Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
New to Feedback Tracker or just not sure what to do?
Arma 3 Feedback Tracker "How To" Guide
Also there is error message, actionarea mempoint not exist in vanilla planes as far as I could see
Error: Invalid memory point 'actionarea' provided to attachTo on shape 'a3\air_f_epc\plane_cas_01\plane_cas_01_f.p3d' ➥ Context: [] L71 (A3\Functions_F_Jets\Functions\Ejection\fn_PlaneEjectionFX.sqf)
It requires vehicle sensors to be enabled in order to function. In some missions, player resurrection can also cause this phenomenon
Actually, using disableAI "MOVE" is not a solution because the character cannot collide with objects anymore.
Still impossible to complete the mission Salient Force without NATO ruining the "collateral damage" objective. Any progress on this issue?
Being called a war criminal for NATO mistakes is quite frustrating...
Nevermind, problem solved using disableAI "MOVE3
Hellp me please
I find it hard to understand the implications of all this, since I don't understand Arma3 scripting. What does this all mean? Problem cannot be fixed?
For ejection seats one of the tasks is indeed to evacuate pilot at zero altd. & zero speed
A zero-zero ejection seat is designed to safely extract upward and land its occupant from a grounded stationary position (i.e., zero altitude and zero airspeed), specifically from aircraft cockpits. source WIKI
Revision: 153035
Thats why I am asking for the *exact* repro, so I can recreate it on my side
Confirmed! Seems to be working now! (profiling 2.20.153025)
Seems to be fixed in profiling 2.20.153025!
Seems to be also fixed in Revision: 152992
I tested now pure vanilla even cba3 not loaded and the issue persists.
After a long email chain with steam, the support tech apparently looked at some logs somewhere and believes without a doubt that it is an issue with the publisher application.
I tried Hemmt with Huron Ammo Container, the warning sound plays and No Space message is displayed.
Steps to reproduce. I place a vehicle which is viv capable in the editor. Eg. cargo version of Hemmt. Then i place eg. cup c.130 in the editor and drag that with mouse on top of the Hemmt. The icon goes orange as previous, but the audible feedback sound and the text promt informing that loading failed due "no room in vehicle" dont occure as previously happened.
All vehicles. Vanilla and modded.