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Today

Wulf closed T133167: test as Resolved.
Thu, Oct 18, 12:03 PM · Arma 3
koyokacucre5445 renamed T133167: test from "><script>alert(1)</script> to test.
Thu, Oct 18, 1:39 AM · Arma 3
koyokacucre5445 updated the task description for T133167: test.
Thu, Oct 18, 1:39 AM · Arma 3
koyokacucre5445 updated the task description for T133167: test.
Thu, Oct 18, 1:37 AM · Arma 3
koyokacucre5445 updated the task description for T133167: test.
Thu, Oct 18, 1:37 AM · Arma 3
koyokacucre5445 renamed T133167: test from {meme, src= http://dummy//onerror=eval(prompt(1))// } to "><script>alert(1)</script>.
Thu, Oct 18, 1:36 AM · Arma 3
koyokacucre5445 created T133167: test.
Thu, Oct 18, 1:35 AM · Arma 3

Yesterday

dyrmon updated the task description for T133164: combatMode not working correctly.
Wed, Oct 17, 10:02 PM · Arma 3
dyrmon created T133164: combatMode not working correctly.
Wed, Oct 17, 10:01 PM · Arma 3
Wulf added a comment to T133116: 0xC0000005 - ACCESS_VIOLATION - On unmodded arma 3.

Thank you for the report. From the dumps it seems that the game has a problem with XAudio2.

Wed, Oct 17, 6:45 PM · Arma 3
Wulf merged T133096: Virtual Garage Mod Icon Disappearing into T128961: Mod DLC icons display incorrectly in the Virtual Arsenal.
Wed, Oct 17, 6:32 PM · Arma 3
Wulf merged task T133096: Virtual Garage Mod Icon Disappearing into T128961: Mod DLC icons display incorrectly in the Virtual Arsenal.
Wed, Oct 17, 6:32 PM · Arma 3

Tue, Oct 16

Wulf added a comment to T133118: UNABLE_TO_INIT_DXGI 0x00000001.

Thank you for the report.

Tue, Oct 16, 1:28 PM · Arma 3

Mon, Oct 15

JB47394 added a comment to T133123: Unclosed curly braces produces no error.

In the same vein, an unclosed quoted string will also produce no error. The specific case I ran into was a quoted string that was closed, but lacked a semicolon after it. No error was generated and the file's contents were not available at runtime.

Mon, Oct 15, 9:17 PM · Arma 3
PiepMGI added a comment to T127956: unconscious state breaks command action on other AIs.

Some news. The consequences of the unconscious state of the marksman, described above, could be a facet of a deeper issue:

Mon, Oct 15, 7:24 PM · Arma 3
Wulf added a comment to T132533: Map icons for trees, bushes and rocks are duplicated.

This is hard to pinpoint since we can't recreate this issue on our machines.

Mon, Oct 15, 9:50 AM · Arma 3
Rooster3D added a comment to T124554: Control of airplane. Fast forward or Nose down?.

This keybind makes a plane go faster, but also makes a helicopter nose-down, in addition to whatever key is bound to nose-down in helicopter menu. It should be un-effed asap. I'm surprised it has gotten this far.

Mon, Oct 15, 9:43 AM · Arma 3
Alwarren created T133142: Compass doesn't work for driver.
Mon, Oct 15, 12:30 AM · Arma 3

Sun, Oct 14

ImVeryBadWithComputers updated the task description for T133080: ARMA 3 Application Not Responding + Application HangOn Startup.
Sun, Oct 14, 2:31 PM · Arma 3
ImVeryBadWithComputers added a comment to T133080: ARMA 3 Application Not Responding + Application HangOn Startup.

Have tried deleting Dell Data Vault files but this has not remedied the issue. dxdiag files however, now differ. 1st problem signature is now

Sun, Oct 14, 2:23 PM · Arma 3
ImVeryBadWithComputers added a comment to T133080: ARMA 3 Application Not Responding + Application HangOn Startup.

Bump.

Sun, Oct 14, 3:13 AM · Arma 3
Scoebuddy added a comment to T132889: Taru easily damaged in AFM.

Hey, so I tested it more, and I think the specific problem is that the hit box for the sling component is too big. Any type of rushed landing where the aircraft's attitude is nose high will damage the sling (despite the tail clearing the ground), and in turn, the whole aircraft. I have recordings of this happening on landings that are completely safe for other aircraft and the Taru's tail is not touching the ground, but the sling still gets damaged. If you land very slowly and soft, the sling doesn't get damaged because the speed is low enough to not damage any part of the aircraft (like bumping into a building at <5kmph). It makes flying the Taru in combat situations unnecessarily difficult. Once again, if there is a way to share the videos I have recorded, let me know and I will be more than happy to send them. Thanks again for your time.

Sun, Oct 14, 1:56 AM · Arma 3

Sat, Oct 13

Toeknee added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

You know what? This has been going on since back in June. I've got other games to play that don't wreck my ear drums. I'll reinstall when I hear that this issue has been fixed. This game is actually pretty amazing, but I'm not dealing with this.

Sat, Oct 13, 7:55 PM · Arma 3
JB47394 created T133123: Unclosed curly braces produces no error.
Sat, Oct 13, 7:43 PM · Arma 3
JB47394 created T133121: Assignment as final statement in a called block produces an undefined return type for that block.
Sat, Oct 13, 7:25 PM · Arma 3
cvillaraut created T133118: UNABLE_TO_INIT_DXGI 0x00000001.
Sat, Oct 13, 4:27 PM · Arma 3
cvillaraut added a watcher for Arma 3: cvillaraut.
Sat, Oct 13, 4:04 PM
JackB6 created T133116: 0xC0000005 - ACCESS_VIOLATION - On unmodded arma 3.
Sat, Oct 13, 3:33 PM · Arma 3
Trailblazer58 added a comment to T133103: Arma 3 is not responding in online multiplayer.

Sat, Oct 13, 12:04 AM · Arma 3
Trailblazer58 added a comment to T133103: Arma 3 is not responding in online multiplayer.

please help

Sat, Oct 13, 12:02 AM · Arma 3

Fri, Oct 12

Trailblazer58 added a comment to T133103: Arma 3 is not responding in online multiplayer.

Status Application hang in multiplayer

Fri, Oct 12, 11:58 PM · Arma 3
Trailblazer58 added a comment to T133103: Arma 3 is not responding in online multiplayer.

Fri, Oct 12, 11:46 PM · Arma 3
Trailblazer58 created T133103: Arma 3 is not responding in online multiplayer.
Fri, Oct 12, 11:44 PM · Arma 3
Rooster3D created T133096: Virtual Garage Mod Icon Disappearing.
Fri, Oct 12, 7:00 PM · Arma 3
POLPOX created T133095: Weird behavior after teleport into a vehicle while deploying a rifle.
Fri, Oct 12, 6:44 PM · Arma 3
Rooster3D removed a watcher for Arma 3: Rooster3D.
Fri, Oct 12, 6:37 PM
Rooster3D added a watcher for Arma 3: Rooster3D.
Fri, Oct 12, 6:37 PM
Xobkins created T133087: Does not display profiles.
Fri, Oct 12, 3:58 AM · Arma 3

Thu, Oct 11

asilvero added a comment to T132533: Map icons for trees, bushes and rocks are duplicated.

I noticed if you create a server using SteamCMD the duplication not happens, but i still have crash o when zooning on the map. I'm using BRPVP mission (www.brpvp.com.br).

Thu, Oct 11, 3:14 PM · Arma 3
ImVeryBadWithComputers added a comment to T133080: ARMA 3 Application Not Responding + Application HangOn Startup.

Addendum: Issue also occurs at main menu.

Thu, Oct 11, 11:12 AM · Arma 3
ImVeryBadWithComputers added a comment to T133080: ARMA 3 Application Not Responding + Application HangOn Startup.

Also BIOS, drivers, up to date.

Thu, Oct 11, 10:51 AM · Arma 3
ImVeryBadWithComputers created T133080: ARMA 3 Application Not Responding + Application HangOn Startup.
Thu, Oct 11, 10:37 AM · Arma 3
mickeymen updated the task description for T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].
Thu, Oct 11, 10:16 AM · Arma 3
mickeymen updated the task description for T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].
Thu, Oct 11, 10:15 AM · Arma 3
mickeymen added a comment to T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].

Hey Devs! please fix this bug finally

Thu, Oct 11, 10:14 AM · Arma 3
C0kkie added a comment to T82940: Deleting non-local object produces RPT spam.

push

Thu, Oct 11, 5:17 AM · Arma 3
C0kkie added a comment to T132948: netfence_01_m_8m_nolc_f Landcontact.

push

Thu, Oct 11, 5:17 AM · Arma 3
Ryan807 created T133071: STATUS_STACK_BUFFER_OVERRUN crash.
Thu, Oct 11, 4:15 AM · Arma 3

Wed, Oct 10

Xacku added a watcher for Arma 3: Xacku.
Wed, Oct 10, 6:31 PM
boboao81 added a comment to T121635: Headless client AI ignore audio input and bullet impacts.

Ai doesn't react even if the command reveal is used with max (4) level

Wed, Oct 10, 6:07 PM · Arma 3
boboao81 added a comment to T121635: Headless client AI ignore audio input and bullet impacts.

Issue persists in 1.84
HC is totally useless

Wed, Oct 10, 5:05 PM · Arma 3
anton.gf.feo created T133062: Low FPS in multiplayer scenarios with 10+ peoples on server..
Wed, Oct 10, 9:49 AM · Arma 3

Tue, Oct 9

QDesnik added a comment to T126021: Issue with multiple tree LODs.

Before the patch with the new scheme for loading LODs, there was an acceptable FPS and correct loading of LODs in optics. After all, you can make a choice of options: the option before the patch and the option after the patch. It would be just fine, because in the current form, optics on islands with dense forests are useless, and the situation when people are visible without optics, but you cannot clarify their belonging to any fraction due to 2D sprites is simply absurd and irritating.

Tue, Oct 9, 8:18 PM · Arma 3
Lex added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..
Tue, Oct 9, 6:40 PM · Arma 3
Lex added a comment to T85691: Deploying a weapon when prone near a building results in player under ground.

Thank you for solving this Issue.
https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3318437

Tue, Oct 9, 6:39 PM · Arma 3
Wulf closed T132968: Arma 3 can not start. as Resolved.

Ok. Thank you for letting us know.

Tue, Oct 9, 8:48 AM · Arma 3
Wulf added a comment to T126021: Issue with multiple tree LODs.

This is because of engine limitations. It could be fixed, but then your FPS would tank down when you would look through the scope and you wouldn't be able to play.

Tue, Oct 9, 8:45 AM · Arma 3

Mon, Oct 8

QDesnik added a comment to T126021: Issue with multiple tree LODs.

This problem is observed in many players (if not all) and it is very strange that there is so little attention to this problem.


Mon, Oct 8, 11:56 PM · Arma 3
QDesnik added a watcher for Arma 3: QDesnik.
Mon, Oct 8, 11:35 PM

Sun, Oct 7

alert23 added a comment to T79066: Script function to enable/disable auto braking.

Hi all,
and sry pls if i have digged up an old thread but i wanted to ask if there is any progress in this,
because this script ie:
vehicle enableAutoBraking false
is rly needed and it would finally solve the "Not spinning Wheel" issue when using Unitplay/UnitCapture on Land-Vehicles
cause i noticed that the main problem which was causing the wheels NOT to spin is that AI is constantly pushing the Brakes.
i managed to get the Vehicle Wheels spin when using Unitplay/UnitCapture but only after changing these settings in the Vehicles Config.cpp

maxBrakeTorque=0
maxHandBrakeTorque=0

but something like: vehicle enableAutoBraking false
would definitely make it much more easier.

Sun, Oct 7, 8:49 AM · Arma 3
alert23 added a comment to T79066: Script function to enable/disable auto braking.
Sun, Oct 7, 8:42 AM · Arma 3
zwhite013 created T133030: Stash disappears Xbox one.
Sun, Oct 7, 1:01 AM · DayZ Xbox

Sat, Oct 6

Epicpwnerer created T133028: make admin rcon chat a different colour.
Sat, Oct 6, 9:36 PM · Arma 3
gibens.butcher added a comment to T133025: 0xC0000005 - STATUS_ACCESS_VIOLATION.


Точно такая же ошибка.

Sat, Oct 6, 1:44 PM · Arma 3
Funzel created T133025: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Sat, Oct 6, 10:22 AM · Arma 3

Fri, Oct 5

Exganb added a comment to T132968: Arma 3 can not start..

Close this, please, all is ok now.

Fri, Oct 5, 12:39 AM · Arma 3

Wed, Oct 3

Xe-Cute added a comment to T75568: Disable small animals (especially snakes).

Never mind the snakes - watch out for killer goats!! https://youtu.be/ZrrATTEtJjw

Wed, Oct 3, 9:41 PM · Arma 3
7erra added a comment to T132958: assignedTeam returns Nil if player remotecontrol another Unit.

This behaviour is already known:
https://community.bistudio.com/wiki/assignedTeam

Wed, Oct 3, 12:44 PM · Arma 3
pdick1956 added a watcher for Arma 3: pdick1956.
Wed, Oct 3, 12:44 PM
Wulf added a comment to T132986: Status Stack Buffer Overrun Crash.

Thank you for the report. Were there no mdmp or bidmp files as well in the folder? For a complete report please upload your ArmaReport here. Here is how to do that.

Wed, Oct 3, 12:43 PM · Arma 3
AReallyLongandUnusualUsername created T132986: Status Stack Buffer Overrun Crash.
Wed, Oct 3, 12:43 PM · Arma 3
JetMareHornet added a comment to T132320: Cannot connect to any server whatsoever..

Also now another problem appears.. whenever i try to join ANY server it tells me that my addons.pbo something keys are uncertified.....

Wed, Oct 3, 12:41 PM · Arma 3
JetMareHornet added a comment to T132320: Cannot connect to any server whatsoever..

Nothing has helped so far... I even reinstalled the whole f*g game and in still doesnt want to work !
Great.... More cash gone for nothing...

Wed, Oct 3, 12:41 PM · Arma 3
Exganb added a comment to T132968: Arma 3 can not start..

I tried it earlier and try it now, same problem.

Wed, Oct 3, 12:37 PM · Arma 3
CHIMERACyborg created T132978: "Land_Lighthouse_03_green_F" and "Land_Lighthouse_03_red_F" Door not animated.
Wed, Oct 3, 12:37 PM · Arma 3
Wulf added a comment to T120175: Campfire/fireplace lighting issue.

You can now test the fix on the Dev branch.

Wed, Oct 3, 12:33 PM · Arma 3
Wulf changed the status of T132889: Taru easily damaged in AFM from New to Acknowledged.
Wed, Oct 3, 12:33 PM · Arma 3
Wulf added a comment to T132938: erro 0xC000042C STATUS_ELEVATION_REQUIRED.

Have you tried running the game as administrator? The Requires elevation status is a symptom of the increased security measures that have been implemented in Windows.

Wed, Oct 3, 12:33 PM · Arma 3
Wulf added a comment to T132968: Arma 3 can not start..

I can see that you are launching the game with mods. Have you tried launching the game without mods being enabled?

Wed, Oct 3, 12:32 PM · Arma 3
Exganb created T132968: Arma 3 can not start..
Wed, Oct 3, 12:29 PM · Arma 3

Sat, Sep 29

CHIMERACyborg edited Steps To Reproduce on T132958: assignedTeam returns Nil if player remotecontrol another Unit.
Sat, Sep 29, 3:05 PM · Arma 3
CHIMERACyborg created T132958: assignedTeam returns Nil if player remotecontrol another Unit.
Sat, Sep 29, 3:04 PM · Arma 3
GeriatricGinger added a comment to T132087: DEV Branch Launcher and constantly kicked from servers via BattlEye.

Any idea on the issue? I've uninstalled and reinstalled Arma 3, along with BattlEye, and the DEV ribbon still remains. I still cannot play the game...

Sat, Sep 29, 2:48 PM · Arma 3
dingieza added a comment to T132861: Crash when gameplay starts.

ive got the same issue my team mates say its battleye

Sat, Sep 29, 1:21 PM · Arma 3
dodzh created T132951: Sector Module Ignores some vehicles.
Sat, Sep 29, 1:53 AM · Arma 3

Fri, Sep 28

C0kkie created T132948: netfence_01_m_8m_nolc_f Landcontact.
Fri, Sep 28, 11:20 PM · Arma 3
alert23 added a comment to T79066: Script function to enable/disable auto braking.

Hi all,
and sry pls if i have digged up and old thread but i wanted to ask if there is any progress in this,
because this script ie:
vehicle enableAutoBraking false
is rly needed and it would finally solve the "Not spinning Wheel" issue when using Unitplay/UnitCapture on Land-Vehicles
cause i noticed that the main problem which was causing the wheels NOT to spin is that AI is constantly pushing the Brakes.
i managed to get the Vehicle Wheels spin when using Unitplay/UnitCapture but only after changing these settings in the Vehicles Config.cpp

Fri, Sep 28, 9:47 PM · Arma 3
miguel93041 updated the task description for T132945: New "Gear" animation source in ArmA 3.
Fri, Sep 28, 9:36 PM · Arma 3
miguel93041 renamed T132945: New "Gear" animation source in ArmA 3 from Default AnimationSources not working to New "Gear" animation source in ArmA 3.
Fri, Sep 28, 9:35 PM · Arma 3
miguel93041 edited Steps To Reproduce on T132945: New "Gear" animation source in ArmA 3.
Fri, Sep 28, 9:11 PM · Arma 3
miguel93041 created T132945: New "Gear" animation source in ArmA 3.
Fri, Sep 28, 9:10 PM · Arma 3
Manzarek added a comment to T80622: Locality issue with CreateVehicleLocal.

So what can we do to protect server from this?
Using https://community.bistudio.com/wiki/CfgDisabledCommands will make flares, smoke, flash not working

Fri, Sep 28, 8:20 PM · Arma 3
Scoebuddy added a comment to T132889: Taru easily damaged in AFM.

I first noticed the problem on vidda, but I also experienced it on Tanoa. Also, I realized I was mistaken somewhat. The damage really happens when there is a sideways component to your lateral motion on touchdown (either left or right at about 5-10 kph). Sorry about that. Would me being able to make and submit a video of it be more helpful?

Fri, Sep 28, 7:53 PM · Arma 3
MarrentOBR created T132938: erro 0xC000042C STATUS_ELEVATION_REQUIRED.
Fri, Sep 28, 4:07 AM · Arma 3

Thu, Sep 27

yahav updated the task description for T132930: Arma 3 detects the wrong resolution aspect ratio for triple monitors.
Thu, Sep 27, 7:56 PM · Arma 3
yahav updated the task description for T132930: Arma 3 detects the wrong resolution aspect ratio for triple monitors.
Thu, Sep 27, 7:29 PM · Arma 3
yahav created T132930: Arma 3 detects the wrong resolution aspect ratio for triple monitors.
Thu, Sep 27, 7:22 PM · Arma 3
dedmen added a comment to T132812: test_EmptyObjectForBubbles - Suspending not allowed in this context.

"spawn compile preprocessFile"
is the same as execVM.

Thu, Sep 27, 9:29 AM · Arma 3
yahav added a comment to T70119: With triple monitors configuration the game looks extremely stretched in the side monitors..

almost 2019 and this still have't been dealt with.
I've read any piece on the internet about this and tried 3 FOV calculators, non worked. not one solution found at the internet.

Thu, Sep 27, 7:47 AM · Arma 3

Wed, Sep 26

DarthTator14 added a comment to T132861: Crash when gameplay starts.

Yes, I have already tried all of those. That's the first place I went.

Wed, Sep 26, 9:44 PM · Arma 3