Arma 3Project
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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

t.buur created T126494: max value inputAction "CarLinearLeft" decrease if two driving wheels are connected.
Thu, Aug 17, 11:09 PM · Arma 3
Recker69 added a comment to T126475: Bug in training law of war .

Hello Good evening , After the update of today the scenario works correctly , Thanks Bis :)

Thu, Aug 17, 9:34 PM · Arma 3
Dell created T126493: Curve interface.
Thu, Aug 17, 7:11 PM · Arma 3
EvilOrgan created T126492: (Laws of War Assets) Multi Pocket Vest and Messenger Bag clipping issue..
Thu, Aug 17, 6:15 PM · Arma 3
Wulf changed the status of T126483: ArmA 3 Drone sound persisting after disassembled from "New" to "Reviewed".
Thu, Aug 17, 5:58 PM · Arma 3
Wulf added a comment to T126483: ArmA 3 Drone sound persisting after disassembled.

Thank you for the report, we will have look at this unusual issue. :)

Thu, Aug 17, 5:58 PM · Arma 3
Recker69 added a comment to T126475: Bug in training law of war .

i send all recent rpt because i dont remember who is it

Thu, Aug 17, 5:51 PM · Arma 3
Wulf changed the status of T126490: china_arma3_bug from "New" to "Need More Info".

Thank you for the report. Could you please tell us what you were doing when the error occurred?

Thu, Aug 17, 5:31 PM · Arma 3
Wulf added a comment to T126475: Bug in training law of war .

Could you please send us your .rpt file when this error occurs?

Thu, Aug 17, 5:29 PM · Arma 3
Recker69 added a comment to T126475: Bug in training law of war .

Look Error above a picture for showcase , i don't launch the three simulations , the error are here from last dev branch update because error in translation , i play at french and without mods

Thu, Aug 17, 4:15 PM · Arma 3
Gnashes added a comment to T126491: wrong japanese translation on the laser battery.

At a glance, it looks like "レーザー指定子" may be a better fit?

Thu, Aug 17, 3:03 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T62547: Light sources (except sun and moon) shine their light through objects / do not cast shadows.

^^^^ I hope so

Thu, Aug 17, 2:49 PM · Arma 3
classic edited Additional Information on T126491: wrong japanese translation on the laser battery.
Thu, Aug 17, 1:37 PM · Arma 3
classic created T126491: wrong japanese translation on the laser battery.
Thu, Aug 17, 1:29 PM · Arma 3
chinahyrw created T126490: china_arma3_bug.
Thu, Aug 17, 12:53 PM · Arma 3
Deranged added a comment to T80695: SOS, DMS and Nightstalker backup sights retain the screen blur from the main sight part2.

Issue still valid and still killing eye sights.

Thu, Aug 17, 12:23 PM · Arma 3
Deranged added a comment to T85490: Depth of Field reset with marksman scopes - MOS/DMS/AMS/Kahlia.

Have you looked into this? This is very annoying and after short play sessions starts to hurt eyes pretty bad.

Thu, Aug 17, 12:19 PM · Arma 3
Mocane changed the status of T126487: [LAWS] IDAP Text Visible Inside Civ Ambulance from "New" to "Reviewed".

Found the cause of the issue, gonna fix this today B-)

Thu, Aug 17, 10:24 AM · Arma 3
razazel added a comment to T125357: Player Locked slot issue after 1.70.

@Liveandletdie No ETA on the update itself, however, and RC is out now and it contains fix for this issue.

Thu, Aug 17, 10:17 AM · Arma 3
Mocane added a comment to T126479: Face-wear Randomisation script includes G_Respirator_Base_F.

Same thing seems to happen occasionally with G_EyeProtectors_base_F however that one doesn't cause shadow issues. Thanks for spotting this, we'll look into it :-)

Thu, Aug 17, 10:03 AM · Arma 3
Mocane added a comment to T126487: [LAWS] IDAP Text Visible Inside Civ Ambulance.

What hvymtal means is that the IDAP text is shown wrongfully on the Civillian Ambulance, this one has a different pattern and lacks the IDAP letters on the outside but show them on the inside. Thanks! We'll look into this :-)

Thu, Aug 17, 9:53 AM · Arma 3
dedmen added a comment to T126487: [LAWS] IDAP Text Visible Inside Civ Ambulance.

Why is this a bug? Did you ever sit in a Bus that had stuff printed on the outside? If you look from the inside through the window it looks exactly like it does on the screenshot.

Thu, Aug 17, 9:36 AM · Arma 3
Mocane claimed T126487: [LAWS] IDAP Text Visible Inside Civ Ambulance.
Thu, Aug 17, 9:00 AM · Arma 3
hvymtal created T126487: [LAWS] IDAP Text Visible Inside Civ Ambulance.
Thu, Aug 17, 8:43 AM · Arma 3
Mocane claimed T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Thu, Aug 17, 8:41 AM · Arma 3
T3RRORTOAST created T126485: You cant remove the reflective tape from the van properly.
Thu, Aug 17, 2:55 AM · Arma 3
T3RRORTOAST edited the description of T126484: Beacons not working with the new van, you can't activate them via the action menu.
Thu, Aug 17, 2:49 AM · Arma 3
T3RRORTOAST created T126484: Beacons not working with the new van, you can't activate them via the action menu.
Thu, Aug 17, 2:47 AM · Arma 3
Ethan_F created T126483: ArmA 3 Drone sound persisting after disassembled.
Thu, Aug 17, 1:46 AM · Arma 3

Yesterday

BradleyConley added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Still persists for me too, feel like this is getting ignored.

Wed, Aug 16, 10:14 PM · Arma 3
Liveandletdie added a comment to T125357: Player Locked slot issue after 1.70.

@razazel any eta on when this update may arrive?

Wed, Aug 16, 10:07 PM · Arma 3
demicanadian added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

I tried multiple "fixes" from different forums. Right now, after completely deleting logitech's driver (I've been using G430), using 2-channel onboard sound card, issue still exists with 64-bit binary.

Wed, Aug 16, 9:48 PM · Arma 3
Electricleash edited Additional Information on T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Wed, Aug 16, 6:24 PM · Arma 3
Electricleash edited Additional Information on T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Wed, Aug 16, 6:23 PM · Arma 3
Electricleash edited Additional Information on T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Wed, Aug 16, 6:23 PM · Arma 3
Electricleash added a comment to T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Wed, Aug 16, 6:23 PM · Arma 3
Electricleash created T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Wed, Aug 16, 6:22 PM · Arma 3
Shaurmist added a comment to T126391: Arma 3 launcher crash when starting.

.NET Runtime:
.NET Runtime version 2.0.50727.5420 - Неисправимая ошибка в модуле исполнения (59A2E92A) (80131506) (which means something like unfixable execution exception)

Wed, Aug 16, 5:29 PM · Arma 3
Mocane added a comment to T126477: Some House hitboxes result in incredibly high damage..

Thanks, this doesn't look right :-) We will look into it.

Wed, Aug 16, 5:23 PM · Arma 3
Mocane changed the status of T126477: Some House hitboxes result in incredibly high damage. from "New" to "Reviewed".
Wed, Aug 16, 5:22 PM · Arma 3
Mocane claimed T126477: Some House hitboxes result in incredibly high damage..
Wed, Aug 16, 5:03 PM · Arma 3
Gnashes created T126477: Some House hitboxes result in incredibly high damage..
Wed, Aug 16, 4:53 PM · Arma 3
Mocane changed the status of T126475: Bug in training law of war from "New" to "Need More Info".

Could you give us some more specific information regarding this matter please?

Wed, Aug 16, 4:40 PM · Arma 3
sebdspy created T126476: Underwater Combat Serious Glitch.
Wed, Aug 16, 2:23 PM · Arma 3
Recker69 created T126475: Bug in training law of war .
Wed, Aug 16, 1:41 PM · Arma 3
GrumpyOldMan created T126474: [Feature Request] mineActivated eventhandler.
Wed, Aug 16, 12:56 PM · Arma 3
Mocane claimed T126446: APERS mine dispenser deviates to the left [DEV BRANCH].
Wed, Aug 16, 12:32 PM · Arma 3
Mocane changed the status of T126446: APERS mine dispenser deviates to the left [DEV BRANCH] from "Acknowledged" to "Reviewed".
Wed, Aug 16, 12:07 PM · Arma 3
Wulf changed the status of T126444: APERS Mine Dispenser mines floating in the air [DEV BRANCH] from "New" to "Reviewed".

Thank you for the report. We will have a look at this issue.

Wed, Aug 16, 11:49 AM · Arma 3
tom_48_97 closed T126034: BIS_fnc_door as "Resolved".

Fixed in RC ;)

Wed, Aug 16, 11:25 AM · Arma 3