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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

LewisC updated the task description for T144776: Buggy Arma sound.
Sun, Sep 15, 1:25 PM · Arma 3
LewisC created T144776: Buggy Arma sound.
Sun, Sep 15, 1:25 PM · Arma 3
LewisC added a comment to T144775: Sound source seems to be broken.

See mines the opposite, when looking at the vehicle the sound disappears when i am looking 90 degrees from the vehicle i can hear it, very weird.

Sun, Sep 15, 12:50 PM · Arma 3
Ariel created T144775: Sound source seems to be broken.
Sun, Sep 15, 12:38 PM · Arma 3
liangbo created T144769: Startup crash.
Sun, Sep 15, 8:50 AM · Arma 3
foam_peanut created T144764: game freezes but audio remains.
Sun, Sep 15, 2:57 AM · Arma 3
Ron4Swat edited Steps To Reproduce on T144762: error message when trying to set threat level for Chemical detector..
Sun, Sep 15, 2:17 AM · Arma 3
Ron4Swat created T144762: error message when trying to set threat level for Chemical detector..
Sun, Sep 15, 2:16 AM · Arma 3
DreiPunkte added a comment to T144611: The Game crashes all the Time.

Thanks a lot.
I`ve changed the parameters to that one you wrote and it worked.

Sun, Sep 15, 12:15 AM · Arma 3

Yesterday

zelengabk added a comment to T144756: 64 bit не запускается.

решил проблему может кому поможет: отключил usb джойстик от компьютера - все заработало. был подключен к usb на передней панели. Закрываю

Sat, Sep 14, 9:41 PM · Arma 3
beeba added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

hey i am playing a pubg mobile game on mobile. after playing a game about 30 minuts my mobile speed very some time need to restart mobile for restarting the game,,Regards Wedding planner south Africa

Sat, Sep 14, 8:49 PM · Arma 3
zelengabk created T144756: 64 bit не запускается.
Sat, Sep 14, 6:35 PM · Arma 3
nitrogamersam created T144745: unkown problem.
Sat, Sep 14, 1:15 PM · Arma 3

Fri, Sep 13

Astaroth closed T61565: Magazines of 30 bullets are the same size (visual model) as those of 100 bullets as Resolved.
Fri, Sep 13, 12:41 PM · Arma 3
Astaroth closed T64039: Footsteps make no sound when on walkway, stairs, and ladder of spherical radar station as Resolved.
Fri, Sep 13, 12:31 PM · Arma 3
Astaroth updated the task description for T64002: Trip wires do not cause detonation of the explosive.
Fri, Sep 13, 12:26 PM · Arma 3
Astaroth closed T64002: Trip wires do not cause detonation of the explosive as Resolved.
Fri, Sep 13, 12:26 PM · Arma 3
Astaroth closed T64396: Weapon disappears sometimes when rearming from dead soldier as Resolved.
Fri, Sep 13, 12:17 PM · Arma 3
Astaroth closed T64392: OPFOR Diver Team Leaders have wrong caliber tracer magazines as Resolved.
Fri, Sep 13, 12:16 PM · Arma 3
Astaroth closed T64286: Landing helicopter on top of building as Resolved.
Fri, Sep 13, 12:15 PM · Arma 3
Astaroth closed T64271: Cannot Find Player Team Killing within Player List as Resolved.
Fri, Sep 13, 12:15 PM · Arma 3
Astaroth closed T64183: Prone and weapon lowering as Resolved.
Fri, Sep 13, 12:12 PM · Arma 3
Astaroth closed T64092: RPG42 has classname RPG32 as Resolved.
Fri, Sep 13, 12:12 PM · Arma 3
Astaroth changed Resolution from resolution:open to resolution:duplicate on T64106: In multiplayer maps, weather changes occur based on time connected to server, rather than mission run time.
Fri, Sep 13, 12:10 PM · Arma 3
Astaroth closed T64106: In multiplayer maps, weather changes occur based on time connected to server, rather than mission run time as Resolved.
Fri, Sep 13, 12:10 PM · Arma 3
Astaroth closed T64179: Vehicle loadout editing as Resolved.
Fri, Sep 13, 11:30 AM · Arma 3
Astaroth updated the task description for T64058: Auto reload of launcher weapons (dangerous in a fire fight).
Fri, Sep 13, 11:28 AM · Arma 3
Astaroth closed T64058: Auto reload of launcher weapons (dangerous in a fire fight) as Resolved.
Fri, Sep 13, 11:28 AM · Arma 3
Astaroth closed T64592: Interrupt treating as Resolved.
Fri, Sep 13, 11:27 AM · Arma 3
Astaroth closed T64764: GPS numbers are too dim and therefore hard to read as Resolved.
Fri, Sep 13, 11:26 AM · Arma 3
Astaroth closed T64831: NLAW and RPG-42 Launcher clip through head when swimming - can't see as Resolved.
Fri, Sep 13, 11:25 AM · Arma 3
Astaroth closed T65002: Environment filled with bubbles and water sound in SCUBA showcase after getting out of the sea as Resolved.
Fri, Sep 13, 11:24 AM · Arma 3
Astaroth changed Resolution from resolution:open to resolution:duplicate on T65143: |Underwater Weapon is Bugged/glitched|.
Fri, Sep 13, 11:24 AM · Arma 3
Astaroth closed T65143: |Underwater Weapon is Bugged/glitched| as Resolved.
Fri, Sep 13, 11:23 AM · Arma 3
Astaroth closed T65205: Being able to disable the ammo counter (details inside) as Resolved.
Fri, Sep 13, 11:22 AM · Arma 3
Astaroth closed T65272: Inventory duplication bug as Resolved.
Fri, Sep 13, 11:21 AM · Arma 3
Astaroth closed T65310: AI swimming in buildings as Resolved.
Fri, Sep 13, 11:20 AM · Arma 3
Astaroth closed T65347: unpreventable drowning when ejecting a vehicle before it sinks in the sea ... :P as Resolved.
Fri, Sep 13, 11:20 AM · Arma 3
Astaroth closed T64792: Dynamic mod downloading and loading as Resolved.
Fri, Sep 13, 11:20 AM · Arma 3
Astaroth closed T65584: You should automatically unscope when you roll (red dot sight, holo sight excluded) as Resolved.
Fri, Sep 13, 11:17 AM · Arma 3
Astaroth added a comment to T144721: I can" play the game.

Hi,
it seems that you have corrupted some files. Have you tried verify game data? https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

Fri, Sep 13, 11:16 AM · Arma 3
caixukunn added a comment to T144721: I can" play the game.

The title is I can't paly the game,have some error

Fri, Sep 13, 5:12 AM · Arma 3
caixukunn created T144721: I can" play the game.
Fri, Sep 13, 5:11 AM · Arma 3

Thu, Sep 12

MatthewDeadly added a comment to T142992: Arsenal Weapon Attachments Missing after reloading saved game.

Yep . Its not . Its only working in the developers version …
I installed that one . That version works better than the standard tbh .
Try it .

Thu, Sep 12, 5:13 PM · Arma 3
Drift_91 added a comment to T144696: Edit Terrain Object module refuses to snap to certain buildings.

Note that it's possible to force the module onto the shed by putting other copies of the module on all the cargo containers; However, once you launch the mission the module on the shed gets applied to one of the cargo containers again.

Thu, Sep 12, 3:24 PM · Arma 3
Drift_91 created T144696: Edit Terrain Object module refuses to snap to certain buildings.
Thu, Sep 12, 3:21 PM · Arma 3
Drift_91 added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

@Wulf It's been almost a year and this is still broken. The "Enable Damage" checkbox is also affected. The problem as far as I can tell is that the code is executed locally to the host. The below workaround is why I believe that.

Thu, Sep 12, 2:20 PM · Arma 3
longjumper added a comment to T127019: Game launch error.
Thu, Sep 12, 10:36 AM · Arma 3
marcosgd26 added a comment to T142992: Arsenal Weapon Attachments Missing after reloading saved game.

No! they did not fixed. Any ideas?

Thu, Sep 12, 2:19 AM · Arma 3

Wed, Sep 11

zacharyebirch added a comment to T144623: Unusual Process Exit - 0x00000001 – UNABLE_TO_INIT_DXGI.

Here is the file with the default settings.

Wed, Sep 11, 3:01 AM · Arma 3