For some weapons the projectile variable passed to HitPart EH is null
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Scripting
Steps To Reproduce
- Download and run the test mission
- Fire the pawnee rockets
- Check .rpt for BHIT log entry
- Notice that the Pro: is <NULL-object>
Related Objects
Related Objects
Event Timeline
Comment Actions
Looks to be fixed in 2.18, unless OP means something different. HitPart now properly has missiles in it.