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gc8
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User Since
Dec 30 2015, 3:56 PM (438 w, 4 d)

Recent Activity

Mon, May 13

gc8 created T181094: Random crash on client join.
Mon, May 13, 3:48 PM · Arma 3

Sun, May 5

gc8 added a comment to T179109: Destroyable doors.

The game already has destroyable doors, they are glass doors. So I thought maybe allowing wooden doors to break wouldn't be such a big task.

Sun, May 5, 1:31 PM · Arma 3

Thu, May 2

gc8 added a comment to T180863: disableCollisionWith doesn't fully disable collision.

Maybe technically so but practically its collision too

Thu, May 2, 6:29 PM · Arma 3

Wed, May 1

gc8 edited Additional Information on T180863: disableCollisionWith doesn't fully disable collision.
Wed, May 1, 5:14 PM · Arma 3
gc8 edited Additional Information on T180863: disableCollisionWith doesn't fully disable collision.
Wed, May 1, 5:14 PM · Arma 3
gc8 created T180863: disableCollisionWith doesn't fully disable collision.
Wed, May 1, 5:12 PM · Arma 3

Feb 24 2024

gc8 created T179341: Crash on joining server.
Feb 24 2024, 10:36 AM · Arma 3

Feb 14 2024

gc8 created T179109: Destroyable doors.
Feb 14 2024, 6:53 PM · Arma 3

Jan 28 2024

gc8 added a comment to T178591: TargetAcquired event handler.

I tried with the two EHs but this code did not prevent the tigris from shooting my pawnee:

Jan 28 2024, 9:52 AM · Arma 3

Jan 27 2024

gc8 added a comment to T178591: TargetAcquired event handler.

Newtarget is not feasible.
Target is already detected before its known. NewTarget triggers, while nearTargets still returns empty list.
Then when unit becomes known, it appears in nearTargets, but NewTarget wouldn't trigger, because the target has already been in the list, it was just updated. And for that we already have KnowsAboutChanged.
Looks like a won't do.

Jan 27 2024, 4:28 PM · Arma 3

Jan 23 2024

gc8 updated the task description for T178591: TargetAcquired event handler.
Jan 23 2024, 5:31 PM · Arma 3
gc8 added a comment to T178591: TargetAcquired event handler.

You're writing about new command. But all I see is new eventhandler?

Jan 23 2024, 4:28 PM · Arma 3
gc8 renamed T178591: TargetAcquired event handler from TargetAcquired Command to TargetAcquired event handler.
Jan 23 2024, 4:27 PM · Arma 3

Jan 22 2024

gc8 updated the task description for T178591: TargetAcquired event handler.
Jan 22 2024, 10:12 AM · Arma 3
gc8 created T178591: TargetAcquired event handler.
Jan 22 2024, 10:12 AM · Arma 3

Jan 4 2024

gc8 updated the task description for T174528: Landing autopilot closest airfield bug.
Jan 4 2024, 7:26 PM · Arma 3

Dec 28 2023

gc8 renamed T162138: Projectile Null in HitPart EH from Projectile Null in HitParts EH to Projectile Null in HitPart EH.
Dec 28 2023, 2:09 PM · Arma 3

Dec 20 2023

gc8 edited Steps To Reproduce on T177914: AA Range limit.
Dec 20 2023, 2:39 PM · Arma 3

Dec 18 2023

gc8 created T177914: AA Range limit.
Dec 18 2023, 6:25 PM · Arma 3

Sep 20 2023

gc8 added a comment to T175587: Add command for value addition.

Dedmen can you please explain why it's not possible? Just so I know not to make impossible feature requests anymore :D

Sep 20 2023, 6:47 PM · Arma 3

Sep 19 2023

gc8 created T175587: Add command for value addition.
Sep 19 2023, 9:39 AM · Arma 3

Aug 3 2023

gc8 created T174528: Landing autopilot closest airfield bug.
Aug 3 2023, 10:50 AM · Arma 3

Aug 1 2023

gc8 created T174485: Local argument error check.
Aug 1 2023, 2:12 PM · Arma 3

Jul 22 2023

gc8 added a comment to T173671: Vehicles command returns static objects.

You already have it. You posted it above
vehicles select { (_x iskindof "AllVehicles") };

If you want to filter further for driveable/manable, you may want to also check for enableSimulation, and whether there are any crew seats available at all (Don't know how UGV/UAV behave in that regard)

Jul 22 2023, 10:03 AM · Arma 3

Jul 4 2023

gc8 added a comment to T173641: Client crash on leaving server.

sorry no repro, was really random thing

Jul 4 2023, 6:15 PM · Arma 3
gc8 added a comment to T173671: Vehicles command returns static objects.

ok, can we then get a command that returns only driveable/manable vehicles?

Jul 4 2023, 6:14 PM · Arma 3

Jul 3 2023

gc8 created T173671: Vehicles command returns static objects.
Jul 3 2023, 11:12 AM · Arma 3

Jul 1 2023

gc8 updated the task description for T173640: Crash when starting mission.
Jul 1 2023, 4:11 PM · Arma 3
gc8 created T173641: Client crash on leaving server.
Jul 1 2023, 11:23 AM · Arma 3
gc8 created T173640: Crash when starting mission.
Jul 1 2023, 11:20 AM · Arma 3

Jun 19 2023

gc8 added a comment to T173038: Crash report.

I have 32GB RAM
and 11GB GPU mem

Jun 19 2023, 2:58 PM · Arma 3

Jun 6 2023

gc8 created T173107: Random debug console crash.
Jun 6 2023, 10:18 AM · Arma 3

Jun 3 2023

gc8 created T173040: Random crash at mission load.
Jun 3 2023, 3:49 PM · Arma 3
gc8 created T173038: Crash report.
Jun 3 2023, 10:55 AM · Arma 3

May 8 2023

gc8 edited Additional Information on T172248: Markers in 3D editor.
May 8 2023, 3:42 PM · Arma 3
gc8 created T172248: Markers in 3D editor.
May 8 2023, 3:41 PM · Arma 3
gc8 edited Steps To Reproduce on T172079: SQF script error handling.
May 8 2023, 1:29 PM · Arma 3
gc8 edited Steps To Reproduce on T172079: SQF script error handling.
May 8 2023, 1:29 PM · Arma 3

May 2 2023

gc8 created T172079: SQF script error handling.
May 2 2023, 2:05 PM · Arma 3

Feb 16 2023

gc8 edited Steps To Reproduce on T170428: Vehicles have maximum distance for moving.
Feb 16 2023, 10:00 AM · Arma 3
gc8 edited Steps To Reproduce on T170428: Vehicles have maximum distance for moving.
Feb 16 2023, 9:48 AM · Arma 3
gc8 edited Steps To Reproduce on T170428: Vehicles have maximum distance for moving.
Feb 16 2023, 9:47 AM · Arma 3
gc8 edited Additional Information on T170428: Vehicles have maximum distance for moving.
Feb 16 2023, 9:46 AM · Arma 3
gc8 created T170428: Vehicles have maximum distance for moving.
Feb 16 2023, 9:45 AM · Arma 3

Nov 17 2022

gc8 edited Additional Information on T168958: LandedTouchDown EH carrier bug.
Nov 17 2022, 9:36 AM · Arma 3

Nov 15 2022

gc8 updated the task description for T168958: LandedTouchDown EH carrier bug.
Nov 15 2022, 10:56 AM · Arma 3
gc8 created T168958: LandedTouchDown EH carrier bug.
Nov 15 2022, 10:52 AM · Arma 3

Aug 21 2022

gc8 added a comment to T167202: DLL files made in .NET C# are unable to be freed via freeExtension.

Why do you have 2 dll processes?

Aug 21 2022, 5:11 PM · Arma 3
gc8 edited Additional Information on T167202: DLL files made in .NET C# are unable to be freed via freeExtension.
Aug 21 2022, 12:32 PM · Arma 3

Aug 20 2022

gc8 edited Additional Information on T167202: DLL files made in .NET C# are unable to be freed via freeExtension.
Aug 20 2022, 6:16 PM · Arma 3
gc8 edited Steps To Reproduce on T167202: DLL files made in .NET C# are unable to be freed via freeExtension.
Aug 20 2022, 6:13 PM · Arma 3
gc8 edited Steps To Reproduce on T167202: DLL files made in .NET C# are unable to be freed via freeExtension.
Aug 20 2022, 6:11 PM · Arma 3
gc8 updated the task description for T167202: DLL files made in .NET C# are unable to be freed via freeExtension.
Aug 20 2022, 6:10 PM · Arma 3
gc8 created T167202: DLL files made in .NET C# are unable to be freed via freeExtension.
Aug 20 2022, 6:08 PM · Arma 3

Jul 7 2022

gc8 updated the task description for T161933: OnScriptError event handler.
Jul 7 2022, 1:45 PM · Arma 3

Jul 6 2022

gc8 added a comment to T161933: OnScriptError event handler.

stack trace would also be good with this, with variables also. like in diag_stacktrace

Jul 6 2022, 6:32 PM · Arma 3

Jun 28 2022

gc8 edited Steps To Reproduce on T166297: Rendering bug.
Jun 28 2022, 4:18 PM · Arma 3
gc8 created T166297: Rendering bug.
Jun 28 2022, 4:16 PM · Arma 3

May 21 2022

gc8 changed Category from category:general to category:ingameui on T165085: RscShortcutButton lacks automatic text centering.
May 21 2022, 7:54 PM · Arma 3

May 20 2022

gc8 edited Steps To Reproduce on T165085: RscShortcutButton lacks automatic text centering.
May 20 2022, 12:29 PM · Arma 3
gc8 updated the task description for T165085: RscShortcutButton lacks automatic text centering.
May 20 2022, 12:29 PM · Arma 3
gc8 created T165085: RscShortcutButton lacks automatic text centering.
May 20 2022, 12:24 PM · Arma 3

May 15 2022

gc8 created T164820: RscShortcutButton rendering problems.
May 15 2022, 12:15 PM · Arma 3

Nov 29 2021

gc8 created T162138: Projectile Null in HitPart EH.
Nov 29 2021, 1:48 PM · Arma 3

Nov 24 2021

gc8 edited Additional Information on T162067: Some door selections only cover the door handle.
Nov 24 2021, 7:46 PM · Arma 3
gc8 created T162067: Some door selections only cover the door handle.
Nov 24 2021, 4:53 PM · Arma 3

Nov 18 2021

gc8 added a comment to T161933: OnScriptError event handler.

Example of what kind of error dialog could be achieved by this feature:

Nov 18 2021, 5:56 PM · Arma 3

Nov 15 2021

gc8 updated the task description for T161933: OnScriptError event handler.
Nov 15 2021, 5:24 PM · Arma 3
gc8 created T161933: OnScriptError event handler.
Nov 15 2021, 5:23 PM · Arma 3

Oct 27 2021

gc8 added a comment to T161588: JoinSilent deletes empty group.

Tested your example with join and joinSilent, the result is identical, group gets deleted

Oct 27 2021, 9:51 AM · Arma 3

Oct 25 2021

gc8 added a comment to T161588: JoinSilent deletes empty group.

If you empty the group from units with deleteVehicle command the group does not become null, but if you do it with joinSilent the group does become null. So there is this inconsistency with behaviors between those two commands. So I thought it might be a bug

Oct 25 2021, 6:09 PM · Arma 3

Oct 24 2021

gc8 created T161588: JoinSilent deletes empty group.
Oct 24 2021, 7:59 PM · Arma 3

Sep 27 2021

gc8 edited Additional Information on T160964: Allow text color change in mission parameters.
Sep 27 2021, 2:13 PM · Arma 3
gc8 edited Additional Information on T160964: Allow text color change in mission parameters.
Sep 27 2021, 2:13 PM · Arma 3
gc8 edited Additional Information on T160964: Allow text color change in mission parameters.
Sep 27 2021, 2:13 PM · Arma 3
gc8 updated the task description for T160964: Allow text color change in mission parameters.
Sep 27 2021, 2:13 PM · Arma 3
gc8 created T160964: Allow text color change in mission parameters.
Sep 27 2021, 2:12 PM · Arma 3

Aug 14 2021

gc8 added a comment to T160224: missionConfigFile class saving/loading causes crash.

rev 148073

Also, what you are doing makes no sense, I mean saving mission config in profile namespace, same as saving display for use later. Mission config exists only while mission is running. New mission, new config instance. On top profile namespace is serialized and loaded on game start. way before any mission is started, so mission config saved to profile namespace will give you exactly nothing after you left mission.

Aug 14 2021, 10:53 AM · Arma 3

Aug 13 2021

gc8 created T160235: nil config entry printing.
Aug 13 2021, 6:21 PM · Arma 3

Aug 12 2021

gc8 updated the task description for T160224: missionConfigFile class saving/loading causes crash.
Aug 12 2021, 6:15 PM · Arma 3
gc8 renamed T160224: missionConfigFile class saving/loading causes crash from Config class saving/loading to missionConfigFile causes crash to missionConfigFile class saving/loading causes crash.
Aug 12 2021, 6:14 PM · Arma 3
gc8 edited Steps To Reproduce on T160224: missionConfigFile class saving/loading causes crash.
Aug 12 2021, 6:08 PM · Arma 3
gc8 updated the task description for T160224: missionConfigFile class saving/loading causes crash.
Aug 12 2021, 6:07 PM · Arma 3
gc8 edited Additional Information on T160224: missionConfigFile class saving/loading causes crash.
Aug 12 2021, 6:07 PM · Arma 3
gc8 created T160224: missionConfigFile class saving/loading causes crash.
Aug 12 2021, 6:05 PM · Arma 3

Aug 3 2021

gc8 added a comment to T159901: Problem saving custom classes to profilenamespace .

This ticket does not actually show the crash which I experienced because I was unable reproduce it in a new mission. Instead it shows how testVar failes to load from "cfgTestSave" and is null. Trying to use this null variable probably is what lead to crash

Aug 3 2021, 8:54 AM · Arma 3

Jul 26 2021

gc8 edited Steps To Reproduce on T159901: Problem saving custom classes to profilenamespace .
Jul 26 2021, 12:05 PM · Arma 3
gc8 created T159901: Problem saving custom classes to profilenamespace .
Jul 26 2021, 12:04 PM · Arma 3

Jun 30 2021

gc8 created T159474: Allow changing of zeus group icon.
Jun 30 2021, 11:40 AM · Arma 3

Jun 4 2021

gc8 created T158928: Zeus camera mouse controls freeze.
Jun 4 2021, 11:29 AM · Arma 3

Mar 16 2021

gc8 added a comment to T155531: [Feature Request] New scripting command for arrays: insert/insertAt.

The array version of this command seems to be buggy

Mar 16 2021, 10:35 AM · Arma 3

Mar 7 2021

gc8 edited Additional Information on T157231: Hidden vehicle does not move on waypoint.
Mar 7 2021, 7:04 PM · Arma 3
gc8 updated the task description for T157231: Hidden vehicle does not move on waypoint.
Mar 7 2021, 11:56 AM · Arma 3
gc8 edited Steps To Reproduce on T157231: Hidden vehicle does not move on waypoint.
Mar 7 2021, 11:56 AM · Arma 3
gc8 updated the task description for T157231: Hidden vehicle does not move on waypoint.
Mar 7 2021, 11:54 AM · Arma 3
gc8 created T157231: Hidden vehicle does not move on waypoint.
Mar 7 2021, 11:53 AM · Arma 3

Mar 29 2020

gc8 added a comment to T139189: Crash on #include statement with bad path in description.ext.

Any update on this? It's really bad when you want host a server and go to the mission select screen then arma will immediately crash. People are probably thinking what is causing their arma to crash when it's include dependency in a mission file

Mar 29 2020, 4:01 PM · Arma 3

May 10 2016

gc8 edited Steps To Reproduce on T86303: The artillery cannot fire when placed in certain location.
May 10 2016, 1:02 PM · Arma 3
gc8 added a comment to T86303: The artillery cannot fire when placed in certain location.

I think the bug lies in inRangeOfArtillery because it returns true even when artillery cannot fire because of being too close to the target.

if you put the artillery really close to target (less than 100 meters) then inRangeOfArtillery will return false.

Put this in init.sqf for testing:
player sidechat format["inrange: %1", getMarkerPos "target" inRangeOfArtillery [[_artillery], "32Rnd_155mm_Mo_shells"] ];

May 10 2016, 1:02 PM · Arma 3