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KevsnoTrev
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User Since
Mar 6 2013, 10:12 AM (580 w, 2 d)

Recent Activity

May 10 2016

KevsnoTrev added a comment to T80220: Assigned vehicle infinite loop problem.

my comment was a complete misinterpretation of the issue. Removed it...sorry Das.

May 10 2016, 9:46 AM · Arma 3
KevsnoTrev added a comment to T80217: arma3server.exe crashes 3-5 minutes after being able to play ingame..

try closing steam before launching the arma3server.exe - it has worked for me

-credits for this workaround go to bhaz.

May 10 2016, 9:46 AM · Arma 3
KevsnoTrev added a comment to T80217: arma3server.exe crashes 3-5 minutes after being able to play ingame..

I have the same issue with BIS MP Missions - http://feedback.arma3.com/view.php?id=20959

It appears to be an issue with 64Bit windows. No fix as yet.

May 10 2016, 9:46 AM · Arma 3
KevsnoTrev added a comment to T80193: _AnyName setWaypointType "HOOK"; results in crash when target cargo is moveing.

Confirmed no crash on execute after vehicle moved. Tested AI and player driven vehicle in Dev Branch

May 10 2016, 9:45 AM · Arma 3
KevsnoTrev added a comment to T80193: _AnyName setWaypointType "HOOK"; results in crash when target cargo is moveing.

Confirmed - uplodaded rpt, and dmp files in zip

May 10 2016, 9:45 AM · Arma 3
KevsnoTrev added a comment to T79658: Dead units cannot be removed from helicopter.

there must be something that will make this work because having another unit enter will usually kick the unit out anyway.
Or is that a physx ragdoll effect that causes that to happen?
I see from a related-to fbt issue that it stops units entering also.

May 10 2016, 9:29 AM · Arma 3
KevsnoTrev added a comment to T79407: Have access to special branches in Game Updater.

This change would mean comparisons between branches would be easier to accomplish due to being able to run separate versions. Compare code changes on functions etc. It would mean those tweaking mods could test out changes on the RC without compromising the integrity of the standard branch they edit in.

currently when using the betas tab to change to an RC version it will make the changes on the main install of Arma, I would like to have RC versions loaded separately to make comparisons easier to compare by being able to select the version I run.

May 10 2016, 9:20 AM · Arma 3
KevsnoTrev edited Steps To Reproduce on T79407: Have access to special branches in Game Updater.
May 10 2016, 9:20 AM · Arma 3
KevsnoTrev added a comment to T79381: 1.32RC Scripterror on Game Start.

appears to be fixed in RC 1.32.127672

May 10 2016, 9:19 AM · Arma 3
KevsnoTrev edited Steps To Reproduce on T79381: 1.32RC Scripterror on Game Start.
May 10 2016, 9:19 AM · Arma 3
KevsnoTrev added a comment to T79317: Arma3Server.exe crash - ntdll.dll.

thanks bhaz, worked for me, thanks for posting the workaround.

May 10 2016, 9:16 AM · Arma 3
KevsnoTrev added a comment to T79317: Arma3Server.exe crash - ntdll.dll.

No change since Helicopters DLC went to stable.

May 10 2016, 9:16 AM · Arma 3
KevsnoTrev added a comment to T79317: Arma3Server.exe crash - ntdll.dll.

Still happening on new release of stable branch.

May 10 2016, 9:16 AM · Arma 3
KevsnoTrev added a comment to T79317: Arma3Server.exe crash - ntdll.dll.

I tested with new install of 64-bit. I have tried under 64-bit windows running a virtual machine (vmware) as 32bit windows and didn't get the crash (my only issue was firewalls and could not be seen on internet- only LAN).

Note: I have had crash even without a player joining the server.

A_Hoernchen - ntdll.dll is a 64bit OS file, it is the link library between 32bit programs and the 64bit OS.

May 10 2016, 9:16 AM · Arma 3
KevsnoTrev added a comment to T79317: Arma3Server.exe crash - ntdll.dll.

the issue with having to use 32bit os is the memory restrictions.
max is approx 3.25GB. the rest can be used with ramdisk programs, but a lot of work to fix something that was working before.

edited post above - 32bit did work in VM, no crash. tested again and ran for hours, just firewall and port forwarding got messed up so i couldn't see it on internet. my end so 32 bit does appear to function.

May 10 2016, 9:16 AM · Arma 3
KevsnoTrev added a comment to T79317: Arma3Server.exe crash - ntdll.dll.

After only one successful run on Tuesday night for a couple of hours. all attempts to run the server again have failed with the same issue.

I tried -enableht on server and client, on client only, on server only and neither. all crash with same error, i thought this may have been an issue.

I have not changed any settings on the server in the last few days so am now out of options for a successful run. - have tried again after deleting profile as bhaz states above, no success.

i can Upload more rpt and dump files in case it may help more.

May 10 2016, 9:16 AM · Arma 3
KevsnoTrev added a comment to T79317: Arma3Server.exe crash - ntdll.dll.

Bhaz, it could have been a read/write error due to using the same - I did get warnings on the client when running the server with no server.cfg file; the file is locked or already in use sort of error, can't recall the whole thing now.

May 10 2016, 9:16 AM · Arma 3
KevsnoTrev added a comment to T79317: Arma3Server.exe crash - ntdll.dll.

FYI - Added rpt file and dmp files for 1.32RC as released today, still crashes with same errors.

May 10 2016, 9:16 AM · Arma 3
KevsnoTrev added a comment to T79317: Arma3Server.exe crash - ntdll.dll.

I'm in the middle of reinstalling windows on an SSD just to see if it changes the ntdll.dll error - I tested on a virtual machine with Win7 32bit installed and found no problems with around 40 min testing. Could be 64bit related. Will update when finished downloading server and game files.

EDIT: approx 1 hour later, all looks promising and appears no crashes. Must have been a corrupted file(s) causing the problem.
Will give more feedback in a week when I get more time to test (after work)...

May 10 2016, 9:16 AM · Arma 3
KevsnoTrev edited Steps To Reproduce on T79317: Arma3Server.exe crash - ntdll.dll.
May 10 2016, 9:16 AM · Arma 3
KevsnoTrev added a comment to T76851: IR Strobe stays when object removed.

thanks DemonGod - I'll close this and leave the info to have your's voted up.
I searched for IR strobe and not grenade, didn't think of that for some reason.

May 10 2016, 8:11 AM · Arma 3
KevsnoTrev added a comment to T76851: IR Strobe stays when object removed.

I believe this was an issue in the main game before Zeus.

Just tested in editor IR= createvehicle ["NVG_TargetW",(getpos player),[],0,"NONE"]; does create and IR strobe at player's feet and deletevehicle IR removes the object and the flashing light source

May 10 2016, 8:11 AM · Arma 3
KevsnoTrev edited Steps To Reproduce on T76851: IR Strobe stays when object removed.
May 10 2016, 8:11 AM · Arma 3
KevsnoTrev edited Steps To Reproduce on T76101: BIS_fnc_SupplyDrop not compatible with Arma 3.
May 10 2016, 7:52 AM · Arma 3
KevsnoTrev added a comment to T75043: Ability to carry two primary weapons instead of a launcher..

Maybe a primary and a PDW - but I agree.

May 10 2016, 7:26 AM · Arma 3
KevsnoTrev added a comment to T74792: Mousewheel tilt not supported?.

I have mapped pgup and pgdn to the mouse tilt for weapon zeroing. I have Logitech g500, using the LGS you can set up a profile for each game and have them auto load on game load, or have a profile you select manually.

i have not seen any game use scroll wheel left/right in its game mapping. I am sure it is as fireball said only a windows function.

May 10 2016, 7:20 AM · Arma 3
KevsnoTrev added a comment to T74534: ruined the game.

back up your Arma 3 folders in my documents then delete all those folders; open the game and re-test with all settings back to default. - not a guaranteed fix but it may help. You can then tweak all settings you had. it may take time but it has worked for others.

May 10 2016, 7:14 AM · Arma 3
KevsnoTrev added a comment to T74154: Ref to nonnetwork object ********# NOID ia_soldier_0*.p3d.

I have hosted missions on local machine (for testing) using arma3server.exe and get the same type of rpt spam on stable build. Mine are not limited to unit p3d files there are a lot of building ones as well. On Altis.

Ref to nonnetwork object 630f0100# 1771422: house_small_02_v1_ruins_f.p3d
Ref to nonnetwork object 630f0100# 1771422: house_small_02_v1_ruins_f.p3d
Ref to nonnetwork object 78bc3200# 1771428: shop_01_v1_ruins_f.p3d
Ref to nonnetwork object 78bc3200# 1771428: shop_01_v1_ruins_f.p3d
Ref to nonnetwork object 7d223200# 1771414: slum_house02_ruins_f.p3d
Ref to nonnetwork object 7d223200# 1771414: slum_house02_ruins_f.p3d
Ref to nonnetwork object 7b794f00# 1771412: house_big_01_v1_ruins_f.p3d
Ref to nonnetwork object 7b794f00# 1771412: house_big_01_v1_ruins_f.p3d
Ref to nonnetwork object 18de2400# 1771416: slum_house03_ruins_f.p3d
Ref to nonnetwork object 18de2400# 1771416: slum_house03_ruins_f.p3d

One rpt file was over 12mb with this spamming the majority of the details

May 10 2016, 7:05 AM · Arma 3
KevsnoTrev added a comment to T73796: Make "DayZ" items inventory items.

FYI sitrep 00030 stated that DayZ items are available in dev branch as of today.

May 10 2016, 6:51 AM · Arma 3
KevsnoTrev added a comment to T73672: [Feature request] Make the compass and watch size changeable by the player....

I understand the reasoning behind having a large compass in front of you as in real life you are focusing on the compass to get a bearing etc. and not on the surrounding area. but it is too big and needs to be scaled down. +1

May 10 2016, 6:49 AM · Arma 3
KevsnoTrev added a comment to T72682: Add "BRIEFING" to the AmbientAnimCombat Function.

I would like to see ALL of the animation types from ambientAnim put into ambientAnimCombat. There are a lot there that would add some nice ambiance to a mission. - upvoted

May 10 2016, 6:19 AM · Arma 3
KevsnoTrev added a comment to T72657: Vehicle Respawn Moudle does not work with aircraft.

agreed - I was going to start a ticket so good thing I searched first.....

May 10 2016, 6:18 AM · Arma 3
KevsnoTrev added a comment to T72132: The script in the game files called "fn_sandstorm" does not work.

i have tried

[player] call bis_fnc_sandstorm

and got an error about a missing p3d file
I am sure this is it.

LODShape::Preload: shape 'a3\data_f\data\particleeffects\universal\universal.p3d' not found
Warning Message: Cannot open object a3\data_f\data\particleeffects\universal\universal.p3d

May 10 2016, 6:04 AM · Arma 3
KevsnoTrev added a comment to T72126: Zamak truck doesn't have space for two squads even though visually there are empty seats.

I have noticed the same, but I used moveincargo for the units as they were to be there at the start of the mission.
One guys just runs behind the truck following the waypoints.

May 10 2016, 6:04 AM · Arma 3
KevsnoTrev added a comment to T71186: Position value of backpacks is incorrectly reported by getPos.

Still an issue after update to 1.04.111745 (stable)

May 10 2016, 5:38 AM · Arma 3
KevsnoTrev added a comment to T71166: Classname area of object/module/trigger can accept text input.

Fixed in 1.02 update.

note: the class name of the unit can still be selected for copy and paste functionality.

May 10 2016, 5:37 AM · Arma 3
KevsnoTrev added a comment to T71166: Classname area of object/module/trigger can accept text input.

this still happens in the latest DEV patch

May 10 2016, 5:37 AM · Arma 3
KevsnoTrev added a comment to T71166: Classname area of object/module/trigger can accept text input.

fair call, but should it be editable?
granted it goes back to default, but I don't think it should be able to take text input... if it comes back as intended then I am fine with that

May 10 2016, 5:37 AM · Arma 3
KevsnoTrev edited Steps To Reproduce on T71166: Classname area of object/module/trigger can accept text input.
May 10 2016, 5:37 AM · Arma 3
KevsnoTrev added a comment to T70698: Very difficult to access gear menus of dead unit (MP).

+1

had this happen a lot in wasteland servers. takes ages to find the option to look at the dead unit gear.
I get the hand icon for the weapon more than the 'reload' icon for the inventory.
stable build.

May 10 2016, 5:22 AM · Arma 3
KevsnoTrev added a comment to T67583: Sub-folders for MPMissions and Campaigns and new Mission selection method in-game.

may be a little off topic, but a naming standardisation built into the editor would help make this work a lot better too. Rather than just having a mission name (save name) and letting the maker do the work.
The editor should probably have the number of players entered in a field, and the gameplay type. then the rest can be up to the maker to name.

On topic, if the MPMissions was sortable by max slots it would be good, but the mission selection screen would have to parse the description.ext for each mission when the screen came up, that could slow the whole screen to a crawl with large numbers of missions.

May 10 2016, 3:25 AM · Arma 3
KevsnoTrev added a comment to T67568: [FIXED] Rpt is spammed by LODShape::AddLoadHandler: Handler not present in shape.

Still getting this when using arma3server.exe on loacl machine for testing a MP mission.

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_marksman_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]

and more......

May 10 2016, 3:25 AM · Arma 3
KevsnoTrev added a comment to T65939: Backpack Gear Theft.

an alternative to the 'stealing of gear' could be a simple menu system when facing the person. if htey have the same type of ammo/weapon you do, then its a request ammo or give ammo control.

thats it.

May 10 2016, 2:20 AM · Arma 3
KevsnoTrev added a comment to T65901: Missing Controller Setting Button Names.

will have to wait for BIS to fix in an update, but its not critical so could take some time.

May 10 2016, 2:18 AM · Arma 3
KevsnoTrev edited Steps To Reproduce on T65901: Missing Controller Setting Button Names.
May 10 2016, 2:18 AM · Arma 3
KevsnoTrev added a comment to T65165: Light objects on the Map do not respond to switchLight "on", "off ", "auto "..

Has any update been seen since the changes in the lighting seen in the latest stable build?

Thanks for update below LT.
Will hope for resolution in the near future and LG's electrical grid!!!

May 10 2016, 1:50 AM · Arma 3
KevsnoTrev added a comment to T65165: Light objects on the Map do not respond to switchLight "on", "off ", "auto "..

Just a thought, the work around may have an alternative option now the lights can be shot out.

Does the light have to be set to full damage for the light to go out?

May 10 2016, 1:50 AM · Arma 3
KevsnoTrev added a comment to T65115: Menu button text rarely disappearing.

it may be linked to this that I just put up without seeing the above.

http://feedback.arma3.com/view.php?id=7539

May 10 2016, 1:48 AM · Arma 3
KevsnoTrev added a comment to T64209: Alt-tab at night causes stange colours.

WORK AROUND: turning on night vision and turning off fixes the issue.

be aware changing in game quality settings can also reproduce this bug.
NV fix also worked here.

May 10 2016, 1:17 AM · Arma 3
KevsnoTrev added a comment to T64209: Alt-tab at night causes stange colours.

same issue here on nvidia 560ti with 314.07 drivers on win7 x64
now aware of the NV trick will check if it works.

May 10 2016, 1:17 AM · Arma 3

May 9 2016

KevsnoTrev added a comment to T61996: Free looking while aimed down sights.

my only issue is that it seems to be locked to a 45 degree angle left and right rather than a true freelook with the sights up.

May 9 2016, 11:38 PM · Arma 3
KevsnoTrev added a comment to T61996: Free looking while aimed down sights.

I have a video here of a similar occurence, using the red dot sight.
I was using default bind of left alt - or the num* to freelook.
Will check if trackIR can recreate same issue.

http://youtu.be/6zBARTuIfmU

Sorry for background chatter - don't think I took audio out.

May 9 2016, 11:38 PM · Arma 3
KevsnoTrev added a comment to T59845: Cannot equip clothes/vests/backpacks from a crate.

Can confirm on any side and any equipment, whether the vest, clothing or backpack.
You can only equip if server host drops on the ground first.

Not possible if running on "dedicated"

May 9 2016, 7:15 PM · Arma 3