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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

Hypnotic created T192741: Auto walking function.
Thu, Jun 19, 3:52 PM · Arma 3
TT_12345 created T192738: The actions performed by the BIS_fnc_scriptedMove function cannot be saved.
Thu, Jun 19, 12:56 PM · Arma 3
sebi008w created T192733: Blackfoot Hitbox.
Thu, Jun 19, 11:23 AM · Arma 3

Yesterday

BIS_fnc_KK changed the status of T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference from Acknowledged to Assigned.
Wed, Jun 18, 10:39 PM · Arma 3
Kohjin added a comment to T192383: Unexpected behavior of scripted Zeus modules in SP/local MP environments.

Thanks for the response :)

Wed, Jun 18, 7:48 PM · Arma 3
Reticuli created T192720: The ACE devs are telling me the 'caliber' value in ammo configs never had anything to do with body armor..
Wed, Jun 18, 6:56 PM · Arma 3
Skywalker1372 added a comment to T192700: Blackfoot has DARs instead of DAGRs After Update 2.20.

Probably accidental change from giving the Blackfoot Stub wings DAR since it has 8x Scalpel for Anti Tank work.

Wed, Jun 18, 5:45 PM · Arma 3
ampersand38 added a comment to T169615: Script command to control zoom of pilot camera .

Would still love to have pilot camera zoom update without being in GUNNER view.

Wed, Jun 18, 3:33 PM · Arma 3
boomer99 added a comment to T192678: Arma3 crashes at start.

The first think was to verify game integrity but there are no errors{F5867400}

Wed, Jun 18, 3:05 PM · Arma 3
DiscoBeryl created T192712: Addon Builder, Binarize issue.
Wed, Jun 18, 2:03 PM · Arma 3
dedmen set Ref Ticket to AIII-56965 on T190364: remoteExec JIP calls are dropped after mission restart done with #server command.
Wed, Jun 18, 1:54 PM · Arma 3
dedmen added a comment to T184219: [Feature Request] Remove argument count limit from callExtensionArgs.

We have feature flags.

Wed, Jun 18, 1:36 PM · Arma 3
TRAGER created T192706: SPG-9 ammo has completely wrong fuze distance value.
Wed, Jun 18, 12:09 PM · Arma 3
dedmen changed the status of T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference from Feedback to Acknowledged.

We had to undo this fix, we may revisit it for 2.22

Wed, Jun 18, 11:26 AM · Arma 3
dedmen changed the status of T192678: Arma3 crashes at start from New to Need More Info.

Please do send the crash log files https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Wed, Jun 18, 10:10 AM · Arma 3
BIS_fnc_KK added a comment to T192678: Arma3 crashes at start.

Could you verify game integrity first and if still crashes upload crash report?

Wed, Jun 18, 9:56 AM · Arma 3
1i1il1 created T192700: Blackfoot has DARs instead of DAGRs After Update 2.20.
Wed, Jun 18, 5:17 AM · Arma 3
BIS_fnc_KK changed the status of T190364: remoteExec JIP calls are dropped after mission restart done with #server command from New to Feedback.
Wed, Jun 18, 12:50 AM · Arma 3
BIS_fnc_KK added a comment to T190364: remoteExec JIP calls are dropped after mission restart done with #server command.

Revision: 152954

Wed, Jun 18, 12:50 AM · Arma 3

Tue, Jun 17

dedmen set Ref Ticket to AIII-56964 on T191207: [Feature] setCustomWaypointPosition.
Tue, Jun 17, 4:59 PM · Arma 3
boomer99 created T192678: Arma3 crashes at start.
Tue, Jun 17, 4:04 PM · Arma 3
FuShengxiejin added a comment to T174838: flyInHeight ingores some ranges.

In the custom terrain of 2.18, this command is completely invalid, and the helicopter will ascend to 200 meters

Tue, Jun 17, 3:18 PM · Arma 3
dedmen closed T190541: Servers Not Loading In as Resolved.
Tue, Jun 17, 2:10 PM · Arma 3
ilbinek added a comment to T184219: [Feature Request] Remove argument count limit from callExtensionArgs.

Wouldn't removing the double quoting be considered a breaking chnage, as extensions would need to be edited to not handle it anymore.

Tue, Jun 17, 2:08 PM · Arma 3
dedmen added a comment to T184219: [Feature Request] Remove argument count limit from callExtensionArgs.

We also have toJson now to generate a giant string.
But, passing it to extensions is very annoying because it double-quotes the string. I want to fix that anyways.

Tue, Jun 17, 2:05 PM · Arma 3
dedmen closed T190736: Calling HashMap methods w/o args uses parent _this as Resolved.

The wiki is wrong, the default is not nil.
The default is nothing, if the value is not there, _this is not set.
It behaves the same as call.

Tue, Jun 17, 2:04 PM · Arma 3
dedmen closed T189708: Arma 3 Server unuseable with QEMU/KVM as Resolved.
Tue, Jun 17, 2:02 PM · Arma 3
dedmen added a comment to T190840: request for new parameter - whitelist.

Signatures is possible, BattlEye is not

Tue, Jun 17, 1:57 PM · Arma 3
dedmen set Ref Ticket to AIII-56961 on T163593: [Feature Request] Event handlers for lasers.
Tue, Jun 17, 1:56 PM · Arma 3
dedmen added a comment to T190844: [Feature Request] localize command with specific language.

Problem is the game does not have the languages.
At game/mission start, when loading stringtables, it only reads the configured language and skips over everything else.

Tue, Jun 17, 1:51 PM · Arma 3
dedmen closed T190920: / as Resolved.

Spam is not appreciated.

Tue, Jun 17, 1:50 PM · Arma 3
dedmen closed T191409: no projectile explosions after version 2.18.152783 new PROFILING as Resolved.
Tue, Jun 17, 1:33 PM · Arma 3
dedmen closed T184005: CTD with ACE Arsenal Uniforms tab and large modlist as Resolved.

Should not be any slower, I also made the sorting multithreaded. So it should be much faster too, and in my tests it was.

Tue, Jun 17, 1:32 PM · Arma 3
dedmen closed T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll as Resolved.

BattlEye had an outage.

Tue, Jun 17, 1:31 PM · Arma 3
dedmen added a comment to T123355: Eventhandlers are compiled before every execution.

Action scripts are recompiled everytime IF they just contain a script fileName, in that case they essentially do a execVM.

Tue, Jun 17, 1:31 PM · Arma 3
Pe4eNkA199 added a comment to T192649: No messages were received for a long time. Server crash problem.

Well if the server crashes, then we need the crash report files from the server.
Of course you loose connection when the server crashed.

Tue, Jun 17, 1:26 PM · Arma 3
dedmen set Ref Ticket to AIII-56960 on T191670: [Request] User Action Event Handlers - report specific event type in EH.
Tue, Jun 17, 1:25 PM · Arma 3
dedmen closed T191839: [Feature Request] In engine support for delaying mouse movements/Keyboard inputs as Resolved.
Tue, Jun 17, 1:20 PM · Arma 3
dedmen changed the status of T191926: connection problem from New to Need More Info.
Tue, Jun 17, 1:16 PM · Arma 3
dedmen closed T192083: Custom Respawn Position Breaks Missile Locking On Server as Resolved.
Tue, Jun 17, 12:58 PM · Arma 3
dedmen closed T182789: "Play music" and "Play sound" zeus modules are broken on perf/profiling branch as Resolved.
Tue, Jun 17, 12:55 PM · Arma 3
dedmen closed T164190: Calling setCruiseControl on 0 speed makes the vehicle start driving as Resolved.
Tue, Jun 17, 12:50 PM · Arma 3
dedmen closed T191340: Endless repair of vehicle glasses by mean repairer. as Resolved.
Tue, Jun 17, 12:48 PM · Arma 3
dedmen lowered the priority of T180796: PP Effects - Film Grain - Black Pixels when sharpness = 0.0 (only on AMD GPU's?) from Normal to Low.

It'll be a simple issue in the shaders. But the impact is probably too low to invest time into it

Tue, Jun 17, 12:48 PM · Arma 3
dedmen closed T83635: can't start the game as Resolved.
Tue, Jun 17, 12:46 PM · Arma 3
dedmen closed T192191: Backpack dissapears when you ride a quad bike, motorbike or in general a vehicle with no back support as Resolved.

The backpacks in vehicles (not just quads) are generally hidding to prevent clipping issues.
For example sitting in a seat with back support, you wouldn't want your backpack glitching through it.

Tue, Jun 17, 12:45 PM · Arma 3
dedmen added a comment to T192383: Unexpected behavior of scripted Zeus modules in SP/local MP environments.

https://github.com/WolfCorps/gf_scripts/blob/master/addons/gf_scripts/functions/fn_p_makeUnitCurator.sqf
I use this script to give units zeus access.
It spawns ModuleCurator_F in script, same as you show it.

Tue, Jun 17, 12:41 PM · Arma 3
dedmen added a comment to T192402: Problem with access to inventory of killed..

There is no way to reproduce this problem.

Tue, Jun 17, 12:38 PM · Arma 3
dedmen added a comment to T177784: [Feature Request] soundTypeIndex for magazines.

But what if both muzzle and magazine have different soundTypeIndex, how do we choose?

Tue, Jun 17, 12:06 PM · Arma 3
dedmen closed T192438: 0xC000009A - STATUS_INSUFFICIENT_RESOURCES and Battleye blocking addon files as Resolved.

It was a BattlEye outage

Tue, Jun 17, 12:06 PM · Arma 3