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Today

Leopard20 renamed T150075: [Feature Request] setDriveOnPath for boats? from setDriveOnPath for boats? to [Feature Request] setDriveOnPath for boats?.
Fri, Apr 3, 7:57 AM · Arma 3
PrinzdesTerrors updated the task description for T150129: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Fri, Apr 3, 4:24 AM · Arma 3
PrinzdesTerrors created T150129: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Fri, Apr 3, 4:23 AM · Arma 3

Yesterday

DanielNL created T150122: Crash.
Thu, Apr 2, 7:07 PM · Arma 3
swift1ceman added a comment to T150081: "0x0000dead- and 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION" error Old man beta.

Yea I was noticing the same thing when I played youre right it is like night and day with how long it takes to load. So it is something with the saves getting too big using up all the available memory I was wondering if I just blew through the campaign if Id be able to finish it I just didnt want to wind up crying over another failed attempt if it didnt work lol. You just confirmed it though, thats awesome now we just gotta find a fix for it where it wont matter how long you play in game. I wonder if they removed the "support" missions with insurgents if that would fix it enough or if there was some way to break it up in the middle where most of the world would reset except storage Items and inventory, a nice compromise between the RPG experience and the sandbox world youre actually in. I could see that being an issue as well i.e. I spent about 2 hours attaacking the airport to steal a xi,an VTOL and had no where to store it but the rebel airfield on another island down south. matter of fact that was what i used to infiltrate the tonuka island where csat is. Id have been pissed if all that reset and I didnt have that anymore. I dont know It doesnt seem like theres any way to fix this issue the right way. you either have to blow through the campaign, or have a system so ridiculous that virtual memory doesnt matter.

Thu, Apr 2, 5:47 PM · Arma 3
Coxswain added a comment to T150081: "0x0000dead- and 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION" error Old man beta.

Managed to finish the game with the RC build, but I rushed to the end and didn't participate in any insurgent assaults, and deliberately avoided things like taking extra vehicles or dumping gear on the ground. The saves kept getting larger, and I have a feeling that if I spent more time exploring things would start getting wonky again. I was already starting to experience similar issues that I saw late in my previous run, such as furniture objects taking a long time to load and popping up after doing fast travel, or the black screen taking way longer than usual to fade away after resting. Performance when starting the campaign and when getting closer to the end is like night and day.

Thu, Apr 2, 9:55 AM · Arma 3

Wed, Apr 1

Piloto_Spyke added a comment to T150091: Arma 3 Conctacts Showers not working in Dedicated Servers.

Additional information:
If you spawn the same shower with Zeus, it works.
So de problem is when the shower was placed before in the EDEN editor.

Wed, Apr 1, 8:21 PM · Arma 3
blackfisch added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

Should be fixed on dev branch, please test

Wed, Apr 1, 7:32 PM · Arma 3
dedmen added a comment to T149781: airportSide - bad values can crash the game (CTD).

Should be fixed on dev branch, please test

Wed, Apr 1, 4:59 PM · Arma 3
dedmen changed the status of T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file" from New to Feedback.

Should be fixed on dev branch, please test

Wed, Apr 1, 4:58 PM · Arma 3
dedmen changed the status of T81676: Can't move inventory items between containers when in vehicle from Assigned to Feedback.
Wed, Apr 1, 4:58 PM · Arma 3
dedmen added a comment to T81676: Can't move inventory items between containers when in vehicle.

Should be fixed on dev branch, please test

Wed, Apr 1, 4:58 PM · Arma 3
Digitals added a comment to T123528: Loading P3D from mission-PBO causes player kicks/disconnects.

Been fixed,
https://feedback.bistudio.com/T147191

Wed, Apr 1, 4:34 PM · Arma 3
Digitals created T150105: Simple objects in mpmission only runs init on server.
Wed, Apr 1, 4:27 PM · Arma 3
Leopard20 updated the task description for T150103: [Feature Request] New scripting command for getting the selectionName of animations.
Wed, Apr 1, 11:50 AM · Arma 3
Leopard20 updated the task description for T150103: [Feature Request] New scripting command for getting the selectionName of animations.
Wed, Apr 1, 11:49 AM · Arma 3
Leopard20 created T150103: [Feature Request] New scripting command for getting the selectionName of animations.
Wed, Apr 1, 11:47 AM · Arma 3
Digitals updated the task description for T150092: getContainerMaxLoad creating new entities - performance improvement.
Wed, Apr 1, 10:58 AM · Arma 3
swift1ceman added a comment to T150081: "0x0000dead- and 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION" error Old man beta.

Also I would like to say for the record I have not tried a system restore as I have seen some have had success with those more extreme measures (one guy said he had to replace his hard drive). Reason being literally everything else works fine. The main Arma game, DLC, and everything else I play work perfectly and these measures seem to be geared more toward people with complete Arma 3 or system failure whereas mine only happens when I try to load one of the saves specifically for the beta.

Wed, Apr 1, 5:08 AM · Arma 3
Coxswain added a comment to T150081: "0x0000dead- and 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION" error Old man beta.

I'm at 8GB of memory, which might explain why mine is crashing at a smaller filesize compared to your saves. 32-bit mode didn't have any effect, unfortunately.

Wed, Apr 1, 5:00 AM · Arma 3
swift1ceman added a comment to T150081: "0x0000dead- and 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION" error Old man beta.

yeah coxswain yours look alot like mine


If you try to run any of yours in 32- bit do any of the later saves work? It almost seems to me (imo) that because there is soo much going on on the map and the beta runs like one big continuous mission with no interruptions that the files get too big to handle and run out of virtual memory; and the longer you spend in the mission changing things that makes the file bigger eventually it just crashes. I think it doesnt do it while actually playing because its bound by the limitations on each cell of the map it only has to load each cell as you approach or get near, but when you have to reload it has to process everything on the map modified from its original state to call back on later once the player enters the cell and it just devours the memory to the point the system has to protect itself from using all the memory and cuts the program. Again this is my opinion just what it seems like to my limited computer knowledge.
just out of curiousity how much memory are you working with on your system coxswain? Im curious if people with more or less memory availability are having this issue. Because I havent seen any other tickets with this issue however I have seen plenty people complaining about similar issues on the steam forum just not reporting it I guess, so I wonder if its a specific system setup that causes it like something I could go into settings and change or if it only effects those who play a certain way that creates massive save files and draws to much. If it is a memory availability issue like not enough it would seem youd have to have a pretty ridiculous setup in order to have enough to play this.

Wed, Apr 1, 4:52 AM · Arma 3
lagogamer added a comment to T150039: config array does not have 2 entries.

System information

Date: 2020-03-29 14:16:39 / 2020-03-29 10:16:39 -04
Current dir: E:\SteamLibrary\steamapps\common\Arma 3
AppData dir: C:\Users\Nelson\AppData\Local
Command line: "E:\SteamLibrary\steamapps\common\Arma 3\arma3launcher.exe" -mod=@CBA_A3
Version: 1.5.146.96
CLR version: 4.0.30319.42000
OS Version: 6.1.7601.65536 (Microsoft Windows NT 6.1.7601 Service Pack 1)
OS 64 bit: True
Process 64 bit: False
Personal dir: C:\Users\Nelson\Documents
Culture: en-US
UI Culture: en-US
Point of log: Unobserved Exception

Wed, Apr 1, 2:08 AM · Arma 3

Tue, Mar 31

Coxswain added a comment to T150081: "0x0000dead- and 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION" error Old man beta.

Here's a screenshot of my save history I started keeping once I noticed things getting unreliable every so often. Autosave 8 is the last one that will load without crashing, every single save after that causes the game to crash. Even though some of the later files are smaller than the 169MB of the last working save they still cause the game to crash on loading for some reason. I had some later ones but I was deleting them as I was trying to load them and gave up when I realized I was having a 100% failure rate.

Tue, Mar 31, 9:46 PM · Arma 3
Digitals added a comment to T150092: getContainerMaxLoad creating new entities - performance improvement.

Added video of this issue occurring: https://streamable.com/8ph85

Tue, Mar 31, 8:31 PM · Arma 3
Digitals updated the task description for T150092: getContainerMaxLoad creating new entities - performance improvement.
Tue, Mar 31, 8:31 PM · Arma 3
Digitals created T150092: getContainerMaxLoad creating new entities - performance improvement.
Tue, Mar 31, 8:28 PM · Arma 3
Piloto_Spyke created T150091: Arma 3 Conctacts Showers not working in Dedicated Servers.
Tue, Mar 31, 6:44 PM · Arma 3
swift1ceman added a comment to T150081: "0x0000dead- and 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION" error Old man beta.

yes the saves are massive see attached in my original ticket I posted both profile saves the one I had to zip it was soo big, it zipped down to 47 mb but unzipped its about 247 MB and thats close to what the other saves on that profile are the most recent 5 saves are between 238,000 KB to 247,000 KB which is unusually high for a save game file. even on my system i7 7700 ~ 2.80GHz, 16 GB RAM , GTX 1060 video card. before the crash would take about 3-4 min to load then would lag for about the first 5 min into gameplay. can hear my laptop fully ramped up fan running continuously non stop while playing where normally with most other games I play it'll get going about every 10 min then slow down for a bit. Not bragging but this comp is a beast normally I can play No mans sky, Skyrim, Witcher, Doom, No problems No lag laptop relatively quiet. On the last run I managed to get working where I ran the game in 32-bit mode My laptop was practically screaming the whole time so much so I paused and checked to make sure there was nothing online saying not to run old man beta in 32-bit or anything like it.

Tue, Mar 31, 6:07 PM · Arma 3
Viki added a comment to T149979: Stack_Buffer_Overrun.

Whenever I am playing this game, I experiences sudden crashes which disturb progress of my game. It is also good to visit https://icasinoreviews.info/win-instant-cash-online-nz/ site to make online money via casino games. I have just updated this game but still I am encountering all of the previous problems.

Tue, Mar 31, 2:46 PM · Arma 3
dedmen added a comment to T83699: Major security issue with #include.

Should be fixed by disabling filePatching by default

Tue, Mar 31, 2:12 PM · Arma 3
dedmen added a comment to T126184: Linux crashes on #include from Description.ext.

Google drive link to repro mission is down.

Tue, Mar 31, 2:12 PM · Arma 3
dedmen merged task T150079: Unplugging controller caused crash into T150080: Arma file read error.
Tue, Mar 31, 1:20 PM · Arma 3
dedmen merged T150079: Unplugging controller caused crash into T150080: Arma file read error.
Tue, Mar 31, 1:20 PM · Arma 3
dedmen added a comment to T150080: Arma file read error.

delete structures_f_households too.
Maybe just delete the whole "Addons" folder and let steam redownload it

Tue, Mar 31, 1:19 PM · Arma 3
dedmen renamed T150080: Arma file read error from My network card does not exist to Arma file read error.
Tue, Mar 31, 1:18 PM · Arma 3
dedmen added a comment to T150080: Arma file read error.
telling me about network card

no it doesn't, network resource != network card.

Tue, Mar 31, 1:17 PM · Arma 3
dedmen raised the priority of T150081: "0x0000dead- and 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION" error Old man beta from Normal to High.
Tue, Mar 31, 1:15 PM · Arma 3
dedmen updated subscribers of T150081: "0x0000dead- and 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION" error Old man beta.

Ref @BIS_fnc_KK

Tue, Mar 31, 1:15 PM · Arma 3
vyvoj added a comment to T84253: Eden Editor - reset of X and Y-axis (rotation) if you drag an object to a new position.
Tue, Mar 31, 10:18 AM · Arma 3
Coxswain added a comment to T150081: "0x0000dead- and 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION" error Old man beta.

I'm having the exact same issue, right down to the error codes (0x0000DEAD, 0xC000041D, STATUS_FATAL_USER_CALLBACK_EXCEPTION, and Too Many Virtual Memory Blocks Requested) as well as being at a similar point in the campaign. Saves started getting unreliable around where I started getting tasks to assist insurgents, so I started manually backing up the autosaves since they were getting unreliable. Now the last 20 saves in my campaign cause the game to crash - the last working save was from right after I destroyed the main AA site on Mount Tanoa. Only mod I'm using is ASR AI, which hasn't given me issues in any other campaign or showcase so I doubt that's it.

Tue, Mar 31, 9:47 AM · Arma 3
swift1ceman created T150081: "0x0000dead- and 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION" error Old man beta.
Tue, Mar 31, 5:09 AM · Arma 3
nmatt1 created T150080: Arma file read error.
Tue, Mar 31, 4:02 AM · Arma 3
nmatt1 updated the task description for T150079: Unplugging controller caused crash.
Tue, Mar 31, 3:44 AM · Arma 3
nmatt1 updated the task description for T150079: Unplugging controller caused crash.
Tue, Mar 31, 3:43 AM · Arma 3
nmatt1 created T150079: Unplugging controller caused crash.
Tue, Mar 31, 3:41 AM · Arma 3
Jim5571 added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

this command would be great

Tue, Mar 31, 12:38 AM · Arma 3
Jim5571 added a comment to T149628: Heli tail rotor MP issue.

Anyone?

Tue, Mar 31, 12:35 AM · Arma 3

Mon, Mar 30

Leopard20 added a comment to T148616: [Vanilla Object] Bad FIRE LOD for building "Land_u_House_Big_02_V1_F".

It's weird. I'm 100% sure there was a surface there. Maybe it was some other thing I mistakenly created. Sorry for the false report.

Mon, Mar 30, 10:51 PM · Arma 3
Leopard20 created T150075: [Feature Request] setDriveOnPath for boats?.
Mon, Mar 30, 10:43 PM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling?.
Mon, Mar 30, 10:29 PM · Arma 3
Leopard20 created T150072: [Feature Request] New scripting commands for vehicle handling?.
Mon, Mar 30, 10:28 PM · Arma 3
Leopard20 created T150070: [Feature Request] New scripting command for setting the weapon direction of units?.
Mon, Mar 30, 10:19 PM · Arma 3
BIS_fnc_KK changed the status of T139189: Crash on #include statement with bad path in description.ext from New to Assigned.
Mon, Mar 30, 9:09 PM · Arma 3
wyattwic added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

@dedmen I realized an error in my prior message and a few more up the line. There are a handful of simple options that would make this WAY more useful.

Mon, Mar 30, 4:33 PM · Arma 3
wyattwic added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

@dedmen YAY! If you need any input on this just say so. Its a 3 year old request but everyone here is still watching this.

Mon, Mar 30, 4:15 PM · Arma 3
dedmen changed the status of T124140: [Feature Request] Locally Mute Player Script Command from New to Assigned.
Mon, Mar 30, 12:50 PM · Arma 3
dedmen changed the status of T148778: VR Arsenal explosive damage bug from New to Feedback.
Mon, Mar 30, 12:22 PM · Arma 3
dedmen added a comment to T148778: VR Arsenal explosive damage bug.

Retest in next dev branch

Mon, Mar 30, 12:22 PM · Arma 3
dedmen changed the status of T149304: Scripting Command Request: "curatorSetSelected" from New to Assigned.
Mon, Mar 30, 12:19 PM · Arma 3
dedmen added a comment to T149675: [duplication bug] some Weapon spawn whit Attachment .

some Weapon like mx sw and spar 16S have bipod and there is no none Attachment class

Mon, Mar 30, 12:16 PM · Arma 3
dedmen changed the status of T149781: airportSide - bad values can crash the game (CTD) from Assigned to Feedback.
Mon, Mar 30, 12:13 PM · Arma 3
dedmen added a comment to T149781: airportSide - bad values can crash the game (CTD).

Fix in next Dev

Mon, Mar 30, 12:13 PM · Arma 3
dedmen changed the status of T149845: BIS_fnc_findOverwatch freezes the game from Assigned to Feedback.
Mon, Mar 30, 12:12 PM · Arma 3
dedmen added a comment to T149845: BIS_fnc_findOverwatch freezes the game.

Retest in next RC/Dev branch please

Mon, Mar 30, 12:12 PM · Arma 3
dedmen changed the status of T149979: Stack_Buffer_Overrun from New to Need More Info.
Mon, Mar 30, 11:54 AM · Arma 3
dedmen added a comment to T149979: Stack_Buffer_Overrun.

Read our "How to report a game crash" guide here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Please follow that guide and add the info that we need.
Also are you using a USB Headset?

Mon, Mar 30, 11:54 AM · Arma 3
dedmen added a comment to T150026: 0x0000DEAD - Unknown.

Something is wrong with your graphics card. Make sure you are on latest drivers, maybe reseat the card. Maybe you overclocked it and it was too much for it.

Mon, Mar 30, 11:52 AM · Arma 3
dedmen changed the status of T150039: config array does not have 2 entries from New to Need More Info.
Mon, Mar 30, 11:50 AM · Arma 3
dedmen added a comment to T150039: config array does not have 2 entries.

Need the full report, or your last RPT file.
In the end its a Mod/Mission bug anyway and nothing we can fix for you.

Mon, Mar 30, 11:50 AM · Arma 3

Sun, Mar 29

Scotty1928 added a comment to T79305: Can't change owner from 0 to 2.

this is still happening as of today and the latest release

Sun, Mar 29, 10:48 PM · Arma 3
lagogamer created T150039: config array does not have 2 entries.
Sun, Mar 29, 6:48 PM · Arma 3
Digitals added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

Revision: 146281

Sun, Mar 29, 5:48 PM · Arma 3
BIS_fnc_KK closed T150011: BIS_fnc_transformVectorDirAndUp rotation issue as Resolved.
Sun, Mar 29, 5:16 PM · Arma 3
BIS_fnc_KK added a comment to T150011: BIS_fnc_transformVectorDirAndUp rotation issue.

I removed the wiki entry as there is only coincidental correlation with 3DEN values

Sun, Mar 29, 5:15 PM · Arma 3
gc8 added a comment to T139189: Crash on #include statement with bad path in description.ext.

Any update on this? It's really bad when you want host a server and go to the mission select screen then arma will immediately crash. People are probably thinking what is causing their arma to crash when it's include dependency in a mission file

Sun, Mar 29, 4:01 PM · Arma 3
Nightmare515 created T150037: Kipchak Vest clips with the CSAT uniform.
Sun, Mar 29, 3:46 PM · Arma 3
BIS_fnc_KK added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

Revision: 146281

Sun, Mar 29, 3:32 PM · Arma 3
vudol added a comment to T82425: Arma 3 won't launch, giving me an error code 0x406D1388 / 1080890248.

Arma 3 is the best game that has the zero competition player game and if you are new in gaming studio then you should try it first. Play it review it and go for the best assignment writing services uk who create and upload it for people.

Sun, Mar 29, 2:26 PM · Arma 3
Ron4Swat added a comment to T118522: Difficulty setting "autoReport" has no effect anymore.

Tried out this option during our weekend games and it fixed the issue.

Sun, Mar 29, 2:07 PM · Arma 3
leonardus123 created T150029: Marid missing part in camo2 selection.
Sun, Mar 29, 1:37 AM · Arma 3

Sat, Mar 28

viper3two added a comment to T150026: 0x0000DEAD - Unknown.

DX11 error: CreateTexture failed: DXGI_ERROR_DEVICE_REMOVED

Sat, Mar 28, 7:31 PM · Arma 3
viper3two created T150026: 0x0000DEAD - Unknown.
Sat, Mar 28, 7:30 PM · Arma 3
Clinux added a comment to T149903: 0x00000001 – UNABLE_TO_INIT_DXGI Crash in both MP and in showcases..

Anyone there to give a reply?

Sat, Mar 28, 6:55 AM · Arma 3

Fri, Mar 27

Digitals added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

yes

Fri, Mar 27, 9:59 PM · Arma 3
JB47394 created T150013: Metal bridge asset does not cast shadows and vehicles drive below the visible surface.
Fri, Mar 27, 8:36 PM · Arma 3
Uro added a comment to T147759: Warlords - Infinite loadouts from Arsenal.

I dont have dev-branch installed atm, from @Groove_C 's video it looks fixed, would need a final confirmation after RC and subsequent Main Branch update to ensure it is within the next Main Branch game update.

Fri, Mar 27, 7:54 PM · Arma 3
Digitals updated the task description for T150011: BIS_fnc_transformVectorDirAndUp rotation issue.
Fri, Mar 27, 7:01 PM · Arma 3
Digitals updated the task description for T150011: BIS_fnc_transformVectorDirAndUp rotation issue.
Fri, Mar 27, 6:52 PM · Arma 3
Digitals created T150011: BIS_fnc_transformVectorDirAndUp rotation issue.
Fri, Mar 27, 6:51 PM · Arma 3
dedmen added a comment to T149968: Pass [SHIFT,CTRL,ALT] states to 'onTree'-Eventhandler familty.

Would prefer a "isKeyPressed" script command that you can just pass a dik code to. Then you can check every key you want in every script and every eventhandler.
Way better than adding arguments to a couple eventhandlers

Fri, Mar 27, 3:20 PM · Arma 3
dedmen changed the status of T149995: status_access_violation from New to Assigned.
Fri, Mar 27, 3:17 PM · Arma 3
Wulf closed T146150: AI Can't cross river in van (even over a bridge) Map Livonia as Resolved.

Closing.

Fri, Mar 27, 11:06 AM · Arma 3
Wulf closed T128710: Toolkit Issue as Resolved.

Closing.

Fri, Mar 27, 11:05 AM · Arma 3
Wulf closed T145005: Rugged tablet screen texture not working as Resolved.

Closing.

Fri, Mar 27, 11:05 AM · Arma 3
Wulf closed T148160: Spectrum Device: frequency and sensitivity scale disappear after first use of the device as Resolved.

Closing.

Fri, Mar 27, 11:04 AM · Arma 3
Pyro_Ballistic48 added a comment to T148823: BattlEye not working on Linux using proton.

Understood, Thanks Dedmen. I would gladly appreciate in the future if anybody were to update my task when Battleye decides to support Linux.

Fri, Mar 27, 6:16 AM · Arma 3
joebocan created T149995: status_access_violation.
Fri, Mar 27, 2:42 AM · Arma 3

Thu, Mar 26

sergeyballi added a comment to T149980: Ошибка при входе в игру..

Жду вашего ответа.

Thu, Mar 26, 5:04 PM · Arma 3
sergeyballi created T149980: Ошибка при входе в игру..
Thu, Mar 26, 5:04 PM · Arma 3
spectrofazotron created T149979: Stack_Buffer_Overrun.
Thu, Mar 26, 4:06 PM · Arma 3