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NikkoJT added a comment to T165154: Feature request: IncomingMissile event handler _projectile parameter..

This is being added in 2.10: https://discord.com/channels/105462288051380224/105465701543723008/976129544425713774 (Arma Discord - community_wiki channel - 17/5/2022)

Sat, May 21, 7:24 AM · Arma 3
Troalinism created T165154: Feature request: IncomingMissile event handler _projectile parameter..
Sat, May 21, 5:19 AM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

Please file bug report with creators of KOTH, if it is a bug with the game, let them make a ticket with vanilla repro

Sat, May 21, 12:07 AM · Arma 3

Yesterday

GeniusPlayUnique created T165130: 'Throw' and 'Put' weapons seem to be duplicate on playable units controlled by AI players..
Fri, May 20, 7:55 PM · Arma 3
BIS_fnc_KK added a comment to T162775: Error messages using attributes in Eden Editor.

The radar error should be fixed in 149377

Fri, May 20, 7:50 PM · Arma 3
BIS_fnc_KK claimed T162775: Error messages using attributes in Eden Editor.
Fri, May 20, 7:29 PM · Arma 3
GeniusPlayUnique added a comment to T164798: Animations of flags (owned by an occupant) on vehicles stop when viewed in first person from within..

should be fixed in 149374

Fri, May 20, 7:12 PM · Arma 3
BIS_fnc_KK changed the status of T164820: RscShortcutButton rendering problems from New to Feedback.
Fri, May 20, 6:36 PM · Arma 3
BIS_fnc_KK added a comment to T164820: RscShortcutButton rendering problems.

Cannot be fixed in the engine due to backward compatibility, but rendering could be switched with optional config param

Fri, May 20, 6:36 PM · Arma 3
Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
Fri, May 20, 6:28 PM · Arma 3
Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
Fri, May 20, 5:58 PM · Arma 3
Leopard20 renamed T165117: [Feature Request] Forcing object animation from [Feature Request] Focing object animation to [Feature Request] Forcing object animation.
Fri, May 20, 5:56 PM · Arma 3
Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
Fri, May 20, 5:56 PM · Arma 3
Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
Fri, May 20, 5:53 PM · Arma 3
Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
Fri, May 20, 5:48 PM · Arma 3
Leopard20 created T165117: [Feature Request] Forcing object animation.
Fri, May 20, 5:44 PM · Arma 3
TRAGER updated the task description for T162775: Error messages using attributes in Eden Editor.
Fri, May 20, 5:22 PM · Arma 3
TRAGER renamed T162775: Error messages using attributes in Eden Editor from expression 'setobject(material)texture' in 'class attributes' error when 'Ctrl+Z' to Error messages using attributes in Eden Editor.
Fri, May 20, 5:16 PM · Arma 3
Dom_Hinic added a comment to T163899: C0000005 ACCESS_VIOLATION.

It's good I found !

Fri, May 20, 3:28 PM · Arma 3
gc8 edited Steps To Reproduce on T165085: RscShortcutButton lacks automatic text centering.
Fri, May 20, 12:29 PM · Arma 3
BIS_fnc_KK claimed T165085: RscShortcutButton lacks automatic text centering.
Fri, May 20, 12:29 PM · Arma 3
gc8 updated the task description for T165085: RscShortcutButton lacks automatic text centering.
Fri, May 20, 12:29 PM · Arma 3
gc8 created T165085: RscShortcutButton lacks automatic text centering.
Fri, May 20, 12:24 PM · Arma 3
joshieeee20 created T165080: Side panel gps map icons rotating incorrectly.
Fri, May 20, 11:36 AM · Arma 3
BIS_fnc_KK claimed T164820: RscShortcutButton rendering problems.
Fri, May 20, 11:07 AM · Arma 3
mickeymen added a comment to T63050: Bodies float in air after building is destroyed..

Should be fixed in 149354

My God, miracles do happen at this time and age. Well done!

Fri, May 20, 10:14 AM · Arma 3
MrBullet edited Additional Information on T165060: terrain builder ARMA III is not startup.
Fri, May 20, 6:58 AM · Arma 3
MrBullet edited Additional Information on T165060: terrain builder ARMA III is not startup.
Fri, May 20, 6:58 AM · Arma 3
MrBullet edited Additional Information on T165060: terrain builder ARMA III is not startup.
Fri, May 20, 6:44 AM · Arma 3
MrBullet created T165060: terrain builder ARMA III is not startup.
Fri, May 20, 6:42 AM · Arma 3

Thu, May 19

LSValmont added a comment to T63050: Bodies float in air after building is destroyed..

Should be fixed in 149354

Thu, May 19, 9:45 PM · Arma 3
pcc created T164994: Allow gunner positions of aircraft to directly command AI driver like ground vehicles.
Thu, May 19, 6:20 PM · Arma 3
kuleenvid added a comment to T152946: Request: scanHorizon command family.

when we can expect more updates on it ?

Thu, May 19, 4:34 PM · Arma 3
trictrac edited Additional Information on T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
Thu, May 19, 11:35 AM · Arma 3
trictrac added a comment to T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".

Sry Dedman, I didn't realize that I posted a wrong file instead of it. I must add that I solved this issue "just" completely reinstalling... :-I

Thu, May 19, 11:34 AM · Arma 3
fnaf added a comment to T164831: Game crash?.
Thu, May 19, 7:02 AM · Arma 3

Wed, May 18

nodrog1061 added a comment to T164853: Unable to link Bohemia account through Enforger.

I've Had success using my email instead of username it seems to be a typo

Wed, May 18, 9:43 PM · Arma 3
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
Wed, May 18, 9:40 PM · Arma 3
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
Wed, May 18, 9:38 PM · Arma 3
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
Wed, May 18, 7:56 PM · Arma 3
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
Wed, May 18, 7:25 PM · Arma 3
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
Wed, May 18, 6:53 PM · Arma 3
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
Wed, May 18, 6:18 PM · Arma 3
DaGreekGeek updated the task description for T128622: Adjust Rendering For Players Who are Concealed Especially at greater distances.
Wed, May 18, 6:13 PM · Arma 3
dedmen closed T161305: [Feature Request] Extend SoundPlayed EH with sound object as 3rd parameter as Resolved.
Wed, May 18, 3:31 PM · Arma 3
mickeymen added a comment to T63050: Bodies float in air after building is destroyed..

Should be fixed in 149354

Wed, May 18, 12:23 PM · Arma 3
BIS_fnc_KK placed T163245: Missile warning SFX linked to Radio audio setting up for grabs.
Wed, May 18, 11:49 AM · Arma 3
BIS_fnc_KK added a comment to T163245: Missile warning SFX linked to Radio audio setting.

The second issue should be fixed in data as well in the next update

Wed, May 18, 11:49 AM · Arma 3
Chu added a comment to T164872: Request to information and correct detail for this trouble..

-

Wed, May 18, 11:45 AM · Arma 3
Chu created T164872: Request to information and correct detail for this trouble..
Wed, May 18, 11:44 AM · Arma 3
BIS_fnc_KK changed the status of T164798: Animations of flags (owned by an occupant) on vehicles stop when viewed in first person from within. from New to Feedback.
Wed, May 18, 11:32 AM · Arma 3
BIS_fnc_KK added a comment to T164798: Animations of flags (owned by an occupant) on vehicles stop when viewed in first person from within..

should be fixed in 149374

Wed, May 18, 11:32 AM · Arma 3

Tue, May 17

SirSparroww created T164853: Unable to link Bohemia account through Enforger.
Tue, May 17, 11:48 PM · Arma 3
mickeymen added a comment to T164782: Dead bodies hanging in the air if the building was destroyed.

ok i got it

Tue, May 17, 10:56 PM · Arma 3
AM800Mats created T164850: Scope glitches out lower screen.
Tue, May 17, 10:16 PM · Arma 3
Leopard20 added a comment to T164521: Command request: groups <side>.

An alternate syntax for the existing allGroups

not possible, nulars can have only 1 syntax

Tue, May 17, 4:00 PM · Arma 3
dedmen changed the status of T163573: [Arma 3 Launcher] Missing unlisted for visibility of workshop uploads. from New to Feedback.

Coming in 2.10

Tue, May 17, 3:45 PM · Arma 3
dedmen merged task T164782: Dead bodies hanging in the air if the building was destroyed into T63050: Bodies float in air after building is destroyed..
Tue, May 17, 3:21 PM · Arma 3
dedmen merged task T69033: Death bodies float if ontop of destroyed buildings. into T63050: Bodies float in air after building is destroyed..
Tue, May 17, 3:20 PM · Arma 3
dedmen merged task T66323: Dead bodies can float in the air when the building that is under them is destroyed into T63050: Bodies float in air after building is destroyed..
Tue, May 17, 3:20 PM · Arma 3
dedmen merged tasks T72865: Some Objects on Showcases Remain Floating in the Air After Building is Destroyed, T66323: Dead bodies can float in the air when the building that is under them is destroyed, T69033: Death bodies float if ontop of destroyed buildings., T164782: Dead bodies hanging in the air if the building was destroyed into T63050: Bodies float in air after building is destroyed..
Tue, May 17, 3:20 PM · Arma 3
dedmen merged task T72865: Some Objects on Showcases Remain Floating in the Air After Building is Destroyed into T63050: Bodies float in air after building is destroyed..
Tue, May 17, 3:20 PM · Arma 3
dedmen merged task T69034: Death bodies float if ontop of destroyed buildings. into T69033: Death bodies float if ontop of destroyed buildings..
Tue, May 17, 3:19 PM · Arma 3
dedmen merged T69034: Death bodies float if ontop of destroyed buildings. into T69033: Death bodies float if ontop of destroyed buildings..
Tue, May 17, 3:19 PM · Arma 3
dedmen closed T164494: perdo i salvataggi quando esco da arma as Resolved.
Tue, May 17, 2:48 PM · Arma 3
BIS_fnc_KK added a comment to T164521: Command request: groups <side>.
Tue, May 17, 2:42 PM · Arma 3
BIS_fnc_KK added a comment to T164521: Command request: groups <side>.

An alternate syntax for the existing allGroups

not possible, nulars can have only 1 syntax

Tue, May 17, 2:41 PM · Arma 3
BIS_fnc_KK added a comment to T164782: Dead bodies hanging in the air if the building was destroyed.

not really, this is done to optimise performance

Tue, May 17, 2:29 PM · Arma 3
dedmen set Ref Ticket to AIII-55091 on T164793: [3DEN] - Script Error When Placing Repair depot (Green).
Tue, May 17, 1:07 PM · Arma 3
dedmen changed the status of T164739: The program does not respond after Alt + Tab from New to Need More Info.

Not enough info in there, no freeze dumps or anything.
If you get a "FROZEN" mdmp file that might help, but there is none in your report.

Tue, May 17, 11:27 AM · Arma 3
dedmen changed the status of T164725: 0xC0000005 STATUS ACCESS VIOLATION ERROR from New to Need More Info.

Please provide a actual crash report, see: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Tue, May 17, 11:26 AM · Arma 3
dedmen closed T164652: random distribution of hats and etc. as Resolved.
Tue, May 17, 11:25 AM · Arma 3
dedmen changed the status of T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents" from New to Need More Info.

Can you attach actual game log files or crash reports?
your post doesn't have enough information about whats actually causing the issue.

Tue, May 17, 11:25 AM · Arma 3
dedmen changed the status of T164793: [3DEN] - Script Error When Placing Repair depot (Green) from Need More Info to Feedback.

This was most likely already fixed on dev branch weeks ago.

Tue, May 17, 11:24 AM · Arma 3
dedmen changed the status of T164831: Game crash? from New to Feedback.
Tue, May 17, 11:23 AM · Arma 3
dedmen added a comment to T164831: Game crash?.

You only have 8GB of Ram, that may be a problem, especially when you start loading mods.

Tue, May 17, 11:23 AM · Arma 3
dedmen changed the status of T164807: Crashing at random times from New to Need More Info.

Selected Audio Output: Headset (TurtleBeach Elite 800 Hands-Free AG Audio) - Channels: 1, Freq: 16000

Tue, May 17, 11:20 AM · Arma 3
dedmen closed T164812: [Request] Range and deviation number comparison commands as Resolved.

Not worth to make commands for something that already works just fine, yes its a bit clunky, but it was good enough for the last 9 years and its still good enough today.

Tue, May 17, 11:17 AM · Arma 3
mickeymen added a comment to T164782: Dead bodies hanging in the air if the building was destroyed.

Is it even possible to make a ragdoll without a time limit? So that each corpse always responds to external influences (weapon inpacts, environment morphing)
If the ragdoll had no time limit, then this problem wouldn't exist.

Tue, May 17, 9:59 AM · Arma 3
mickeymen added a comment to T164782: Dead bodies hanging in the air if the building was destroyed.

I'm not using the dev version, I hope in the next stable build, this will no longer be.

Tue, May 17, 8:01 AM · Arma 3

Mon, May 16

NikkoJT added a comment to T164521: Command request: groups <side>.

This would be very useful.

Mon, May 16, 11:41 PM · Arma 3
BIS_fnc_KK added a comment to T164782: Dead bodies hanging in the air if the building was destroyed.

there is more work to be done though like weaponholders they float in the air at the moment

Mon, May 16, 8:46 PM · Arma 3
mickeymen added a comment to T164782: Dead bodies hanging in the air if the building was destroyed.

Should be fixed in 149354

Mon, May 16, 5:55 PM · Arma 3
SaPTr33 created T164831: Game crash?.
Mon, May 16, 7:28 AM · Arma 3

Sun, May 15

black-jackal added a comment to T161934: Scenario's completed not showing.

Bohemia guys....
Please...
If you don’t mind...
Before we announce some wonderful news on Tuesday night about the future of ARMA, which we would all be happy to hear.... Thank you first to solve this problem of solo scenarios in a future update! I don’t even want to subscribe to some content of the workshop anymore because I can’t find it without these little white boxes!!

Sun, May 15, 3:10 PM · Arma 3
BIS_fnc_KK added a comment to T72865: Some Objects on Showcases Remain Floating in the Air After Building is Destroyed.

Should be fixed in 149354

Sun, May 15, 12:15 PM · Arma 3
BIS_fnc_KK reopened T72865: Some Objects on Showcases Remain Floating in the Air After Building is Destroyed as "Feedback".
Sun, May 15, 12:15 PM · Arma 3
BIS_fnc_KK added a comment to T63050: Bodies float in air after building is destroyed..

Should be fixed in 149354

Sun, May 15, 12:15 PM · Arma 3
BIS_fnc_KK reopened T63050: Bodies float in air after building is destroyed. as "Feedback".
Sun, May 15, 12:15 PM · Arma 3
BIS_fnc_KK changed the status of T66323: Dead bodies can float in the air when the building that is under them is destroyed from Assigned to Feedback.
Sun, May 15, 12:15 PM · Arma 3
BIS_fnc_KK added a comment to T66323: Dead bodies can float in the air when the building that is under them is destroyed.

Should be fixed in 149354

Sun, May 15, 12:15 PM · Arma 3
gc8 created T164820: RscShortcutButton rendering problems.
Sun, May 15, 12:15 PM · Arma 3
BIS_fnc_KK reopened T69033: Death bodies float if ontop of destroyed buildings. as "Feedback".
Sun, May 15, 12:14 PM · Arma 3
BIS_fnc_KK added a comment to T69033: Death bodies float if ontop of destroyed buildings..

Should be fixed in 149354

Sun, May 15, 12:14 PM · Arma 3
BIS_fnc_KK reopened T69034: Death bodies float if ontop of destroyed buildings. as "Feedback".
Sun, May 15, 12:14 PM · Arma 3
BIS_fnc_KK added a comment to T69034: Death bodies float if ontop of destroyed buildings..

Should be fixed in 149354

Sun, May 15, 12:14 PM · Arma 3
BIS_fnc_KK changed the status of T164782: Dead bodies hanging in the air if the building was destroyed from New to Feedback.
Sun, May 15, 12:14 PM · Arma 3
BIS_fnc_KK added a comment to T164782: Dead bodies hanging in the air if the building was destroyed.

Should be fixed in 149354

Sun, May 15, 12:13 PM · Arma 3
BIS_fnc_KK claimed T72865: Some Objects on Showcases Remain Floating in the Air After Building is Destroyed.
Sun, May 15, 12:07 PM · Arma 3
BIS_fnc_KK claimed T63050: Bodies float in air after building is destroyed..
Sun, May 15, 12:04 PM · Arma 3