- switch to development build of ArmA 3
- launch arma3diag_x64.exe in Arma 3 root folder
- load Altis in Editor
- place houses on the main airfield from Props -> Structures (Altis)
- press play scenario
- look for visually obstructed window(s) for the player in houses
- if found, go inside the house and face the concerned window(s)
- open debug console and local exec: diag_drawMode "viewGeometry" to see if in this mode the window(s) is still visually obstructed
- open debug console and local exec: diag_drawMode "normal" to return to normal view
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- AI Aiming / Shooting
Structures (Altis)
-> Airport
- Hangar (Land_Hangar_F)
normal: https://i.imgur.com/3wh3UnW.jpg viewGeometry: https://i.imgur.com/pMVGcw8.jpg
->City
- House (Big, Abandoned) (Land_u_House_Big_02_V1_F)
normal: https://i.imgur.com/EMIbfMM.jpg viewGeometry: https://i.imgur.com/VKkPP1J.jpg
done properly https://i.imgur.com/IsWzlUF.jpg in House (Big, Destroyed) (Land_d_House_Big_02_V1_F)
normal: https://i.imgur.com/pkGQzGx.jpg viewGeometry: https://i.imgur.com/O3woNuy.jpg
done properly https://i.imgur.com/GwRSdDZ.jpg in House (Big, Destroyed) (Land_d_House_Big_02_V1_F)
normal: https://i.imgur.com/Fomisfd.jpg viewGeometry: https://i.imgur.com/Q8UzPLH.jpg
normal: https://i.imgur.com/lUqDaTm.jpg viewGeometry: https://i.imgur.com/NgwFNuj.jpg
done properly https://i.imgur.com/rG25jdL.jpg in House (Big, Destroyed) (Land_d_House_Big_02_V1_F)
-> Village
- House Addon (Land_i_Addon_02_V1_F)
normal: https://i.imgur.com/p9tlc0k.jpg viewGeometry: https://i.imgur.com/16yxenA.jpg
done properly https://i.imgur.com/hJi0LDe.jpg in House Addon (Abandoned) (Land_u_Addon_02_V1_F)
Event Timeline
Reason for some cases of Ai shooting at players they are not supposed to see through buildings?