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Aug 27 2021

Groove_C added a comment to T154446: Left Mouse Button and Ctrl+LMB don't work to manually fire or order the AI gunner to fire from 120/125 mm cannon, when player is turned out as commander (using Arma 3 Apex keyboard preset) in T-100 Varsuk and Rhino MGS (UP).

still not fixed...

Aug 27 2021, 4:53 PM · Arma 3
Groove_C added a comment to T154445: BTR-K Kamysh has no possibility for player as commander to cycle through different armament types (Ctrl+F), when turned out, unlike AFV-4 Gorgon with same turret/armament.

still not fixed...

Aug 27 2021, 4:52 PM · Arma 3
Groove_C added a comment to T137283: Glitch smoke with MRAP's window.

still not fixed...

Aug 27 2021, 4:52 PM · Arma 3
Groove_C added a comment to T148556: List of vehicles with wheels sinking into the ground (locally).

still not fixed...

Aug 27 2021, 4:52 PM · Arma 3
Groove_C added a comment to T148411: List of vehicles with commander turret not returned back by AI to vehicle's direction, when player switches to another seat.

still not fixed...

Aug 27 2021, 4:51 PM · Arma 3
Groove_C renamed T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted from Tank AI commander with 0 ammo, makes player as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted to Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.
Aug 27 2021, 4:40 PM · Arma 3

Jul 16 2021

Groove_C added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

@Tankbuster been working reliably since.

Jul 16 2021, 7:53 PM · Arma 3

Jul 15 2021

Groove_C added a comment to T159594: Unlocked Titan AT missiles go haywire.

@Tankbuster T150535

Jul 15 2021, 1:10 PM · Arma 3

Mar 18 2021

Groove_C edited Additional Information on T157418: Game crash when online on server and switching between different sound output devices in game audio settings (perf build v5 patch 2.02).
Mar 18 2021, 11:51 AM · Arma 3
Groove_C renamed T157418: Game crash when online on server and switching between different sound output devices in game audio settings (perf build v5 patch 2.02) from Game crash when online on server and switching between different sound output devices in performance build v5 of patch 2.02 to Game crash when online on server and switching between different sound output devices in game audio settings (perf build v5 patch 2.02).
Mar 18 2021, 11:47 AM · Arma 3
Groove_C edited Additional Information on T157418: Game crash when online on server and switching between different sound output devices in game audio settings (perf build v5 patch 2.02).
Mar 18 2021, 11:43 AM · Arma 3
Groove_C edited Additional Information on T157418: Game crash when online on server and switching between different sound output devices in game audio settings (perf build v5 patch 2.02).
Mar 18 2021, 11:42 AM · Arma 3
Groove_C created T157418: Game crash when online on server and switching between different sound output devices in game audio settings (perf build v5 patch 2.02).
Mar 18 2021, 11:39 AM · Arma 3

Feb 24 2021

Groove_C added a comment to T156962: YAAB Crashes since 2.02.

run YAAB several times with CMA malloc after 2.02 and no crashes/problems

Feb 24 2021, 12:12 AM · Arma 3
Groove_C added a comment to T156882: Camera zooms in and out as a pilot after 'Unload incapacitated'.
Feb 24 2021, 12:02 AM · Arma 3

Jan 7 2021

Groove_C added a comment to T156008: [Change Request] Change the tab that the server browser jumps to when leaving a server to the 'Recent' tab.

Yes, when you disconnect from a server you connected to from "recent", "friends", "official servers" or "internet", please, make the in-game browser "go back" to "recent" tab, instead of "lan" tab. Thx

Jan 7 2021, 12:52 AM · Arma 3

Dec 19 2020

Groove_C added a comment to T154335: 2.00 Update VON Volume Issue.

Works fine since day 1 it was fixed in perf/prof branch

Dec 19 2020, 12:08 AM · Arma 3

Dec 10 2020

Groove_C added a comment to T125415: Sound stop where you open your map.

dup of T67308

Dec 10 2020, 11:04 PM · Arma 3
Groove_C added a comment to T125411: Own sound location frozen when opening ingame map.

dup of T67308

Dec 10 2020, 11:04 PM · Arma 3
Groove_C added a comment to T124263: Opening map causes sound/audio to stop following player.

dup of T67308

Dec 10 2020, 11:03 PM · Arma 3
Groove_C added a comment to T76649: sound source linked to player moves away in map view.

dup of T67308

Dec 10 2020, 11:02 PM · Arma 3
Groove_C added a comment to T72548: Loading Time After Closing Map, Caused by Detached Camera..

dup of T67308

Dec 10 2020, 11:02 PM · Arma 3

Nov 28 2020

Groove_C added a comment to T61125: Steering/ helicopter roll using a controller/joystick is weaker than with keyboard.

please, fix this, after more than 7 years
helicopter/jet roll left/right (A/D) using a controller/joystick is much much weaker than with keyboard
it's not a wish for useless stuff and not low priority, since it's not working correctly and makes using joysticks/controllers a pain in the ass (vs. keyboard), partially defeating the support of joysticks/controllers


https://www.youtube.com/watch?v=YMsCevelCcg

Nov 28 2020, 2:33 PM · Arma 3

Oct 21 2020

Groove_C added a comment to T80695: SOS, DMS and Nightstalker backup sights retain the screen blur from the main sight part2.

AMS, Kahila, MOS, LRPS seem to be bugged as well
https://discordapp.com/channels/105462288051380224/108187245529268224/768397165751173120

Oct 21 2020, 12:03 PM · Arma 3
Groove_C added a comment to T80695: SOS, DMS and Nightstalker backup sights retain the screen blur from the main sight part2.
Oct 21 2020, 12:00 PM · Arma 3

Oct 20 2020

Groove_C renamed T154446: Left Mouse Button and Ctrl+LMB don't work to manually fire or order the AI gunner to fire from 120/125 mm cannon, when player is turned out as commander (using Arma 3 Apex keyboard preset) in T-100 Varsuk and Rhino MGS (UP) from Left Mouse Button and Ctrl+LMB don't work to manually fire or order the AI gunner to fire from 120/125 mm cannon, when player is turned out as commander in T-100 Varsuk and Rhino MGS (UP) to Left Mouse Button and Ctrl+LMB don't work to manually fire or order the AI gunner to fire from 120/125 mm cannon, when player is turned out as commander (using Arma 3 Apex keyboard preset) in T-100 Varsuk and Rhino MGS (UP).
Oct 20 2020, 4:55 PM · Arma 3
Groove_C updated the task description for T154446: Left Mouse Button and Ctrl+LMB don't work to manually fire or order the AI gunner to fire from 120/125 mm cannon, when player is turned out as commander (using Arma 3 Apex keyboard preset) in T-100 Varsuk and Rhino MGS (UP).
Oct 20 2020, 4:54 PM · Arma 3
Groove_C updated the task description for T154446: Left Mouse Button and Ctrl+LMB don't work to manually fire or order the AI gunner to fire from 120/125 mm cannon, when player is turned out as commander (using Arma 3 Apex keyboard preset) in T-100 Varsuk and Rhino MGS (UP).
Oct 20 2020, 4:53 PM · Arma 3
Groove_C created T154446: Left Mouse Button and Ctrl+LMB don't work to manually fire or order the AI gunner to fire from 120/125 mm cannon, when player is turned out as commander (using Arma 3 Apex keyboard preset) in T-100 Varsuk and Rhino MGS (UP).
Oct 20 2020, 4:53 PM · Arma 3
Groove_C renamed T154445: BTR-K Kamysh has no possibility for player as commander to cycle through different armament types (Ctrl+F), when turned out, unlike AFV-4 Gorgon with same turret/armament from BTR-K Kamysh has no possibility for player as commander to cycle through different armament types (Ctrl+F), when turned out, unlike Gorgon with same turret/armament to BTR-K Kamysh has no possibility for player as commander to cycle through different armament types (Ctrl+F), when turned out, unlike AFV-4 Gorgon with same turret/armament.
Oct 20 2020, 4:22 PM · Arma 3
Groove_C created T154445: BTR-K Kamysh has no possibility for player as commander to cycle through different armament types (Ctrl+F), when turned out, unlike AFV-4 Gorgon with same turret/armament.
Oct 20 2020, 4:20 PM · Arma 3

Oct 19 2020

Groove_C edited Steps To Reproduce on T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.
Oct 19 2020, 7:27 PM · Arma 3
Groove_C updated the task description for T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.
Oct 19 2020, 7:24 PM · Arma 3
Groove_C edited Steps To Reproduce on T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.
Oct 19 2020, 7:17 PM · Arma 3
Groove_C edited Steps To Reproduce on T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.
Oct 19 2020, 7:14 PM · Arma 3
Groove_C edited Steps To Reproduce on T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.
Oct 19 2020, 7:13 PM · Arma 3
Groove_C edited Steps To Reproduce on T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.
Oct 19 2020, 7:12 PM · Arma 3
Groove_C edited Steps To Reproduce on T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.
Oct 19 2020, 7:11 PM · Arma 3
Groove_C edited Steps To Reproduce on T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.
Oct 19 2020, 7:11 PM · Arma 3
Groove_C renamed T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted from Tank AI commander with 0 ammo, makes player as gunner reloading 7.62 coaxial after each shot, if/after enemy AI get spotted to Tank AI commander with 0 ammo, makes player as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.
Oct 19 2020, 7:09 PM · Arma 3
Groove_C renamed T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted from Tank AI commander with 0 ammo, makes player as gunner reloading 7.62 coaxial after each shot, if/after enemy AI appear in targets list to Tank AI commander with 0 ammo, makes player as gunner reloading 7.62 coaxial after each shot, if/after enemy AI get spotted.
Oct 19 2020, 7:09 PM · Arma 3
Groove_C edited Steps To Reproduce on T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.
Oct 19 2020, 7:07 PM · Arma 3
Groove_C created T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.
Oct 19 2020, 7:06 PM · Arma 3

Oct 18 2020

Groove_C added a comment to T142713: ED-1D / ED-1E are enterable.

also ED-1 are called UAV instead of UGV, for some reason. but they can't fly, so A - aerial is not correct, but G - ground is.

Oct 18 2020, 10:52 PM · Arma 3
Groove_C added a comment to T142713: ED-1D / ED-1E are enterable.

When you take controls of Akinaka ED-1D, there is the action "To gunner's seat", which shouldn't be there, since:
22-08-2019
EXE rev. 146007 (game)
EXE rev. 146007 (Launcher)
Size: ~2.1 GB

Oct 18 2020, 7:44 PM · Arma 3

Sep 18 2020

Groove_C added a comment to T153938: Exhaust memory points can not be animated.

this problem affects Xian from Apex, since you can rotate its engines, but but exhaust heat will alway remain going out horiontally, even if engines are pointing down (vertically).

Sep 18 2020, 11:12 AM · Arma 3

Sep 17 2020

Groove_C added a comment to T153929: DayZ error report.

You have to change the category from Arma to DayZ, since Arma is not DayZ and you won't get any help in Arma section of feedback tracker.

Sep 17 2020, 6:42 PM · DayZ
Groove_C added a comment to T122960: 0xCFFFFFFF - STATUS_APPLICATION_HANG.

@Slavka4459 You most certainly have not much video card memory and RAM + manually limted paging file size.
Let Windows manage paging file size, set it to auto - don't select any limit for paging file size manually and certainly don't disable it.
Need to restart PC after changes for paging file settings/size.

Sep 17 2020, 6:33 PM · Arma 3

Jul 2 2020

Groove_C added a comment to T151258: [BUG] Arma 3 launcher only shown 5-10 new servers per second - aka takes minutes for the full server list to become available.

same issue here since like forever

Jul 2 2020, 7:33 PM · Arma 3
Groove_C updated the task description for T152279: Change PiP (picture in picture) setting from quality presets to a distance slider and move it to/under overall/objetcs/shadows sliders.
Jul 2 2020, 4:03 AM · Arma 3
Groove_C created T152279: Change PiP (picture in picture) setting from quality presets to a distance slider and move it to/under overall/objetcs/shadows sliders.
Jul 2 2020, 3:56 AM · Arma 3
Groove_C updated the task description for T152276: Fix/prevent helicopters from force-exploding when they fall/lay on the side.
Jul 2 2020, 3:35 AM · Arma 3
Groove_C added a comment to T127822: AH-9 Pawnee has a superfluous/strange black texture on it's left pylon.

FIXED

Jul 2 2020, 3:25 AM · Arma 3
Groove_C created T152276: Fix/prevent helicopters from force-exploding when they fall/lay on the side.
Jul 2 2020, 3:11 AM · Arma 3
Groove_C created T152274: [Feature Request] Helis able to take off and land like jets, using their wheels and hand brake (X) (no AFM used!).
Jul 2 2020, 3:04 AM · Arma 3
Groove_C created T152273: [Feature Request] Add illuminating under barrel grenades.
Jul 2 2020, 3:01 AM · Arma 3
Groove_C created T152272: A-149 Gryphon jet when different parts of it are dammaged, change color and have holes unlike the rest of the jet or other jets.
Jul 2 2020, 2:45 AM · Arma 3
Groove_C created T152270: Offroad (Repair) shines in bluish tint, no matter what cammo selected (wheels included) vs. regular offroads.
Jul 2 2020, 2:11 AM · Arma 3
Groove_C added a comment to T148556: List of vehicles with wheels sinking into the ground (locally).

UP

Jul 2 2020, 2:05 AM · Arma 3
Groove_C added a comment to T127800: To-199 Neophron headlights issue.

Checked in current DEV - fixed!

Jul 2 2020, 12:14 AM · Arma 3
Groove_C added a comment to T148470: Spectrum device: sensitivity scale on y-axis seems to be upside down and shown with wrong steps.

FIXED

Jul 2 2020, 12:12 AM · Arma 3
Groove_C added a comment to T148664: a3\weapons_f_contact\data\dummyitem_muzzleantenna_02_f.p3d: No geometry and no visual shape.

fixed

Jul 2 2020, 12:10 AM · Arma 3
Groove_C added a comment to T150705: OBJECT setVariable NIL does not delete variables.
Jul 2 2020, 12:10 AM · Arma 3
Groove_C added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.
Jul 2 2020, 12:08 AM · Arma 3
Groove_C added a comment to T148411: List of vehicles with commander turret not returned back by AI to vehicle's direction, when player switches to another seat.

UP

Jul 2 2020, 12:08 AM · Arma 3
Groove_C added a comment to T148400: Speedboat Minigun commander turret direction indicator not working.

fixed - checked in DEV - ticket can be closed

Jul 2 2020, 12:08 AM · Arma 3

May 18 2020

Groove_C added a comment to T148411: List of vehicles with commander turret not returned back by AI to vehicle's direction, when player switches to another seat.

will this be fixed?

May 18 2020, 7:10 PM · Arma 3
Groove_C added a comment to T148667: List of weapons with mag visually missing when spawned on ground in editor.

will this be fixed?

May 18 2020, 7:07 PM · Arma 3
Groove_C added a comment to T148400: Speedboat Minigun commander turret direction indicator not working.

fixed

May 18 2020, 7:06 PM · Arma 3
Groove_C added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

any news on this? really annoying to tell all the players all the time to set the overall view distance in video settings to 12000 m, despite them having the slider in our mp mission itself, so the missiles/rockets can hit the target

May 18 2020, 7:06 PM · Arma 3
Groove_C added a comment to T148556: List of vehicles with wheels sinking into the ground (locally).

this ticket is still relevant in current stable patch

May 18 2020, 7:02 PM · Arma 3
Groove_C added a comment to T150705: OBJECT setVariable NIL does not delete variables.

this is used a lot in our mp mission and I imagine the impact of not deleting variables is large, in our case.

May 18 2020, 7:02 PM · Arma 3

May 12 2020

Groove_C added a comment to T146447: List of buildings with window(s) completely/partially missing view blocking for AI.
May 12 2020, 10:25 PM · Arma 3

May 8 2020

Groove_C added a comment to T150705: OBJECT setVariable NIL does not delete variables.

Hopefully fixing this will result in fewer server restarts needed to maintain/restore performance

May 8 2020, 5:13 PM · Arma 3

Apr 29 2020

Groove_C added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

Anybody? Hello?

Apr 29 2020, 12:48 PM · Arma 3

Apr 23 2020

Groove_C created T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.
Apr 23 2020, 3:10 PM · Arma 3

Mar 25 2020

Groove_C added a comment to T148664: a3\weapons_f_contact\data\dummyitem_muzzleantenna_02_f.p3d: No geometry and no visual shape.

fixed

Mar 25 2020, 2:41 AM · Arma 3
Groove_C added a comment to T146150: AI Can't cross river in van (even over a bridge) Map Livonia.

fixed

Mar 25 2020, 2:21 AM · Arma 3
Groove_C added a comment to T128710: Toolkit Issue.

fixed

Mar 25 2020, 2:16 AM · Arma 3
Groove_C added a comment to T148470: Spectrum device: sensitivity scale on y-axis seems to be upside down and shown with wrong steps.

fixed

Mar 25 2020, 2:11 AM · Arma 3
Groove_C added a comment to T145005: Rugged tablet screen texture not working.

fixed^^

Mar 25 2020, 2:10 AM · Arma 3
Groove_C added a comment to T148160: Spectrum Device: frequency and sensitivity scale disappear after first use of the device.

fixed - checked in DEV today.

Mar 25 2020, 2:07 AM · Arma 3
Groove_C added a comment to T148292: Incorrect weekday displayed in eden editor..

fixed - checked in DEV today.

Mar 25 2020, 2:05 AM · Arma 3

Mar 24 2020

Groove_C added a comment to T144897: Strider and Wipeout model issue.

A-164 Wipeout right ailron is now positioned/rotated correctly, but it's so much darker than the left, that one can't even see the details, whereas on the left ailron one can clearly see all the details.

Mar 24 2020, 11:29 PM · Arma 3
Groove_C added a comment to T145614: Missing Geometry on APEX Fire Escape Stairs.

fixed - checked it current DEV!

Mar 24 2020, 11:19 PM · Arma 3
Groove_C added a comment to T146447: List of buildings with window(s) completely/partially missing view blocking for AI.
Mar 24 2020, 11:15 PM · Arma 3
Groove_C added a comment to T145362: LDF mortar tube backpack deploys into HMG turret instead of mortar.

can be closed since it's fixed in DEV.

Mar 24 2020, 9:00 PM · Arma 3
Groove_C added a comment to T147759: Warlords - Infinite loadouts from Arsenal.

checked now in DEV - fixed!
https://www.youtube.com/watch?v=otd_aobwyPY

Mar 24 2020, 8:41 PM · Arma 3
Groove_C added a comment to T143153: addMagazineAmmoCargo do not create empty magazines.

@BIS_fnc_KK any news?

Mar 24 2020, 8:14 PM · Arma 3
Groove_C added a comment to T127800: To-199 Neophron headlights issue.

Checked in current DEV - fixed!

Mar 24 2020, 4:41 PM · Arma 3
Groove_C added a comment to T148400: Speedboat Minigun commander turret direction indicator not working.

Checked in DEV right now - fixed!

Mar 24 2020, 4:27 PM · Arma 3
Groove_C added a comment to T71017: Give modders the tools to identify and avoid/solve performance bottlenecks..

Specific features?
We have profiling branch already available.
Do you want it to be extended with live profiling and a better UI like https://forums.bohemia.net/forums/topic/211626-arma-script-profiler/ ?

Mar 24 2020, 3:22 PM · Arma 3

Mar 19 2020

Groove_C added a comment to T117702: Hash numbers do not match.

It's fixed - ticket can be closed. Checked by Dedmen

Mar 19 2020, 9:46 PM · Arma 3

Jan 31 2020

Groove_C added a comment to T137283: Glitch smoke with MRAP's window.

Please, finally fix the ability to see through deployed smoke when looking through Strider's windows, being outside of it.
https://www.youtube.com/watch?v=wU6d0yi7Aaw

Jan 31 2020, 12:21 PM · Arma 3
Groove_C created T148686: Mk200 6.5 mm charging handle should move on each shot, since Stoner 99 LMG charging handle does.
Jan 31 2020, 5:38 AM · Arma 3
Groove_C created T148683: LIM-85 5.56 mm charging handle should not move to rear position when mag empty, since M249 charging handle does not.
Jan 31 2020, 5:18 AM · Arma 3
Groove_C created T148682: Navid 9.3 mm charging handle should not move to rear position when mag empty, since HK121/MG5 charging handle does not.
Jan 31 2020, 4:29 AM · Arma 3
Groove_C created T148679: Mk20(C) (EGLM) charging handle should not move on each shot like a jackhammer, but only once, after loading new mag, before shooting.
Jan 31 2020, 2:53 AM · Arma 3
Groove_C updated the task description for T148668: All AK family weapons' charging handle should not go in rear position when mag empty.
Jan 31 2020, 1:52 AM · Arma 3
Groove_C added a comment to T66117: TRG21's charging handle moves while firing unlike real life TAR21's.

Please, finally fix the charging handle from moving on each shot like a jackhammer on TRG-20, TRG-21 and TRG-21 EGLM, since it doesn't need to be moved/touched even once/ at all, because there is a "button" you can press instead, behind the mag itself, after loading new mag, before shooting.
See video proof.
https://youtu.be/jzaTEoEb2P4?t=406

Jan 31 2020, 12:52 AM · Arma 3