This has been fixed (as of 1.90)
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For B_Boat_Armed_01_minigun_F and I_Boat_Armed_01_minigun_F
RearTurret uses "LMG_Minigun", has FCS zeroing but probably shouldn't
No crash on these, (they have a non-empty discreteDistance)
they are manually zeroable and show lazed zero distance, which seems odd
Nov 2 2016
Demo mission:
Jul 13 2016
Seems to be fixed in 1.62
Jun 1 2016
May 10 2016
Important reproduction step is that this has to be a saved mission.
Problem seems to be caused by saving missionConfigFile in an array during preInit.
Crash can be reproduced with vanilla + a mod with just
class CfgFunctions {
class PABST { class test { class crashGAme { file = "pabst_test\preInit.sqf"; preInit = 1; }; }; };
};
which does
diag_log text "PABST PRE_INIT";
x3 = [missionConfigFile];
diag_log text "PABST saved missionConfigFile in x3";
Probable cause of the error messages seems to be that missionConfigFile doesn't always exist when exiting from in-game back to threeden editor.
eg isClass missionConfigFile = false
But handling this doesn't seem to fix crash.