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2.00 Update VON Volume Issue
Assigned, NormalPublic


VON volume is constant, regardless of what you set the setting to.

Video showing me swapping between VON Volume settings and it's clear there's no difference;


Operating System
Windows 8 x64
Operating System Version
Windows 8.1 Version 6.3 (Build 9600)
Steps To Reproduce
  1. Join/host an MP game with other players.
  2. Set VON Volume to 99%, listen for a minute.
  3. Set VON Volume to 1%, listen for a minute.
  4. Compare.
Additional Information

Personally I *don't think* I had this issue until I changed my VON Volume setting.
A friend was explaining how everyone's mic's were so loud, I was trying to help him figure it out & explained mine sounded normal.
He kept insisting that I change my VON Volume setting to 100% then back and compare... After I did everyone became obscenely loud, and I couldn't control their volume.

Can't be 100% sure, but it seems not everyone has this issue immediately. However my friend and a few other in this server (C4G US #2) noticed it as soon as they started playing. I asked my friend and he said he did not change VON settings prior to noticing the issue. Friend is on Windows 10.

I checked my "x.arma3profile" during changing it, and it DOES update the value in here. Seemingly not using this value anymore.

**Update + Temporary solution**

Thanks to @Terox for figuring out that VON volume is tied to Effects volume. What this means is; Whatever you have your "Effects" volume set to, your VON volume will be the same.
If you're used to playing with low Effects volume, it shouldn't be too bad. However if you're used to playing with high Effects volume, it could be very bad.

For now, the only solutions are;
Play with low effects volume & VON enabled.
Play with high effects volume & VON disabled.

Event Timeline

Fourty7 created this task.Thu, Oct 15, 2:50 AM
Fourty7 changed Severity from Major to Minor.Thu, Oct 15, 3:06 AM
ph0tiC added a subscriber: ph0tiC.Thu, Oct 15, 5:31 PM

I am also having this problem. volume is either on or off. there is no increase or decrease of VON volume; its either there or its not.

Terox added a subscriber: Terox.EditedThu, Oct 15, 9:13 PM

Issue seems to be the voip volume is now tied to the fx volume.
Voip volume should be independant of fx volume, this also includes the direct chat volume which seems to have always been tied to fx volume in Arma3.
Issue it causes is inability to communicate in voip during firefights and when in vehicles or wherever fx is louder than average example when raining.
This is a really major issue for vanilla servers where it is unlikely that all players will be on teamspeak etc

Fourty7 changed Severity from Minor to Major.Thu, Oct 15, 9:14 PM

Switched severity back from "Minor" to "Major" because many people are complaining about this issue, and multiple people had requested so.
Originally switched to "Minor" because it's not a game-breaking bug, nevertheless it is driving countless people insane so it seemed warranted.

Terox added a comment.EditedThu, Oct 15, 9:21 PM

It is a game breaker when voip is used for communication in what is supposed to be milsim, where comms is used for coordinating and relaying info etc so thanks for upgrading it

dedmen claimed this task.Fri, Oct 16, 10:30 AM
dedmen set Ref Ticket to AIII-53424.

Unified the VoN volume handling, and didn't expect that any volume concerning VoN wasn't actually controlled by VoN slider.
Just took what was already where, which actually was the Effects volume used for direct chat.

Jaffa added a subscriber: Jaffa.Fri, Oct 16, 9:50 PM
costno added a subscriber: costno.Sun, Oct 18, 1:02 AM
Fourty7 edited Additional Information. (Show Details)EditedMon, Oct 19, 7:13 PM

Updated the main ticket to include what @Terox found, as well as a temporary fix because people are still checking for updates & no actual solution has been found yet.

So is there any possibility to just move von to optional secondary out put while we are at it? Like "Default Communication Device"? To be honest, if was already implemented a lot less people would have noticed as they would have just manually adjusted their comms volume. (Speaking from the standpoint that most modern audio soundsystems (yeah, headsets) allow provide both comms & fx with a equalizer to balance each

So is there any possibility to just move von to optional secondary out put while we are at it


Worth a shot. Arma 4 then..

This issue is the worst.

dedmen changed the task status from New to Assigned.Fri, Oct 23, 10:55 AM

What was this referring to?
I'm not understanding how this post from 2013 is relevant personally.

You can use said branches to test the fix