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BIS_fnc_KK closed T124597: EventHandler "Loaded" not firing as Resolved.
Sun, Dec 8, 7:24 AM · Arma 3
d4rk_x_fear changed Reproducibility from reproducibility:none to reproducibility:always on T147155: Arma 3 won't load.
Sun, Dec 8, 1:29 AM · Arma 3
d4rk_x_fear created T147155: Arma 3 won't load.
Sun, Dec 8, 1:28 AM · Arma 3

Yesterday

Cardoso added a comment to T84155: IPv6 Support.

Bohemia, por favor, coloque esta implementação, está perdendo clientes fiéis por conta disto!

Sat, Dec 7, 10:28 PM · Arma 3
Groove_C added a comment to T147098: Status access violation.

@xDaveMan, yeah, Arma is known to have problems with USB headsets.
Glad you found the solution!

Sat, Dec 7, 12:58 AM · Arma 3
xDaveMan added a comment to T147098: Status access violation.

I believe I have fixed, after some head scratching and googling I uninstalled my Steelseries arctis 7 headset/drivers and no crash so far.

Sat, Dec 7, 12:05 AM · Arma 3

Fri, Dec 6

xDaveMan created T147098: Status access violation.
Fri, Dec 6, 11:19 PM · Arma 3
Cyprus created T147094: "Combat Pace Toggle" and "Walk/Run (Toggle)" issue when player has no weapons. .
Fri, Dec 6, 10:21 PM · Arma 3
Dwarden closed T146139: createVehicleLocal not working in MP as Resolved.
Fri, Dec 6, 8:13 PM · Arma 3
Dwarden closed T65245: Switching from arco optics to holosight optics leads to "out of memory" message. as Resolved.
Fri, Dec 6, 8:12 PM · Arma 3
Dwarden closed T59706: Charcters weapon on back extends out from character as Resolved.
Fri, Dec 6, 8:12 PM · Arma 3
Dwarden closed T65719: Silencer turning on the weapon as Resolved.
Fri, Dec 6, 8:12 PM · Arma 3
Dwarden closed T116737: Weapons are raised in vehicle/helicopters as Resolved.
Fri, Dec 6, 8:11 PM · Arma 3
Dwarden closed T117344: Inventory opening issue if you walking forward with your pistol lowered as Resolved.
Fri, Dec 6, 8:10 PM · Arma 3
Dwarden closed T116983: Rahim rail covers present with bipod as Resolved.
Fri, Dec 6, 8:10 PM · Arma 3
Dwarden closed T60112: Multiplayer lobby- role text not easily read when selected as Resolved.
Fri, Dec 6, 8:09 PM · Arma 3
Dwarden closed T59729: No leg wounding as Resolved.
Fri, Dec 6, 8:09 PM · Arma 3
Dwarden closed T59635: Launch crash/Application has stopped as Resolved.
Fri, Dec 6, 8:08 PM · Arma 3
Dwarden closed T66178: Helicopter cyclic left and right inputs do not match for keyboard and joystick as Resolved.
Fri, Dec 6, 8:07 PM · Arma 3
Dwarden closed T61230: The text encoding allows characters with accents, umlauts, i other signs. as Resolved.
Fri, Dec 6, 8:07 PM · Arma 3
Dwarden closed T62264: When changing to automatic sometimes mag disappears & cocking handle goes through gun. as Resolved.
Fri, Dec 6, 8:06 PM · Arma 3
Dwarden closed T61845: Grenade impact - kinetics way off as Resolved.
Fri, Dec 6, 8:06 PM · Arma 3
Dwarden closed T62540: weapon light and car headlights as Resolved.
Fri, Dec 6, 8:06 PM · Arma 3
Dwarden closed T63518: No mouse as Resolved.
Fri, Dec 6, 8:05 PM · Arma 3
Dwarden closed T63651: Multiplayer Server Filter Problems as Resolved.
Fri, Dec 6, 8:05 PM · Arma 3
Dwarden closed T65817: The server wont load official mission as Resolved.
Fri, Dec 6, 8:05 PM · Arma 3
Dwarden closed T75427: Using deleteVehicle on a Object / Entity Causes a Crash To Desktop. as Resolved.
Fri, Dec 6, 8:04 PM · Arma 3
Dwarden closed T116748: Game crash when vehicles get near me as Resolved.
Fri, Dec 6, 8:04 PM · Arma 3
Dwarden closed T71766: Crash to desktop for all players in server upon starting mission, JIP works fine as Resolved.
Fri, Dec 6, 8:03 PM · Arma 3
Dwarden closed T65914: Light flares visible through gear and weapon attachments [Build 0.55.104268] as Resolved.
Fri, Dec 6, 8:03 PM · Arma 3
Dwarden closed T72411: Random game crash during MP mission as Resolved.
Fri, Dec 6, 8:03 PM · Arma 3
Dwarden closed T65065: view does not stay zoomed in when using optics as Resolved.
Fri, Dec 6, 8:03 PM · Arma 3
Dwarden closed T64865: Can't use gun when dropped in water while carrying pistol as Resolved.
Fri, Dec 6, 8:02 PM · Arma 3
Dwarden closed T64786: IR Lasers look terrible/unusable after a few meters when Postprocess settings are higher than low. as Resolved.
Fri, Dec 6, 8:01 PM · Arma 3
Dwarden closed T59599: Game crash tied to Geforce 500 series videocards, DX11 usage, and usually overclocking too. as Resolved.
Fri, Dec 6, 8:01 PM · Arma 3
Dwarden closed T59171: Invisable mouse as Resolved.
Fri, Dec 6, 8:01 PM · Arma 3
Dwarden closed T145404: Half of steering of my joystick registered as Resolved.
Fri, Dec 6, 8:00 PM · Arma 3
Dwarden closed T117141: DLC ghillie suits are acting the opposite way. as Resolved.
Fri, Dec 6, 7:59 PM · Arma 3
Dwarden closed T117241: Vehicle license plates not working in Eden. as Resolved.
Fri, Dec 6, 7:59 PM · Arma 3
Dwarden closed T117316: Mods aren't working if the game is launched from external launcher. (Play With Six / Six Launcher) as Resolved.
Fri, Dec 6, 7:59 PM · Arma 3
Dwarden closed T117336: Placing units over water from editor map places them underwater as Resolved.
Fri, Dec 6, 7:59 PM · Arma 3
Dwarden closed T117335: Industrial Fence not visible while underwater as Resolved.
Fri, Dec 6, 7:59 PM · Arma 3
Dwarden closed T117369: Floating cargo containers in Tanoa as Resolved.
Fri, Dec 6, 7:58 PM · Arma 3
Dwarden closed T120197: Headless client issue with AI being naked, and some what broken. as Resolved.
Fri, Dec 6, 7:57 PM · Arma 3
Dwarden closed T117214: Undersea inventory issues as Resolved.
Fri, Dec 6, 7:57 PM · Arma 3
Dwarden closed T117377: Texture Detail of Land_Shop_City_01_F and Land_DryDock_01_middle as Resolved.
Fri, Dec 6, 7:57 PM · Arma 3
Dwarden closed T117379: windows broken on start. Enterable building cannot be entered. as Resolved.
Fri, Dec 6, 7:57 PM · Arma 3
Dwarden closed T117375: Tanoa drydock transparent as Resolved.
Fri, Dec 6, 7:56 PM · Arma 3
Dwarden closed T117372: Help me Bug lanch arma 3 as Resolved.
Fri, Dec 6, 7:56 PM · Arma 3
Dwarden closed T117370: Shipping container cranes Flying as Resolved.
Fri, Dec 6, 7:56 PM · Arma 3
Dwarden closed T117382: Cannot step unto ramp from water. Stuck swimming. as Resolved.
Fri, Dec 6, 7:55 PM · Arma 3
Dwarden closed T117405: Garage doors as Resolved.
Fri, Dec 6, 7:55 PM · Arma 3
Dwarden closed T117400: In Heli Joystick-Pitch forward/Bachward way to slow as Resolved.
Fri, Dec 6, 7:55 PM · Arma 3
Dwarden closed T117394: Tanoa object (mis-)placement as Resolved.
Fri, Dec 6, 7:54 PM · Arma 3
Dwarden closed T117426: Tanoa 068/072 - Brown house with carport with invisible wall in the main entrance as Resolved.
Fri, Dec 6, 7:54 PM · Arma 3
Dwarden closed T117392: Tanoa Building not enterable as Resolved.
Fri, Dec 6, 7:54 PM · Arma 3
Dwarden closed T117389: Bad LOD for Corner Shop (Blue) as Resolved.
Fri, Dec 6, 7:54 PM · Arma 3
Dwarden closed T117381: Tanoa Sugar factory large tank bug as Resolved.
Fri, Dec 6, 7:53 PM · Arma 3
Dwarden closed T65258: Direct chat VOIP is positioned wrong. as Resolved.
Fri, Dec 6, 7:53 PM · Arma 3
Dwarden closed T117588: Floating rock tanoa map crater at top of mountain as Resolved.
Fri, Dec 6, 7:52 PM · Arma 3
Dwarden closed T117608: [Dev Branch] Coral placed on land (Tanoa) as Resolved.
Fri, Dec 6, 7:52 PM · Arma 3
falconjv17 added a comment to T147064: Continous 0xC0000005 - STATUS_ACCESS_VIOLATION Error.

I am having the same issue, tried verifying files and reinstalling. I did notice before this started the game locked up on me had to restart the PC.

Fri, Dec 6, 5:24 PM · Arma 3
SharpShooting1 added a comment to T147064: Continous 0xC0000005 - STATUS_ACCESS_VIOLATION Error.

Fri, Dec 6, 3:29 PM · Arma 3
SharpShooting1 added a comment to T147064: Continous 0xC0000005 - STATUS_ACCESS_VIOLATION Error.

Fri, Dec 6, 3:25 PM · Arma 3
SharpShooting1 created T147064: Continous 0xC0000005 - STATUS_ACCESS_VIOLATION Error.
Fri, Dec 6, 1:56 PM · Arma 3

Thu, Dec 5

Groove_C updated subscribers of T65258: Direct chat VOIP is positioned wrong..

@Astaroth, I've just checked it in multiplayer right now and it's not valid anymore. Ticket can be closed.

Thu, Dec 5, 4:46 PM · Arma 3
T1tch added a comment to T127844: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.

Getting this pretty consistently whilst flying anything in warlords. Normally happens at point of weapons release or when im evading a missile and firing off flares. Really annoying when youve saved up lots of money to buy the aircraft in the first place.

Thu, Dec 5, 2:04 PM · Arma 3

Wed, Dec 4

BIS_fnc_KK claimed T145362: LDF mortar tube backpack deploys into HMG turret instead of mortar.
Wed, Dec 4, 9:02 AM · Arma 3
priscamelda added a comment to T117588: Floating rock tanoa map crater at top of mountain.
Wed, Dec 4, 6:56 AM · Arma 3
Groove_C updated subscribers of T117588: Floating rock tanoa map crater at top of mountain.

@Astaroth, it's fixed. Ticket can be closed.

Wed, Dec 4, 5:52 AM · Arma 3
Groove_C updated subscribers of T117608: [Dev Branch] Coral placed on land (Tanoa).

@Astaroth, it's fixed. Ticket can be closed.

Wed, Dec 4, 5:36 AM · Arma 3
Groove_C updated subscribers of T117426: Tanoa 068/072 - Brown house with carport with invisible wall in the main entrance.

@Astaroth, duplicate of T117422. Ticket can be closed.
It's the same house (see screenshot) as in original ticket. Just other coordinates.
https://i.imgur.com/lPFddxH.jpg

Wed, Dec 4, 5:31 AM · Arma 3
Groove_C updated subscribers of T117381: Tanoa Sugar factory large tank bug.

@Astaroth, it's fixed (see screenshot). Ticket can be closed.
https://i.imgur.com/on8hB0H.jpg

Wed, Dec 4, 5:22 AM · Arma 3
Groove_C updated subscribers of T117389: Bad LOD for Corner Shop (Blue).

@Astaroth, it's fixed. Ticket can be closed.

Wed, Dec 4, 5:15 AM · Arma 3
Groove_C updated subscribers of T117392: Tanoa Building not enterable.

@Astaroth, duplicate of T117422. Ticket can be closed.

Wed, Dec 4, 5:12 AM · Arma 3
Groove_C updated subscribers of T117394: Tanoa object (mis-)placement.

@Astaroth, it's fixed (see screenshot). Ticket can be closed.
https://i.imgur.com/G99HVTQ.jpg

Wed, Dec 4, 5:09 AM · Arma 3
Groove_C updated subscribers of T117400: In Heli Joystick-Pitch forward/Bachward way to slow.

@Astaroth duplicate of T61125.

Wed, Dec 4, 4:59 AM · Arma 3
Groove_C updated subscribers of T117405: Garage doors.

@Astaroth, it's fixed. Ticket can be closed.
Garage doors are now enterable.

Wed, Dec 4, 4:56 AM · Arma 3
Groove_C updated subscribers of T117382: Cannot step unto ramp from water. Stuck swimming. .

@Astaroth, it's fixed. Ticket can be closed.

Wed, Dec 4, 4:35 AM · Arma 3
Groove_C updated subscribers of T117377: Texture Detail of Land_Shop_City_01_F and Land_DryDock_01_middle.

@Astaroth, it's fixed. Ticket can be closed.

Wed, Dec 4, 4:26 AM · Arma 3
Groove_C updated subscribers of T117379: windows broken on start. Enterable building cannot be entered. .

@Astaroth, it's fixed. Ticket can be closed.
Building is now enterable and windows glass can be broken with appropriate sound.

Wed, Dec 4, 4:24 AM · Arma 3
Groove_C updated subscribers of T117375: Tanoa drydock transparent.

@Astaroth, it's fixed (see screenshot). Ticket can be closed.
https://i.imgur.com/e8bKD2D.jpg

Wed, Dec 4, 4:15 AM · Arma 3
Groove_C updated subscribers of T117372: Help me Bug lanch arma 3.

@Astaroth not valid anymore. Ticket can be closed.

Wed, Dec 4, 4:15 AM · Arma 3
Groove_C updated subscribers of T117370: Shipping container cranes Flying.

@Astaroth, it's fixed. Ticket can be closed.

Wed, Dec 4, 4:10 AM · Arma 3
Groove_C updated subscribers of T117369: Floating cargo containers in Tanoa.

@Astaroth, it's fixed. Ticket can be closed.

Wed, Dec 4, 4:04 AM · Arma 3
Groove_C updated subscribers of T117357: Bench pod not in Eden.
Wed, Dec 4, 4:01 AM · Arma 3
Groove_C updated subscribers of T117335: Industrial Fence not visible while underwater.

@Astaroth, it's fixed. Ticket can be closed.

Wed, Dec 4, 3:41 AM · Arma 3
Groove_C updated subscribers of T117336: Placing units over water from editor map places them underwater.

@Astaroth, it's fixed. Ticket can be closed.

Wed, Dec 4, 3:36 AM · Arma 3
Groove_C updated subscribers of T117316: Mods aren't working if the game is launched from external launcher. (Play With Six / Six Launcher).

@Astaroth, this is not a bug, but user's fault and thus not valid, since no problem in the game.
Ticket can be closed.

Wed, Dec 4, 3:30 AM · Arma 3
Groove_C updated subscribers of T117241: Vehicle license plates not working in Eden..

@Astaroth, it's fixed (see screenshot). Ticket can be closed.
https://i.imgur.com/NoJ1vCS.jpg

Wed, Dec 4, 3:25 AM · Arma 3
Groove_C updated subscribers of T117141: DLC ghillie suits are acting the opposite way..

@Astaroth I've checked it - it's fixed. Ticket can be closed.
Now shadows are also applied to DLC ghillie suits, like for vanilla ghillie suits.

Wed, Dec 4, 3:05 AM · Arma 3
Groove_C updated subscribers of T145404: Half of steering of my joystick registered.

@Astaroth, duplicate of T61125. Can be closed.

Wed, Dec 4, 2:11 AM · Arma 3
Groove_C updated subscribers of T146867: no zpmbies .

@Astaroth, it's a DayZ ticket. Please, transfer it.

Wed, Dec 4, 1:44 AM · DayZ
Groove_C updated subscribers of T146868: isun glare .

@Astaroth, it's a DayZ ticket. Please, Transfer it.

Wed, Dec 4, 1:44 AM · DayZ
Groove_C updated subscribers of T59171: Invisable mouse.

@Astaroth, it's not valid anymore. Ticket can be closed.
As it was user's fault with configuration of monitors in Windows.

Wed, Dec 4, 1:32 AM · Arma 3
Groove_C updated subscribers of T59599: Game crash tied to Geforce 500 series videocards, DX11 usage, and usually overclocking too..

@Astaroth it's not valid anymore. Ticket can be closed.
It had nothing to do with ArmA, but was a problem of too low voltage of GPUs that was responsible for the errors.
I had same problem with my GTX 580 back then and increasing its voltage solved the problem.

Wed, Dec 4, 1:29 AM · Arma 3
Groove_C updated subscribers of T64786: IR Lasers look terrible/unusable after a few meters when Postprocess settings are higher than low..

@Astaroth, it's fixed. Ticket can be closed.

Wed, Dec 4, 1:17 AM · Arma 3
Groove_C updated subscribers of T64865: Can't use gun when dropped in water while carrying pistol.

@Astaroth, I've checked it - it's fixed. Ticket can be closed.

Wed, Dec 4, 1:06 AM · Arma 3
Groove_C updated subscribers of T65065: view does not stay zoomed in when using optics.

@Astaroth it's not a bug. Ticket can be closed.
Since always in ArmA, using right mouse button to zoom in optics was working as max zoom only and only if you keep pressing the RMB.
To keep optics zoom and to be able to keep it at a certain level (not max), - and + of num pad have to be used.
Same applies to all Armas, not only A3.

Wed, Dec 4, 12:59 AM · Arma 3
Groove_C added a comment to T65914: Light flares visible through gear and weapon attachments [Build 0.55.104268].

@Astaroth, it's fixed. Ticket can be closed.

Wed, Dec 4, 12:10 AM · Arma 3