While performance issues have a wide range of sources, there are two main problems:
- There are no tools available to identify or narrow down the source of a given performance problem.
This also leads to generic, mostly useless reports for the developers.
- It appears the mission design, especially the number of entities (AI, players, empty vehicles, objects) and even more in MP due to synchronization, is one key element for certain performance problems.
Hence modders (and players) need tools to be able to identify and cope with these limitations.