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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

Chairborne created T186256: UH-80 rear landing gear panel cannot be retextured.
Fri, Nov 8, 12:07 PM · Arma 3
savidrytk created T186255: Yenki Derm Avaliações: Legítimo ou fraudulento, Yenki Derm Cream.
Fri, Nov 8, 11:38 AM · Arma 3
dedmen changed the status of T185279: Marker of type "Empty" no longer visible in zeus map view from New to Feedback.
Fri, Nov 8, 11:20 AM · Arma 3
BIS_fnc_KK claimed T121570: Models without "insignia" selection get insignia randomly applied on some other selection.
Fri, Nov 8, 8:17 AM · Arma 3
Wakamo00 created T186248: Flickering or stuttering of playable characters, npcs and their equipment..
Fri, Nov 8, 4:40 AM · Arma 3

Yesterday

dedmen changed the status of T171116: A weird stuttering video problem, problem identified from New to Feedback.

Fixed in profiling branch v9, and next dev branch.

Thu, Nov 7, 8:20 PM · Arma 3
fragmeister57 added a comment to T185482: arma3_x64.exe crashes with STATUS_ILLEGAL_INSTRUCTION when loading the main menu after 2.18 update.

Any new info on this? Was the minidump useful?

Thu, Nov 7, 8:19 PM · Arma 3
dedmen set Ref Ticket to AIII-54600 on T171116: A weird stuttering video problem, problem identified.
Thu, Nov 7, 8:15 PM · Arma 3
MBMC changed Severity from severity:trivial to severity:none on T186235: createVehicle first time cause massiv performance.
Thu, Nov 7, 7:22 PM · Arma 3
MBMC created T186235: createVehicle first time cause massiv performance.
Thu, Nov 7, 7:17 PM · Arma 3
R3vo edited Steps To Reproduce on T186233: "HOLD SPACE TO ADVANCE" does not work in Contact campaign.
Thu, Nov 7, 6:07 PM · Arma 3
R3vo created T186233: "HOLD SPACE TO ADVANCE" does not work in Contact campaign.
Thu, Nov 7, 6:06 PM · Arma 3
R3vo added a comment to T186146: Script error in Contact campaign mission "Anomalous Phenomena".

@BIS_fnc_KK The issue happens also in vanilla, not mods. After the briefing at the start of the mission, you get into the offroad and drive down the road. Suddenly a big lag happens and the error is printed to the rpt.

Thu, Nov 7, 5:51 PM · Arma 3
BIS_fnc_KK added a comment to T155459: Units with insignia + unsupported uniform cause graphical issues with JIP.

Basically a can of worms but I think it can be improved

Thu, Nov 7, 12:13 AM · Arma 3

Wed, Nov 6

ThomasAngel added a comment to T185855: 2.18 update broke CT_BUTTON action attribute.

Tested again on both stable and v8 profiling, it doesn't work for me on either.

Wed, Nov 6, 9:52 PM · Arma 3
BIS_fnc_KK added a comment to T155459: Units with insignia + unsupported uniform cause graphical issues with JIP.

I will take another look

Wed, Nov 6, 12:33 AM · Arma 3

Tue, Nov 5

dedmen changed the status of T185855: 2.18 update broke CT_BUTTON action attribute from New to Feedback.

Cannot reproduce.
Running 2.18 (post hotfix) 2.18.152302
Both working and "broken" buttons work for me.

Tue, Nov 5, 2:08 PM · Arma 3
NikkoJT added a comment to T155459: Units with insignia + unsupported uniform cause graphical issues with JIP.

This can probably be fixed easily by updating BIS_fnc_setUnitInsignia to use the new string-based selection targeting for setObjectTextureGlobal, instead of searching for and then hard-saving the current uniform's insignia index.

Tue, Nov 5, 1:56 PM · Arma 3
TRAGER added a comment to T124855: Sound bug with plane.

Best reproduction example is:

  1. spawn class B_Plane_Fighter_01_F in Eden any world in fly with AI pilot
  2. start mission and move your camera avay jet from a ~2km
  3. then move closer to jet and listen that no any sound played (even super close to jet)
  4. wait ~20 sec and sound will appear instantly
Tue, Nov 5, 12:11 PM · Arma 3
dedmen set Ref Ticket to AIII-56691 on T185102: Non-player units do not trigger dynamic simulation.
Tue, Nov 5, 12:03 PM · Arma 3
TRAGER added a comment to T128495: the police boat "C_Boat_Civil_01_police_F" hasn't got a siren..

Indeed, the siren on police boats has a place. How nice that it is very easy to implement, we need next actions:

  1. in CfgVehicles → Boat_Civil_01_base_F → Sounds add this code see Pastebin
  2. in CfgVehicles → Boat_Civil_01_base_F → UserActions add this code see Pastebin

Look at the result - https://youtu.be/Z3Sr42D0J1g, same as @madpat3 requested via video

Tue, Nov 5, 11:41 AM · Arma 3
kju-PvPscene created T186160: [Feature request] Add an option to make server side frame captures open the "diag capture" dialog on the client automatically showing the data.
Tue, Nov 5, 7:41 AM · Arma 3
kju-PvPscene created T186159: [Feature request] Add "capture" cheat command to open "diag capture" dialog - without triggering a frame capture.
Tue, Nov 5, 7:32 AM · Arma 3
kju-PvPscene created T186158: [Feature request] Confirmation when captureSlowFrame got successfully triggered (admin chat, server console/rpt).
Tue, Nov 5, 7:28 AM · Arma 3
kju-PvPscene created T186157: [Features request] Chat response if faulty input was provided for #captureFrame/captureSlowFrame.
Tue, Nov 5, 7:27 AM · Arma 3
kju-PvPscene created T186156: [Feature request] Expand logging commands with runtime context .
Tue, Nov 5, 7:23 AM · Arma 3
urogun created T186155: Urogun Recensioni: Formula avanzata per raggiungere il massimo della forza e della resistenza!.
Tue, Nov 5, 6:46 AM · Arma 3

Mon, Nov 4

R3vo added a comment to T186146: Script error in Contact campaign mission "Anomalous Phenomena".

Does this happen in 2.18 vanilla?

Mon, Nov 4, 10:41 PM · Arma 3
BIS_fnc_KK added a comment to T186146: Script error in Contact campaign mission "Anomalous Phenomena".

Does this happen in 2.18 vanilla?

Mon, Nov 4, 10:34 PM · Arma 3
R3vo created T186146: Script error in Contact campaign mission "Anomalous Phenomena".
Mon, Nov 4, 10:15 PM · Arma 3
Denclout created T186143: ARMA 3 Bluild stable- 2.18.152302 .
Mon, Nov 4, 9:47 PM · Arma 3
R3vo added a comment to T182822: Script errors related to format command optimizations.
18:58:38 Error in expression <_3den_display3den_menubar_search_text",
format [localize "str_disp_xbox_hint_mp_>
18:58:38   Error position: <format [localize "str_disp_xbox_hint_mp_>
18:58:38   Error 0 elements provided, 1 expected
18:58:38 File a3\UI_F_Orange\UI\Displays\RscDisplayAANArticle.sqf..., line 75
Mon, Nov 4, 7:39 PM · Arma 3
dedmen closed T169080: Allow NVG toggle functionality for regular headgear as Resolved.
Mon, Nov 4, 2:44 PM · Arma 3, Restricted Project
dedmen changed the status of T171346: diag_captureSlowFrame not logging to file on dedicated server from New to Feedback.

2.18 prof v6 and later

Mon, Nov 4, 2:31 PM · Arma 3
BIS_fnc_KK added a comment to T185296: customChat command does not work.

Retested with current profiling branch version: 2.18.152307

Mon, Nov 4, 2:06 PM · Arma 3
Kill3rCat created T186128: "Take" Eventhandler does not fire for corpses when objects taken from linked SimulatedWeaponHolder (and vice versa).
Mon, Nov 4, 2:03 PM · Arma 3
diwako added a comment to T185296: customChat command does not work.

Retested with current profiling branch version: 2.18.152307

Mon, Nov 4, 2:02 PM · Arma 3
Kill3rCat created T186127: "Take" Eventhandler does not fire when items are moved to non-weapon slots from container.
Mon, Nov 4, 1:50 PM · Arma 3
kju-PvPscene created T186124: [Feature Request] Expand diag_captureSlowFrame with excludeScopes parameter.
Mon, Nov 4, 12:19 PM · Arma 3
kju-PvPscene renamed T186123: [Feature Request] "Copy All" + ALT key in profiling capture UI should export trace to file from [Feature Request] "Copy All" + ALT key should export trace to file to [Feature Request] "Copy All" + ALT key in profiling capture UI should export trace to file.
Mon, Nov 4, 12:14 PM · Arma 3
kju-PvPscene created T186123: [Feature Request] "Copy All" + ALT key in profiling capture UI should export trace to file.
Mon, Nov 4, 12:13 PM · Arma 3
CrankMasterPaul added a comment to T170774: attachTo to weapon proxy with followBoneRotation and offset leads to shifting.

I don't quite understand why the memory LOD is so far off the visual LOD, but maybe as a workaround you could offer another parameter to set what LOD to use.
It would make more sense to use a visual LOD by default in my opinion, attachTo is a visual thing, but I can understand that you probably don't want to break existing code.

Mon, Nov 4, 11:01 AM · Arma 3
kju-PvPscene closed T153161: [Feature Request] New scripting command: assignedVehiclePositions as Resolved.
Mon, Nov 4, 10:28 AM · Arma 3
herringsusan created T186120: How To Make Clarity Bloom Cbd Gummies.
Mon, Nov 4, 9:23 AM · Arma 3

Sun, Nov 3

CrankMasterPaul created T186109: Typo in VehicleCapacitorExplosionEffectsBig (Railgun Tank explosion FX).
Sun, Nov 3, 9:25 PM · Arma 3

Sat, Nov 2

BIS_fnc_KK changed the status of T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference from Need More Info to Feedback.
Sat, Nov 2, 11:37 PM · Arma 3
BIS_fnc_KK added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.

setUnitLoadout will now fail if unit is switching weapon
isSwitchingWeapon command added

Sat, Nov 2, 11:36 PM · Arma 3
BIS_fnc_KK added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.

I cannot reproduce this bug

Sat, Nov 2, 9:17 PM · Arma 3
BIS_fnc_KK claimed T186076: Add support for custom marker color format to Eden Editor.
Sat, Nov 2, 6:26 PM · Arma 3
MrPcGame created T186081: mrpcgame.
Sat, Nov 2, 6:25 PM