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Fri, May 25

MaxMonroe added a comment to T127685: Boat not decreasing gas + switch glitch.

I’m sorry,
I’m talking about the gas part. But anyway it’s the same part. The bug was : switch from driver to passenger in order to not decrease gas. It seems to be resolved

Fri, May 25, 6:19 PM · Arma 3
Wulf changed the status of T129229: Arma 3 Glitch - Repairing vehicles from New to Confirmed.

Thank you for the report. We will see what can be done about.

Fri, May 25, 5:53 PM · Arma 3
Wulf changed the status of T129230: Glitch MRAP under water from New to Confirmed.

This is actually not that easy to reproduce, but it is possible. We will see what can be done.

Fri, May 25, 4:08 PM · Arma 3
Wulf added a comment to T127685: Boat not decreasing gas + switch glitch.

Which part of the ticket are you refering to? Gas or switch?

Fri, May 25, 2:51 PM · Arma 3
Wulf added a comment to T128171: Since Tanks, game crash.

Read the tickets talked with the devs and well yeah we are sorry that you are experiencing such issues with the game, but there isn't much we can do about it since there isn't a concrete repro for us with the vanilla game.

Fri, May 25, 2:49 PM · Arma 3
Wulf reopened T129139: Objects hidden by Hide Terrain Objects still show themselves on the map. as "Acknowledged".
Fri, May 25, 11:15 AM · Arma 3
Wulf changed Resolution from resolution:wontfix to resolution:open on T129139: Objects hidden by Hide Terrain Objects still show themselves on the map..
Fri, May 25, 11:14 AM · Arma 3
Wulf changed Resolution from resolution:open to resolution:wontfix on T129139: Objects hidden by Hide Terrain Objects still show themselves on the map..
Fri, May 25, 11:11 AM · Arma 3
Wulf closed T129139: Objects hidden by Hide Terrain Objects still show themselves on the map. as Resolved.
Fri, May 25, 11:11 AM · Arma 3
Wulf added a comment to T129139: Objects hidden by Hide Terrain Objects still show themselves on the map..
Fri, May 25, 11:11 AM · Arma 3
MaxMonroe added a comment to T129230: Glitch MRAP under water.

Hello,
Thank you for your answer
The only mod you can see on the server in the video il Altis Life, which does not change at all the behavior of Arma vehicles. I understand what you mean, but as a developer of this server, i can tell you that no script conflicts with Strider getting into water

Fri, May 25, 9:37 AM · Arma 3
Snake-Plissken added a comment to T129230: Glitch MRAP under water.

Have you tried reproducing this but without using Mod?

Fri, May 25, 6:44 AM · Arma 3
MaxMonroe edited Steps To Reproduce on T129230: Glitch MRAP under water.
Fri, May 25, 12:25 AM · Arma 3
MaxMonroe created T129230: Glitch MRAP under water.
Fri, May 25, 12:08 AM · Arma 3
MaxMonroe added a comment to T127685: Boat not decreasing gas + switch glitch.

Is it fixed ? It seems to don't work anymore.

Fri, May 25, 12:02 AM · Arma 3

Thu, May 24

Elia added a comment to T128171: Since Tanks, game crash.

UP a month latter nothing has change I'm still crashing.

Thu, May 24, 10:10 PM · Arma 3
Mudokony created T129229: Arma 3 Glitch - Repairing vehicles.
Thu, May 24, 7:55 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:notabug on T128121: DLC Watermarks When Not Using DLC Items.
Thu, May 24, 12:02 PM · Arma 3
Wulf closed T128121: DLC Watermarks When Not Using DLC Items as Resolved.
Thu, May 24, 12:01 PM · Arma 3
Wulf added a comment to T128121: DLC Watermarks When Not Using DLC Items.

Ah freshlenin is right I now noticed that this item can be selected for your avatar and if you spawn as the character it will force your avatars loadout. Then yes if you selected the wireless earpiece when creating your avatar then it is correct.

Thu, May 24, 12:01 PM · Arma 3

Wed, May 23

freshlenin added a comment to T128121: DLC Watermarks When Not Using DLC Items.

After troubleshooting this exact same problem I came across my avatar within ARMA 3 and realized I could select the Wireless Earpiece from the drop down menu. At some point I had selected it and it was forcing it to spawn on me in missions loaded from the editor. After changing the glasses selection on my avatar to none the problem was alleviated.

Wed, May 23, 8:46 PM · Arma 3
Wulf added a comment to T129131: AI Disembark Flips Vehicles (video included).

Could you please uplaod the mission here?

Wed, May 23, 6:12 PM · Arma 3
Wulf changed the status of T129139: Objects hidden by Hide Terrain Objects still show themselves on the map. from New to Acknowledged.

Thank you for the report, but I am afraid that this cannot be done, this is related to our engines limitation.

Wed, May 23, 5:26 PM · Arma 3
Wulf added a comment to T129134: 0x000000FF - Unknown.

Thank you for the report. Hmm do you by any chance use a controller when playing the game?

Wed, May 23, 5:23 PM · Arma 3
Wulf added a comment to T128605: Arma 3 crashes all the time.

Do you by any chance play with a controller or have one plugged in during launch of the game?

Wed, May 23, 5:22 PM · Arma 3
Wulf closed T126662: Objects hidden using hideobject or hide terrain objects module become visible when damaged as Resolved.
Wed, May 23, 4:44 PM · Arma 3
Wulf closed T128103: Helicopter gunners do not use Anti Ground Missiles as Resolved.
Wed, May 23, 4:11 PM · Arma 3
Wulf added a comment to T128959: Game crash usually when opening map in Exile Mod..

Well it might be related to the mod and not the core game itself. If that is indeed the case then you need to contact the creator of the mod.

Wed, May 23, 4:10 PM · Arma 3
Wulf changed the status of T128961: Mod DLC icons display incorrectly in the Virtual Arsenal from New to Confirmed.

Thank you for the report, we will see what can be done.

Wed, May 23, 4:07 PM · Arma 3
Vdauphin edited Additional Information on T129141: BIS_fnc_spawnCrew does not create the correct number of crew for vehicle: "O_G_Van_02_vehicle_F".
Wed, May 23, 2:17 PM · Arma 3
Vdauphin created T129141: BIS_fnc_spawnCrew does not create the correct number of crew for vehicle: "O_G_Van_02_vehicle_F".
Wed, May 23, 2:08 PM · Arma 3
Wulf changed the status of T129036: A-143 Buzzard Cockpit Model missing parts behind Cockpit from New to Confirmed.

Thank you for the screenshots. We will see what can be done.

Wed, May 23, 12:56 PM · Arma 3
JAKKAT added a comment to T129036: A-143 Buzzard Cockpit Model missing parts behind Cockpit.

From inside:
https://steamuserimages-a.akamaihd.net/ugc/929310409261443783/2D4BA704A4D55E7C0AC589A268AD4D7F0F1381E9/

Wed, May 23, 11:28 AM · Arma 3
Wulf changed the status of T129039: All jets have access to Targeting Pod functionality, regardless of the presence of such pods on their models. from New to Acknowledged.
Wed, May 23, 11:14 AM · Arma 3
Wulf changed the status of T129001: Character's neck clips trough CTRG Stealth Uniform's collar when head is moving from New to Confirmed.

Thank you for the report, we are aware of this issue.

Wed, May 23, 10:47 AM · Arma 3
Wulf added a comment to T129036: A-143 Buzzard Cockpit Model missing parts behind Cockpit.

Could you please upload a screenshot of the issue?

Wed, May 23, 10:21 AM · Arma 3
LuckySpoon created T129139: Objects hidden by Hide Terrain Objects still show themselves on the map..
Wed, May 23, 8:43 AM · Arma 3
SuicideKing added a comment to T127526: Markers disappear in End Game spectator free camera mode.

Another example: https://streamable.com/afwpn

Wed, May 23, 12:25 AM · Arma 3

Tue, May 22

Yoshi_E added a comment to T128103: Helicopter gunners do not use Anti Ground Missiles.

/Close

Tue, May 22, 11:57 PM · Arma 3
Jesse added a comment to T128959: Game crash usually when opening map in Exile Mod..

I really only play that mod, so I haven't tried without it enabled.

Tue, May 22, 10:09 PM · Arma 3
reduux28 created T129134: 0x000000FF - Unknown.
Tue, May 22, 9:25 PM · Arma 3
Lazea added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

I also tried putting all the .exes in windows 8 compatibility mode but that didn't help.

Tue, May 22, 9:10 PM · Arma 3
gniewstrachdesperacja.samo.zlo added a watcher for Arma 3: gniewstrachdesperacja.samo.zlo.
Tue, May 22, 7:29 PM
Lazea added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

Yes, I have tried those.

Tue, May 22, 6:36 PM · Arma 3
Wulf added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

Just to be sure have you tried the possible solutions that can be found on our wiki? e.g.

Tue, May 22, 6:04 PM · Arma 3
Wulf added a comment to T128848: memory leak ARMA3.

Are you launching the 64bit version of the game?

Tue, May 22, 5:58 PM · Arma 3
Wulf added a comment to T129053: Character locked in database.

This is not an issue for Feedback Tracker, please contact BIS support. If you were banned on a official server please try contacting the administrators.

Tue, May 22, 5:34 PM · Arma 3
Lazea added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

Thanks for your help.

Tue, May 22, 5:21 PM · Arma 3
Wulf added a comment to T129025: Battle Eye Service.

Have you tried contacting the developers of Battleye?

Tue, May 22, 5:21 PM · Arma 3
Wulf added a comment to T129020: 0xC000012F crash on startup on new install. 100% reproducable.

These errors are raised when the EXE or DLLs, either in the game folder or in the system folders, are corrupted. Possible solutions:

Tue, May 22, 5:20 PM · Arma 3
MadRussian created T129131: AI Disembark Flips Vehicles (video included).
Tue, May 22, 5:17 PM · Arma 3
Wulf added a comment to T128959: Game crash usually when opening map in Exile Mod..

Does the crash happen without the mod enabled?

Tue, May 22, 5:12 PM · Arma 3
Wulf added a comment to T128958: Reactive armour detonates when hitting rocks at sufficient speed.

At what speed does this happen? Please create a video and either upload it here or send us a link to the video.

Tue, May 22, 5:09 PM · Arma 3
Wulf closed T127705: Campaign Mission reporting in, no dialog as Resolved.

Fixed.

Tue, May 22, 5:02 PM · Arma 3
Rad updated the task description for T129001: Character's neck clips trough CTRG Stealth Uniform's collar when head is moving.
Tue, May 22, 4:38 PM · Arma 3
Rad renamed T129001: Character's neck clips trough CTRG Stealth Uniform's collar when head is moving from Character's neck clips trough CTRG Stealth Uniform's collar when head is turned right to Character's neck clips trough CTRG Stealth Uniform's collar when head is moving.
Tue, May 22, 4:37 PM · Arma 3
Wulf added a comment to T128857: Can not create DX11 devise.

Do you have your graphics and system drives up to date?

Tue, May 22, 4:25 PM · Arma 3
Wulf added a comment to T127992: Chemlights glow different amounts based on rotation.

This should be fixed in the next proper update. YOu can test the fixed version in our dev branch.

Tue, May 22, 4:20 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:wontfix on T126787: 3DEN editor's placement radius doesn't ignore the sea..
Tue, May 22, 9:48 AM · Arma 3
sneeker created T129129: error in opening.
Tue, May 22, 9:10 AM · Arma 3
Sergadra added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

So i looked through the file again with mostly the same results except of this message in line 1112 near before the crash.

Tue, May 22, 2:23 AM · Arma 3

Mon, May 21

Lazea added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

Now I didn't have any mods loaded or didn't try to load a save that use to have mods.

Mon, May 21, 11:38 PM · Arma 3
Sergadra added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

Uhm yes again you are playing a mission with mod dependencys:

Mon, May 21, 10:44 PM · Arma 3
Lazea added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

A New report

Mon, May 21, 10:12 PM · Arma 3
Lazea added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

I verified game integrity first and then installed the game because verifying didn't help. I did both of those before posting this.

Mon, May 21, 9:37 PM · Arma 3
Sergadra added a comment to T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.

Uhm on the first look through your first .rpt it seems like you are missing or have lots of defective animations are you sure your Arma 3 ist properly installed?

Mon, May 21, 9:08 PM · Arma 3
Lazea created T129117: 0xC0000005 - ACCESS_VIOLATION Every time I try to play a campaign or join a server.
Mon, May 21, 7:46 PM · Arma 3
Sergadra created T129113: Addeventhandler (Killed, Deleted,Fired) on Active Mines returns -1.
Mon, May 21, 4:02 PM · Arma 3
Yoshi_E added a comment to T128743: Data Link "Target" not working for players.

@Wulf
Ah yes, you probably did the mistake and placed the Target within the IR sensor range of the centurion, should have mentioned that. Even with Radar off, it can track targets that way.
Place the target outside the IR range (4km) and try again.

Mon, May 21, 2:30 PM · Arma 3
McNastySnr added a comment to T128848: memory leak ARMA3.

So any tips on stopping that?

Mon, May 21, 1:41 PM · Arma 3
Reinmar added a comment to T128605: Arma 3 crashes all the time.

@Wulf any other solution?

Mon, May 21, 9:09 AM · Arma 3

Sun, May 20

kromka added a comment to T128739: friendlyTag=1 on server doesn't work as expected.

Here is a movie:
https://youtu.be/pVOK08AnR-M
Here are config files:
https://drive.google.com/file/d/1S9d2TI3GdKxXFjRNHT9jQNbCspDwmvGV/view?usp=sharing

Sun, May 20, 9:31 PM · Arma 3
7erra created T129056: tvExpandAll Game Crash.
Sun, May 20, 4:04 PM · Arma 3
ostoperla created T129053: Character locked in database.
Sun, May 20, 2:57 PM · Arma 3
JAKKAT updated the task description for T129039: All jets have access to Targeting Pod functionality, regardless of the presence of such pods on their models..
Sun, May 20, 12:21 PM · Arma 3
JAKKAT created T129039: All jets have access to Targeting Pod functionality, regardless of the presence of such pods on their models..
Sun, May 20, 12:21 PM · Arma 3
JAKKAT created T129038: There is no SQF line to disable the Targeting Pods introduced in the Jets DLC update.
Sun, May 20, 12:20 PM · Arma 3
JAKKAT created T129037: The (CAS) in the name of the Buzzard is depricated, and should be removed..
Sun, May 20, 11:59 AM · Arma 3
kromka added a comment to T128739: friendlyTag=1 on server doesn't work as expected.
Sun, May 20, 11:57 AM · Arma 3
JAKKAT created T129036: A-143 Buzzard Cockpit Model missing parts behind Cockpit.
Sun, May 20, 11:57 AM · Arma 3
Titaniiumite created T129025: Battle Eye Service.
Sun, May 20, 7:47 AM · Arma 3
dogbert25 created T129020: 0xC000012F crash on startup on new install. 100% reproducable.
Sun, May 20, 5:03 AM · Arma 3

Sat, May 19

Rad created T129001: Character's neck clips trough CTRG Stealth Uniform's collar when head is moving.
Sat, May 19, 10:39 PM · Arma 3
y0rkie edited Additional Information on T128962: Unable to connect to ANY Arma 3 server.
Sat, May 19, 5:13 PM · Arma 3
y0rkie created T128962: Unable to connect to ANY Arma 3 server.
Sat, May 19, 4:59 PM · Arma 3
Electricleash created T128961: Mod DLC icons display incorrectly in the Virtual Arsenal.
Sat, May 19, 4:50 PM · Arma 3
Jesse updated the task description for T128959: Game crash usually when opening map in Exile Mod..
Sat, May 19, 4:37 PM · Arma 3
Jesse created T128959: Game crash usually when opening map in Exile Mod..
Sat, May 19, 4:35 PM · Arma 3
simp1yhotmailcouk created T128958: Reactive armour detonates when hitting rocks at sufficient speed.
Sat, May 19, 4:33 PM · Arma 3
cater182 added a comment to T85764: Aiming DeadZone Bug- auto centre when aiming down sights..

Bump.
Unfortunately this is stilll not fixed.

Sat, May 19, 11:22 AM · Arma 3

Fri, May 18

Delta_44 added a comment to T127705: Campaign Mission reporting in, no dialog.

Fixed?

Fri, May 18, 7:31 PM · Arma 3
brd11223 edited Additional Information on T128857: Can not create DX11 devise.
Fri, May 18, 5:53 PM · Arma 3
Wulf added a comment to T128193: CSAT mechanized compositions use old variant of Marid APC.

Should be fixed in Dev branch.

Fri, May 18, 5:53 PM · Arma 3
brd11223 created T128857: Can not create DX11 devise.
Fri, May 18, 5:52 PM · Arma 3
Eyad added a comment to T128841: Silent shots.

No this is on Altis life this I notice it most on. If it happens again I'll make sure to save a recording and link it here.

Fri, May 18, 5:46 PM · Arma 3
saads7arbi added a comment to T127697: Translation mistake in french version.

T127697 اريد فور نايت باسرع وقت

Fri, May 18, 4:41 PM · Arma 3
Wulf added a comment to T128280: Arma 3 Crash.

According to some of the logs you are using Arma 3 32bit. Please try the 64bit version and try if the game still crashes.

Fri, May 18, 4:34 PM · Arma 3
Wulf added a comment to T128191: To-199 MFD Naming Error.

This should be fixed in the Dev branch.

Fri, May 18, 4:31 PM · Arma 3
Wulf added a comment to T128507: Assassin Helmet's chin strap doesn't move with the wearer's chin.

This should be fixed in the Dev branch.

Fri, May 18, 4:30 PM · Arma 3
Wulf added a comment to T128155: Unable to get "Olive" camo on MB 4WD.

This should be fixed in the next Dev branch.

Fri, May 18, 4:14 PM · Arma 3