Page MenuHomePhabricator

Arma 3Project
ActivePublic

Details

Description

Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

New to Feedback Tracker or just not sure what to do?
Arma 3 Feedback Tracker "How To" Guide

Recent Activity

Today

Ilias added a comment to T134862: 'Cleared' sectors voting [Warlords].
  1. ? (you meant fast travel to targeted sector even if it can be captured without vote?, if so, then: when it comes to team & team combat (when the described issue occurs) ability to f.travel to contested sector is questionable;)
  2. This could be easily improved with simple commanding AI, and maybe per squad orders with displaying: maybe just something light like in BF3; (this would also allow AI squads to defend sectors), CTI always had 'larger' comm. AI than the one needed here.
Mon, Dec 10, 10:44 PM · Arma 3
Larrow added a comment to T134630: Bug with Eden editor's open.

I can confirm that this is a PITA.
You use to be able to, as long as you have not restarted the client i.e been jumping from editing to testing on a loopback server and back to editing, be able to start a new editor session and sort the open mission dialog by date and press Open to automatically open the last mission you were editing.
As described above this no longer happens. Although the top sorted entry is highlighted if you press Open it will open the top entry as if the missions are NOT sorted (default by name ascending).
You need to specifically click on the, already highlighted, entry to open the correct mission.

Mon, Dec 10, 10:15 PM · Arma 3
Wulf added a comment to T134862: 'Cleared' sectors voting [Warlords].

Thank you for your feedback. The reasons behind this are:

Mon, Dec 10, 8:45 PM · Arma 3
Wulf added a comment to T134890: The last car and the following as part of the column stop for no reason forever.

Thank you for the report. Could you please upload a test mission here?

Mon, Dec 10, 8:44 PM · Arma 3
Wulf added a comment to T134877: "Too many virtual memory blocks requested".

Thank you for the report. Does it occur without mods enabled?

Mon, Dec 10, 8:44 PM · Arma 3
Wulf added a comment to T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".

Thank you for the report. Drift did you already try the possible solutions here?

Mon, Dec 10, 8:44 PM · Arma 3
Wulf closed T134617: error code 0xcfffffff as Resolved.

Thank you for letting us know for now I will close this.

Mon, Dec 10, 8:44 PM · Arma 3
Wulf added a comment to T134831: Random Crashing of Game .

Thank you for the report. According to your rpt you suffered a 0x00000001 - UNABLE_TO_INIT_DXGI error.

Mon, Dec 10, 8:44 PM · Arma 3
Wulf added a comment to T134824: A barrel witout the flame.

Thank you for the report. I am unable to recreate the issue with the metal barrel as it shows a flame and has burning sound as it should.

Mon, Dec 10, 8:44 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:notabug on T134823: Lighthouse without a interaction.
Mon, Dec 10, 8:44 PM · Arma 3
Wulf closed T134823: Lighthouse without a interaction as Resolved.

Thank you for the report. However, this is by design.

Mon, Dec 10, 8:43 PM · Arma 3
Wulf added a comment to T134821: exit code regardless of standard fixes.

Thank you for the report. Have you checked the temperature of your GPU and CPU?

Mon, Dec 10, 8:43 PM · Arma 3
Wulf closed T134712: Dedicated Server problem after Warlords update. as Resolved.

ok, thank you for letting us know.

Mon, Dec 10, 8:43 PM · Arma 3
Wulf closed T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle as Resolved.

I tested this issue and it seems to be fixed in the game. Closing.

Mon, Dec 10, 8:43 PM · Arma 3
Wulf closed T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle, a subtask of T78028: AI AT Soldier will not target specified target if he has chosen his own target, as Resolved.
Mon, Dec 10, 8:43 PM · Arma 3
Groove_C added a comment to T134764: Audio - Vehicle Distances.

Numerous players of our servers also report to have "problems" to tell how far a vehicle really is.

Mon, Dec 10, 8:40 PM · Arma 3
stevencopley20063 added a comment to T65252: Analogue throttle only using half its range.

Just so I can understand this....this is on a warthog hotas...

Mon, Dec 10, 8:40 PM · Arma 3
dankestaxis added a comment to T133800: Game freezes and after that just shutsdown only in mp and only flying jet no errors or anything..

more

Mon, Dec 10, 8:39 PM · Arma 3
GunterSeverloh updated the task description for T134894: Show only missions for the map you opened in the editor.
Mon, Dec 10, 8:39 PM · Arma 3
GunterSeverloh added a comment to T134894: Show only missions for the map you opened in the editor.
Mon, Dec 10, 8:39 PM · Arma 3
Drift_91 added a comment to T80719: Animals can open door (snakes too).

@oukej Duplicate of T59444

Mon, Dec 10, 8:39 PM · Arma 3
Drift_91 added a comment to T59444: Snakes can open doors.
In T59444#766231, @roni wrote:

7 month is not enough for Bis to block doors from opening by animals. Gratz.

Multiply that by 10.

Mon, Dec 10, 8:39 PM · Arma 3
GunterSeverloh created T134894: Show only missions for the map you opened in the editor.
Mon, Dec 10, 8:36 PM · Arma 3
wehysan created T134890: The last car and the following as part of the column stop for no reason forever.
Mon, Dec 10, 8:35 PM · Arma 3
Drift_91 created T134877: "Too many virtual memory blocks requested".
Mon, Dec 10, 8:32 PM · Arma 3
Drift_91 updated the task description for T134877: "Too many virtual memory blocks requested".
Mon, Dec 10, 8:32 PM · Arma 3
Drift_91 created T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".
Mon, Dec 10, 8:32 PM · Arma 3
Drift_91 added a comment to T134635: Random crash.

These ones are from "B_CargoNet_01_ammo_F". It happens even when I first start the mission and go right into Zeus, place the box and double click it.

Mon, Dec 10, 8:31 PM · Arma 3
jutsujoe added a comment to T134617: error code 0xcfffffff.

Yes resetting the parameters worked, game is running smooth again

Mon, Dec 10, 8:30 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Mon, Dec 10, 8:25 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Mon, Dec 10, 8:25 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Mon, Dec 10, 8:25 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Mon, Dec 10, 8:25 PM · Arma 3
Ilias created T134862: 'Cleared' sectors voting [Warlords].
Mon, Dec 10, 8:25 PM · Arma 3
BenConnor created T134856: Sling loading multiplayer.
Mon, Dec 10, 8:23 PM · Arma 3
threesixty789 created T134831: Random Crashing of Game .
Mon, Dec 10, 8:15 PM · Arma 3
Red changed Operating System from os:w7 to os:w10x64 on T134824: A barrel witout the flame.
Mon, Dec 10, 8:13 PM · Arma 3
Red created T134824: A barrel witout the flame.
Mon, Dec 10, 8:13 PM · Arma 3
Red created T134823: Lighthouse without a interaction.
Mon, Dec 10, 8:13 PM · Arma 3
QuinnMighty created T134821: exit code regardless of standard fixes.
Mon, Dec 10, 8:12 PM · Arma 3
jgaz-uk added a comment to T134712: Dedicated Server problem after Warlords update..

Yes the server was updated, twice now. server IP details was shown in the link:

Mon, Dec 10, 8:09 PM · Arma 3
ookexoo added a comment to T134636: Creating sector module by script doesnt work after update 1.86.

OMG, thx! Setting BIS_fnc_initModules_disableAutoActivation to false does the trick!

Mon, Dec 10, 8:06 PM · Arma 3
Wulf changed the status of T134770: IFV-6a Cheetah gets engine damage when hitting an obstacle from New to Reviewed.

Thank you for the report, we will have a look at it.

Mon, Dec 10, 8:06 PM · Arma 3

Fri, Dec 7

FoxFort updated the task description for T134812: Zafir short bipod issue persists.
Fri, Dec 7, 10:45 AM · Arma 3
FoxFort edited Additional Information on T134812: Zafir short bipod issue persists.
Fri, Dec 7, 10:44 AM · Arma 3
FoxFort changed Category from category:general to category:visualweapons on T134812: Zafir short bipod issue persists.
Fri, Dec 7, 10:43 AM · Arma 3
FoxFort added a comment to T80479: A3 LMGs 3D model improvement.

This one is still open :O

Fri, Dec 7, 10:41 AM · Arma 3
FoxFort updated the task description for T80479: A3 LMGs 3D model improvement.
Fri, Dec 7, 10:41 AM · Arma 3
FoxFort updated the task description for T134812: Zafir short bipod issue persists.
Fri, Dec 7, 10:39 AM · Arma 3
FoxFort created T134812: Zafir short bipod issue persists.
Fri, Dec 7, 10:38 AM · Arma 3