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- User Since
- Jan 25 2023, 3:32 AM (89 w, 2 d)
Fri, Sep 27
Anything new on this?
Fri, Sep 13
I take it this bug still exists as I am getting the same problems where recoilCoef doesnt seem to do anything, along with hit in AmmoCoef
Sep 3 2024
I was not aware of getShotInfo, I think it be good to keep in line with it so setShotFuseDistanceLeft and setShotTimeToExplosion sound reasonable.
Sep 2 2024
Sep 5 2023
Very cool to see in patch 2.14. The notes mention doing this for muzzle / weapon configuration, would the config look like what I have quoted?
Apr 28 2023
Sorry for the late reply, but I finally got around to trying this out. I tried these values.
Apr 2 2023
I guess that can be something for the future then, I will take a look when dev branch gets updated then
Mar 24 2023
Okay I will try that once its out. And one other thing, is it possible that this could be added to the weapon itself? Using the shotguns from contact DLC as example, the short barrel could be something like:
Mar 23 2023
Yeah I think this would be fine, even if it had to just be on weapons for the precalculation reason
Mar 2 2023
Yeah so what I did was the following
Mar 1 2023
Is it possible to add a setting to make the laser less opaque I think they would look better if more solid lines, and to have the dot show in day (like show flare in day for reflector class).