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Groove_C
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User Since
Sep 17 2013, 9:04 PM (359 w, 6 d)

Recent Activity

Jul 2 2020

Groove_C added a comment to T151258: [BUG] Arma 3 launcher only shown 5-10 new servers per second - aka takes minutes for the full server list to become available.

same issue here since like forever

Jul 2 2020, 7:33 PM · Arma 3
Groove_C updated the task description for T152279: Change PiP (picture in picture) setting from quality presets to a distance slider and move it to/under overall/objetcs/shadows sliders.
Jul 2 2020, 4:03 AM · Arma 3
Groove_C created T152279: Change PiP (picture in picture) setting from quality presets to a distance slider and move it to/under overall/objetcs/shadows sliders.
Jul 2 2020, 3:56 AM · Arma 3
Groove_C updated the task description for T152276: Fix/prevent helicopters from force-exploding when they fall/lay on the side.
Jul 2 2020, 3:35 AM · Arma 3
Groove_C added a comment to T127822: AH-9 Pawnee has a superfluous/strange black texture on it's left pylon.

FIXED

Jul 2 2020, 3:25 AM · Arma 3
Groove_C created T152276: Fix/prevent helicopters from force-exploding when they fall/lay on the side.
Jul 2 2020, 3:11 AM · Arma 3
Groove_C created T152274: [Feature Request] Helis able to take off and land like jets, using their wheels and hand brake (X) (no AFM used!).
Jul 2 2020, 3:04 AM · Arma 3
Groove_C created T152273: [Feature Request] Add illuminating under barrel grenades.
Jul 2 2020, 3:01 AM · Arma 3
Groove_C created T152272: A-149 Gryphon jet when different parts of it are dammaged, change color and have holes unlike the rest of the jet or other jets.
Jul 2 2020, 2:45 AM · Arma 3
Groove_C created T152270: Offroad (Repair) shines in bluish tint, no matter what cammo selected (wheels included) vs. regular offroads.
Jul 2 2020, 2:11 AM · Arma 3
Groove_C added a comment to T148556: List of vehicles with wheels sinking into the ground (locally).

UP

Jul 2 2020, 2:05 AM · Arma 3
Groove_C added a comment to T127800: To-199 Neophron headlights issue.

Checked in current DEV - fixed!

Jul 2 2020, 12:14 AM · Arma 3
Groove_C added a comment to T148470: Spectrum device: sensitivity scale on y-axis seems to be upside down and shown with wrong steps.

FIXED

Jul 2 2020, 12:12 AM · Arma 3
Groove_C added a comment to T148664: a3\weapons_f_contact\data\dummyitem_muzzleantenna_02_f.p3d: No geometry and no visual shape.

fixed

Jul 2 2020, 12:10 AM · Arma 3
Groove_C added a comment to T150705: OBJECT setVariable NIL does not delete variables.
Jul 2 2020, 12:10 AM · Arma 3
Groove_C added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.
Jul 2 2020, 12:08 AM · Arma 3
Groove_C added a comment to T148411: List of vehicles with commander turret not returned back by AI to vehicle's direction, when player switches to another seat.

UP

Jul 2 2020, 12:08 AM · Arma 3
Groove_C added a comment to T148400: Speedboat Minigun commander turret direction indicator not working.

fixed - checked in DEV - ticket can be closed

Jul 2 2020, 12:08 AM · Arma 3

May 18 2020

Groove_C added a comment to T148411: List of vehicles with commander turret not returned back by AI to vehicle's direction, when player switches to another seat.

will this be fixed?

May 18 2020, 7:10 PM · Arma 3
Groove_C added a comment to T148667: List of weapons with mag visually missing when spawned on ground in editor.

will this be fixed?

May 18 2020, 7:07 PM · Arma 3
Groove_C added a comment to T148400: Speedboat Minigun commander turret direction indicator not working.

fixed

May 18 2020, 7:06 PM · Arma 3
Groove_C added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

any news on this? really annoying to tell all the players all the time to set the overall view distance in video settings to 12000 m, despite them having the slider in our mp mission itself, so the missiles/rockets can hit the target

May 18 2020, 7:06 PM · Arma 3
Groove_C added a comment to T148556: List of vehicles with wheels sinking into the ground (locally).

this ticket is still relevant in current stable patch

May 18 2020, 7:02 PM · Arma 3
Groove_C added a comment to T150705: OBJECT setVariable NIL does not delete variables.

this is used a lot in our mp mission and I imagine the impact of not deleting variables is large, in our case.

May 18 2020, 7:02 PM · Arma 3

May 12 2020

Groove_C added a comment to T146447: List of buildings with window(s) completely/partially missing view blocking for AI.
May 12 2020, 10:25 PM · Arma 3

May 8 2020

Groove_C added a comment to T150705: OBJECT setVariable NIL does not delete variables.

Hopefully fixing this will result in fewer server restarts needed to maintain/restore performance

May 8 2020, 5:13 PM · Arma 3

Apr 29 2020

Groove_C added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

Anybody? Hello?

Apr 29 2020, 12:48 PM · Arma 3

Apr 23 2020

Groove_C created T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.
Apr 23 2020, 3:10 PM · Arma 3

Mar 25 2020

Groove_C added a comment to T148664: a3\weapons_f_contact\data\dummyitem_muzzleantenna_02_f.p3d: No geometry and no visual shape.

fixed

Mar 25 2020, 2:41 AM · Arma 3
Groove_C added a comment to T146150: AI Can't cross river in van (even over a bridge) Map Livonia.

fixed

Mar 25 2020, 2:21 AM · Arma 3
Groove_C added a comment to T128710: Toolkit Issue.

fixed

Mar 25 2020, 2:16 AM · Arma 3
Groove_C added a comment to T148470: Spectrum device: sensitivity scale on y-axis seems to be upside down and shown with wrong steps.

fixed

Mar 25 2020, 2:11 AM · Arma 3
Groove_C added a comment to T145005: Rugged tablet screen texture not working.

fixed^^

Mar 25 2020, 2:10 AM · Arma 3
Groove_C added a comment to T148160: Spectrum Device: frequency and sensitivity scale disappear after first use of the device.

fixed - checked in DEV today.

Mar 25 2020, 2:07 AM · Arma 3
Groove_C added a comment to T148292: Incorrect weekday displayed in eden editor..

fixed - checked in DEV today.

Mar 25 2020, 2:05 AM · Arma 3

Mar 24 2020

Groove_C added a comment to T144897: Strider and Wipeout model issue.

A-164 Wipeout right ailron is now positioned/rotated correctly, but it's so much darker than the left, that one can't even see the details, whereas on the left ailron one can clearly see all the details.

Mar 24 2020, 11:29 PM · Arma 3
Groove_C added a comment to T145614: Missing Geometry on APEX Fire Escape Stairs.

fixed - checked it current DEV!

Mar 24 2020, 11:19 PM · Arma 3
Groove_C added a comment to T146447: List of buildings with window(s) completely/partially missing view blocking for AI.
Mar 24 2020, 11:15 PM · Arma 3
Groove_C added a comment to T145362: LDF mortar tube backpack deploys into HMG turret instead of mortar.

can be closed since it's fixed in DEV.

Mar 24 2020, 9:00 PM · Arma 3
Groove_C added a comment to T147759: Warlords - Infinite loadouts from Arsenal.

checked now in DEV - fixed!
https://www.youtube.com/watch?v=otd_aobwyPY

Mar 24 2020, 8:41 PM · Arma 3
Groove_C added a comment to T143153: addMagazineAmmoCargo do not create empty magazines.

@BIS_fnc_KK any news?

Mar 24 2020, 8:14 PM · Arma 3
Groove_C added a comment to T127800: To-199 Neophron headlights issue.

Checked in current DEV - fixed!

Mar 24 2020, 4:41 PM · Arma 3
Groove_C added a comment to T148400: Speedboat Minigun commander turret direction indicator not working.

Checked in DEV right now - fixed!

Mar 24 2020, 4:27 PM · Arma 3
Groove_C added a comment to T71017: Give modders the tools to identify and avoid/solve performance bottlenecks..

Specific features?
We have profiling branch already available.
Do you want it to be extended with live profiling and a better UI like https://forums.bohemia.net/forums/topic/211626-arma-script-profiler/ ?

Mar 24 2020, 3:22 PM · Arma 3

Mar 19 2020

Groove_C added a comment to T117702: Hash numbers do not match.

It's fixed - ticket can be closed. Checked by Dedmen

Mar 19 2020, 9:46 PM · Arma 3

Jan 31 2020

Groove_C added a comment to T137283: Glitch smoke with MRAP's window.

Please, finally fix the ability to see through deployed smoke when looking through Strider's windows, being outside of it.
https://www.youtube.com/watch?v=wU6d0yi7Aaw

Jan 31 2020, 12:21 PM · Arma 3
Groove_C created T148686: Mk200 6.5 mm charging handle should move on each shot, since Stoner 99 LMG charging handle does.
Jan 31 2020, 5:38 AM · Arma 3
Groove_C created T148683: LIM-85 5.56 mm charging handle should not move to rear position when mag empty, since M249 charging handle does not.
Jan 31 2020, 5:18 AM · Arma 3
Groove_C created T148682: Navid 9.3 mm charging handle should not move to rear position when mag empty, since HK121/MG5 charging handle does not.
Jan 31 2020, 4:29 AM · Arma 3
Groove_C created T148679: Mk20(C) (EGLM) charging handle should not move on each shot like a jackhammer, but only once, after loading new mag, before shooting.
Jan 31 2020, 2:53 AM · Arma 3
Groove_C updated the task description for T148668: All AK family weapons' charging handle should not go in rear position when mag empty.
Jan 31 2020, 1:52 AM · Arma 3
Groove_C added a comment to T66117: TRG21's charging handle moves while firing unlike real life TAR21's.

Please, finally fix the charging handle from moving on each shot like a jackhammer on TRG-20, TRG-21 and TRG-21 EGLM, since it doesn't need to be moved/touched even once/ at all, because there is a "button" you can press instead, behind the mag itself, after loading new mag, before shooting.
See video proof.
https://youtu.be/jzaTEoEb2P4?t=406

Jan 31 2020, 12:52 AM · Arma 3

Jan 30 2020

Groove_C renamed T148668: All AK family weapons' charging handle should not go in rear position when mag empty from All AK family weapons have their charging handle wrongly going in rear position when mag empty to All AK family weapons' charging handle should not go in rear position when mag empty.
Jan 30 2020, 8:39 PM · Arma 3
Groove_C renamed T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty from CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not stay in rear position when mag empty, but return to front to CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty.
Jan 30 2020, 8:35 PM · Arma 3
Groove_C renamed T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty from CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in back position when mag empty + handle should not stay in rear position when mag empty to CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not stay in rear position when mag empty, but return to front.
Jan 30 2020, 8:26 PM · Arma 3
Groove_C renamed T148668: All AK family weapons' charging handle should not go in rear position when mag empty from All AK family weapons have their reloading handle wrongly going in rear position when mag empty to All AK family weapons have their charging handle wrongly going in rear position when mag empty.
Jan 30 2020, 8:25 PM · Arma 3
Groove_C renamed T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty from CMR-76 6.5 mm reload handle collides with shells ejection plate texture, going in back position when mag empty + handle should not stay in rear position when mag empty to CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in back position when mag empty + handle should not stay in rear position when mag empty.
Jan 30 2020, 8:24 PM · Arma 3
Groove_C renamed T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty from List of units that have their specialization icons misplaced? to CMR-76 6.5 mm reload handle collides with shells ejection plate texture, going in back position when mag empty + handle should not stay in rear position when mag empty.
Jan 30 2020, 8:18 PM · Arma 3
Groove_C updated the task description for T148668: All AK family weapons' charging handle should not go in rear position when mag empty.
Jan 30 2020, 7:27 PM · Arma 3
Groove_C renamed T148668: All AK family weapons' charging handle should not go in rear position when mag empty from . to All AK family weapons have their reloading handle wrongly going in rear position when mag empty.
Jan 30 2020, 7:24 PM · Arma 3
Groove_C renamed T148668: All AK family weapons' charging handle should not go in rear position when mag empty from Type 115 6.5 mm has no shells ejected when shooting - only smoke to ..
Jan 30 2020, 7:11 PM · Arma 3
Groove_C created T148668: All AK family weapons' charging handle should not go in rear position when mag empty.
Jan 30 2020, 7:00 PM · Arma 3
Groove_C updated the task description for T148667: List of weapons with mag visually missing when spawned on ground in editor.
Jan 30 2020, 6:10 PM · Arma 3
Groove_C updated the task description for T148667: List of weapons with mag visually missing when spawned on ground in editor.
Jan 30 2020, 5:59 PM · Arma 3
Groove_C renamed T148667: List of weapons with mag visually missing when spawned on ground in editor from List of weapons with mag visually missing when spawned in ground in editor to List of weapons with mag visually missing when spawned on ground in editor.
Jan 30 2020, 5:56 PM · Arma 3
Groove_C updated the task description for T148667: List of weapons with mag visually missing when spawned on ground in editor.
Jan 30 2020, 5:54 PM · Arma 3
Groove_C created T148667: List of weapons with mag visually missing when spawned on ground in editor.
Jan 30 2020, 5:52 PM · Arma 3
Groove_C created T148664: a3\weapons_f_contact\data\dummyitem_muzzleantenna_02_f.p3d: No geometry and no visual shape.
Jan 30 2020, 4:41 PM · Arma 3

Jan 29 2020

Groove_C added a comment to T148616: [Vanilla Object] Bad FIRE LOD for building "Land_u_House_Big_02_V1_F".

If you could upload a short video, it would be much better. I have tried like described, but couldn't see anything. Maybe I was looking not at exact place and my crosshair was maybe too low/high.

Jan 29 2020, 9:39 AM · Arma 3
Groove_C added a comment to T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty.
Jan 29 2020, 8:58 AM · Arma 3
Groove_C edited Steps To Reproduce on T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty.
Jan 29 2020, 8:05 AM · Arma 3
Groove_C edited Steps To Reproduce on T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty.
Jan 29 2020, 7:54 AM · Arma 3
Groove_C edited Steps To Reproduce on T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty.
Jan 29 2020, 7:47 AM · Arma 3
Groove_C renamed T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty from List of units that have their specialization icon misplaced? to List of units that have their specialization icons misplaced?.
Jan 29 2020, 7:46 AM · Arma 3
Groove_C created T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty.
Jan 29 2020, 7:44 AM · Arma 3

Jan 28 2020

Groove_C updated the task description for T148556: List of vehicles with wheels sinking into the ground (locally).
Jan 28 2020, 2:22 PM · Arma 3

Jan 26 2020

Groove_C added a comment to T116817: Strider FPS view/outside skin.

I've checked it - it's fixed (see screenshots). Ticket can be closed.


Jan 26 2020, 11:47 PM · Arma 3
Groove_C created T148556: List of vehicles with wheels sinking into the ground (locally).
Jan 26 2020, 11:34 PM · Arma 3
Groove_C added a comment to T128216: Only the first player who enters Apc/Tank can trigger pop smoke defences.

Ticket can be closed, as it's a duplicate of T148482, missing steps to repro, missing all possible cases and missing full list of vehicles concerned.

Jan 26 2020, 4:55 PM
Groove_C added a comment to T126105: [Multiplayer] Commander smoke bug for APCs/MBTs.

Ticket can be closed, as it's a duplicate of T148482, missing steps to repro, missing all possible cases and missing full list of vehicles concerned.

Jan 26 2020, 4:54 PM · Arma 3
Groove_C added a comment to T123828: Vehicle Commander can't deploy smoke under certain conditions.

Ticket can be closed, as it's a duplicate of T148482, missing steps to repro, missing all possible cases and missing full list of vehicles concerned.

Jan 26 2020, 4:53 PM · Arma 3
Groove_C added a comment to T117552: Smoke deployment broken on several vehicles..

Ticket can be closed, as it's a duplicate of T148482, missing steps to repro, missing all possible cases and missing full list of vehicles concerned.

Jan 26 2020, 4:52 PM · Arma 3
Groove_C added a comment to T66270: Hunter doesn't have smoke screen.

It's not a bug, but a wish. Please, close the ticket or move it to Wishlist.

Jan 26 2020, 4:35 PM · Arma 3
Groove_C added a comment to T124063: Y-32 Xi'an Targeting pod camera not aligned.

I've checked it - it's fixed. Ticket can be closed.

Jan 26 2020, 10:35 AM · Arma 3

Jan 25 2020

Groove_C edited Steps To Reproduce on T146447: List of buildings with window(s) completely/partially missing view blocking for AI.
Jan 25 2020, 5:10 PM · Arma 3
Groove_C added a comment to T65550: no name for ifrit and maybe other vehicles when ordered to attack.

I've checked it - it's fixed. Ticket can be closed.

Jan 25 2020, 1:29 PM · Arma 3

Jan 24 2020

Groove_C renamed T148482: Commander smoke missing and/or not visible in interface (locality issue?) from Commander smoke missing (locality issue?) to Commander smoke missing and/or not visible in interface (locality issue?).
Jan 24 2020, 1:36 PM · Arma 3
Groove_C edited Steps To Reproduce on T148498: Not working incoming missile sound warning + M letter on radar (where radar available).
Jan 24 2020, 5:54 AM · Arma 3
Groove_C edited Steps To Reproduce on T148482: Commander smoke missing and/or not visible in interface (locality issue?).
Jan 24 2020, 5:51 AM · Arma 3
Groove_C edited Steps To Reproduce on T148482: Commander smoke missing and/or not visible in interface (locality issue?).
Jan 24 2020, 5:42 AM · Arma 3
Groove_C created T148498: Not working incoming missile sound warning + M letter on radar (where radar available).
Jan 24 2020, 5:08 AM · Arma 3

Jan 23 2020

Groove_C updated the task description for T148491: List of helicopters/planes where it's impossible to get out when under armor fire, due to get out animation and DPS (damage per seconde) to the player.
Jan 23 2020, 10:20 PM · Arma 3
Groove_C renamed T148491: List of helicopters/planes where it's impossible to get out when under armor fire, due to get out animation and DPS (damage per seconde) to the player from List of helicopters/planes where it's impossible to get out when under armor, due to get out animation and DPS (damage per seconde) to the player to List of helicopters/planes where it's impossible to get out when under armor fire, due to get out animation and DPS (damage per seconde) to the player.
Jan 23 2020, 9:21 PM · Arma 3
Groove_C created T148491: List of helicopters/planes where it's impossible to get out when under armor fire, due to get out animation and DPS (damage per seconde) to the player.
Jan 23 2020, 9:20 PM · Arma 3
Groove_C edited Steps To Reproduce on T148482: Commander smoke missing and/or not visible in interface (locality issue?).
Jan 23 2020, 5:38 PM · Arma 3
Groove_C edited Steps To Reproduce on T148482: Commander smoke missing and/or not visible in interface (locality issue?).
Jan 23 2020, 5:02 PM · Arma 3
Groove_C created T148482: Commander smoke missing and/or not visible in interface (locality issue?).
Jan 23 2020, 4:59 PM · Arma 3

Jan 21 2020

Groove_C added a comment to T148246: aileronTRightDamaged and aileronBRightDamaged animation source incorrect (issue present on A-164 wipeout speedbrake).

@Wulf related to T144897.
See the 2rd screen, where you can see the right Wipeout's aileron texture colliding with Falchion-22 air-air missile vs. 3rd screen, where the left Wipeout's aileron has no colision with Falchion-22 air-air missile.
As one can see, right aileron texture is different from left aileron texture.
It's because right aileron is flipped and one sees the texture of its opposite side, which is wrong.
So Wipeout's right aileron must be rotated, so the player sees its texture on the opposite side and it won't collide with missile anymore.

Jan 21 2020, 4:54 PM · Arma 3
Groove_C added a comment to T60801: Offroad Speedometer doesn't show speed after 140 km/h.

Problem still relevant, since the speedometer has numbers going up to 200 km/h and this is also the speed you can reach driving it, but the arrow stops at 140 km/h, even if you're diving 200 km/h.

Jan 21 2020, 4:39 PM · Arma 3

Jan 20 2020

Groove_C renamed T148411: List of vehicles with commander turret not returned back by AI to vehicle's direction, when player switches to another seat from List of vehicles with commander/gunner turret(s) not returned back by AI to vehicle's direction, when player switches to another seat to List of vehicles with commander turret not returned back by AI to vehicle's direction, when player switches to another seat.
Jan 20 2020, 4:52 PM · Arma 3