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PabstMirror
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User Since
Jul 26 2013, 9:42 PM (349 w, 5 d)

Recent Activity

Mar 31 2019

PabstMirror added a comment to T120768: cutRsc/cutText always shown on map when using named layer (passing string).

This has been fixed (as of 1.90)

Mar 31 2019, 8:22 PM · Arma 3

Apr 13 2018

PabstMirror created T128156: Top Attack will crash game if projectile is deleted.
Apr 13 2018, 9:39 PM · Arma 3

May 29 2017

PabstMirror edited Steps To Reproduce on T125196: Removed grenades can still be thrown.
May 29 2017, 9:10 PM · Arma 3
PabstMirror created T125196: Removed grenades can still be thrown.
May 29 2017, 6:19 PM · Arma 3

May 17 2017

PabstMirror added a comment to T124830: Doing Laze Target in turrets with LMG_Minigun will crash game (FCS).

For B_Boat_Armed_01_minigun_F and I_Boat_Armed_01_minigun_F
RearTurret uses "LMG_Minigun", has FCS zeroing but probably shouldn't
No crash on these, (they have a non-empty discreteDistance)
they are manually zeroable and show lazed zero distance, which seems odd

May 17 2017, 7:57 AM · Arma 3
PabstMirror created T124830: Doing Laze Target in turrets with LMG_Minigun will crash game (FCS).
May 17 2017, 7:40 AM · Arma 3

Nov 2 2016

PabstMirror added a comment to T120768: cutRsc/cutText always shown on map when using named layer (passing string).

Demo mission:

Nov 2 2016, 1:37 AM · Arma 3
PabstMirror created T120768: cutRsc/cutText always shown on map when using named layer (passing string).
Nov 2 2016, 1:35 AM · Arma 3

Jul 13 2016

PabstMirror added a comment to T116980: setUnitLoadout command breaks inventory sync.

Seems to be fixed in 1.62

Jul 13 2016, 8:23 PM · Arma 3

Jun 1 2016

PabstMirror created T116980: setUnitLoadout command breaks inventory sync.
Jun 1 2016, 5:07 AM · Arma 3

May 10 2016

PabstMirror edited Steps To Reproduce on T86397: 3d Editor sets module values to -1 instead of 0.
May 10 2016, 1:05 PM · Arma 3
PabstMirror edited Steps To Reproduce on T86167: handleDamage event is wrong for units in far-away static weapons.
May 10 2016, 12:58 PM · Arma 3
PabstMirror added a comment to T84938: Mod CBA Interaction with Eden causes crash.

Important reproduction step is that this has to be a saved mission.

Problem seems to be caused by saving missionConfigFile in an array during preInit.
Crash can be reproduced with vanilla + a mod with just

class CfgFunctions {

class PABST {
    class test {
        class crashGAme {
            file = "pabst_test\preInit.sqf";
            preInit = 1;
        };
    };
};

};

which does

diag_log text "PABST PRE_INIT";
x3 = [missionConfigFile];
diag_log text "PABST saved missionConfigFile in x3";

May 10 2016, 12:21 PM · Arma 3
PabstMirror added a comment to T84938: Mod CBA Interaction with Eden causes crash.

Probable cause of the error messages seems to be that missionConfigFile doesn't always exist when exiting from in-game back to threeden editor.

eg isClass missionConfigFile = false

But handling this doesn't seem to fix crash.

May 10 2016, 12:21 PM · Arma 3
PabstMirror edited Steps To Reproduce on T84241: setMousePosition effected by resolution sampling.
May 10 2016, 12:01 PM · Arma 3