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Today

smurdoch8122 created T135243: Crash immediately after launch.
Sat, Dec 15, 5:07 AM · Arma 3
Dadawada created T135237: Battleeye Crashing ARMA 3.
Sat, Dec 15, 3:43 AM · Arma 3

Yesterday

xReCoNx410 changed Category from category:other to category:gamecrash on T135217: Arma 3 Game Crash.
Fri, Dec 14, 8:14 PM · Arma 3
xReCoNx410 changed Reproducibility from reproducibility:nottried to reproducibility:sometimes on T135217: Arma 3 Game Crash.
Fri, Dec 14, 8:12 PM · Arma 3
xReCoNx410 created T135217: Arma 3 Game Crash.
Fri, Dec 14, 8:06 PM · Arma 3
Err created T135193: Warlords single player voting bug.
Fri, Dec 14, 3:30 PM · Arma 3
7772324 added a comment to T134318: Постоянные зависания.

Проблема с одиночной игрой разрешилась, теперь не зайти на сервер мультиплеера.

Fri, Dec 14, 2:25 PM · Arma 3
Astorga created T135188: Arma 3 27% CPU usage and 26% GPU usage WITH PARAMETERS.
Fri, Dec 14, 12:53 PM · Arma 3
Ralpha renamed T135146: Flying Rock and bush on Malden from Flying Rock and bush om Malden to Flying Rock and bush on Malden.
Fri, Dec 14, 2:52 AM · Arma 3
Ralpha created T135146: Flying Rock and bush on Malden.
Fri, Dec 14, 2:41 AM · Arma 3

Thu, Dec 13

7772324 added a comment to T134318: Постоянные зависания.

Да, проблема та же самая, какие еще могут быть причины? В интернете не нашел однозначного ответа.

Thu, Dec 13, 11:15 PM · Arma 3
ookexoo updated the task description for T135129: Script Error Message in Warlords' Asset Purchase Menu.
Thu, Dec 13, 9:12 PM · Arma 3
ookexoo created T135129: Script Error Message in Warlords' Asset Purchase Menu.
Thu, Dec 13, 9:11 PM · Arma 3
felipepny created T135126: The game crashed during a match, the screen turned black and soon after gave blue screen of the death of Windows.
Thu, Dec 13, 8:46 PM · Arma 3
syhrus added a comment to T135056: [Warlords] Vehicle spawn does not work with custom factions.

And another update because I can't just leave things alone, I've got a workaround for the second issue I posted above. The WL variables can be modified at runtime, which means with a few scripts set to run after the WLinit, you can work past these issues:

Thu, Dec 13, 6:47 AM · Arma 3
syhrus added a comment to T135056: [Warlords] Vehicle spawn does not work with custom factions.

I've also found an additional "issue" (more like a NTH feature) for mods where you want to use an independent faction as Blufor or use an Opfor faction as Independent etc (IFA3 this time)

Thu, Dec 13, 4:56 AM · Arma 3
BlackShot added a comment to T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".

I'm getting the same.

Thu, Dec 13, 4:06 AM · Arma 3
CoyoteRogue added a comment to T134662: 1.86 Version of fn_getArea.sqf Breaks Mission.

Replaced all [“water”, “out” ] statements with [“water”] and it now works with version 1.86/1.88. This file has been playing over two years so the existence of the parameter makes sense.

Thu, Dec 13, 1:48 AM · Arma 3
syhrus created T135056: [Warlords] Vehicle spawn does not work with custom factions.
Thu, Dec 13, 12:24 AM · Arma 3

Wed, Dec 12

dedmen added a comment to T134662: 1.86 Version of fn_getArea.sqf Breaks Mission.

Had 3 cases in Arma discord where this was caused by people supplying wrong arguments to BIS_fnc_randomPos, they all had a "out" parameter in their blacklist.
Same with Invade&Annex
https://github.com/iamlegend23/invade-annex/search?q=bis_fnc_randomPos&unscoped_q=bis_fnc_randomPos

Wed, Dec 12, 11:46 AM · Arma 3
Wulf added a comment to T134318: Постоянные зависания.

Hmm, have you tried updating your graphics drivers or reverting them to the previous version?

Wed, Dec 12, 10:39 AM · Arma 3

Tue, Dec 11

omar2205 added a comment to T134630: Bug with Eden editor's open.

When the user sort (or do anything that would change the list)
The Filename should update accordingly.

Tue, Dec 11, 10:54 PM · Arma 3
stalker1979 added a comment to T124870: VTOL Singleplayer Showcase - CTD | Arma 3 has stopped working.

Confirmed still happening in 1.88

Tue, Dec 11, 10:33 PM · Arma 3
wehysan added a comment to T134890: The last car and the following as part of the column stop for no reason forever.

ok, The mission of the archive is loaded. It is very simple, just drive and wait until the truck stops choking the motor.

Tue, Dec 11, 8:45 PM · Arma 3
7772324 added a comment to T134318: Постоянные зависания.

К сожалению да.

Tue, Dec 11, 6:01 PM · Arma 3
BrightCandle added a comment to T121563: Spotting range has been reduced too much.

In 1.86 and 1.88 this range on a final spotting skill of 1.0 has now been reduced to 320m and just 210 at minimum skill. This is having a dramatic impact on the AIs ability to spot and engage at reasonable ranges and there are better ways to balance the AI inside of woodland if the spotting time and spotting range had a wider value range.

Tue, Dec 11, 4:40 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Tue, Dec 11, 4:21 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Tue, Dec 11, 4:18 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Tue, Dec 11, 4:18 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Tue, Dec 11, 4:17 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Tue, Dec 11, 4:13 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Tue, Dec 11, 4:12 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Tue, Dec 11, 4:12 PM · Arma 3
Ilias added a comment to T134862: 'Cleared' sectors voting [Warlords].

It is not related to "high commander role", its about small script at same place where currently is a code that creates AI orders and makes them 'use' fast travel.
You didn't stated any point why removing the ability is an disadvantage,
but, maybe i didn't made it clear, but the suggestion is about fixing that game pretty often gets stuck with unneeded sector voted and no strategical options for team left, it could be fixed with "automatic revote if contested sector gets unlinked from base", or maybe adding some 'attack' marks to the "unlocked" sectors and making the sectors less prominent in the voting, or by multiple other ways.

Tue, Dec 11, 3:58 PM · Arma 3
Aleksey2306 added a comment to T127272: BUG Zafir optics.

Hello.

Thank you for the report, we ill have a look at

Tue, Dec 11, 3:12 PM · Arma 3
Wulf changed the status of T134318: Постоянные зависания from New to Reviewed.

There has already been an update that should have fixed the hang issue. Are you experiencing issues even after the update?

Tue, Dec 11, 3:05 PM · Arma 3
7772324 added a comment to T134318: Постоянные зависания.

Wulf , прошло 10 дней с момента последнего Вашего сообщения, сколько еще времени мне придется ждать?
Не очень нравится то, что купив игру я не могу ею воспользоваться.

Tue, Dec 11, 2:58 PM · Arma 3
stalker1979 edited Steps To Reproduce on T134770: IFV-6a Cheetah gets engine damage when hitting an obstacle.
Tue, Dec 11, 2:25 PM · Arma 3
stalker1979 added a comment to T134770: IFV-6a Cheetah gets engine damage when hitting an obstacle.

The Panther IFV is also affected in the same way.

Tue, Dec 11, 2:21 PM · Arma 3
chose added a comment to T134862: 'Cleared' sectors voting [Warlords].

The AI need to act independently as there is no "high commander" role. Removing the possibility to vote for an unlocker sector is a much bigger disadvantage than people voting for it because they don't understand that they don't have to.

Tue, Dec 11, 9:45 AM · Arma 3
Hazardous added a comment to T134434: CSAT AI controlled Mi-48 Kajman Helicopters and CSAT Y-32 VTOL's (Infantry/Vehicle transports) pilots/gunners are using incorrect missiles against heavily armored targets..

wanna chip in too, not only on the kajman, even the blackfoot pilots have an existential crisis when engaging MBT's, instead of using their more Effective ATGM's they rather use the flimsy 20mm cannon that doesnt do squad against heavily armed tanks, there must REALLY be an issue with the AI code, even modded helicopter gunships are affected by it.

Tue, Dec 11, 3:51 AM · Arma 3

Mon, Dec 10

Ilias added a comment to T134862: 'Cleared' sectors voting [Warlords].
  1. ? (you meant fast travel to targeted sector even if it can be captured without vote?, if so, then: when it comes to team & team combat (when the described issue occurs) ability to f.travel to contested sector is questionable;)
  2. This could be easily improved with simple commanding AI, and maybe per squad orders with displaying: maybe just something light like in BF3; (this would also allow AI squads to defend sectors), CTI always had 'larger' comm. AI than the one needed here.
Mon, Dec 10, 10:44 PM · Arma 3
Larrow added a comment to T134630: Bug with Eden editor's open.

I can confirm that this is a PITA.
You use to be able to, as long as you have not restarted the client i.e been jumping from editing to testing on a loopback server and back to editing, be able to start a new editor session and sort the open mission dialog by date and press Open to automatically open the last mission you were editing.
As described above this no longer happens. Although the top sorted entry is highlighted if you press Open it will open the top entry as if the missions are NOT sorted (default by name ascending).
You need to specifically click on the, already highlighted, entry to open the correct mission.

Mon, Dec 10, 10:15 PM · Arma 3
Wulf added a comment to T134862: 'Cleared' sectors voting [Warlords].

Thank you for your feedback. The reasons behind this are:

Mon, Dec 10, 8:45 PM · Arma 3
Wulf added a comment to T134890: The last car and the following as part of the column stop for no reason forever.

Thank you for the report. Could you please upload a test mission here?

Mon, Dec 10, 8:44 PM · Arma 3
Wulf added a comment to T134877: "Too many virtual memory blocks requested".

Thank you for the report. Does it occur without mods enabled?

Mon, Dec 10, 8:44 PM · Arma 3
Wulf added a comment to T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".

Thank you for the report. Drift did you already try the possible solutions here?

Mon, Dec 10, 8:44 PM · Arma 3
Wulf closed T134617: error code 0xcfffffff as Resolved.

Thank you for letting us know for now I will close this.

Mon, Dec 10, 8:44 PM · Arma 3
Wulf added a comment to T134831: Random Crashing of Game .

Thank you for the report. According to your rpt you suffered a 0x00000001 - UNABLE_TO_INIT_DXGI error.

Mon, Dec 10, 8:44 PM · Arma 3
Wulf added a comment to T134824: A barrel witout the flame.

Thank you for the report. I am unable to recreate the issue with the metal barrel as it shows a flame and has burning sound as it should.

Mon, Dec 10, 8:44 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:notabug on T134823: Lighthouse without a interaction.
Mon, Dec 10, 8:44 PM · Arma 3
Wulf closed T134823: Lighthouse without a interaction as Resolved.

Thank you for the report. However, this is by design.

Mon, Dec 10, 8:43 PM · Arma 3
Wulf added a comment to T134821: exit code regardless of standard fixes.

Thank you for the report. Have you checked the temperature of your GPU and CPU?

Mon, Dec 10, 8:43 PM · Arma 3
Wulf closed T134712: Dedicated Server problem after Warlords update. as Resolved.

ok, thank you for letting us know.

Mon, Dec 10, 8:43 PM · Arma 3
Wulf closed T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle as Resolved.

I tested this issue and it seems to be fixed in the game. Closing.

Mon, Dec 10, 8:43 PM · Arma 3
Wulf closed T126800: BUG: AT AI does not fire rocket at ordered / targeted vehicle and fires on another vehicle, a subtask of T78028: AI AT Soldier will not target specified target if he has chosen his own target, as Resolved.
Mon, Dec 10, 8:43 PM · Arma 3
Groove_C added a comment to T134764: Audio - Vehicle Distances.

Numerous players of our servers also report to have "problems" to tell how far a vehicle really is.

Mon, Dec 10, 8:40 PM · Arma 3
stevencopley20063 added a comment to T65252: Analogue throttle only using half its range.

Just so I can understand this....this is on a warthog hotas...

Mon, Dec 10, 8:40 PM · Arma 3
dankestaxis added a comment to T133800: Game freezes and after that just shutsdown only in mp and only flying jet no errors or anything..

more

Mon, Dec 10, 8:39 PM · Arma 3
GunterSeverloh updated the task description for T134894: Show only missions for the map you opened in the editor.
Mon, Dec 10, 8:39 PM · Arma 3
GunterSeverloh added a comment to T134894: Show only missions for the map you opened in the editor.
Mon, Dec 10, 8:39 PM · Arma 3
Drift_91 added a comment to T80719: Animals can open door (snakes too).

@oukej Duplicate of T59444

Mon, Dec 10, 8:39 PM · Arma 3
Drift_91 added a comment to T59444: Snakes can open doors.
In T59444#766231, @roni wrote:

7 month is not enough for Bis to block doors from opening by animals. Gratz.

Multiply that by 10.

Mon, Dec 10, 8:39 PM · Arma 3
GunterSeverloh created T134894: Show only missions for the map you opened in the editor.
Mon, Dec 10, 8:36 PM · Arma 3
wehysan created T134890: The last car and the following as part of the column stop for no reason forever.
Mon, Dec 10, 8:35 PM · Arma 3
Drift_91 created T134877: "Too many virtual memory blocks requested".
Mon, Dec 10, 8:32 PM · Arma 3
Drift_91 updated the task description for T134877: "Too many virtual memory blocks requested".
Mon, Dec 10, 8:32 PM · Arma 3
Drift_91 created T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".
Mon, Dec 10, 8:32 PM · Arma 3
Drift_91 added a comment to T134635: Random crash.

These ones are from "B_CargoNet_01_ammo_F". It happens even when I first start the mission and go right into Zeus, place the box and double click it.

Mon, Dec 10, 8:31 PM · Arma 3
jutsujoe added a comment to T134617: error code 0xcfffffff.

Yes resetting the parameters worked, game is running smooth again

Mon, Dec 10, 8:30 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Mon, Dec 10, 8:25 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Mon, Dec 10, 8:25 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Mon, Dec 10, 8:25 PM · Arma 3
Ilias updated the task description for T134862: 'Cleared' sectors voting [Warlords].
Mon, Dec 10, 8:25 PM · Arma 3
Ilias created T134862: 'Cleared' sectors voting [Warlords].
Mon, Dec 10, 8:25 PM · Arma 3
BenConnor created T134856: Sling loading multiplayer.
Mon, Dec 10, 8:23 PM · Arma 3
threesixty789 created T134831: Random Crashing of Game .
Mon, Dec 10, 8:15 PM · Arma 3
Red changed Operating System from os:w7 to os:w10x64 on T134824: A barrel witout the flame.
Mon, Dec 10, 8:13 PM · Arma 3
Red created T134824: A barrel witout the flame.
Mon, Dec 10, 8:13 PM · Arma 3
Red created T134823: Lighthouse without a interaction.
Mon, Dec 10, 8:13 PM · Arma 3
QuinnMighty created T134821: exit code regardless of standard fixes.
Mon, Dec 10, 8:12 PM · Arma 3
jgaz-uk added a comment to T134712: Dedicated Server problem after Warlords update..

Yes the server was updated, twice now. server IP details was shown in the link:

Mon, Dec 10, 8:09 PM · Arma 3
ookexoo added a comment to T134636: Creating sector module by script doesnt work after update 1.86.

OMG, thx! Setting BIS_fnc_initModules_disableAutoActivation to false does the trick!

Mon, Dec 10, 8:06 PM · Arma 3
Wulf changed the status of T134770: IFV-6a Cheetah gets engine damage when hitting an obstacle from New to Reviewed.

Thank you for the report, we will have a look at it.

Mon, Dec 10, 8:06 PM · Arma 3

Fri, Dec 7

FoxFort updated the task description for T134812: Zafir short bipod issue persists.
Fri, Dec 7, 10:45 AM · Arma 3
FoxFort edited Additional Information on T134812: Zafir short bipod issue persists.
Fri, Dec 7, 10:44 AM · Arma 3
FoxFort changed Category from category:general to category:visualweapons on T134812: Zafir short bipod issue persists.
Fri, Dec 7, 10:43 AM · Arma 3
FoxFort added a comment to T80479: A3 LMGs 3D model improvement.

This one is still open :O

Fri, Dec 7, 10:41 AM · Arma 3
FoxFort updated the task description for T80479: A3 LMGs 3D model improvement.
Fri, Dec 7, 10:41 AM · Arma 3
FoxFort updated the task description for T134812: Zafir short bipod issue persists.
Fri, Dec 7, 10:39 AM · Arma 3
FoxFort created T134812: Zafir short bipod issue persists.
Fri, Dec 7, 10:38 AM · Arma 3
Wulf changed the status of T134662: 1.86 Version of fn_getArea.sqf Breaks Mission from New to Acknowledged.

Ok, thank you for the reply and letting us know.

Fri, Dec 7, 10:18 AM · Arma 3
Wulf added a comment to T134764: Audio - Vehicle Distances.

My comment still stands you can tell from the audio where the vehicle is coming from the tweak was done so that you can hear the vehicles from further away, so a vehicle should not be able to sneak upon you and those vehicles are not subtle you can hear them from afar.

Fri, Dec 7, 10:09 AM · Arma 3
ivosh_cz added a comment to T134636: Creating sector module by script doesnt work after update 1.86.
	"ModuleSector_F" createUnit [pos,createGroup sideLogic,format
	["
		sectorA=this; //to set variable name
		this setvariable ['BIS_fnc_initModules_disableAutoActivation',false];
		this setVariable ['name','ALPHA'];
		this setVariable ['Designation','A'];
		this setVariable ['OwnerLimit','1'];
		this setVariable ['OnOwnerChange',''];
		this setVariable ['CaptureCoef','0.05']; 	
		this setVariable ['CostInfantry','0.2'];
		this setVariable ['CostWheeled','0.2'];
		this setVariable ['CostTracked','0.2'];
		this setVariable ['CostWater','0.2'];
		this setVariable ['CostAir','0.2'];
		this setVariable ['CostPlayers','0.2'];
		this setVariable ['DefaultOwner','-1'];
		this setVariable ['TaskOwner','3'];
		this setVariable ['TaskTitle','ALPHA'];
		this setVariable ['taskDescription','Capture sector Alpha'];
		this setVariable ['ScoreReward','0'];
		this setVariable ['Sides',[west,east]];
		this setVariable ['objectArea',[50,50,0,false ]];
	"]];
Fri, Dec 7, 8:55 AM · Arma 3
kju-PvPscene added a comment to T134764: Audio - Vehicle Distances.

@Wulf you may want to read the changelog ;)
audio distances were tweaked for ground vehicles

Fri, Dec 7, 8:48 AM · Arma 3
Jason_Boult_NZ added a comment to T134434: CSAT AI controlled Mi-48 Kajman Helicopters and CSAT Y-32 VTOL's (Infantry/Vehicle transports) pilots/gunners are using incorrect missiles against heavily armored targets..

Hi there, any update on this? I mean, this must breaking a lot of games wherever the AI is piloting these are involved. I mean, these things used to be absolute badass Lions terrorising and killing everything on the battlefield, now more like mosquitos...

Fri, Dec 7, 2:17 AM · Arma 3
ookexoo added a comment to T134708: 3den module didnt trigger "init" state.

Nvm, logging revealed you are completely right. It's "attributesChanged3DEN" that gets triggered, "registeredToWorld3DEN" is for redos in the history instead. You may want to add "registeredToWorld3DEN" to ZEI to handle redos in history, since in that case "attributesChanged3DEN" does not get triggered.

Fri, Dec 7, 1:15 AM · Arma 3
CoyoteRogue added a comment to T134662: 1.86 Version of fn_getArea.sqf Breaks Mission.

It's a custom mission but one that is popular among players called "Invade and Annex". As stated, the mission loads and plays but hangs when creating the main AO thus interrupting everything downstream. A custom "fn_getAO.sqf" script chooses a random location using a "call BIS_fnc_getCfgData" function. Since the update, it throws the error mentioned above. By removing the two lines of code added to "fn_getArea.sqf" with the 1.86 update, everything runs perfectly as before. The call for "fn_getArea.sqf" does not appear anywhere in the entirety of all files that make up the mission which is the frustration.

Fri, Dec 7, 1:03 AM · Arma 3
ookexoo added a comment to T134708: 3den module didnt trigger "init" state.

Ok, that's curious, since our effect modules in Achilles, which follow the syntax used in the smoke module, still work fine when placed in Eden and we are using "registeredToWorld3DEN" for Eden and "init" for Zeus/mission start. Gonna have a look if I got time. Unfortunately, got some other issues with spawning modules on the fly with scripts, but that is unrelated to this issue...

Fri, Dec 7, 12:56 AM · Arma 3
ookexoo added a comment to T134636: Creating sector module by script doesnt work after update 1.86.

I suspect the culprit is sectorA = (createGroup sideLogic) createUnit ["ModuleSector_F",_pos,[],0,"NONE"];. The module function of ModuleSector_F does not get called, and thus "finalized" will never set to be true. The update likely broke something in the createUnit command.

Fri, Dec 7, 12:41 AM · Arma 3