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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

RyanTurner added a comment to T128234: 0xC0000094 - Status_INTEGER_DIVIDE_BY_ZERO.

P.S: Not running any mods, just Vanilla ArmA, I've done the Steam option to fix the files, Did nothing.

Sun, Apr 22, 3:11 PM · Arma 3
RyanTurner created T128234: 0xC0000094 - Status_INTEGER_DIVIDE_BY_ZERO.
Sun, Apr 22, 3:10 PM · Arma 3
alacazain added a comment to T128214: (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone.

Update, i Think the problem is linked to my joystick when i have it connected. Might be interfering with zoom in button i have linked on joystick, i have zoom in binded to shift+q and e (zoom in and out), seems to be interfering with the Ctrl + Q and e (turn in and out). It shouldnt be affecting eachother but seems like the ctrl or shift input first doesnt do a difference so it becomes problematic. Or if its a problem connected to joystick throttle im not sure but its defenetly connected to joystick somehow. Maybe you could test it out that way. This should be the problem.

Sun, Apr 22, 2:52 PM · Arma 3
GambaDendy added a comment to T128233: xbox360 for windows as customizable device entity.

by the way in the vehicle looking around looks fine.

Sun, Apr 22, 12:53 PM · Arma 3
GambaDendy created T128233: xbox360 for windows as customizable device entity.
Sun, Apr 22, 9:35 AM · Arma 3

Yesterday

oukej added a comment to T75677: Hatchbacks get stuck on Stratis sand.

Should be fixed by the recent surface overhaul (changes in maxSpeed, friction and restitution of the surfaces and in maxSpeed effect - now it's only a speed limiter and it doesn't affect PhysX thrust input)

Sat, Apr 21, 9:23 PM · Arma 3
Elia added a comment to T128171: Since Tanks, game crash.

As expected, seems to work in 32 bit.

Sat, Apr 21, 7:49 PM · Arma 3
Elia added a comment to T128171: Since Tanks, game crash.

NOTE : I crash also on several other mission that don't necesserally have boat, so it is not the fault of the boat, but since i can easily reproduce crash with this very simple vanilla mission, maybe it will help hunt the bug.

Sat, Apr 21, 7:22 PM · Arma 3
Elia added a comment to T128171: Since Tanks, game crash.

OK, I work on this issue all afternoon.
I get back to the original and first mission that make me crash : papi dans les orties V3

Sat, Apr 21, 7:21 PM · Arma 3
Riettler changed Category from category:general to category:sound on T124894: Crash upon Bluetooth Disconnect.
Sat, Apr 21, 7:08 PM · Arma 3
GambaDendy added a comment to T82431: Gamepad or Joystick analogue input max value smaller than keyboard input.

Thank you for attention. I bind axis correctly. My problem in that to look around with (xbox360 controller autoschemed) three times more agile than to look around with xbox360 controller from list of customizable mapped by xbox360 controller scheme.

Sat, Apr 21, 5:06 PM · Arma 3
CNTObi added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

This is still an issue for me. Can reproduce it every time with the Razer virtual surround. It does not seem to clash with the windows spatial surround emulation though.
x64 only.

Sat, Apr 21, 3:55 PM · Arma 3
TheMasterofBlubb added a comment to T82431: Gamepad or Joystick analogue input max value smaller than keyboard input.

@GambaDendy i think you mixed somthing up. The 100 is how much % your joystick has moved from 0 to full on 1 axis.
So it cant be more than 100.
What can be chang NOW is the way how it raises till 100 , how much you actually need to move your joystick and the deadzones aka how much you atleast have to move for anything to happen.

Sat, Apr 21, 3:34 PM · Arma 3
GambaDendy added a comment to T82431: Gamepad or Joystick analogue input max value smaller than keyboard input.

Max value 100 is too small. Need a coefficient of applied to controls. By default, the schematic (xbox one controller) applies the stronger force to aiming. Or need acceleration for axis. Sorry if is a offtop. Sorry for my English.

Sat, Apr 21, 12:56 PM · Arma 3
Akibuua-FIN- added a comment to T128228: Ghost Hawk gunner (AI) will not engage cars.

Just did some extra checking. Left gunner shoots at a Quilin (open topped car, doesn't matter if it is armed), so in the case of ifrits and striders the problem might be that the gunner either doesn't see the driver/passengers or "knows" that he shoot at him effectively.

Sat, Apr 21, 7:32 AM · Arma 3
Akibuua-FIN- created T128228: Ghost Hawk gunner (AI) will not engage cars.
Sat, Apr 21, 7:13 AM · Arma 3
DoctorVanilla added a watcher for Arma 3: DoctorVanilla.
Sat, Apr 21, 2:45 AM
Riettler created T128227: Prowler LSV Driver's head position is slghtly off center.
Sat, Apr 21, 1:12 AM · Arma 3
Riettler created T128226: Mora Commander's MFD Shows wrong weapon on bottom status display..
Sat, Apr 21, 1:06 AM · Arma 3
alacazain added a comment to T128215: Reactive Armor (ERA) Not working on Rhino MGS UP.

Looking farward too it :)

Sat, Apr 21, 1:05 AM · Arma 3
alacazain added a comment to T128214: (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone.

Sit inside a CSAT Sochor for exemple or RHino in gunner seat (must be on a position where he can turn out). Enter UAV Terminal and click gunner on uav and zoom in on the tank. For me he turns out instantly when i look on the Artillery/RHino every time without pressing anything. Im not using any mods, and i havnt remapped my keys at all. I simply dont get this. Remember test it again please and make sure your sitting on a position you can turn out on. Its driving me nuts

Sat, Apr 21, 12:59 AM · Arma 3
SPS_Steve added a comment to T128180: Server Randomdly crash after update C0000005 ACCESS_VIOLATION .

@bclaws01
Could you let us know what the faulty module was? We're seeing similar warning messages on our server in the .rpt files along the lines of

Sat, Apr 21, 12:49 AM · Arma 3

Fri, Apr 20

Elia added a comment to T128171: Since Tanks, game crash.

I created those tracker :
http://feedback.rhsmods.org/view.php?id=4115
https://dev.cup-arma3.org/T2489

Fri, Apr 20, 11:01 PM · Arma 3
Wulf changed the status of T128215: Reactive Armor (ERA) Not working on Rhino MGS UP from New to Reviewed.

Thank you for the report, we will have a look at it.

Fri, Apr 20, 5:16 PM · Arma 3
Wulf changed the status of T128222: AI crew returning to last way point when switching seats from New to Reviewed.

Thank you for the report, we are aware of this issue.

Fri, Apr 20, 4:38 PM · Arma 3
Wulf added a comment to T128223: Performance problems while playing MP-Missions for a longer time (about 2-3 hours) which can only be resolved by restarting the game.

Thank you for the report. Well this is odd. It would be great if there was a 100% repro if it is random it will be harder to pinpoint.

Fri, Apr 20, 4:31 PM · Arma 3
Wulf added a comment to T128214: (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone.

Interesting, followed your repro and my character does not turn out at all. Tested it in the stable build as well as dev and it works as it should.

Fri, Apr 20, 4:26 PM · Arma 3
mickeymen updated the task description for T128224: After 1.82 the sound of the track-collision with the small stone fences disappeared..
Fri, Apr 20, 3:50 PM · Arma 3
mickeymen created T128224: After 1.82 the sound of the track-collision with the small stone fences disappeared..
Fri, Apr 20, 3:49 PM · Arma 3
JB47394 added a comment to T128205: Unable to create building waypoints.

The mission file places two soldiers and a Zeus. You're locked into Zeus. Rise straight up about 10 meters for the best view. The first soldier will attempt to visit every building position of the House_F closest to it via waypointAttachObject and setWaypointHousePosition. The second soldier will attempt to visit every building position of the House_F closest to it via coordinate. The second is provided as a sanity check as well as for contrast.

Fri, Apr 20, 2:58 PM · Arma 3
Wulf added a comment to T128205: Unable to create building waypoints.

Could you please upload the test mission here?

Fri, Apr 20, 1:32 PM · Arma 3
Wulf closed T128196: In game text changes size when using a modified FoV as Resolved.

Closing.

Fri, Apr 20, 12:55 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:nobug on T128196: In game text changes size when using a modified FoV.
Fri, Apr 20, 12:55 PM · Arma 3
Wulf added a comment to T128196: In game text changes size when using a modified FoV.

As you mentioned in the additional information. This in my opinion should not be considered a bug. You are tinkering with the file rather than using settings via the in game Options. In that case there is a possibility that issues might occur.

Fri, Apr 20, 12:55 PM · Arma 3
alacazain edited Steps To Reproduce on T128214: (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone.
Fri, Apr 20, 11:51 AM · Arma 3
alacazain renamed T128214: (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone from Rhino MGs UP commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone to (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone.
Fri, Apr 20, 11:50 AM · Arma 3
Karuko created T128223: Performance problems while playing MP-Missions for a longer time (about 2-3 hours) which can only be resolved by restarting the game.
Fri, Apr 20, 11:35 AM · Arma 3
Yoshi_E updated the task description for T128222: AI crew returning to last way point when switching seats .
Fri, Apr 20, 11:32 AM · Arma 3
Yoshi_E updated the task description for T128222: AI crew returning to last way point when switching seats .
Fri, Apr 20, 11:29 AM · Arma 3
Yoshi_E created T128222: AI crew returning to last way point when switching seats .
Fri, Apr 20, 11:27 AM · Arma 3
Wulf changed Resolution from resolution:open to resolution:nobug on T128136: Delete this.
Fri, Apr 20, 11:03 AM · Arma 3
Wulf closed T128136: Delete this as Resolved.
Fri, Apr 20, 11:03 AM · Arma 3
Wulf added a comment to T128171: Since Tanks, game crash.

I pushed it forward to our Programmers so we will see what can be done. Did you try contacting the mod makers of the mods that cause the crashes for you? Might be worth to know what their take on the issue is.

Fri, Apr 20, 9:24 AM · Arma 3
oukej closed T81298: Hatchback sports RPM fluctuates and max speed lower as Resolved.
Fri, Apr 20, 2:48 AM · Arma 3
alacazain added a comment to T128214: (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone.

Want to add more info to the report

Fri, Apr 20, 2:44 AM · Arma 3
gen_henry_arnold renamed T128136: Delete this from Hatchback Model/UV Texture change in 1.82 to Delete this.
Fri, Apr 20, 1:17 AM · Arma 3

Thu, Apr 19

mickeymen edited Steps To Reproduce on T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Thu, Apr 19, 11:18 PM · Arma 3
mickeymen changed Reproducibility from reproducibility:none to reproducibility:always on T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Thu, Apr 19, 11:16 PM · Arma 3
mickeymen created T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Thu, Apr 19, 11:13 PM · Arma 3
Krycek added a comment to T128103: Helicopter gunners do not use Anti Ground Missiles.

My findings with this issue is that removing cannon ammo will make the gunner use the AT missiles. I also noticed that switching the AT missile control from gunner to pilot will make chopper use them. I noticed this on Greyhawk/Ababil too where gunner won't target ground units but switching the guided missiles to the "pilot" will make the drone engaging targets.

Thu, Apr 19, 10:56 PM · Arma 3