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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

veteran29 added a comment to T169138: Cannot click on LAN menu option when S.O.G. Prairie Fire DLC is enabled.

I was unable to reproduce the issue. Please upload the RPT file from session where you had the issue.

Tue, Nov 29, 2:54 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire, Arma 3
dedmen changed the status of T167923: OnActivation for Cycle Waypoint is not called from Confirmed Internally to Feedback.

prof v8, next dev branch

Tue, Nov 29, 1:52 PM · Arma 3
Tenshi added a comment to T167265: Arma 3 [2.10] - selectionPosition logging error to .rpt even when selection exists.

Thank you for reporting this issue.
We will see what we can do to resolve it.

Tue, Nov 29, 12:47 PM · Arma 3
Tenshi changed the status of T167265: Arma 3 [2.10] - selectionPosition logging error to .rpt even when selection exists from New to Acknowledged.
Tue, Nov 29, 12:47 PM · Arma 3
Tenshi added a comment to T168865: [Feature Request] Ability to control scope/turret aim sensitivity independently from players fov.

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features,
though we will try to consider them.

Tue, Nov 29, 12:40 PM · Arma 3
Tenshi changed the status of T168865: [Feature Request] Ability to control scope/turret aim sensitivity independently from players fov from New to Acknowledged.
Tue, Nov 29, 12:39 PM · Arma 3
dedmen closed T169074: ACCESS_VIOLATION on changing game window from WINDOWED to FULL SCREEN and vice versa as Resolved.

Fixded next dev branch

Tue, Nov 29, 12:21 PM · Arma 3
cojoes added a comment to T169138: Cannot click on LAN menu option when S.O.G. Prairie Fire DLC is enabled.

Is there some way to change the UI back to vanilla while still having S.O.G. Prairie Fire enabled?

Tue, Nov 29, 11:35 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire, Arma 3
Tenshi added a project to T169138: Cannot click on LAN menu option when S.O.G. Prairie Fire DLC is enabled: Arma 3 Creator DLC - S.O.G. Prairie Fire.
Tue, Nov 29, 10:52 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire, Arma 3
cojoes created T169138: Cannot click on LAN menu option when S.O.G. Prairie Fire DLC is enabled.
Tue, Nov 29, 10:21 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire, Arma 3

Yesterday

mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Guys it wa mu fault, I was not attentive and misunderstood you in a hurry, also english is not my native language/ In general, I missed

Mon, Nov 28, 10:42 PM · Arma 3
mailko added a comment to T169131: ctd please help.

game crashed several times during mission, files checked on arma3 workshop wo results

Mon, Nov 28, 8:53 PM · Arma 3
mailko added a comment to T169131: ctd please help.

game crashed several times during mission, files checked on arma3 workshop wo results

Mon, Nov 28, 8:53 PM · Arma 3
mailko created T169131: ctd please help.
Mon, Nov 28, 8:52 PM · Arma 3
CH1NESE_95 created T169130: Salient Force: Collateral damage.
Mon, Nov 28, 7:51 PM · Arma 3
Jiggywidit added a comment to T169047: Crash with Thrustmaster joystick connected.

Yes, this seems to be a problem with Windows 10 (and maybe earlier versions). This joystick also crashes other flight games like Star Wars Squadrons. I got a newer joystick, also a Thrustmaster, which works fine in Arma and all other games I've tested.

Mon, Nov 28, 5:43 PM · Arma 3
Tenshi added a comment to T169047: Crash with Thrustmaster joystick connected.

It seems something called "PID_*" is causing the issue.
This isnt part of arma so there is nothing we can do.

Mon, Nov 28, 5:23 PM · Arma 3
Tenshi added a comment to T168863: [Feature Request] Ability to get render scope PositionCameraToWorld equivalent .

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features,
though we will try to consider them.

Mon, Nov 28, 5:09 PM · Arma 3
Tenshi changed the status of T168863: [Feature Request] Ability to get render scope PositionCameraToWorld equivalent from New to Acknowledged.
Mon, Nov 28, 5:03 PM · Arma 3
Tenshi changed the status of T164042: [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon from New to Acknowledged.
Mon, Nov 28, 4:36 PM · Arma 3
Tenshi added a comment to T164042: [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon.

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features,
though we will try to consider them.

Mon, Nov 28, 4:35 PM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-55419 on T164042: [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon.
Mon, Nov 28, 4:34 PM · Arma 3
LouMontana added a comment to T169125: error cant play the game.

Hi - we will need your crash files - see https://feedback.bistudio.com/w/ft_a3_howto/

Mon, Nov 28, 4:23 PM · Arma 3
dedmen closed T168630: [Feature Request] SQF Command/CfgWorlds entry for altering gravity coefficient as Resolved.

Won't do

Mon, Nov 28, 2:11 PM · Arma 3
Larrow added a comment to T153136: [Feature Request] New scripting command: assignedVehicles.

BIS_fnc_spawnGroup could do with a change along with this addition.
Currently, if the function spawns a vehicle as part of the group, the group is passed to BIS_fnc_spawnVehicle where addVehicle is used on the group, but at the end of BIS_fnc_spawnGroup an additional group is created so as to reorder the units by rank( previous group is deleted ) but the vehicles are not transferred.

Mon, Nov 28, 1:42 PM · Arma 3
Tenshi changed the status of T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit from New to Confirmed Internally.
Mon, Nov 28, 12:42 PM · Arma 3
Tenshi added a comment to T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit.

Hello, thanks for the clear repro!
I was able to repro the issue on our internal build and will pass it along to our programmers.
We will see what we can do, to resolve the issue.

Mon, Nov 28, 12:42 PM · Arma 3
saintghost11 created T169125: error cant play the game.
Mon, Nov 28, 12:01 PM · Arma 3
Tenshi changed the status of T169082: Arma 3 has exited in an unusual manner from New to Need More Info.
Mon, Nov 28, 10:39 AM · Arma 3
Tenshi added a comment to T169082: Arma 3 has exited in an unusual manner.

Hello, to be able to see what might be causing your issue we need your crash files (.rtp and .mdmp) of the time of the crash.
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/ hope this guide helps finding them.
You can attach them to this ticket or post it in a comment.

Mon, Nov 28, 10:39 AM · Arma 3

Sun, Nov 27

Ron4Swat added a comment to T167438: player cannot enter slot when signatures are verified .

I did some more testing on a new dedicated server installation on a different system and could reproduce the issue there with just vanilla Arma3.

Sun, Nov 27, 8:01 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@mickeymen
I appreaciate your effort to find a solution. But to set the value for the completion radius to a value lower than a computated specific value for each type of vehicle would "override" this lower value by the "computated specific value". And here is the problem specially for that specific air vehicle:
The computated value is 10x higher as forseen by the value in the config. this means in numbers:
The minimum completion radius forseen for this air vehicle is 100m. This means, that all values between >0m and 1000m would be overriden by 1000m (the faulty computated minimum value for these air vehicle of 100m).
Caused by the bug it is 10x higher, also 1000m.
In other words: All values from 100m(this is after the introduced behavior of this ticket the minimum compl. rad for this vehicle) to 1000m are not reachable to set. And THAT is a problem not for me, but for all scripters and all the missions out there, that maybe are abandon and have no support anymore.

Sun, Nov 27, 1:00 PM · Arma 3
JJsue1071 added a comment to T169110: トラブルシューティング.

ゲームの終了時にこのレポートがでた

Sun, Nov 27, 3:20 AM · Arma 3
JJsue1071 created T169110: トラブルシューティング.
Sun, Nov 27, 3:17 AM · Arma 3
jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@mickeymen Is this a language problem? "non-zero" means "not zero". The behaviour for zero completion radius is fine. The behaviour for non-zero completion radius is not.

Sun, Nov 27, 3:03 AM · Arma 3

Sat, Nov 26

mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sat, Nov 26, 11:05 PM · Arma 3
Asmo added a comment to T166592: Dedicated Server crash: Access Violation.

thumbs up

Sat, Nov 26, 5:11 PM · Arma 3
iforce2d created T169098: (Linux) Gamepad button press crashes game, also error report dialog doesn't work.
Sat, Nov 26, 4:59 AM · Arma 3
nevalyashka added a comment to T163286: AA missile lock distance dependency.

@BIS_fnc_KK any news?

Sat, Nov 26, 2:20 AM · Arma 3

Fri, Nov 25

Sanidan2010 created T169082: Arma 3 has exited in an unusual manner.
Fri, Nov 25, 2:01 AM · Arma 3

Thu, Nov 24

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

TL;DR: Setting a small non-zero completion radius massively increases the completion radius for air vehicles.

Thu, Nov 24, 7:43 PM · Arma 3
Nomarvan added a comment to T169077: Unfamiliar Closing.

Thu, Nov 24, 6:02 PM · Arma 3
Nomarvan created T169077: Unfamiliar Closing.
Thu, Nov 24, 6:00 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@Tenshi
If you expand the older posts, you will find this:
"
Replicated this in the editor. It looks like when you give vehicles non-zero completion radius values, it caps them to a type-dependent minimum. However, this minimum seems to be 10x higher than the normal type completion radius for air vehicles. Tested cases:

Thu, Nov 24, 4:53 PM · Arma 3
LouMontana closed T123874: ARMA 3 CRASH AFTER LOADING - Y TRIED EVERYTHING as Resolved.
Thu, Nov 24, 2:54 PM · Arma 3
LouMontana closed T125676: Crash report - 1.70 main branch - VTOL showcase as Resolved.
Thu, Nov 24, 2:30 PM · Arma 3
LouMontana closed T127205: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN while trying VTOL Showcase as Resolved.
Thu, Nov 24, 2:30 PM · Arma 3
LouMontana updated subscribers of T164440: [Request] SQF command to return current AI visibility.
Thu, Nov 24, 2:29 PM · Arma 3
LouMontana updated subscribers of T153245: Zeus Modules and Parameters Feature Request..
Thu, Nov 24, 2:28 PM · Arma 3
LouMontana updated subscribers of T127019: Game launch error.
Thu, Nov 24, 2:28 PM · Arma 3