When firing client instantly deletes global projectile, all clients doing "Fired" event end up reporting previous fired projectile. "FiredMan" is also affected.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Scripting
Steps To Reproduce
- Launch attached mission with host player and client player:
- As server in tank commander seat, fire the MG turret
- Then fire the countermeasures
- Observe chat reporting wrong typeOf _projectile seen on client for countermeasures:
10:37:04 CLIENT: [FiredMan] _ammo = B_127x108_Ball, _projectile = B_127x108_Ball 10:37:04 CLIENT: [Fired] _ammo = B_127x108_Ball, _projectile = B_127x108_Ball 10:37:04 CLIENT: [FiredMan] _ammo = SmokeLauncherAmmo, _projectile = B_127x108_Ball 10:37:04 CLIENT: [Fired] _ammo = SmokeLauncherAmmo, _projectile = B_127x108_Ball
Additional Information
The key to this bug is instantly deleting just fired global projectile on shooter side