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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

soldierXXXX added a comment to T179975: [Game Crash] "#lightreflector" object crashes the game during the game saving.

Tested today on dev 2.17.151835. Can confirm the fix is working. Thank you. Ticket can be closed.

Thu, May 30, 7:19 PM · Arma 3
OfficialTomcat added a comment to T181639: Arma keeps crashing during launch.

Another crash report I got just now

Thu, May 30, 6:20 PM · Arma 3
Wulf closed T124694: Mortar gunner animation desync as Resolved.

Fixed in Dev build 151835.

Thu, May 30, 3:07 PM · Arma 3
ThomasAngel created T181652: getLightingAt causes flashlights to flicker.
Thu, May 30, 11:26 AM · Arma 3
Melody_Mike created T181646: Allow Non-DLC ownership testing.
Thu, May 30, 8:25 AM · Arma 3
Hypoxic updated the task description for T181643: Introduce: "TurretOpticsModeChanged" Event Handler.
Thu, May 30, 6:27 AM · Arma 3
Hypoxic created T181643: Introduce: "TurretOpticsModeChanged" Event Handler.
Thu, May 30, 6:27 AM · Arma 3
OfficialTomcat edited Additional Information on T181639: Arma keeps crashing during launch.
Thu, May 30, 5:08 AM · Arma 3
OfficialTomcat added a comment to T181639: Arma keeps crashing during launch.

some launcher logs

Thu, May 30, 5:04 AM · Arma 3
OfficialTomcat edited Additional Information on T181639: Arma keeps crashing during launch.
Thu, May 30, 3:30 AM · Arma 3
OfficialTomcat created T181639: Arma keeps crashing during launch.
Thu, May 30, 3:26 AM · Arma 3

Yesterday

h- added a comment to T181489: [Feature Request] sidearrow texture param for drawIcon3D.

Didn't even realize to check the config.

Wed, May 29, 5:10 PM · Arma 3
LouMontana closed T181567: Alternative Switchmove syntax as Resolved.
Wed, May 29, 12:04 PM · Arma 3
Joker_Joestar166 changed Category from category:general to category:errormessage on T181604: Invalid image error on Arma 3.
Wed, May 29, 11:58 AM · Arma 3
XTankKiller created T181607: New parameter for moveInAny command.
Wed, May 29, 11:57 AM · Arma 3
Joker_Joestar166 created T181604: Invalid image error on Arma 3.
Wed, May 29, 10:02 AM · Arma 3

Tue, May 28

SaveS added a comment to T181584: 0xC0000005 Access Violation .

Tue, May 28, 8:26 PM · Arma 3
Nereida added a comment to T181080: [Feature Request] Getter/Setter for player muting in MP.
Tue, May 28, 7:03 PM · Arma 3
SaveS created T181584: 0xC0000005 Access Violation .
Tue, May 28, 6:58 PM · Arma 3
dedmen added a comment to T181080: [Feature Request] Getter/Setter for player muting in MP.

Would it be enough for you if getPlayerVoNVolume returned zero, when the player is muted?

Tue, May 28, 6:29 PM · Arma 3
dedmen changed the status of T181262: Clicking on the production personnel list on the homepage resulted in a stuck or even unable to close the game from New to Need More Info.

What is the "production personnel list" and what is the "homepage" ?

Tue, May 28, 6:22 PM · Arma 3
dedmen changed the status of T79813: Using removeMagazine on throwable prevents use of remaining throwables of that type from New to Feedback.

Same for removeMagazineGlobal, but only when executed on a local unit.
If a remote unit receives the removeMagazine over network, it will reload and work.

Tue, May 28, 6:21 PM · Arma 3
dedmen changed the status of T181275: Removing all throwables via addMagazineCargo/addMagazineAmmoCargo leaves a '0th' grenade from New to Feedback.
Tue, May 28, 6:11 PM · Arma 3
dedmen set Ref Ticket to AIII-55525 on T181275: Removing all throwables via addMagazineCargo/addMagazineAmmoCargo leaves a '0th' grenade.
Tue, May 28, 5:59 PM · Arma 3
TRAGER created T181573: Promet and MX assault rifles sound shaders issues.
Tue, May 28, 2:21 PM · Arma 3
dedmen changed the status of T181124: Antiradiation missiles ignore direction restrictions on targets from New to Feedback.
Tue, May 28, 1:23 PM · Arma 3, Restricted Project
dedmen added a comment to T181124: Antiradiation missiles ignore direction restrictions on targets.

151848

Tue, May 28, 1:23 PM · Arma 3, Restricted Project
dedmen changed the visibility for T181124: Antiradiation missiles ignore direction restrictions on targets.
Tue, May 28, 1:22 PM · Arma 3, Restricted Project
RickOShay changed Severity from severity:major to severity:none on T181567: Alternative Switchmove syntax.
Tue, May 28, 10:58 AM · Arma 3
RickOShay updated the task description for T181567: Alternative Switchmove syntax.
Tue, May 28, 10:58 AM · Arma 3
RickOShay created T181567: Alternative Switchmove syntax.
Tue, May 28, 10:42 AM · Arma 3
RickOShay added a comment to T164731: [Feature Request] New syntax for switchMove.
Tue, May 28, 10:39 AM · Arma 3
gurpyzoit added a comment to T181502: game will not open launcher, crashes instantly.

i can play again after 2 full computer resets, multiple sfc scans in cmd, repairing net frame work, redownloading/verifying the game more times than i can count, deleting temp and local app data for arma 3 and bohemia interactive, deleting battle eye and re verifying yada yad, im not sure which one of these worked as the game decided to finally launch the launcher randomly after giving up for a day or so

Tue, May 28, 3:38 AM · Arma 3
4dolfHimm1er added a comment to T181474: The Steam Workshop mod causes the game to crash.

I know, I have already read these pages, however, I'm looking for a fix.
I already know it's a problem with Geforce now not supporting ACE3.

Tue, May 28, 12:06 AM · Arma 3

Mon, May 27

matmax44 created T181553: Warlords EU#11 server game crash.
Mon, May 27, 11:38 PM · Arma 3
dedmen closed T181322: [Bug] createSimpleObject seems to attempt to use className first even if a shapeName (model path) is provided - this leads to an warning in rpt as Resolved.

This only happens on internal builds though.

Mon, May 27, 8:08 PM · Arma 3
dedmen added a comment to T181333: Geometry on "Land_House_2W02_F".

Interesting. Usually there is a desk there?

Mon, May 27, 7:58 PM · Arma 3
dedmen added a comment to T181489: [Feature Request] sidearrow texture param for drawIcon3D.

If you can mod you could
class Cursor {
outArrow="\A3\ui_f\data\igui\cfg\cursors\outArrow_ca.paa";

Mon, May 27, 7:54 PM · Arma 3
gurpyzoit added a comment to T181502: game will not open launcher, crashes instantly.

help????

Mon, May 27, 7:39 PM · Arma 3
dedmen changed the status of T181531: Introduce: "Reloading" Event || Modify: Upcoming "MagazineUnloaded" Event from New to Feedback.

2.18 "MagazineReloading"
[B Alpha 1-1:1 (dedmen),"arifle_MX_ACO_pointer_F","arifle_MX_ACO_pointer_F",["30Rnd_65x39_caseless_mag",30,1e+07,0],["30Rnd_65x39_caseless_mag",30,1e+07,0]]

Mon, May 27, 6:00 PM · Arma 3
MaxRocka added a comment to T181408: Crash ARMA 3 multiplayer on MAC Version 2.16.

I try with a server who's using Isla Duala, Takistan and Chernarus, olny Isla Duala failed and crash my computer.

Mon, May 27, 3:37 PM · Arma 3
dedmen closed T85657: Arma 3 crashes randomly with Windows input method editor enabled as Resolved.
Mon, May 27, 2:35 PM · Arma 3
Hypoxic updated the task description for T181531: Introduce: "Reloading" Event || Modify: Upcoming "MagazineUnloaded" Event.
Mon, May 27, 8:11 AM · Arma 3
Hypoxic added a comment to T124858: Player gets stuck in HOLES on USS Freedom Deck.

As of update 2.14, this still occurs regularly.

Mon, May 27, 8:10 AM · Arma 3
Hypoxic changed Severity from severity:minor to severity:feature on T181531: Introduce: "Reloading" Event || Modify: Upcoming "MagazineUnloaded" Event.
Mon, May 27, 7:35 AM · Arma 3
Hypoxic created T181531: Introduce: "Reloading" Event || Modify: Upcoming "MagazineUnloaded" Event.
Mon, May 27, 7:34 AM · Arma 3

Sun, May 26

veteran29 edited Steps To Reproduce on T181526: Objects with Feature Type 2 do not hide properly.
Sun, May 26, 11:38 PM · Arma 3
veteran29 created T181526: Objects with Feature Type 2 do not hide properly.
Sun, May 26, 11:38 PM · Arma 3
POLPOX added a comment to T181456: [Feature Request] A command to get all Eden connections in-game.

Go into preview and here is what you get from this script:

allMissionObjects "" apply {[typeOf _x,synchronizedObjects _x]}
/*
	[
		[L Modules:1,"Logic",[]],
		[L Alpha 1-2:1,"Logic",[B Alpha 1-1:1 (POLPOX),1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1,6: <no shape>]],
		[1d79b893580# 3: sign_arrow_f.p3d,"Sign_Arrow_Blue_F",[]],
		[1d7954be040# 4: mrap_01_unarmed_f.p3d,"B_MRAP_01_F",[]],
		[L Ambient:1,"ModuleCivilianPresence_F",[B Alpha 1-1:1 (POLPOX),L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,6: <no shape>]],
		[6: <no shape>,"EmptyDetector",[B Alpha 1-1:1 (POLPOX),L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1]],
		[B Alpha 1-1:1 (POLPOX),"B_Soldier_F",[L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1,6: <no shape>]]
	]
*/

As you can see props and vehicles don't even accept the synchronization. Maybe more objects don't.

Sun, May 26, 5:01 AM · Arma 3
Leopard20 merged T181473: The Steam Workshop mod causes the game to crash into T181474: The Steam Workshop mod causes the game to crash.
Sun, May 26, 12:38 AM · Arma 3