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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Today

pcc added a comment to T161678: AI tanks rolling backwards after order to move to new location..

Video example.
https://www.reddit.com/r/arma/comments/vhwt6n/why_does_the_ai_do_this_i_only_have_cba_and_rhs/

Thu, Jun 30, 6:55 PM · Arma 3
fox9898 added a comment to T166266: AI Helicopters try to avoid things that don't even have a collision.
Thu, Jun 30, 5:30 PM · Arma 3
Leopard20 added a comment to T166297: Rendering bug.

@reyhard Could you plz take a look at this too while you're at fixing objects? T165453

Thu, Jun 30, 10:37 AM · Arma 3
reyhard added a comment to T161899: surfaceType grassCover for Malden, Altis.

Yes, it is quite hard since both Tanoa, Livonia & rest of islands are using different systems for deciding what value should be used for grassCover. Livonia is using some completely out of the space values and this should be adjusted in first place yet this has to be properly tested and analyzed in first place, which takes time - especially since all islands would have to be changed to use some sensible common system (Livonia is very bad example).

Thu, Jun 30, 10:05 AM · Arma 3
dedmen merged Restricted Maniphest Task into T154929: [CRASH] Server with v2.0 stable.
Thu, Jun 30, 9:49 AM · Arma 3
dedmen merged task T154381: [Crash] Exception code: C0000005 ACCESS_VIOLATION at C4EAF444 into T154929: [CRASH] Server with v2.0 stable.
Thu, Jun 30, 9:49 AM · Arma 3
dedmen merged T154381: [Crash] Exception code: C0000005 ACCESS_VIOLATION at C4EAF444 into T154929: [CRASH] Server with v2.0 stable.
Thu, Jun 30, 9:49 AM · Arma 3
DARK_LORD_SHADE added a comment to T161899: surfaceType grassCover for Malden, Altis.

Is it really that hard to fix grass configurations? This spoils the players' experience of the game.
https://community.bistudio.com/wiki/Arma_3:_CfgSurfaces_Config_Reference#AIAvoidStance
https://community.bistudio.com/wiki/Arma_3:_CfgSurfaces_Config_Reference#grassCover

Thu, Jun 30, 9:45 AM · Arma 3
BIS_fnc_KK closed T166326: Incorrect return type in command info for getTerrainInfo as Resolved.
Thu, Jun 30, 9:18 AM · Arma 3
BIS_fnc_KK added a comment to T166326: Incorrect return type in command info for getTerrainInfo.

rev 149621

Thu, Jun 30, 9:17 AM · Arma 3

Yesterday

Leopard20 created T166326: Incorrect return type in command info for getTerrainInfo.
Wed, Jun 29, 10:54 PM · Arma 3
kju-PvPscene added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

thanks!

Wed, Jun 29, 1:16 PM · Arma 3
dedmen changed the status of T166297: Rendering bug from New to Assigned.
Wed, Jun 29, 12:03 PM · Arma 3
BIS_fnc_KK added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

Destruction for this has animation but not ruin to spawn, and EH was tied to ruin. Now it fires with objNull for ruin

Wed, Jun 29, 8:27 AM · Arma 3

Tue, Jun 28

Leopard20 added a comment to T166297: Rendering bug.

Seems to happen in 3rd person only

Tue, Jun 28, 4:23 PM · Arma 3
gc8 edited Steps To Reproduce on T166297: Rendering bug.
Tue, Jun 28, 4:18 PM · Arma 3
gc8 created T166297: Rendering bug.
Tue, Jun 28, 4:16 PM · Arma 3
karmila88 added a comment to T166244: [Feature request] removeMagazineTurret optional parameter-removeLoaded.
Tue, Jun 28, 3:43 PM · Arma 3
moosemilker added a comment to T118589: Arma 3 servers are failing to report correct "Rules" to Steam API.

@Mateuus - No. I lost interest in the project. It was a shame. This blocker issue caused it my loss of interest. I found it extremely annoying BIS did not want to help me and treated this issue like I am some common idiot not worthy of using their API. Seriously, why not help me? I would only continue to support the game. Lol. Whatever. Not worth my time…

Tue, Jun 28, 2:20 AM · Arma 3

Mon, Jun 27

Mateuus added a comment to T118589: Arma 3 servers are failing to report correct "Rules" to Steam API.

@moosemilker did you manage to solve it

Mon, Jun 27, 10:23 PM · Arma 3
kju-PvPscene added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

@BIS_fnc_KK do you mind sharing if this was some object specific issue? aka could this also affect other buildings?

Mon, Jun 27, 6:31 PM · Arma 3
Tenshi added a comment to T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles.

Thank you for reporting the problem.
I've passed it along we will see what we can do.

Mon, Jun 27, 4:03 PM · Arma 3
Tenshi changed the status of T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles from New to Confirmed.
Mon, Jun 27, 4:02 PM · Arma 3
hazelkim added a comment to T164321: Cant start game since upgrade to new PC.
Mon, Jun 27, 3:31 PM · Arma 3
Tenshi added a comment to T166098: Application hang.

Sorry your report only has .rpt files, not crash files. (.mdmp and .bidmp)
Your most recent .rpt seems to be of a in progress session.
The second seems to have been shut down normally
And the third has CBA installed, do you also crash without mods installed?

Mon, Jun 27, 2:59 PM · Arma 3
mickeymen added a comment to T166035: Please cure ugly movement bugs in prone position!.

vanilla units without any mods video would be welcomed

Mon, Jun 27, 2:09 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Doesn’t work like that. Anyway if dedmen won’t grab it remind me beginning of july

Mon, Jun 27, 11:20 AM · Arma 3
POLPOX created T166266: AI Helicopters try to avoid things that don't even have a collision.
Mon, Jun 27, 10:09 AM · Arma 3
pgslot123 added a comment to T166041: Feature Request: Allow scripts to reference memory points on proxied items (ex. lasers and scopes on rifles).
Mon, Jun 27, 8:51 AM · Arma 3
pgslot123 added a comment to T166041: Feature Request: Allow scripts to reference memory points on proxied items (ex. lasers and scopes on rifles).
Mon, Jun 27, 8:51 AM · Arma 3

Sun, Jun 26

Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Sun, Jun 26, 8:45 PM · Arma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Maybe you could combine both?! 😅

Sun, Jun 26, 8:37 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

no, the use case is extremely limited and niche for the whole new command and all eh implementation afterward, besides you can already get next id by adding/removing any eh. Knowing if eh exists is much more useful

Sun, Jun 26, 6:48 PM · Arma 3
Leopard20 created T166249: Stop caret from blinking when using ctrlSetTextSelection.
Sun, Jun 26, 5:07 PM · Arma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Actually I thought of a use case for that one.
Let's say you want to add handleDamage event handler, but you want your EH to be always on "top" (since only the last handle damage EH can override the damage)
So you can do something like:

if (getNextEventHandlerID [...] - _thisEventHandler > 1) then { //another EH is on top, so remove this one and readd to put it on top
Sun, Jun 26, 1:38 PM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Sun, Jun 26, 1:31 PM · Arma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Get next event handler ID:

what for?

Sun, Jun 26, 1:24 PM · Arma 3
soldierXXXX created T166244: [Feature request] removeMagazineTurret optional parameter-removeLoaded.
Sun, Jun 26, 12:01 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Get next event handler ID:

Sun, Jun 26, 8:59 AM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Sun, Jun 26, 8:04 AM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Sun, Jun 26, 8:04 AM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Sun, Jun 26, 7:55 AM · Arma 3
Degman updated the task description for T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles.
Sun, Jun 26, 5:57 AM · Arma 3
Degman created T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles.
Sun, Jun 26, 5:57 AM · Arma 3

Sat, Jun 25

tyl3r99 added a comment to T166232: Presets not being fully deleted.


Attached preset - maybe you can check for fault i dunno lol

Sat, Jun 25, 1:26 PM · Arma 3
tyl3r99 added a comment to T166232: Presets not being fully deleted.

The preset "Zombie" was deleted through the launcher however the file remained physically there.

Sat, Jun 25, 1:25 PM · Arma 3
tyl3r99 added a comment to T166232: Presets not being fully deleted.

Sat, Jun 25, 1:19 PM · Arma 3
tyl3r99 added a comment to T166232: Presets not being fully deleted.

Sat, Jun 25, 1:18 PM · Arma 3
tyl3r99 created T166232: Presets not being fully deleted.
Sat, Jun 25, 1:17 PM · Arma 3
Dwarden added a comment to T166035: Please cure ugly movement bugs in prone position!.

vanilla units without any mods video would be welcomed

Sat, Jun 25, 12:57 PM · Arma 3