Ticket created at the request of @dedmen
I'm looking into making artillery/mortar shells that airburst using submunitions for the fragments/shrapnel and the triggerDistance param to have them deploy a little before the round reaches the ground.
There's another parameter, deleteParentWhenTriggered that can be 0 or 1.
When set to 1 the parent is silently deleted, without any visuals or sound, when the submunitions deploy. If set to 0 the parent continues on to explode on the ground.
Both of these options look very weird with airbursting mortar shells.
I'd love it if there was an option like explodeParentWhenTriggered to have the parent shell detonate in the air when the submunitions deploy. This would allow a more realistic effect, as seen this this screenshot, compared to how it looks in my testing video.
Would this be possible to have this added?