Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
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Arma 3 Feedback Tracker "How To" Guide
Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
New to Feedback Tracker or just not sure what to do?
Arma 3 Feedback Tracker "How To" Guide
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This also happens in RHS, when you fire HEDP grenade ammo rhsusf_40mm_HEDP (shotShell), it has submunitionAmmo = "rhs_ammo_40mmHEDP_penetrator"; (shotBullet) which is also duplicated. It does damage only on one client but effects are multiplied by number of clients (lots of craters and thick smoke deleting all smokes from the scene due to hitting cloudlets limit).
Also, please don’t ignore the second part of the problem, I see no one wants to discuss this.
It's not being ignored. It's the same problem and can be fixed as part of the same change. When the Logic Entity is assigned to the correct side, the icon will simply not appear at all.
@NikkoJT thank you for clarification
The blue icon does not belong to the character. The blue icon belongs to an invisible virtual Logic Entity. The virtual Logic Entity is created by BIS_fnc_ambientAnim for technical reasons. The function has a mistake, which causes the virtual Logic Entity to be a BLUFOR unit, instead of belonging to the Virtual side.
I didn't understand much of what you said. In your screenshot, I also see red units with blue icons.
A red soldier should not have a blue icon.
Also, the icon of an animated character should not remain after the death or exit from the animation of this animated character.
Can't it be fixed?
Please don't re-create duplicated tickets.
Yes its missing some parts, but its still fundamentally the same thing.
You can post a comment on the old ticket, but not really needed as duplicate tickets are linked and will be seen when the ticket is processed.
Relted to T151698
the AI-animated character ([this,"WATCH","FULL"] call BIS_fnc_ambientAnimCombat;) icon does not match the color of the faction.
Incorrect. It does match.
Next week dev branch
Seems to be fixed in Win11
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I followed the instructions in the guide and I can't start the game when battle eyes is active.
Hey there,
Does it actually spawn multiple smoke effects then? visible for all players?
3 times the exact same crash.
But I cannot explain how that happens...
Does it actually spawn multiple smoke effects then? visible for all players?
this is because player is killed by the rotor only on one client