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Fired event reports wrong projectile on remote entities
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Description

When firing client instantly deletes global projectile, all clients doing "Fired" event end up reporting previous fired projectile. "FiredMan" is also affected.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce
  1. Launch attached mission with host player and client player:
  2. As server in tank commander seat, fire the MG turret
  3. Then fire the countermeasures
  4. Observe chat reporting wrong typeOf _projectile seen on client for countermeasures:
10:37:04 CLIENT: [FiredMan] _ammo = B_127x108_Ball, _projectile = B_127x108_Ball
10:37:04 CLIENT: [Fired] _ammo = B_127x108_Ball, _projectile = B_127x108_Ball
10:37:04 CLIENT: [FiredMan] _ammo = SmokeLauncherAmmo, _projectile = B_127x108_Ball
10:37:04 CLIENT: [Fired] _ammo = SmokeLauncherAmmo, _projectile = B_127x108_Ball
Additional Information

The key to this bug is instantly deleting just fired global projectile on shooter side

Event Timeline

SaMatra created this task.Tue, Mar 18, 4:44 AM
dedmen changed the task status from New to Feedback.Tue, Mar 18, 3:54 PM
dedmen set Ref Ticket to AIII-56818.
dedmen added a subscriber: dedmen.

2.20 and next prof