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Groove_C
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User Since
Sep 17 2013, 9:04 PM (322 w, 1 d)

Recent Activity

Wed, Nov 13

Groove_C renamed T146447: List of buildings with window(s) completely/partially missing view blocking for AI from List of buildings with window(s) comletely/partially missing view blocking for AI to List of buildings with window(s) completely/partially missing view blocking for AI.
Wed, Nov 13, 4:59 AM · Arma 3

Tue, Nov 12

Groove_C created T146447: List of buildings with window(s) completely/partially missing view blocking for AI.
Tue, Nov 12, 6:29 PM · Arma 3

Sat, Nov 9

Groove_C added a comment to T146148: Box Trucks disappear at short distance.

@Astaroth, it's resolved (see screenshot).
https://i.imgur.com/pZrad0K.jpg

Sat, Nov 9, 4:39 AM · Arma 3

Tue, Oct 29

Groove_C added a comment to T146139: createVehicleLocal not working in MP.

any serious admins should follow these 2 threads:
https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-194-performance-binary-feedback/
https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/

Tue, Oct 29, 11:25 PM · Arma 3
Groove_C added a comment to T146139: createVehicleLocal not working in MP.

Just making skins, rebooting/updatings servers is not enough.

Tue, Oct 29, 10:50 PM · Arma 3
Groove_C added a comment to T146139: createVehicleLocal not working in MP.

There is nothing to fix and it's not a bug.
It's the way it works now.
You have to make changes in your mission/server.
It's known since June 2019.
Read here
https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-194-performance-binary-feedback/?do=findComment&comment=3361079
Read here, by searching with "local"
https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?page=55

Tue, Oct 29, 10:37 PM · Arma 3
Groove_C added a comment to T146139: createVehicleLocal not working in MP.

@vincent_00006
Changed: createVehicleLocal was restricted in multiplayer - enterable vehicles, shots, explosions and similar are no longer possible to spawn (the old behavior can be turned on via unsafeCVL=1 in the description.ext or server's config)
Added: Optional local parameter for createSimpleObject so it is possible to create local-only simple objects in MP in order to compensate for the restricted createVehicleLocal
Changed: createVehicleLocal replaced with createSimpleObject (with local parameter)

Tue, Oct 29, 10:24 PM · Arma 3
Groove_C updated subscribers of T81162: The game does not show correctly which weapon killed the player..

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 10:14 PM · Arma 3
Groove_C added a comment to T142948: LDF MK6 mortar Not being placed .

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 9:05 PM · Arma 3
Groove_C added a comment to T137525: AAF and CSAT full ghillie have their injury RVMATs swapped.

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 9:03 PM · Arma 3
Groove_C added a comment to T144083: Katiba GL flame arrestor doesn't work on third person.

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 9:03 PM · Arma 3
Groove_C added a comment to T142713: ED-1D / ED-1E are enterable.
Tue, Oct 29, 9:02 PM · Arma 3
Groove_C updated subscribers of T77593: Please provide a way of hiding location names on map control.

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 9:02 PM · Arma 3
Groove_C added a comment to T143005: Promet Modular Sights main sight camera obstructed by MAAWS Mod 1 in left stance.

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 8:51 PM · Arma 3
Groove_C added a comment to T120197: Headless client issue with AI being naked, and some what broken..

It's coded correctly, otherwise it wouldn't have connected to the server, offloaded the server from managing bots and bots wouldn't have performed actions required and the mission would have had problems.

Tue, Oct 29, 4:47 PM · Arma 3
Groove_C updated subscribers of T117425: Tanoa 069/073 - Aiport Mainbuilding with invisible walls.

Actually at 069/074 coordinates.
@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 7:21 AM · Arma 3
Groove_C updated subscribers of T117470: [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. .

@Astaroth, duplicate of T117416.

Tue, Oct 29, 7:02 AM · Arma 3
Groove_C updated subscribers of T117416: Land_Slum_03_F LOD black roof.

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 7:00 AM · Arma 3
Groove_C updated subscribers of T117411: Folding Trumpet Ammunition Bug.

@Astaroth, it's a DayZ ticket, a duplicate of T117398, just with more detailed description than original T117398.

Tue, Oct 29, 6:56 AM · DayZ
Groove_C updated subscribers of T118723: Turning and crouching at the same time automatically lowers your weapons .

Resolved as well.
@Astaroth, duplicate of T117342.

Tue, Oct 29, 6:48 AM · Arma 3
Groove_C updated subscribers of T117342: Lowering weapon while turning issue.

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 6:47 AM · Arma 3
Groove_C updated subscribers of T117343: Step over animation issue.

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 6:40 AM · Arma 3
Groove_C updated subscribers of T117559: [APEX] Tanoa balavu tree inside house.

https://i.imgur.com/GK5pwY4.jpg
@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 6:15 AM · Arma 3
Groove_C updated subscribers of T117376: Stuck behind doors.

https://i.imgur.com/m5PFDu5.jpg
https://i.imgur.com/nq48luQ.jpg
@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 6:09 AM · Arma 3
Groove_C updated subscribers of T117455: Power Lines block bullets.

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 5:59 AM · Arma 3
Groove_C added a comment to T120197: Headless client issue with AI being naked, and some what broken..

@adminofpsnet, playing everyday on our server, observing bots as admin and they ALWAYS have their gear. No need to shoot at them for gear to appear. And have never observed such issue since January 2018. So...

Tue, Oct 29, 5:43 AM · Arma 3
Groove_C updated subscribers of T117422: Shed on Mount Tanoa[099-118] not enterable.

Actually 099-117 coordinates.
https://i.imgur.com/PMqmzkZ.jpg
https://i.imgur.com/dNkL6NG.jpg
@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 5:39 AM · Arma 3
Groove_C updated subscribers of T117212: Vehicle Lights during daytime (especially for SDV) do not work..

https://i.imgur.com/cSdp5wn.jpg
https://i.imgur.com/lbmHuZT.jpg
https://i.imgur.com/OXYvSAd.jpg
https://i.imgur.com/TOXGEci.jpg
@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 5:04 AM · Arma 3
Groove_C updated subscribers of T117202: HDR exhibits odd Behavior at nighttime.

https://i.imgur.com/B9LdvSh.jpg
https://i.imgur.com/DO9XWGv.jpg
@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 4:55 AM · Arma 3
Groove_C updated subscribers of T117193: Dropdown Menu Editor.

https://i.imgur.com/CSXhwP6.jpg
https://i.imgur.com/iGfE9Gu.jpg
@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 4:40 AM · Arma 3
Groove_C updated subscribers of T117447: Still swimming after climbing ladder.

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 4:09 AM · Arma 3
Groove_C updated subscribers of T117401: Map Markers Not Showing in MP.

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 4:09 AM · Arma 3
Groove_C updated subscribers of T117364: Tanoa (APEX) - Unusable staircase - Grid 112 052 (Harcourt).

https://i.imgur.com/Zvh1QCW.jpg
@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 4:06 AM · Arma 3
Groove_C updated subscribers of T117301: Targeting pod laser designator and plane autopilot.

Targeting pod has laser and can lock on target Ctrl+T.
@Astaroth, duplicate of T117174.

Tue, Oct 29, 4:03 AM · Arma 3
Groove_C updated subscribers of T120197: Headless client issue with AI being naked, and some what broken..

We've been running our PvE server with 2 HCs since January 2018 and never observed such problems.
@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 3:44 AM · Arma 3
Groove_C updated subscribers of T117186: Mounted weapons sink in to the ground in MP.

I've bought a static and asked a player to get in.
https://i.imgur.com/TooCIkR.jpg
https://i.imgur.com/MRIl80z.jpg
@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 3:42 AM · Arma 3
Groove_C updated subscribers of T117174: Aircraft and Helicopter Camera.

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 3:10 AM · Arma 3
Groove_C updated subscribers of T117172: Tank Commander.

@Astaroth, it's resolved. Ticket can be closed.

Tue, Oct 29, 2:10 AM · Arma 3

Mon, Oct 28

Groove_C updated subscribers of T117163: Tank Muzzle Flash Doesn't Disappear After Switching to MG.

@Astaroth, it's resolved. Ticket can be closed.

Mon, Oct 28, 1:18 AM · Arma 3

Sat, Oct 26

Groove_C updated subscribers of T117214: Undersea inventory issues.

@Astaroth, duplicate of T116706.

Sat, Oct 26, 4:14 PM · Arma 3
Groove_C updated subscribers of T117209: Editor Menu has grown VERY LARGE.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 4:05 PM · Arma 3
Groove_C updated subscribers of T116722: disableTIEquipment & disableNVGEquipment causes glitch for drivers of given vehicle.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 3:45 PM · Arma 3
Groove_C updated subscribers of T117070: Uniform Ground Items are visible through walls.

@jonas tested myself yesterday and was not able to reproduce anymore.

Sat, Oct 26, 3:11 PM · Arma 3
Groove_C updated subscribers of T117131: The link to the feedback tracker is incorrect in EDEN EDITOR..

@Astaroth, duplicate of T116711.

Sat, Oct 26, 8:22 AM · Arma 3
Groove_C updated subscribers of T116711: Ingame help >> feedback tracker leads to wrong webpage.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 8:21 AM · Arma 3
Groove_C updated subscribers of T117129: Helicopter Pilots and Helicopter Crew mixed up.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 8:15 AM · Arma 3
Groove_C updated subscribers of T119465: My unit is self-standing from phrone.

@Astaroth, duplicate of T117123.

Sat, Oct 26, 7:56 AM · Arma 3
Groove_C updated subscribers of T118468: ApexDEV. There is no control over behavior. Unit forced self-standing from phrone.

@Astaroth, duplicate of T117123.

Sat, Oct 26, 7:55 AM · Arma 3
Groove_C updated subscribers of T78536: CLOSED.

@Astaroth, duplicate of T60516.

Sat, Oct 26, 7:50 AM · Arma 3
Groove_C updated subscribers of T76750: Player automatically stand up from prone when crawling.

@Astaroth, duplicate of T60516.

Sat, Oct 26, 7:50 AM · Arma 3
Groove_C updated subscribers of T60516: Automatically standing up when crawling between rocks.

Have thoroughly and the problem is gone 100%.
@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 7:47 AM · Arma 3
Groove_C updated subscribers of T117123: RESOLVED.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 7:39 AM · Arma 3
Groove_C updated subscribers of T117070: Uniform Ground Items are visible through walls.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 7:11 AM · Arma 3
Groove_C updated subscribers of T116981: M2A4 Slammer UP RCWS clipping through mount.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 6:47 AM · Arma 3
Groove_C updated subscribers of T116982: M4 Scorcher/2S9 Sochor commander clipping through turret when turned out.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 6:44 AM · Arma 3
Groove_C updated subscribers of T116849: ArmA 3 1.60 stable - no mods working.

Not valid anymore.
@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 6:33 AM · Arma 3
Groove_C updated subscribers of T116836: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.br_client, asdg_jointrails, FHQ_M4, CUP_Weapons_Ammoboxes, Trixie_Ghillie, Trixie_Recon, Tricie_Rifles, beele_custom.

@Astaroth, ticket can be closed. There is no ArmA related problem. The user doesn't have all mods required to play the mission.

Sat, Oct 26, 6:30 AM · Arma 3
Groove_C updated subscribers of T116809: Animation freezes when limping into swimming state.

Not valid anymore.
I could player setDamage 0.9 on land and enter the water and start swimming, as well as player setDamage 0.9 when respawning in water and no problems to exit the water in limping animation.
See screenshots.
https://i.imgur.com/IFFd5qP.jpg
https://i.imgur.com/AQBDCUm.jpg
@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 6:22 AM · Arma 3
Groove_C updated subscribers of T116781: Screen Space Reflection Artefacts.

@Astaroth, ticket can be closed as it's not fixable. See resolution changed by razazel.

Sat, Oct 26, 6:06 AM · Arma 3
Groove_C updated subscribers of T116770: Stepping on lit campfire causes a permanent red damage screen.

Not valid (anymore).
See screenshot
https://i.imgur.com/4d3jHht.jpg
@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 6:03 AM · Arma 3
Groove_C updated subscribers of T116745: Weapon and ammo indicator is out of screen.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 5:56 AM · Arma 3
Groove_C updated subscribers of T71768: IFV-6c Panther have unlimited fuel.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 4:51 AM · Arma 3
Groove_C updated subscribers of T70949: MX rifles taken from ammobox can not have their iron sight zero adjusted.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 4:50 AM · Arma 3
Groove_C updated subscribers of T68198: AH-99 20 mm Cannon Effect.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 4:46 AM · Arma 3
Groove_C added a comment to T67729: [resolved] Items disappear during inventory operations.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 4:44 AM · Arma 3
Groove_C updated subscribers of T67651: We can see rain drops in house interiors too.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 4:39 AM · Arma 3
Groove_C updated subscribers of T67208: Cannot reassemble Mk 6 Mortar after disassembling it.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 4:37 AM · Arma 3
Groove_C added a comment to T67133: Pistol first person prone camera issue.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 4:32 AM · Arma 3
Groove_C added a comment to T67131: Pistol first person camera issue.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 4:31 AM · Arma 3
Groove_C updated subscribers of T67130: Lowered Pistol first person camera issue..

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 4:28 AM · Arma 3
Groove_C added a comment to T66769: Toggling between the optics modes makes a disturbing zoom in-and-out effect.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 4:10 AM · Arma 3
Groove_C added a comment to T66533: Input freeze when healing without weapons.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 3:58 AM · Arma 3
Groove_C updated subscribers of T66660: AT soldiers animations: Odd Behaviour.

Checked all the steps and not reproducible anymore.
Not being able to operate AT launcher when prone is normal, in vanilla game, since forever.
@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 3:55 AM · Arma 3
Groove_C added a comment to T65732: AI always turns car lights on, when player gets out from driver's seat and AI is left as a gunner.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 3:29 AM · Arma 3
Groove_C added a comment to T65791: Pistol prone and weapon on back animation lag.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 3:23 AM · Arma 3
Groove_C added a comment to T65820: AI glitch when being killed inside.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 3:20 AM · Arma 3
Groove_C updated subscribers of T65860: Black smoke from smoke grenades and explosions.

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 3:19 AM · Arma 3
Groove_C added a comment to T65887: Explosive charges cant breach a mine.

Tested with expolsive charge and satchel on all types of mines and it's always working.
@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 3:15 AM · Arma 3
Groove_C added a comment to T65898: Crouch is sometimes ignored (requires a second key press).

@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 3:08 AM · Arma 3
Groove_C added a comment to T66043: Suggest: "Take available weapons" command for unarmed AI.

It works flawlessly. You only need to order the AI to go no nearby body or other source of ammo/weapons and you can tell him to rearm.
@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 2:44 AM · Arma 3
Groove_C updated subscribers of T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

Not a bug, but it's exactly how it's supposed to work.
If vehicle freelook is enabled in game options, it applies to all kind of vehicles.
Pressing Alt only recenters the camera, but doesn't disable vehicle freelook.
The only right way to disable it again, is to do it again via game options, where you have enabled it before.
@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 2:41 AM · Arma 3
Groove_C updated subscribers of T66218: Stretching neck on speed boat.

Not valid anymore.
@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 1:34 AM · Arma 3
Groove_C added a comment to T65689: Body Hit Sounds.

Not valid anymore since body hit sounds are working properly since a long time and have nothing to do with dirt/ground steps sounds.
@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 1:26 AM · Arma 3
Groove_C added a comment to T65691: Entering a vehicle while applying FAK(self) causes the player character to enter the dead pose..

Not valid anymore since one doesn't have the action to enter a vehicle if healing animation in progress.
@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 1:18 AM · Arma 3
Groove_C added a comment to T65916: AI passengers automatically get off the car, if ordered "all stop".

Not valid anymore.
@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 1:02 AM · Arma 3
Groove_C added a comment to T65694: 6.5mm Tracer(Green) magazines for TRG weapons are red, not green..

Not valid anymore, since TRG-21 rifles have 5.56 caliber and only yellow tracers.
https://i.imgur.com/2MfGze3.jpg
@Astaroth, it's resolved. Ticket can be closed.

Sat, Oct 26, 12:25 AM · Arma 3

Fri, Oct 25

Groove_C added a comment to T66308: Unrealistic distance and shooting sounds.

Loudness, audible range and sounds themselves were reworked.
@Astaroth, it's resolved. Ticket can be closed.

Fri, Oct 25, 1:46 PM · Arma 3
Groove_C updated subscribers of T65876: Endurance, Performance and its transition of a players mobility depending on weight.

Stamina system added to the game.
@Astaroth, it's resolved. Ticket can be closed.

Fri, Oct 25, 1:40 PM · Arma 3
Groove_C added a comment to T65874: Add another kind of magazines that have no tracers in them for stealth purposes.

No tracers mags now present in the game.
@Astaroth, it's resolved. Ticket can be closed.

Fri, Oct 25, 1:38 PM · Arma 3
Groove_C added a comment to T65795: When people die near a fence or a wall the ragdolled body can knock off the wall..

@Astaroth, duplicate of T60390.

Fri, Oct 25, 1:35 PM · Arma 3
Groove_C added a comment to T65937: AH-9 / MH-9 should be in a NOTAR configuration - more fitting with Arma3 futuristic design.

@Astaroth, ticket can be closed as it's not a bug, but a simple wish.

Fri, Oct 25, 1:25 PM · Arma 3
Groove_C added a comment to T65703: Repeatedly hit on legs or arms should NOT kill you instantly.

It's intended this ways since forever in ArmA series. Not a bug.
Implemented the right way only in DayZ Standalone, which has some newer engine.
@Astaroth, it's resolved. Ticket can be closed.

Fri, Oct 25, 1:18 PM · Arma 3
Groove_C updated subscribers of T65701: engine sounds pop in/out from far distance.

Sound loudness and distance increased significantly since several patches.
@Astaroth, it's resolved. Ticket can be closed.

Fri, Oct 25, 1:15 PM · Arma 3
Groove_C updated subscribers of T66179: Roof-landed helicopters float in the air.

@Astaroth, duplicate of T64286.

Fri, Oct 25, 1:11 PM · Arma 3
Groove_C added a comment to T66000: Can't escape helicopters submerged in water.

If helicopter submerged, pilot and crew are ejected automatically and don't die.
If heli 2 m above water, get out action available.
If heli in/on water, get out and eject available.
@Astaroth, it's resolved. Ticket can be closed.

Fri, Oct 25, 1:02 PM · Arma 3
Groove_C added a comment to T66404: Feature request: Disguise vehicles(and maybe helmets) with leaves and camo nets.

Camo nets for armor and helmets with camo available.
@Astaroth, it's resolved. Ticket can be closed.

Fri, Oct 25, 12:56 PM · Arma 3
Groove_C added a comment to T66422: MXM uses the wrong caliber silencer.

@Astaroth, it's resolved. Ticket can be closed.

Fri, Oct 25, 12:54 PM · Arma 3
Groove_C updated subscribers of T74067: Misleading comment for BIS_fnc_typeText.
Fri, Oct 25, 6:17 AM · Arma 3
Groove_C added a comment to T145065: A tragedy that is solved with confidence....

@Astaroth, please remove the spam comment above.

Fri, Oct 25, 6:15 AM · Arma 3
Groove_C added a comment to T61735: Speedboat sound.

@Astaroth, it's resolved. Ticket can be closed.

Fri, Oct 25, 5:17 AM · Arma 3