyce added a comment to T161520: Players unable to be seen outside of vehicles or permanently stuck inside..
Wed, Oct 20, 5:58 AM · Arma 3

Tue, Oct 19

mickeymen updated the task description for T161333: Not all faction support loading cargo (Vanilla game).
Tue, Oct 19, 9:13 PM · Arma 3
mickeymen updated the task description for T161333: Not all faction support loading cargo (Vanilla game).
Tue, Oct 19, 9:12 PM · Arma 3
mickeymen renamed T161333: Not all faction support loading cargo (Vanilla game) from Not all trucks support loading cargo to Not all faction support loading cargo (Vanilla game).
Tue, Oct 19, 9:11 PM · Arma 3
mickeymen edited Additional Information on T161333: Not all faction support loading cargo (Vanilla game).
Tue, Oct 19, 9:07 PM · Arma 3
mickeymen added a comment to T161333: Not all faction support loading cargo (Vanilla game).

however is wasn't able to reproduce this issue.

Tue, Oct 19, 9:00 PM · Arma 3
mickeymen added a comment to T161333: Not all faction support loading cargo (Vanilla game).

Hello thank you for reporting the problem, however is wasn't able to reproduce this issue.
Both on CSAT and Independent side the FIA the "Van (Cargo)" was able to hold cargo for me.
I was testing on the Main build Arma.

Tue, Oct 19, 8:29 PM · Arma 3
Alexis_74 added a comment to T160698: Alternative syntax for continue and break.

Please...

Tue, Oct 19, 1:29 PM · Arma 3
Tenshi changed the status of T161333: Not all faction support loading cargo (Vanilla game) from New to Need More Info.

Hello thank you for reporting the problem, however is wasn't able to reproduce this issue.
Both on CSAT and Independent side the FIA the "Van (Cargo)" was able to hold cargo for me.
I was testing on the Main build Arma.

Tue, Oct 19, 11:24 AM · Arma 3
kingofnuthin1980 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

thank you for helping :)

Tue, Oct 19, 6:21 AM · Arma 3
kingofnuthin1980 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.
class CfgUserActions
{
	class AIM_myUserActionKey // This class name is used for internal representation and also for the inputAction command.
	{
		displayName = "My Test Action";
		tooltip = "This action is for testing.";
		onActivate = "systemchat 'activated'";		// _this is always true.
		onDeactivate = "systemchat 'deactivated'";		// _this is always false.
		onAnalog = "";	// _this is the scalar analog value.
		analogChangeThreshold = 0.1; // Minimum change required to trigger the onAnalog EH (default: 0.01).
	};
};
class CfgDefaultKeysPresets
{
	class Arma2 // Arma2 is inherited by all other presets.
	{
		class Mappings
		{
			AIM_myUserActionKey[] = {
				0x25, // DIK_K
				"256 + 0x25", // 256 is the bitflag for "doubletap", 0x25 is the DIK code for K.
				"0x00010000 + 2" // 0x00010000 is the bitflag for "mouse button".
			};
		};
	};
};
class UserActionGroups
{
	class AIM_myUserActionSection // Unique classname of your category.
	{
		name = "Mod Section"; // Display name of your category.
		isAddon = 1;
		group[] = {"AIM_myUserActionKey"};
	};
};
Tue, Oct 19, 6:21 AM · Arma 3
Coryf88 created T161521: Windows Dedicated Server - 0xC0000005 Crash.
Tue, Oct 19, 4:30 AM · Arma 3

Mon, Oct 18

Epointec created T161520: Players unable to be seen outside of vehicles or permanently stuck inside..
Mon, Oct 18, 11:06 PM · Arma 3
Seleyon added a comment to T161505: Dedicated Server: 2.06.148221 "Added: Ability to place Eden Editor compositions (local and Steam Workshop) in Zeus" Only working after jumping through a bunch of hoops.

Thanks for the quick reply.

Mon, Oct 18, 8:24 PM · Arma 3
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

Agreed, that would be very helpful and save alot of checks.

Mon, Oct 18, 7:41 PM · Arma 3
kju-PvPscene created T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
Mon, Oct 18, 5:50 PM · Arma 3
ehylla93 added a comment to T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma'.

I created a issue in CBA Github and linked this Ticket into the report.

Mon, Oct 18, 4:12 PM · Arma 3
dedmen changed the status of T161263: Modded Keybinding - Problem with "MODS" Section from Assigned to Need More Info.
Mon, Oct 18, 3:58 PM · Arma 3
dedmen changed the status of T161263: Modded Keybinding - Problem with "MODS" Section from Need More Info to Assigned.
Mon, Oct 18, 3:58 PM · Arma 3
dedmen changed the status of T161287: Exception code: C0000005 ACCESS_VIOLATION at 2B8B84E1 from New to Assigned.
Mon, Oct 18, 3:42 PM · Arma 3
Chubbs added a comment to T161491: Feature request: Deleting a mod from the launcher to delete it from your workshop folder, saving the space on HD without needing to search for it and delete manually after.

Just double checked - It does unsubscribe successfully. Steam doesn't remove mods when unsubscribing, it seems to be a common issue when googling for it. Not sure if it's just Arma or other games though as I haven't used the workshop enough in other games to know.

Mon, Oct 18, 3:34 PM · Arma 3
dedmen changed the status of T161256: Creating a rope from and to the same object crash the game from Assigned to Feedback.

Wow what a crash actually.
Fixed in profiling v3.
Also fix in next Arma update, there is no hotfix planned yet but we might make a mini update next month

Mon, Oct 18, 3:12 PM · Arma 3
dedmen changed the status of T161491: Feature request: Deleting a mod from the launcher to delete it from your workshop folder, saving the space on HD without needing to search for it and delete manually after from New to Need More Info.
Mon, Oct 18, 3:08 PM · Arma 3
dedmen added a comment to T161491: Feature request: Deleting a mod from the launcher to delete it from your workshop folder, saving the space on HD without needing to search for it and delete manually after.

The !Workshop folder is handled by the Arma Launcher.
The steam workshop/content folder is managed by steam, we have no influence on how Steam handles its content.

Mon, Oct 18, 3:08 PM · Arma 3
dedmen changed the status of T161501: Crash - STATUS_ACCCESS_VIOLATION -> BAD_MODULE_INFO from New to Need More Info.

(5- Arctis 7 Chat)

Mon, Oct 18, 3:06 PM · Arma 3
DecompresS_XD renamed T161454: ACCESS_VIOLATION crash on launch (Fixed) from ACCESS_VIOLATION crash on launch to ACCESS_VIOLATION crash on launch (Fixed).
Mon, Oct 18, 2:21 PM · Arma 3
DecompresS_XD added a comment to T161454: ACCESS_VIOLATION crash on launch (Fixed).

Updated it and it works now, thanks mate, sorry for bothering you all about something like this lol.

Mon, Oct 18, 2:20 PM · Arma 3
DecompresS_XD added a comment to T161454: ACCESS_VIOLATION crash on launch (Fixed).

Sorry for a late response, but just checked, it isn't, ill go ahead and update it and see if that fixes it.

Mon, Oct 18, 2:16 PM · Arma 3
johnb43 edited Additional Information on T161512: Game crashes to desktop when using 'lbClear' and a couple of mods.
Mon, Oct 18, 1:42 PM · Arma 3
johnb43 edited Steps To Reproduce on T161512: Game crashes to desktop when using 'lbClear' and a couple of mods.
Mon, Oct 18, 1:39 PM · Arma 3
johnb43 created T161512: Game crashes to desktop when using 'lbClear' and a couple of mods.
Mon, Oct 18, 1:38 PM · Arma 3