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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

BIS_fnc_KK added a comment to T73168: Ragdoll bodies do not interact with environment.

and what does stop you from trying it out?

Wed, May 25, 8:08 PMArma 3
tyl3r99 added a comment to T64553: Weather conditions / seasons (snow etc.).

Maybe a setting for this in enfusion as well? 馃槏

Wed, May 25, 7:56 PMArma 3
dedmen added a comment to T163665: aiDispersionCoef is applied to player fired shots.

Fixed on dev branch, please ping me on discord if its not fixed, I didn't have time to make a testmod to test it.
Or maybe you can make a test mod so our QA can test

Wed, May 25, 2:52 PMArma 3
LSValmont added a comment to T73168: Ragdoll bodies do not interact with environment.

I wander if a vehicle touching (driving over) a dead body gets thrown into hyperspace when the awake command is used on that body at that specific time...

Wed, May 25, 3:01 AMArma 3

Yesterday

BIS_fnc_KK claimed T163762: [Request] snowflake texture for use with rainParams.
Tue, May 24, 4:38 PMArma 3
NeilZar changed the status of T165310: OpticSwitch eventhandler doesn't fire when aiming is blocked by an animation from New to Confirmed.

Fixed in Rev. 149403

Tue, May 24, 3:39 PMArma 3
Leopard20 updated the task description for T150103: [Feature Request] New scripting command for reading animation parameters.
Tue, May 24, 3:14 PMArma 3
Leopard20 renamed T150103: [Feature Request] New scripting command for reading animation parameters from [Feature Request] New scripting command for getting the selectionName of animations to [Feature Request] New scripting command for reading animation parameters.
Tue, May 24, 2:56 PMArma 3
dedmen placed T150103: [Feature Request] New scripting command for reading animation parameters up for grabs.
Tue, May 24, 2:49 PMArma 3
BIS_fnc_KK changed the status of T64553: Weather conditions / seasons (snow etc.) from Reviewed to Feedback.
Tue, May 24, 11:41 AMArma 3
BIS_fnc_KK placed T163762: [Request] snowflake texture for use with rainParams up for grabs.
Tue, May 24, 11:41 AMArma 3
BIS_fnc_KK added a comment to T64553: Weather conditions / seasons (snow etc.).

RainParticles and setRain now both have ability to simulate snow. The last bit of immersion is birds and insects sounds during snow would be updated with next data update

Tue, May 24, 11:40 AMArma 3
BIS_fnc_KK claimed T163762: [Request] snowflake texture for use with rainParams.
Tue, May 24, 11:36 AMArma 3
ProfessionalSite4 created T165317: Create a dedicated audio slider for direct chat in the audio options and decouple it's volume from effects and VON.
Tue, May 24, 10:59 AMArma 3
dedmen changed the status of T165176: Thermal Overhaul goes black when looking at sky from New to Need More Info.

Can you explain what you mean by "cannot handle"?
And "it persists", you mean the whole thermal stays black and never recovers?

Tue, May 24, 10:21 AMArma 3
KercKasha created T165310: OpticSwitch eventhandler doesn't fire when aiming is blocked by an animation.
Tue, May 24, 9:07 AMArma 3
Leopard20 added a comment to T165117: [Feature Request] Forcing object animation.

Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.

That's related to poor animation setup. It's not a game bug. Whoever made the animation can fix it themselves.

It is the default BIS animations, for example "Acts_CrouchingCoveringRifle01":

[_flashBangVictim,"Acts_CrouchingCoveringRifle01"]remoteExec["switchMove",0,true];

If the Ai unit is killed before the the animation is done then it will just continue playing the animation as if it was alive.
To prevent this you need to add a MPKilled EH with "_unit switchMove "";" (No need to remote exec this time because MPKilled runs on all clients.

It is weird that a "Killed" event doesn't just over ride all and any animation the unit is playing at the moment and just goes into ragdoll like any other game.

Tue, May 24, 1:09 AMArma 3
BIS_fnc_KK changed the status of T162775: Error messages using attributes in Eden Editor from New to Feedback.
Tue, May 24, 12:43 AMArma 3
BIS_fnc_KK added a comment to T162775: Error messages using attributes in Eden Editor.

should be fixed with next update

Tue, May 24, 12:43 AMArma 3
LSValmont added a comment to T165117: [Feature Request] Forcing object animation.

Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.

That's related to poor animation setup. It's not a game bug. Whoever made the animation can fix it themselves.

Tue, May 24, 12:02 AMArma 3

Mon, May 23

Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
Mon, May 23, 6:59 PMArma 3
Tenshi closed T163899: C0000005 ACCESS_VIOLATION as Resolved.
Mon, May 23, 5:26 PMArma 3
Tenshi added a comment to T163899: C0000005 ACCESS_VIOLATION.

Happy to hear you found the problem!

Mon, May 23, 5:25 PMArma 3
BIS_fnc_KK changed the status of T160326: Feature Request - Add ability to set icons to diary records as it was implemented for subjects. from New to Feedback.
Mon, May 23, 4:48 PMArma 3
BIS_fnc_KK added a comment to T160326: Feature Request - Add ability to set icons to diary records as it was implemented for subjects..

Should be added in 149393

Mon, May 23, 4:48 PMArma 3
BIS_fnc_KK claimed T160326: Feature Request - Add ability to set icons to diary records as it was implemented for subjects..
Mon, May 23, 2:14 PMArma 3
Troalinism edited Additional Information on T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
Mon, May 23, 11:47 AMArma 3
Troalinism edited Additional Information on T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
Mon, May 23, 11:17 AMArma 3
BIS_fnc_KK changed the status of T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf? from Need More Info to Assigned.
Mon, May 23, 11:04 AMArma 3
BIS_fnc_KK claimed T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
Mon, May 23, 11:03 AMArma 3
Troalinism added a comment to T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.

Could you provide repro? i.e. hpp version that is not possible to create by script?

Mon, May 23, 11:02 AMArma 3
Troalinism edited Additional Information on T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
Mon, May 23, 10:48 AMArma 3
Troalinism added a comment to T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.

Could you provide repro? i.e. hpp version that is not possible to create by script?

Mon, May 23, 10:47 AMArma 3
Leopard20 added a comment to T165117: [Feature Request] Forcing object animation.

Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.

Mon, May 23, 10:42 AMArma 3
BIS_fnc_KK changed the status of T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf? from New to Need More Info.
Mon, May 23, 10:26 AMArma 3
BIS_fnc_KK added a comment to T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.

Could you provide repro? i.e. hpp versopn that is not possible to create by script?

Mon, May 23, 10:25 AMArma 3
BIS_fnc_KK closed T165228: Can't execute player setUnitRecoilCoefficient 0 as Resolved.
Mon, May 23, 9:51 AMArma 3
garthmaul created T165254: Crash report.
Mon, May 23, 4:08 AMArma 3
BIS_fnc_KK closed T165154: Feature request: IncomingMissile event handler _projectile parameter. as Resolved.
Mon, May 23, 12:23 AMArma 3

Sun, May 22

BIS_fnc_KK changed the status of T156361: Tooltips for IMG briefing tag. from Assigned to Feedback.
Sun, May 22, 11:49 PMArma 3
BIS_fnc_KK added a comment to T156361: Tooltips for IMG briefing tag..

'title' attribute for <img> and <a> tags should be added in 149379

Sun, May 22, 11:48 PMArma 3
Troalinism added a comment to T165154: Feature request: IncomingMissile event handler _projectile parameter..

I guess this is concluded (its being added already) you may close this ticket.

Sun, May 22, 11:15 PMArma 3
Troalinism added a comment to T165154: Feature request: IncomingMissile event handler _projectile parameter..
Sun, May 22, 11:14 PMArma 3
Troalinism created T165245: [Feature request] Possibility to create CT_OBJECT and/or CT_OBJECT_CONTAINER through sqf?.
Sun, May 22, 11:09 PMArma 3
soldierXXXX created T165231: Scenarios display-subscribed missions from steam workshop disappearing randomly.
Sun, May 22, 6:56 PMArma 3
Antony2703 added a comment to T165228: Can't execute player setUnitRecoilCoefficient 0.

Oh, Thank you very much! Didn't notice that mistake. Thanks!

Sun, May 22, 6:48 PMArma 3
NikkoJT added a comment to T165228: Can't execute player setUnitRecoilCoefficient 0.

In the instance in your screenshot, it's because the command is spelled wrong.

Sun, May 22, 6:35 PMArma 3
LSValmont added a comment to T165117: [Feature Request] Forcing object animation.

Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.

Sun, May 22, 5:58 PMArma 3
Antony2703 updated the task description for T165228: Can't execute player setUnitRecoilCoefficient 0.
Sun, May 22, 5:16 PMArma 3
Antony2703 updated the task description for T165228: Can't execute player setUnitRecoilCoefficient 0.
Sun, May 22, 5:12 PMArma 3