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Today

POLPOX added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.

Indeed there is no MEH or Object EH to detect it, I've once tried to do similar with remoteExec ways IIRC, but isn't really a good way anyways

Fri, Apr 26, 2:22 AM · Arma 3

Yesterday

lost added a comment to T180717: [Request] add option for user to enter a password with connectToServer.

i did end up doing my own work around just thought i might be nice for others to have an option

Thu, Apr 25, 11:56 PM · Arma 3
LouMontana added a comment to T180256: [Feature Request] preProcessor Command: __FILE_Short__.

https://community.bistudio.com/wiki/PreProcessor_Commands#FILE
https://community.bistudio.com/wiki/PreProcessor_Commands#FILE_NAME
https://community.bistudio.com/wiki/PreProcessor_Commands#FILE_SHORT

Thu, Apr 25, 10:04 PM · Arma 3
debug added a comment to T179788: videos during loading screens.

yes, and/or using filepatching, and/or within the scenario folder itself

Thu, Apr 25, 9:47 PM · Arma 3
NikkoJT added a comment to T180721: Command/EH to obtain artillery (computer) target position.

Using getArtilleryComputerSettings makes sense for players, but I'm not sure how it'd work for AI artillery since they don't use the UI (and there can be more than one of them on a machine). I'd prefer to have a solution that can also work for AI.

Thu, Apr 25, 7:06 PM · Arma 3
NikkoJT added a comment to T180097: [Feature Request] Expand attachTo.

I think they want the ability to use the child object's selections as the reference point. The existing selection stuff is only for the parent.

Thu, Apr 25, 6:55 PM · Arma 3
Wulf closed T168113: Unary random <SCALAR> can roll the input value. as Resolved.

Fixed in Dev build 151757.

Thu, Apr 25, 5:53 PM · Arma 3
yod updated the task description for T180730: Updating text in action menu when stand.
Thu, Apr 25, 5:52 PM · Arma 3
Wulf closed T171981: [BUG] Garbage collector and respective SQF commands are bugged as Resolved.

Fixed in Dev build 151757.

Thu, Apr 25, 5:47 PM · Arma 3
yod updated the task description for T180730: Updating text in action menu when stand.
Thu, Apr 25, 5:35 PM · Arma 3
yod updated the task description for T180730: Updating text in action menu when stand.
Thu, Apr 25, 5:24 PM · Arma 3
kju-PvPscene added a comment to T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.

@dedmen either Spearhead 1944 or RHS AFRF (Grad rocket artillery have it if that's easier as smaller) fine?

Thu, Apr 25, 4:31 PM · Arma 3
yod updated the task description for T180730: Updating text in action menu when stand.
Thu, Apr 25, 4:05 PM · Arma 3
yod created T180730: Updating text in action menu when stand.
Thu, Apr 25, 4:05 PM · Arma 3
Wulf closed T179027: onUserSelectedPlayer is unreliable by reporting null entity as Resolved.

Should be fixed in Dev build 151757.

Thu, Apr 25, 3:42 PM · Arma 3
dedmen added a comment to T180412: Weapon's bipods sounds are no audible for other players.

Very likely that its the same reason yeah. I didn't check the code

Thu, Apr 25, 3:33 PM · Arma 3
dedmen lowered the priority of T179183: Custom chat position does not change its placement in intro/outro from Normal to Low.
Thu, Apr 25, 3:32 PM · Arma 3
dedmen changed the status of T179578: OS Error 4294956635 from New to Need More Info.

We updated the Mac version a few days ago, does it work now?

Thu, Apr 25, 3:30 PM · Arma 3
dedmen added a comment to T179788: videos during loading screens.

You mean storing the video in a mod, that every player has?

Thu, Apr 25, 3:30 PM · Arma 3
dedmen closed T179891: Moving target function as Resolved.

Won't do. Feel free to write your own, or look at what the firing drill code does.

Thu, Apr 25, 3:29 PM · Arma 3
dedmen added a comment to T179980: [Request] lockInventory alt syntax (or new command) to lock specific inventory slots.

Very unlikely. The inventory system is not maintainable and this would probably be very complex.

Thu, Apr 25, 3:27 PM · Arma 3
dedmen set Ref Ticket to AIII-56357 on T179981: Inventory not accessible for non-medical AL-6 Utility Drone Case objects.
Thu, Apr 25, 3:26 PM · Arma 3
dedmen closed T180065: 0x0000dead as Resolved.
Thu, Apr 25, 3:24 PM · Arma 3
dedmen added a comment to T180097: [Feature Request] Expand attachTo.

???
attachTo can already attach to selection. And you can rotate it after attaching. Wiki even has example of that https://community.bistudio.com/wiki/attachTo
I don't get this? what is missing? As far as I can see its already all there

Thu, Apr 25, 3:24 PM · Arma 3
dedmen added a comment to T180113: CfgDustEffectsAir has no affect.

Air effects are included by class Air so base class for air vehicles.
"but when flying over that material"
Dust effects are for wheels, not flying. Rolling wheels only. Only when the vehicle has https://community.bistudio.com/wiki/isTouchingGround and moves, then dust is spawned at the wheels.

Thu, Apr 25, 3:22 PM · Arma 3
dedmen added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.

MissionEventhandlers make sense.
You can already see in your chat display bottom left, who is transmitting right?

Thu, Apr 25, 3:16 PM · Arma 3
dedmen set Ref Ticket to AIII-56356 on T180138: [Feature Request] Comprehensive getter for cameraEffect.
Thu, Apr 25, 3:11 PM · Arma 3
dedmen closed T180177: Arma 3 2.16 Update (Mac) as Resolved.

The access code is no longer needed, as the update was officially released.

Thu, Apr 25, 3:10 PM · Arma 3
lamardona added a comment to T180177: Arma 3 2.16 Update (Mac).

The MacUpdate216RC is not working nno longer. Is there any new solutions?

Thu, Apr 25, 3:05 PM · Arma 3
dedmen added a comment to T180208: [Feature Request] New Startup Parameter - "-keys=path/to/folder".

Unlikely

Thu, Apr 25, 3:04 PM · Arma 3
dedmen merged task T180211: [Feature Request] command - getVariable [name, defaultValue, setDefault, (public?)] into T170228: [Feature Request] Optional bool flag for getVariable to set the default value.
Thu, Apr 25, 3:02 PM · Arma 3
dedmen merged T180211: [Feature Request] command - getVariable [name, defaultValue, setDefault, (public?)] into T170228: [Feature Request] Optional bool flag for getVariable to set the default value.
Thu, Apr 25, 3:02 PM · Arma 3
dedmen closed T180238: chiusura anomala as Resolved.

looks like a random one-time crash. Nothing actionable.

Thu, Apr 25, 2:42 PM · Arma 3
dedmen set Ref Ticket to AIII-56355 on T180246: [Feature Request] command - createSoundSourceLocal.
Thu, Apr 25, 2:38 PM · Arma 3
dedmen added a comment to T180246: [Feature Request] command - createSoundSourceLocal.

createSoundSource already takes array.
Can we just add a "localOnly" parameter to it? should be fine right?

Thu, Apr 25, 2:34 PM · Arma 3
dedmen changed the status of T180256: [Feature Request] preProcessor Command: __FILE_Short__ from New to Feedback.
Thu, Apr 25, 2:33 PM · Arma 3
SaMatra added a comment to T176124: "HandleDamage" being called at shooter side for unrelated reasons.

Since source for roadkill damage changed from being a driver to an actual vehicle, damage from physx objects is still unit itself.

v = createVehicle ["Land_ToiletBox_F", player modelToWorld [0,10,0]]; 
pos = getPos v; 
onEachFrame {v setPos pos; v setVelocity [0,100,0]}; 
u = group player createUnit [typeOf player, v, [], 0, "CAN_COLLIDE"];

Here is a repro script to kill a unit with PhysX object.

Thu, Apr 25, 2:31 PM · Arma 3
BIS_fnc_KK claimed T176124: "HandleDamage" being called at shooter side for unrelated reasons.
Thu, Apr 25, 2:29 PM · Arma 3
dedmen added a comment to T180256: [Feature Request] preProcessor Command: __FILE_Short__.
__FILE_NAME__
__FILE_SHORT__
Thu, Apr 25, 2:27 PM · Arma 3
dedmen added a comment to T180721: Command/EH to obtain artillery (computer) target position.

getArtilleryComputerSettings sounds good place to put this.
The position is stored in global UI, "GetAtilleryTarget"
the settings command could also return a reference to the UI display? Like shownArtilleryComputer checks.
Its actually a dialog, the dialog that https://community.bistudio.com/wiki/dialog checks. That could've also just returned the dialog display (which can then be checked for null), but alas we have 20 years of tech debt.

Thu, Apr 25, 2:07 PM · Arma 3
dedmen added a comment to T180603: For all armor vehicles configured with default collision sounds for crash at Buildings, Armor, and Wood although data has these sounds.

This seems to have been done on purpose, back in 2018.

Thu, Apr 25, 1:59 PM · Arma 3
SaMatra added a comment to T180323: SPG-9 vehicle magazines use Metis/Vorona pictures.

Those are not visible in game and that's why they are not defined. I guess I could try hiding those magazines better in Eden box editor if they are visible over there

They aren't visible in Eden, but these wrong icons are explicitly defined in the config. Maybe just remove these definitions so there are no pictures for them at all.

Thu, Apr 25, 1:28 PM · Arma 3
reyhard added a comment to T180323: SPG-9 vehicle magazines use Metis/Vorona pictures.

Those are not visible in game and that's why they are not defined. I guess I could try hiding those magazines better in Eden box editor if they are visible over there

Thu, Apr 25, 1:20 PM · Arma 3
dedmen added a comment to T180298: [Feature Request] Add eventhandler for issuing squad commands.

There is a CommandChanged group EH, but that only works for commands. See below.

Thu, Apr 25, 1:10 PM · Arma 3
SaMatra created T180724: Z-fighting from camera shake when the shooting vehicles.
Thu, Apr 25, 12:56 PM · Arma 3
dedmen added a comment to T180306: battleeye failing .

The only crashes in your report are from december, where the game crashed when you were shutting it down.
There are no logs newer than december in there.

Thu, Apr 25, 12:41 PM · Arma 3
dedmen set Ref Ticket to AIII-56354 on T180323: SPG-9 vehicle magazines use Metis/Vorona pictures.
Thu, Apr 25, 12:32 PM · Arma 3
dedmen closed T180665: Periodic microstuttering observed with empty maps as Resolved.

next prof/dev

Thu, Apr 25, 11:43 AM · Arma 3
sightbuyaus created T180722: https://www.facebook.com/SightCareAustraliaPrice/.
Thu, Apr 25, 11:06 AM · Arma 3
kju-PvPscene added a comment to T180717: [Request] add option for user to enter a password with connectToServer.

You can do via:

connectToServer [_ip,_port - 1,_password];

Thu, Apr 25, 10:43 AM · Arma 3
SaMatra added a comment to T180721: Command/EH to obtain artillery (computer) target position.

I wonder if we can just get general engine-driven calculation for predicted projectile hit position? This way you could run it in Fired to find out where AI was firing. This will differ a bit from where AI *wanted* to fire though.

Thu, Apr 25, 10:25 AM · Arma 3
BIS_fnc_KK claimed T180721: Command/EH to obtain artillery (computer) target position.
Thu, Apr 25, 10:22 AM · Arma 3
SuicideKing created T180721: Command/EH to obtain artillery (computer) target position.
Thu, Apr 25, 10:19 AM · Arma 3
BIS_fnc_KK claimed T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Thu, Apr 25, 9:46 AM · Arma 3
BIS_fnc_KK claimed T171670: Drones and weapons assembled during JIP are null for JIP client.
Thu, Apr 25, 9:25 AM · Arma 3

Wed, Apr 24

lost created T180717: [Request] add option for user to enter a password with connectToServer.
Wed, Apr 24, 11:43 PM · Arma 3
Leopard20 closed T180365: ENTITY getModelInfo INDEX as Resolved.
Wed, Apr 24, 7:19 PM · Arma 3
TheEvilBaron created T180711: 0xC0000005- STATUS_ACCESS_VIOLATION.
Wed, Apr 24, 6:32 PM · Arma 3
SaMatra added a comment to T180365: ENTITY getModelInfo INDEX.

Nice. I guess its fine with closing the ticket until there somebody has a really big need for single-return syntax.

Wed, Apr 24, 1:28 PM · Arma 3
dedmen added a comment to T180365: ENTITY getModelInfo INDEX.

getModelInfo player
0.000409759
0.000415021
0.000424912

Wed, Apr 24, 1:25 PM · Arma 3
SaMatra added a comment to T180365: ENTITY getModelInfo INDEX.

Command return is very different in nature - model name string, skeleton boolean, placing point vector, mass number. Pretty sure in 99.9% cases you'll only ever use a single value (like I do in all my usages), thus the suggestion to have it return only wanted value. I don't REALLY need it but it would be nice to have.

Wed, Apr 24, 12:56 PM · Arma 3
TRAGER added a comment to T180412: Weapon's bipods sounds are no audible for other players.

Ok authors can easy add this thing by scripting WeaponDeployed EH

Wed, Apr 24, 12:40 PM · Arma 3
TRAGER renamed T173688: CfgAnimationSourceSounds: «SmallBellSound» and «TinyBellSound» has too small max audible distance value for this assets purpose from Livonian bell sounds has too small audible distance to CfgAnimationSourceSounds: «SmallBellSound» and «TinyBellSound» has too small max audible distance value for this assets purpose.
Wed, Apr 24, 12:23 PM · Arma 3
TRAGER added a comment to T179776: Animation with sound from «CfgAnimationSourceSounds» won't update sound source position on player camera move.

also distance change ignores too https://youtu.be/MaslgfvHtwc

Wed, Apr 24, 12:00 PM · Arma 3
dedmen added a comment to T180365: ENTITY getModelInfo INDEX.

I don't see the need to spam commands for every place where this pattern appears.

Wed, Apr 24, 12:00 PM · Arma 3
dedmen closed T180481: Ambient map Virtual Reality won't work as Resolved.

The sound was considered annoying and was intentionally disabled in mid-2018 (Data131653).

Wed, Apr 24, 11:57 AM · Arma 3
dedmen added a comment to T180412: Weapon's bipods sounds are no audible for other players.

Man::Sound weaponInstance

Wed, Apr 24, 11:55 AM · Arma 3
dedmen set Ref Ticket to AIII-56352 on T180434: Role Assignment - player list scrollbar issue.
Wed, Apr 24, 11:49 AM · Arma 3
dedmen added a comment to T180434: Role Assignment - player list scrollbar issue.

The problem is that everytime a user is added/removed/changed(ready status) in that list, the scrollbar is reset.
Quite hard to reproduce, without battleye on a dev build.

Wed, Apr 24, 11:45 AM · Arma 3
dedmen added a comment to T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.

Need example mission with such a pylon based weapon.
Optimally with script that demonstates the issue

Wed, Apr 24, 11:37 AM · Arma 3
dedmen closed T180451: [Feature Request] _fnc_scriptName within HashMapObject Methods as Resolved.

You can add that yourself if you wish.
We will not. The _fnc_scriptName in CfgFunctions is also not automatically added, its in the CfgFunctions init script which prepends a header to every script.
If you want that, you have to script it yourself, just like CfgFunctions does.

Wed, Apr 24, 11:35 AM · Arma 3
dedmen changed the status of T180465: Game Crashed every Time from New to Need More Info.

Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
We need the log files.

Wed, Apr 24, 11:30 AM · Arma 3
dedmen set Ref Ticket to AIII-56351 on T180485: Unit footsteps on the Virtual Reality map using default sounds, although the game has VR sounds of footsteps and movements.
Wed, Apr 24, 11:23 AM · Arma 3
dedmen changed the status of T180508: Circular Reference in Hashmap on Game Save from New to Feedback.
Wed, Apr 24, 11:18 AM · Arma 3
dedmen added a comment to T180508: Circular Reference in Hashmap on Game Save.

Thats what I deserve for copy pasting code and then only fixing a bug in one of the two.
There is also a memory leak in there, on every save for every hashmap serialization.

Wed, Apr 24, 11:11 AM · Arma 3
dedmen added a comment to T180665: Periodic microstuttering observed with empty maps.

I can actually measure the one function that runs there. And I can see the difference but it's so extremely small.

Wed, Apr 24, 11:06 AM · Arma 3
dedmen closed T180510: Help as Resolved.

Well it would make sense that you cannot play a game that doesn't exist on playstation, on playstation.

Wed, Apr 24, 10:55 AM · Arma 3
dedmen closed T180554: UI scaling? as Resolved.

It is a setting, in the Video options under the Display tab.

Wed, Apr 24, 10:54 AM · Arma 3
dedmen closed T180569: Fix typos in game main menu as Resolved.
Wed, Apr 24, 10:53 AM · Arma 3
dedmen added a comment to T180640: createUnit "FORM" placement type does not work as expected.

There are Todo's in code in multiple places saying that Form needs to be handled.
This feature was never actually implemented. Its unlikely that it will.

Wed, Apr 24, 10:46 AM · Arma 3
dedmen changed the status of T180644: Crash - Status acess violation from New to Need More Info.

Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
And please don't dump a huge amount of text into a text field. You can upload files here too.

Wed, Apr 24, 10:41 AM · Arma 3
dedmen set Ref Ticket to AIII-56350 on T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Wed, Apr 24, 10:40 AM · Arma 3
dedmen merged T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS into T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Wed, Apr 24, 10:38 AM · Arma 3
dedmen merged task T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS into T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Wed, Apr 24, 10:38 AM · Arma 3
dedmen changed the status of T180604: createMarker(local) command ignores drawPriority of other markers from New to Feedback.
Wed, Apr 24, 10:12 AM · Arma 3
oakweekend added a comment to T180569: Fix typos in game main menu.
Wed, Apr 24, 9:40 AM · Arma 3
mitchellmarsh820 added a comment to T180569: Fix typos in game main menu.
Wed, Apr 24, 8:23 AM · Arma 3
jackjharborn added a comment to T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS.
Wed, Apr 24, 5:53 AM · Arma 3

Tue, Apr 23

mickeymen added a comment to T158514: Vanilla medic heal action is too sensitive on movement.

I think during combat injured AI after getting order 'get treat from medic' must take prone position and medic on healing start needs proning too. All animations will applied by auto, just force the wounded man to prone after the medic has received the order to treat him, the medic himself will also prone before treating him, or he will run as usual, go prone a few meters away and crawl to the wounded man…
In any case, AI should not be frozen like it is happens now

Tue, Apr 23, 9:21 PM · Arma 3
NikkoJT added a comment to T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS.

Same as T166771

Tue, Apr 23, 6:33 PM · Arma 3
Wulf closed T158514: Vanilla medic heal action is too sensitive on movement as Resolved.

Fixed in Dev build 151725. Heal action was tweaked it should be better.

Tue, Apr 23, 5:27 PM · Arma 3
redarmy55 updated the task description for T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS.
Tue, Apr 23, 3:46 PM · Arma 3
redarmy55 created T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS.
Tue, Apr 23, 3:43 PM · Arma 3
dedmen closed T167577: [Feature Request] DLSS 3.0 for Arma 3? as Resolved.

Not possible.
FSR 1 might be the maximum doable.

Tue, Apr 23, 12:22 PM · Arma 3
R3vo renamed T180633: Script error due to Missing define IDC_DISPLAY3DEN_CREATE_FAVORITE in BIS_fnc_3DENInterface from Missing define IDC_DISPLAY3DEN_CREATE_FAVORITE in BIS_fnc_3DENInterface to Script error due to Missing define IDC_DISPLAY3DEN_CREATE_FAVORITE in BIS_fnc_3DENInterface.
Tue, Apr 23, 9:35 AM · Arma 3
SuicideKing created T180665: Periodic microstuttering observed with empty maps.
Tue, Apr 23, 4:05 AM · Arma 3

Mon, Apr 22

Wulf closed T178977: setShotParents doesn't work as Resolved.

Fixed in Dev build 151725.

Mon, Apr 22, 6:39 PM · Arma 3
Wulf closed T178958: Global projectiles don't broadcast instigator to other clients as Resolved.
Mon, Apr 22, 5:37 PM · Arma 3
Wulf added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Fixed in Dev build 151725.

Mon, Apr 22, 5:37 PM · Arma 3
Wulf closed T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type as Resolved.

Fixed in Dev build 151725.

Mon, Apr 22, 3:31 PM · Arma 3