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setMousePosition effected by resolution sampling
Closed, ResolvedPublic


The video options for sampling (render/screen resolution %) effects the command
setMousePosition. {F27126}


Legacy ID
Ingame UI
Steps To Reproduce

Set Video Sampling to 50%
run command setMousePosition [0.5, 0.5] - cursor will be at [0.25, 0.25]

Set Video Sampling to 200%
run command setMousePosition [0.5, 0.5] - cursor will be at [1, 1]

Additional Information

The 1.53 DEV command getMousePosition is NOT effected.
I don't know any way to get the value of "sampling", so there is no way to correct for this.

Event Timeline

PabstMirror edited Additional Information. (Show Details)
PabstMirror set Category to Ingame UI.
PabstMirror set Reproducibility to Always.
PabstMirror set Severity to None.
PabstMirror set Resolution to Open.
PabstMirror set Legacy ID to 3046960880.May 8 2016, 12:49 PM
dedmen added a subscriber: dedmen.Sep 4 2019, 10:24 AM

getResolution was recently updated to return fov and tripleHead.
Adding sampling resolution to that would've been a logical step.

dedmen added a comment.Dec 2 2019, 6:40 PM

I have a fix ready and already tested for this.
Integration into game TBD.

Groove_C removed a subscriber: Groove_C.Jan 27 2020, 1:34 AM
dedmen changed the task status from New to Feedback.Jun 5 2020, 12:41 PM

Dev branch next week

dedmen closed this task as Resolved.Oct 16 2020, 10:46 AM
dedmen claimed this task.