Arma 3Project
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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

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Recent Activity

Today

colmaniac created T127389: BUG on defend Neochori.
Sat, Dec 16, 8:53 AM · Arma 3
colmaniac created T127388: BUG on defend Neochori.
Sat, Dec 16, 8:46 AM · Arma 3
Sir.Smith added a comment to T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException).

I have the same problem,
Total Virtual Memory 7.91 GB
Available Virtual Memory 5.55 GB
Page File Space 0 bytes

Sat, Dec 16, 3:19 AM · Arma 3
soulkobk added a comment to T127375: pier box model (Land_Pier_Box_F) ladders causes player to glitch and get stuck constantly.

Hello.

Thank you for the report. I am able to replicate the getting stuck at the very top of the ladder, not at the bottom.

Sat, Dec 16, 2:34 AM · Arma 3

Yesterday

Rockhount added a comment to T127296: Enrich this useless RTP entries.

If these errors are really only produced by engine code and not by referencing errors related to script variables or commands, then these errors should not be pushed into the RPT, because so or so no one can make any sense of them.

Fri, Dec 15, 9:41 PM · Arma 3
isenhand created T127386: Buldozer crash.
Fri, Dec 15, 5:32 PM · Arma 3
sh4rPP added a comment to T127385: GBU-12 Autolocking without need for laser/IR grenade.

Yeah, this is a big problem, here i represent how i lock a hovering Mi-48 Kajman, whos hovering,(0kmh), gbu guides itself and destroys it. https://www.youtube.com/watch?v=BQvjv51a4h4

Fri, Dec 15, 4:35 PM · Arma 3
Denster added a comment to T127371: AI Stuck.

OK Wulf,
I will do that...Just thought you may have run across a fix.
BTW Arma 3 is awesome and you guys should be really happy about making such a phenominal game!
I have countless hours of fun playing and designing "Love the Arma Sandbox" !
Have a great day.

Fri, Dec 15, 4:09 PM · Arma 3
scavenjer created T127385: GBU-12 Autolocking without need for laser/IR grenade.
Fri, Dec 15, 3:41 PM · Arma 3
Lex renamed T127313: Karts DLC - speed race is destroyed by new physics. from "Kart DLC - speed race is destroyed by new physics." to "Karts DLC - speed race is destroyed by new physics.".
Fri, Dec 15, 3:25 PM · Arma 3
Larry edited the description of T127383: Buggy Object: "Land_Shop_City_05_F".
Fri, Dec 15, 2:09 PM · Arma 3
Larry created T127383: Buggy Object: "Land_Shop_City_05_F".
Fri, Dec 15, 2:09 PM · Arma 3
Lex added a comment to T127313: Karts DLC - speed race is destroyed by new physics..

I have tried yesterday, In the old version of a game - everything works ideally. At 1.78 and in DEV the characteristic physics of wheels of Karts is broken.

Fri, Dec 15, 12:49 PM · Arma 3
Wulf changed the status of T127363: Don,t work Formation File in the case of Vehicle from "New" to "Need More Info".

I tested the file formation with marshalls and it works on the stable build. So, could you please let us know what the issue should be? Or with what vehicles it should be tested?

Fri, Dec 15, 12:36 PM · Arma 3
Wulf changed the status of T127375: pier box model (Land_Pier_Box_F) ladders causes player to glitch and get stuck constantly from "New" to "Reviewed".
Fri, Dec 15, 12:22 PM · Arma 3
Wulf added a comment to T127375: pier box model (Land_Pier_Box_F) ladders causes player to glitch and get stuck constantly.

Thank you for the report. I am able to replicate the getting stuck at the very top of the ladder, not at the bottom.

Fri, Dec 15, 12:22 PM · Arma 3
Wulf closed T127256: 0xC0000094- STATUS_INTEGER_DIVIDE_BY_ZERO as "Resolved".

Glad to hear that. Should the issue resurface let us know.

Fri, Dec 15, 10:42 AM · Arma 3
Wulf added a comment to T127306: Game freezes randomly.

Ok, could you please upload here your rpts? They can be located here: C:Users>Username>AppData>Local> Arma 3

Fri, Dec 15, 10:20 AM · Arma 3
Wulf closed T127360: Crash at startup as "Resolved".

Great! Thank you for letting us know. :)

Fri, Dec 15, 10:06 AM · Arma 3
Wulf added a comment to T127380: Tipping Point bug.

I am trying this bug right now on the stable build and the mission moves on as it should, no failed mission. Have you tried reverting the mission?

Fri, Dec 15, 10:04 AM · Arma 3
bro1221 added a comment to T127256: 0xC0000094- STATUS_INTEGER_DIVIDE_BY_ZERO.

The latest update seems to have fixed the problem.

Fri, Dec 15, 10:00 AM · Arma 3
Red added a comment to T127360: Crash at startup.

Uninstall the Visual C++ 2013 Redistributable package (both x86 and x64 version), restart your computer and install the package again solved my problem.
Thanks for the help.

Fri, Dec 15, 9:47 AM · Arma 3
Wulf added a comment to T127371: AI Stuck.

Hmm. The best thing would be to contact the mod makers that created those maps as they know the limits and issues of their maps. We can theorise, but that might not help, your best bet would be to get information from the creators.

Fri, Dec 15, 9:02 AM · Arma 3
Lex edited the description of T127313: Karts DLC - speed race is destroyed by new physics..
Fri, Dec 15, 7:26 AM · Arma 3
Lex edited the description of T127313: Karts DLC - speed race is destroyed by new physics..
Fri, Dec 15, 7:22 AM · Arma 3
Lex edited Steps To Reproduce on T127313: Karts DLC - speed race is destroyed by new physics..
Fri, Dec 15, 6:29 AM · Arma 3
Lex renamed T127313: Karts DLC - speed race is destroyed by new physics. from "Karts - speed race" to "Kart DLC - speed race is destroyed by new physics.".
Fri, Dec 15, 6:27 AM · Arma 3
lucasblp added a comment to T127354: A3 launcher dont open.

well, I changed my pc so i changed my windows too, it was a 7 and now it is a 10. all of the drivers and softwares came installed.

Fri, Dec 15, 2:36 AM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.

Not sure if that blocking task has anything to do with this one.

I do not understand how it happened. I created subtask.

Fri, Dec 15, 12:26 AM · Arma 3
Lex added a comment to T127153: After respawn I can't Be connected to UAV..

This is maybe because the terminal that is connected to the UAV is still connected, and still on the dead body. You can only connect one at a time.

In the mission, dead bodies disappear quickly. After the respawn, after 2-5 seconds the dead body disappears. Sometimes the wait can be long, until you can connect to the UAV. Sometimes it is not possible to connect to UAV during the entire lifetime of the UAV.

Fri, Dec 15, 12:21 AM · Arma 3

Thu, Dec 14

Chubbs removed a blocking task for T82570: UAV Darter waypoints do not always work: T127153: After respawn I can't Be connected to UAV..
Thu, Dec 14, 11:37 PM · Arma 3
Chubbs removed a blocked task for T127153: After respawn I can't Be connected to UAV.: T82570: UAV Darter waypoints do not always work.
Thu, Dec 14, 11:37 PM · Arma 3
Chubbs added a comment to T127153: After respawn I can't Be connected to UAV..

This is maybe because the terminal that is connected to the UAV is still connected, and still on the dead body. You can only connect one at a time.

Thu, Dec 14, 11:36 PM · Arma 3
Chubbs added a comment to T82570: UAV Darter waypoints do not always work.

Not sure if that blocking task has anything to do with this one.

Thu, Dec 14, 11:35 PM · Arma 3
AnEnglishmanSheIs added a comment to T127189: Cannot create DX11 device: E_INVALIDARG.

No problem; I've attached my report once more.
However I don't think I can help you guys with diagnostics anymore – I solved my problem with a full WIndows reset and update. I was working through steps with Nvidia support, and they told me to update my Windows to Build 16299.98, which apparently included a fix to DirectX. My computer would not update, and that then became the final straw.

Thu, Dec 14, 10:36 PM · Arma 3
Lex edited the description of T127313: Karts DLC - speed race is destroyed by new physics..
Thu, Dec 14, 9:38 PM · Arma 3
Lex edited the description of T127313: Karts DLC - speed race is destroyed by new physics..
Thu, Dec 14, 9:35 PM · Arma 3
Mihal190 created T127381: Aiming DeadZone.
Thu, Dec 14, 6:48 PM · Arma 3
Vojtechson created T127380: Tipping Point bug.
Thu, Dec 14, 6:37 PM · Arma 3
Denster added a comment to T127371: AI Stuck.

Practically in every mission that I create and play back... the Ai get stuck and refuse to follow etc. On Steps, (in vietnam maps) in Buildings Lythium, (I realize these are modded maps)
I haven't really tested them in Arma created maps (which I will do today). But regardless is there a script or something to force the AI not to get stuck? IF so can you please refer me to it?

Thu, Dec 14, 6:22 PM · Arma 3
Lex added a comment to T127260: BUSHES....

@Wulf In the editor, you can create a script, for example, there is a big fight between AI infantry and equipment.
Starting the mission, the mission will be done with some lag. At this point in time, you can reproduce how the bushes break the wheels of the car.
The script of the breakage of the bush lags behind, breaks the car and takes away the health of the character.
Here is the result on the video, as I have reproduced.
https://youtu.be/BuZY6zqF8uk
So it happens on servers where there are more than 10-15 players, a lot of AI, a lot of actions and events.

Thu, Dec 14, 6:19 PM · Arma 3
Wulf added a comment to T127368: 3rd party addons fixed wing aircraft takeoff and landing feels like im hitting a brick wall.

I reiterate "this issue is not with the vanilla game, but a modification". Our responsibility lies with the Standard unmodded game. Mods are the responsibility of the modmakers.

Thu, Dec 14, 6:10 PM · Arma 3
Wulf changed the status of T127373: Unable to play this game from "New" to "Need More Info".

Thank you for the report. I can see in your last rpt

Thu, Dec 14, 5:28 PM · Arma 3
armatech added a comment to T127368: 3rd party addons fixed wing aircraft takeoff and landing feels like im hitting a brick wall.

I understand that and its the end of the year but i don't get why this was closed and marked as resolved when its clearly not resolved

Thu, Dec 14, 5:21 PM · Arma 3
Wulf added a comment to T127371: AI Stuck.

Thank you for the report. Are you having a problem with a specific mission like in the campaign?

Thu, Dec 14, 5:21 PM · Arma 3
Wulf added a comment to T127345: No mods/Low settings Main Menu Crash- 0xCFFFFFF - STATUS_APPLICATION_HANG.

Thank you. I send the ticket further to the devs, so now we have to wait.

Thu, Dec 14, 5:16 PM · Arma 3
Wulf added a comment to T127368: 3rd party addons fixed wing aircraft takeoff and landing feels like im hitting a brick wall.

I closed this as resolved since this issue is not with the vanilla game, but a modification that was not created by our devs.

Thu, Dec 14, 5:08 PM · Arma 3
Azeh added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..
Thu, Dec 14, 3:13 PM · Arma 3
Sirmyself_FTW added a comment to T127306: Game freezes randomly.

no, all mods are disabled

Thu, Dec 14, 2:39 PM · Arma 3
armatech added a comment to T127368: 3rd party addons fixed wing aircraft takeoff and landing feels like im hitting a brick wall.

So this is the official bis stance on this you make a change that brakes every user created aircraft in the game and you close the ticket as resolved rather then asking the coders what they changed so that the community can fix there content to bring it inline with your changes. Also as a note there is no changes in the spotrep for fixedwings in regards to Physics i belive the issue stems from this tweak
Tweaked: Physics handling of all land vehicles was overhauled
What we need is to know what you guys changed so we can adjust our content to fit

Thu, Dec 14, 1:15 PM · Arma 3