Title pretty much says it all.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Operating System
- Windows 10
- Category
- General
Steps To Reproduce
- In Eden editor place down a playable character and the two backpacks that represent the disassembled LDF mortar (I_E_Mortar_01_Weapon_F, and I_E_Mortar_01_support_F).
- Play the scenario and choose "Assemble MK6 Mortar" from the action menu
- Wonder why it gives you the Mk30A HMG .50 instead of the Mk6 Mortar
Additional Information
Looks like a simple config issue...
Event Timeline
Comment Actions
Somewhat related:
The NATO-Pacific faction's Mk6 Gunner (classname = B_T_Support_Mort_F) carries a backpack with the displayname "Folded Mk6 Mortar Tube (Green) [NATO]" (classname = B_Mortar_01_Weapon_grn_F). However, the assembleTo line of that backpack's config references the AAF version of the Mk6 mortar (classname = I_Mortar_01_F); the appropriate classname would be B_T_Mortar_01_F...
...As a result when a NATO-Pacific mortar team assembles their weapon it is actually the AAF version of the Mk6 (verifiable by checking classname in-game).