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setUnitLoadout command breaks inventory sync
Closed, ResolvedPublic

Description

Using the setUnitLoadout command will break inventory synchronization.
Started happening in 1.60.

Details

Severity
Major
Resolution
Fixed
Reproducibility
Always
Operating System
Windows 7
Category
Scripting
Steps To Reproduce

Server, and Player1

Player1 does command:

player setUnitLoadout (getUnitLoadout player)

After executing command, uniform and vest will show as empty on other machines.

e.g.:
That player sees items player = ["FirstAidKit"]
Other player sees: items cursorTarget = []

Additional Information

Full getUnitLoadout after executing command:
Note the difference in items in the uniform array (U_B_CombatUniform_mcam_vest) and vest (V_BandollierB_rgr)

Local Player: B - [["arifle_MXC_F","","","",["30Rnd_65x39_caseless_mag",30],[],""],[],["hgun_P07_F","","","",["16Rnd_9x21_Mag",16],[],""],["U_B_CombatUniform_mcam_vest",[["FirstAidKit",1],["30Rnd_65x39_caseless_mag",30,2],["Chemlight_green",1,1]]],["V_BandollierB_rgr",[["30Rnd_65x39_caseless_mag",30,3],["16Rnd_9x21_Mag",16,2],["HandGrenade",1,2],["SmokeShell",1,1],["SmokeShellGreen",1,1],["Chemlight_green",1,1]]],[],"H_HelmetCrew_B","",[],["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]]

Other Machine: B - [["arifle_MXC_F","","","",["30Rnd_65x39_caseless_mag",30],[],""],[],["hgun_P07_F","","","",["16Rnd_9x21_Mag",16],[],""],["U_B_CombatUniform_mcam_vest",[]],["V_BandollierB_rgr",[]],[],"H_HelmetCrew_B","",[],["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]]

Killing the player shows no items as lootable.

Event Timeline

if you execute the following on the server:

PlayerA setUnitLoadout [["arifle_Katiba_F","","","",["30Rnd_65x39_caseless_green",30],[],""],[],[],["U_I_G_resistanceLeader_F",[["FirstAidKit",3],["30Rnd_65x39_caseless_green",30,1]]],["V_TacVest_khk","30Rnd_65x39_caseless_green",30,10],["B_Carryall_khk","ToolKit",4],"H_HelmetIA","G_Tactical_Clear",["Rangefinder","","","",[],[],""],["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles_OPFOR"]];

then the inventory is filled on the server machine but on the client machine vest, backpack and uniform are empty

razazel claimed this task.Jun 1 2016, 3:18 PM
razazel changed the task status from New to Reviewed.

Seems to be fixed in 1.62

razazel closed this task as Resolved.Jul 14 2016, 6:07 PM
razazel changed Resolution from Open to Fixed.
He-Man added a subscriber: He-Man.Oct 9 2017, 11:17 PM

This issue seems not to be completely fixed:
Player Setunitloadout _myloadout
This works well, but if you put your Uniform / Vest / Backpack on the Ground and reconnect, the Clothing(s) on the Ground seems to be empty. Same for other Players after reconnect.
But the server "think", the items are in these clothings (on the Ground)

It's broken again, after using this command (I tried use it from dedic) inventory replication becomes broken and stops. Only reconnect helps. Weird thing is that, command will crash replication only if array with loadout has uniform.