When using Top Attack mode; if missile is deleted from firedEH, the game will crash.
Description
Description
Details
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- Game Crash
Steps To Reproduce
Place Handheld Titan or new LSV AT vehicle
Init code: this addEventHandler ["Fired", {diag_log text format ["Fired EH: %1", _this]; deleteVehicle (_this select 6)}];
Switch to top attack, lock and fire at target
Crash
Additional Information
Fired EH: [vehicle_at,"missiles_titan_static","missiles_titan_static","TopDown","M_Titan_AT_static","1Rnd_GAT_missiles",164016: titan_missile_at_fly.p3d,vehicle_atG] ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 004D35DE
Deleting later is SAFE
(_this select 6) spawn {sleep 0.1; deleteVehicle _this};
Event Timeline
Comment Actions
Hello.
Thank you for the report. We are aware of the issue and we will have a look at it.