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BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

rev 150093

Wed, Nov 30, 1:37 AM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Thanks for the thorough investigation

Wed, Nov 30, 1:22 AM · Arma 3

Yesterday

BIS_fnc_KK added a comment to T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings.

alt syntax rev 150092

Tue, Nov 29, 11:01 PM · Arma 3
BIS_fnc_KK closed T168937: allObjects command doesn't return houses as Resolved.
Tue, Nov 29, 10:55 PM · Arma 3
BIS_fnc_KK added a comment to T168937: allObjects command doesn't return houses.

If those buildings are not added to slow vehicles, then they wont return, use nearestTerrainObjects for those

Tue, Nov 29, 10:55 PM · Arma 3
BIS_fnc_KK changed the status of T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups from Feedback to Assigned.
Tue, Nov 29, 8:49 PM · Arma 3
BIS_fnc_KK claimed T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Tue, Nov 29, 8:49 PM · Arma 3
veteran29 added a comment to T169138: Cannot click on LAN menu option when S.O.G. Prairie Fire DLC is enabled.

I was unable to reproduce the issue. Please upload the RPT file from session where you had the issue.

Tue, Nov 29, 2:54 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire, Arma 3
dedmen changed the status of T167923: OnActivation for Cycle Waypoint is not called from Confirmed Internally to Feedback.

prof v8, next dev branch

Tue, Nov 29, 1:52 PM · Arma 3
Tenshi added a comment to T167265: Arma 3 [2.10] - selectionPosition logging error to .rpt even when selection exists.

Thank you for reporting this issue.
We will see what we can do to resolve it.

Tue, Nov 29, 12:47 PM · Arma 3
Tenshi changed the status of T167265: Arma 3 [2.10] - selectionPosition logging error to .rpt even when selection exists from New to Acknowledged.
Tue, Nov 29, 12:47 PM · Arma 3
Tenshi added a comment to T168865: [Feature Request] Ability to control scope/turret aim sensitivity independently from players fov.

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features,
though we will try to consider them.

Tue, Nov 29, 12:40 PM · Arma 3
Tenshi changed the status of T168865: [Feature Request] Ability to control scope/turret aim sensitivity independently from players fov from New to Acknowledged.
Tue, Nov 29, 12:39 PM · Arma 3
dedmen closed T169074: ACCESS_VIOLATION on changing game window from WINDOWED to FULL SCREEN and vice versa as Resolved.

Fixded next dev branch

Tue, Nov 29, 12:21 PM · Arma 3
cojoes added a comment to T169138: Cannot click on LAN menu option when S.O.G. Prairie Fire DLC is enabled.

Is there some way to change the UI back to vanilla while still having S.O.G. Prairie Fire enabled?

Tue, Nov 29, 11:35 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire, Arma 3
Tenshi added a project to T169138: Cannot click on LAN menu option when S.O.G. Prairie Fire DLC is enabled: Arma 3 Creator DLC - S.O.G. Prairie Fire.
Tue, Nov 29, 10:52 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire, Arma 3
cojoes created T169138: Cannot click on LAN menu option when S.O.G. Prairie Fire DLC is enabled.
Tue, Nov 29, 10:21 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire, Arma 3

Mon, Nov 28

mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Guys it wa mu fault, I was not attentive and misunderstood you in a hurry, also english is not my native language/ In general, I missed

Mon, Nov 28, 10:42 PM · Arma 3
mailko added a comment to T169131: ctd please help.

game crashed several times during mission, files checked on arma3 workshop wo results

Mon, Nov 28, 8:53 PM · Arma 3
mailko added a comment to T169131: ctd please help.

game crashed several times during mission, files checked on arma3 workshop wo results

Mon, Nov 28, 8:53 PM · Arma 3
mailko created T169131: ctd please help.
Mon, Nov 28, 8:52 PM · Arma 3
CH1NESE_95 created T169130: Salient Force: Collateral damage.
Mon, Nov 28, 7:51 PM · Arma 3
Jiggywidit added a comment to T169047: Crash with Thrustmaster joystick connected.

Yes, this seems to be a problem with Windows 10 (and maybe earlier versions). This joystick also crashes other flight games like Star Wars Squadrons. I got a newer joystick, also a Thrustmaster, which works fine in Arma and all other games I've tested.

Mon, Nov 28, 5:43 PM · Arma 3
Tenshi added a comment to T169047: Crash with Thrustmaster joystick connected.

It seems something called "PID_*" is causing the issue.
This isnt part of arma so there is nothing we can do.

Mon, Nov 28, 5:23 PM · Arma 3
Tenshi added a comment to T168863: [Feature Request] Ability to get render scope PositionCameraToWorld equivalent .

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features,
though we will try to consider them.

Mon, Nov 28, 5:09 PM · Arma 3
Tenshi changed the status of T168863: [Feature Request] Ability to get render scope PositionCameraToWorld equivalent from New to Acknowledged.
Mon, Nov 28, 5:03 PM · Arma 3
Tenshi changed the status of T164042: [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon from New to Acknowledged.
Mon, Nov 28, 4:36 PM · Arma 3
Tenshi added a comment to T164042: [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon.

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features,
though we will try to consider them.

Mon, Nov 28, 4:35 PM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-55419 on T164042: [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon.
Mon, Nov 28, 4:34 PM · Arma 3
LouMontana added a comment to T169125: error cant play the game.

Hi - we will need your crash files - see https://feedback.bistudio.com/w/ft_a3_howto/

Mon, Nov 28, 4:23 PM · Arma 3
dedmen closed T168630: [Feature Request] SQF Command/CfgWorlds entry for altering gravity coefficient as Resolved.

Won't do

Mon, Nov 28, 2:11 PM · Arma 3
Larrow added a comment to T153136: [Feature Request] New scripting command: assignedVehicles.

BIS_fnc_spawnGroup could do with a change along with this addition.
Currently, if the function spawns a vehicle as part of the group, the group is passed to BIS_fnc_spawnVehicle where addVehicle is used on the group, but at the end of BIS_fnc_spawnGroup an additional group is created so as to reorder the units by rank( previous group is deleted ) but the vehicles are not transferred.

Mon, Nov 28, 1:42 PM · Arma 3
Tenshi changed the status of T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit from New to Confirmed Internally.
Mon, Nov 28, 12:42 PM · Arma 3
Tenshi added a comment to T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit.

Hello, thanks for the clear repro!
I was able to repro the issue on our internal build and will pass it along to our programmers.
We will see what we can do, to resolve the issue.

Mon, Nov 28, 12:42 PM · Arma 3
saintghost11 created T169125: error cant play the game.
Mon, Nov 28, 12:01 PM · Arma 3
Tenshi changed the status of T169082: Arma 3 has exited in an unusual manner from New to Need More Info.
Mon, Nov 28, 10:39 AM · Arma 3
Tenshi added a comment to T169082: Arma 3 has exited in an unusual manner.

Hello, to be able to see what might be causing your issue we need your crash files (.rtp and .mdmp) of the time of the crash.
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/ hope this guide helps finding them.
You can attach them to this ticket or post it in a comment.

Mon, Nov 28, 10:39 AM · Arma 3

Sun, Nov 27

Ron4Swat added a comment to T167438: player cannot enter slot when signatures are verified .

I did some more testing on a new dedicated server installation on a different system and could reproduce the issue there with just vanilla Arma3.

Sun, Nov 27, 8:01 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@mickeymen
I appreaciate your effort to find a solution. But to set the value for the completion radius to a value lower than a computated specific value for each type of vehicle would "override" this lower value by the "computated specific value". And here is the problem specially for that specific air vehicle:
The computated value is 10x higher as forseen by the value in the config. this means in numbers:
The minimum completion radius forseen for this air vehicle is 100m. This means, that all values between >0m and 1000m would be overriden by 1000m (the faulty computated minimum value for these air vehicle of 100m).
Caused by the bug it is 10x higher, also 1000m.
In other words: All values from 100m(this is after the introduced behavior of this ticket the minimum compl. rad for this vehicle) to 1000m are not reachable to set. And THAT is a problem not for me, but for all scripters and all the missions out there, that maybe are abandon and have no support anymore.

Sun, Nov 27, 1:00 PM · Arma 3
JJsue1071 added a comment to T169110: トラブルシューティング.

ゲームの終了時にこのレポートがでた

Sun, Nov 27, 3:20 AM · Arma 3
JJsue1071 created T169110: トラブルシューティング.
Sun, Nov 27, 3:17 AM · Arma 3
jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@mickeymen Is this a language problem? "non-zero" means "not zero". The behaviour for zero completion radius is fine. The behaviour for non-zero completion radius is not.

Sun, Nov 27, 3:03 AM · Arma 3

Sat, Nov 26

mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sat, Nov 26, 11:05 PM · Arma 3
Asmo added a comment to T166592: Dedicated Server crash: Access Violation.

thumbs up

Sat, Nov 26, 5:11 PM · Arma 3
iforce2d created T169098: (Linux) Gamepad button press crashes game, also error report dialog doesn't work.
Sat, Nov 26, 4:59 AM · Arma 3
nevalyashka added a comment to T163286: AA missile lock distance dependency.

@BIS_fnc_KK any news?

Sat, Nov 26, 2:20 AM · Arma 3

Fri, Nov 25

Sanidan2010 created T169082: Arma 3 has exited in an unusual manner.
Fri, Nov 25, 2:01 AM · Arma 3

Thu, Nov 24

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

TL;DR: Setting a small non-zero completion radius massively increases the completion radius for air vehicles.

Thu, Nov 24, 7:43 PM · Arma 3
Nomarvan added a comment to T169077: Unfamiliar Closing.

Thu, Nov 24, 6:02 PM · Arma 3
Nomarvan created T169077: Unfamiliar Closing.
Thu, Nov 24, 6:00 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@Tenshi
If you expand the older posts, you will find this:
"
Replicated this in the editor. It looks like when you give vehicles non-zero completion radius values, it caps them to a type-dependent minimum. However, this minimum seems to be 10x higher than the normal type completion radius for air vehicles. Tested cases:

Thu, Nov 24, 4:53 PM · Arma 3
LouMontana closed T123874: ARMA 3 CRASH AFTER LOADING - Y TRIED EVERYTHING as Resolved.
Thu, Nov 24, 2:54 PM · Arma 3
LouMontana closed T125676: Crash report - 1.70 main branch - VTOL showcase as Resolved.
Thu, Nov 24, 2:30 PM · Arma 3
LouMontana closed T127205: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN while trying VTOL Showcase as Resolved.
Thu, Nov 24, 2:30 PM · Arma 3
LouMontana updated subscribers of T164440: [Request] SQF command to return current AI visibility.
Thu, Nov 24, 2:29 PM · Arma 3
LouMontana updated subscribers of T153245: Zeus Modules and Parameters Feature Request..
Thu, Nov 24, 2:28 PM · Arma 3
LouMontana updated subscribers of T127019: Game launch error.
Thu, Nov 24, 2:28 PM · Arma 3
LouMontana updated subscribers of T162850: [Request] Getting & Setting Current Optic Setting.
Thu, Nov 24, 2:27 PM · Arma 3
TRAGER created T169074: ACCESS_VIOLATION on changing game window from WINDOWED to FULL SCREEN and vice versa.
Thu, Nov 24, 2:01 PM · Arma 3
TRAGER added a comment to T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit.

I made a new video, with beter visual steps to repro
T169053new YT demonstration

Thu, Nov 24, 1:17 PM · Arma 3
cammysammynet1 added a comment to T153245: Zeus Modules and Parameters Feature Request..
Thu, Nov 24, 1:12 PM · Arma 3
Tenshi added a comment to T167324: Add unused black Carryall Backpack.

Hello, thanks for your concern.
However those parameters are generated closer to the release.

Thu, Nov 24, 12:29 PM · Arma 3
Tenshi added a comment to T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit.

Hello, what are you using to test where the audio comes from?
I hear no real difference between the audio of driver and gunner in most vehicles, to begin with.

Thu, Nov 24, 11:53 AM · Arma 3
Tenshi added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Created a test mission to demonstrate the new bug with aircraft/heli completion radius. Instructions: Run it, hit zeus and map. Watch.

Thu, Nov 24, 11:25 AM · Arma 3
Tenshi added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Quoted The main build will take longer to be updated.

Yes, and I wanted to know from you when the update of the stable assembly? You do not know?
I don't use dev, I have a stable build

Thu, Nov 24, 11:23 AM · Arma 3
Tenshi added a comment to T168926: A crash report without description.

Hello, i looked into your crashfiles but i dont see the .mdmp files which would help me analyze the issue better.
Can you check your crashfiles for the most recent .rtp and .mdmp of the same date.
https://community.bistudio.com/wiki/Crash_Files

Thu, Nov 24, 10:43 AM · Arma 3
kaabafruit added a comment to T168976: Mods not showing in game server browser on dedicted Linux/Windows server.
Thu, Nov 24, 10:24 AM · Arma 3
differencemediocre added a comment to T169047: Crash with Thrustmaster joystick connected.
Thu, Nov 24, 9:17 AM · Arma 3

Wed, Nov 23

jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Created a test mission to demonstrate the new bug with aircraft/heli completion radius. Instructions: Run it, hit zeus and map. Watch.

Wed, Nov 23, 9:02 PM · Arma 3
PiepMGI added a comment to T124940: Weird behavior with dead driver (all full crew AI vehicles).

No interest?

Wed, Nov 23, 6:42 PM · Arma 3
adminofpsnet added a comment to T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.

We have this bug as well for many years, i think there is related ticket on here but wasn't filled out correctly

Wed, Nov 23, 5:07 PM · Arma 3
denzwright25 added a comment to T167923: OnActivation for Cycle Waypoint is not called.
Wed, Nov 23, 4:22 PM · Arma 3
Tenshi changed the status of T167923: OnActivation for Cycle Waypoint is not called from New to Confirmed Internally.
Wed, Nov 23, 4:01 PM · Arma 3
Tenshi added a comment to T167923: OnActivation for Cycle Waypoint is not called.

Thank you for reporting the issue.
We will see what we can do to resolve it.

Wed, Nov 23, 4:01 PM · Arma 3
artemoz created T169067: Multiple units missing "Throw" and "Put" weapons.
Wed, Nov 23, 1:45 PM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@Tenshi
By way of explanation:
This ticket is not yet complete. In the performance build, this ticket was introduced with version v3. It turned out that this bugfix caused a new problem: The completion radius for at least one aircraft does not seem to work properly (for an explanation see comments by jaj22 and me here in the ticket).
In my opinion, this should be solved before this ticket is included in the stable version.

Wed, Nov 23, 6:50 AM · Arma 3
wickedmadly added a comment to T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
Wed, Nov 23, 5:33 AM · Arma 3

Tue, Nov 22

Tookatee changed Operating System Version from 10.0.17134 Build 17134 to Windows 11, Version 10.0.22621 Build 22621 on T137679: Multiple Gun-pod fire density issue.
Tue, Nov 22, 11:25 PM · Arma 3
Tookatee edited Steps To Reproduce on T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
Tue, Nov 22, 11:23 PM · Arma 3
Tookatee edited Steps To Reproduce on T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
Tue, Nov 22, 11:22 PM · Arma 3
Tookatee created T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
Tue, Nov 22, 11:20 PM · Arma 3
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Quoted The main build will take longer to be updated.

Tue, Nov 22, 7:41 PM · Arma 3
Tenshi added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@mickeymen
It should be on the current version of development branch

Tue, Nov 22, 3:07 PM · Arma 3

Mon, Nov 21

NikkoJT added a comment to T79970: Add 6th parameter to HandleDamage event to indicate direct hit.

It would still be really useful to have this, as well as adding the other interesting params from the HitPart EH to HandleDamage. It would make damage adjustments and special interactions a lot easier.

Mon, Nov 21, 9:34 PM · Arma 3
TRAGER created T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit.
Mon, Nov 21, 4:41 PM · Arma 3
TRAGER created T169052: Ability for the player to command the AI crew to use countermeasures(CM).
Mon, Nov 21, 4:25 PM · Arma 3
dedmen changed the status of T167570: arma 3 from Reviewed to Feedback.

Fixed in this week's dev-branch

Mon, Nov 21, 3:00 PM · Arma 3
Leopard20 added a comment to T169048: [Feature Request] Make inGameUISetEventHandler support code instead of just string as 2nd parameter.
Mon, Nov 21, 11:14 AM · Arma 3
dedmen changed the status of T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles from Confirmed Internally to Feedback.

2.12, dev branch next week, profiling v7

Mon, Nov 21, 11:01 AM · Arma 3
LouMontana added a comment to T168926: A crash report without description.

@said I can only recommend you to cut the spam and add more details to your issue - thanks and have a nice day.

Mon, Nov 21, 10:10 AM · Arma 3
LouMontana reopened T168926: A crash report without description as "Need More Info".
Mon, Nov 21, 10:10 AM · Arma 3
LouMontana renamed T168926: A crash report without description from aaaaaaaa to A crash report without description.
Mon, Nov 21, 10:09 AM · Arma 3
kju-PvPscene edited Additional Information on T169048: [Feature Request] Make inGameUISetEventHandler support code instead of just string as 2nd parameter.
Mon, Nov 21, 8:35 AM · Arma 3
kju-PvPscene created T169048: [Feature Request] Make inGameUISetEventHandler support code instead of just string as 2nd parameter.
Mon, Nov 21, 8:34 AM · Arma 3
Jiggywidit created T169047: Crash with Thrustmaster joystick connected.
Mon, Nov 21, 5:45 AM · Arma 3

Sun, Nov 20

black-jackal added a comment to T161934: Scenario's completed not showing.

https://steamcommunity.com/app/107410/discussions/2/3046108212602348284/

Sun, Nov 20, 6:25 PM · Arma 3
black-jackal added a comment to T161934: Scenario's completed not showing.

https://forums.bohemia.net/forums/topic/192052-groupingsorting-missions-in-arma-3s-scenario-section/

Sun, Nov 20, 6:25 PM · Arma 3
topden created T169041: no nvg when playing from 3rd person with UAV.
Sun, Nov 20, 5:41 PM · Arma 3
kju-PvPscene created T169040: [Feature Request] Add stackable version of inGameUISetEventHandler .
Sun, Nov 20, 4:46 PM · Arma 3
fhleake added a comment to T162831: Arma 3 Old Man Scenario BUG.

I've rerun this scenario more than I care to admit and I can not get the Deliver The Counteragent task (STEP 8) to trigger. Please fix.

Sun, Nov 20, 4:23 PM · Arma 3