User Details
- User Since
- Dec 30 2015, 3:56 PM (404 w, 4 d)
Wed, Sep 20
Dedmen can you please explain why it's not possible? Just so I know not to make impossible feature requests anymore :D
Tue, Sep 19
Aug 3 2023
Aug 1 2023
Jul 22 2023
Jul 4 2023
sorry no repro, was really random thing
ok, can we then get a command that returns only driveable/manable vehicles?
Jul 3 2023
Jul 1 2023
Jun 19 2023
I have 32GB RAM
and 11GB GPU mem
Jun 6 2023
Jun 3 2023
May 8 2023
May 2 2023
Feb 16 2023
Nov 17 2022
Nov 15 2022
Aug 21 2022
Aug 20 2022
Jul 7 2022
Jul 6 2022
stack trace would also be good with this, with variables also. like in diag_stacktrace
Jun 28 2022
May 21 2022
May 20 2022
May 15 2022
Nov 29 2021
Nov 24 2021
Nov 18 2021
Example of what kind of error dialog could be achieved by this feature:
Nov 15 2021
Oct 27 2021
Oct 25 2021
If you empty the group from units with deleteVehicle command the group does not become null, but if you do it with joinSilent the group does become null. So there is this inconsistency with behaviors between those two commands. So I thought it might be a bug
Oct 24 2021
Sep 27 2021
Aug 14 2021
Aug 13 2021
Aug 12 2021
Aug 3 2021
This ticket does not actually show the crash which I experienced because I was unable reproduce it in a new mission. Instead it shows how testVar failes to load from "cfgTestSave" and is null. Trying to use this null variable probably is what lead to crash
Jul 26 2021
Jun 30 2021
Jun 4 2021
Mar 16 2021
The array version of this command seems to be buggy
Mar 7 2021
Mar 29 2020
Any update on this? It's really bad when you want host a server and go to the mission select screen then arma will immediately crash. People are probably thinking what is causing their arma to crash when it's include dependency in a mission file
May 10 2016
I think the bug lies in inRangeOfArtillery because it returns true even when artillery cannot fire because of being too close to the target.
if you put the artillery really close to target (less than 100 meters) then inRangeOfArtillery will return false.
Put this in init.sqf for testing:
player sidechat format["inrange: %1", getMarkerPos "target" inRangeOfArtillery [[_artillery], "32Rnd_155mm_Mo_shells"] ];