Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
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Arma 3 Feedback Tracker "How To" Guide
Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
New to Feedback Tracker or just not sure what to do?
Arma 3 Feedback Tracker "How To" Guide
Is anyone even looking at this? Do I need to escalate further?
Still an issue preventing me from doing some cool stuff.
Additionally, I have tried using Steam "Verify integrity of game files" option twice to try to fix it. It has not worked.
Arma 3 as a whole is old technology, but still worth the update ;)
I saw that there was a feature request for this on the forum too back in November of 2016, with the latest post being from April of 2019.
Grass cutters are old technology, and they weren't designed to be moving around. So unlikely that this gets fixed
The reason could be that I don't know how character sounds work and would have to learn it first to know if doable or not :D
With simpleVM, which will apply in this simple code, the loop will already be order of magnitude faster. Not really worth to add more alt syntaxes for that
When game freezes, it will generate a FREEZE .mdmp fule in the RPT folder. I need that to figure out what it was doing during the freeze
It tried to display some text for which the font didn't exist.
I don't know how that happened, but the crash will be fixed in next profiling/dev branch update
load on the GPU has increased to the point where objects start to flicker in and out of existence multiple times per second.
Isn't that just the same as T178840 ?
Its going to be fixed on next profiling branch/dev branch update, but I'm not sure if moving the event processing before the UI processing will break something else :D
Works for me.
curatorToggleInterface is backspace (That's not the Zeus open key which would be Z/Y).
And pressing backspace, it activates and prints to chat.
Mh I can't see enough in there to figure out why that happened.
But its just a random one time thing right? it doesn't happen repeatedly?
Huh nice find.
Your game is set to chinese language right?
sus
Crash was already fixed on profiling branch. Will be fixed in 2.16
Good find. Wow. Sadly really annoying to fix :D
Something went wrong in our memory allocation, but I've never seen that before and don't understand how thats possible to happen.
As its just random, it might just be a random one time fluke
Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
I need the crashdump files
Caused by 3CB code. Bug was fixed on 04.03, I think the fix is on profiling branch
There are also other cases where these ghosts stay behind. They simply don't delete properly
Your crash from 6th was in microsoft's XAudio code