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Ron4Swat
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User Since
Apr 7 2019, 8:04 PM (296 w, 3 d)

Recent Activity

Apr 17 2023

Ron4Swat added a comment to T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.

BIS_fnc_objectVar is suppossed to give me back a string name for a object. That it requires a "entity" object and does not support "projectile" objects is not obvious, especially as that kind of differentiation doesn't seem to exist in sqf, at least to my knowledge.

Apr 17 2023, 6:45 PM · Arma 3

Apr 16 2023

Ron4Swat added a comment to T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.

But i'm not trying adding the "local" event to the object myself, i'm just calling BIS_fnc_objectVar, and inside Arma3 code (/temp/bin/A3/Functions_F/Objects/fn_objectVar.sqf..., line 53) its attempted to add the event.

Apr 16 2023, 1:30 PM · Arma 3

Apr 15 2023

Ron4Swat changed Operating System from os:w10x64 to os:w7x64 on T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.
Apr 15 2023, 5:36 AM · Arma 3
Ron4Swat created T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.
Apr 15 2023, 5:36 AM · Arma 3

Feb 13 2023

Ron4Swat added a comment to T170230: Arma3 crashes during startup with mods with new 2.12 RC branch.

Works fine for me now.

Feb 13 2023, 7:49 PM · Arma 3

Feb 8 2023

Ron4Swat added a comment to T170230: Arma3 crashes during startup with mods with new 2.12 RC branch.

Attached the compressed mdmp and bidmp of one of the crashes.

Feb 8 2023, 7:41 PM · Arma 3
Ron4Swat created T170230: Arma3 crashes during startup with mods with new 2.12 RC branch.
Feb 8 2023, 7:37 PM · Arma 3

Feb 6 2023

Ron4Swat added a comment to T170190: FiredMan event does not trigger anymore for remote units.

I thought that players would work as a kind of virtual camera on server side in this case, but that clears it up.

Feb 6 2023, 7:25 PM · Arma 3
Ron4Swat added a comment to T170190: FiredMan event does not trigger anymore for remote units.

I don't understand how this applies to my case.

Feb 6 2023, 6:33 PM · Arma 3

Feb 5 2023

Ron4Swat created T170190: FiredMan event does not trigger anymore for remote units.
Feb 5 2023, 4:14 PM · Arma 3

Feb 3 2023

Ron4Swat added a comment to T170144: [Feature Request] SQF command nearGroups.

As noted also with T170145, having non simulated groups being returned also would be useful, so maybe only exclude them with additional optional parameter?

Feb 3 2023, 7:13 PM · Arma 3
Ron4Swat added a comment to T170145: [Feature Request] SQF command nearLeaders.

That command would be really useful to save alot of time, even outside perframe execution. If you have a good amount of units/groups around a certain place, it takes a good chunk of time.

Feb 3 2023, 7:09 PM · Arma 3
Ron4Swat added a comment to T150211: groups under dynamic simulation will not have their simulation disabled on client side.

No, it happens not anymore since i started T159875, as around this time the behaviour seemed to have changed, which i noticed because my workarounds for this issue which worked well for some time suddenly did not work properly anymore.

Feb 3 2023, 6:54 PM · Arma 3

Jan 21 2023

Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

From my POV it can be closed.

Jan 21 2023, 11:53 PM · Arma 3

Nov 27 2022

Ron4Swat added a comment to T167438: player cannot enter slot when signatures are verified .

I did some more testing on a new dedicated server installation on a different system and could reproduce the issue there with just vanilla Arma3.

Nov 27 2022, 8:01 PM · Arma 3

Sep 8 2022

Ron4Swat created T167438: player cannot enter slot when signatures are verified .
Sep 8 2022, 8:51 PM · Arma 3

Feb 19 2022

Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

You still have to filter them out yourself in SQF, which is relatively slow. You're only thinking of those non vehicle objects, but your filter will still be in effect for actual targets too.
If the EH trigger is pre-filtered you don't have to do anything. The EH will only trigger for actual targets.

Feb 19 2022, 9:08 AM · Arma 3
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

I'll add a filter that only units/vehicles get detected... though vehicles is hard 😓 as houses are also vehicles.

Feb 19 2022, 2:30 AM · Arma 3

Feb 18 2022

Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

[_group,"knowsAboutChanged",{hint "enemy Detected"}] call BIS_fnc_addScriptedEventHandler;

Scripted? These are not scripted handlers. addEventHandler is what you want.

Feb 18 2022, 8:45 PM · Arma 3

Feb 17 2022

Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

As yesterdays development branch changelog says "Added: Group Event Handlers" i assume its suppossed to work already with this version.

Feb 17 2022, 10:09 PM · Arma 3

Nov 15 2021

Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

From my point of view it would be enough, especially as the followup code usually has to be executed where unit and its group is local anyway.

Nov 15 2021, 8:54 PM · Arma 3

Oct 18 2021

Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

Agreed, that would be very helpful and save alot of checks.

Oct 18 2021, 7:41 PM · Arma 3

Oct 14 2021

Ron4Swat added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

I have tried the test mission from LSValmont and can reproduce the mentioned issue.

Oct 14 2021, 9:46 PM · Arma 3
Ron4Swat added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Interesting that you mention AI moving around impacting this issue.

Oct 14 2021, 6:12 PM · Arma 3

Aug 27 2021

Ron4Swat updated the task description for T160397: Arma3 not starting anymore in 2.06 RC Branch.
Aug 27 2021, 11:11 PM · Arma 3
Ron4Swat updated the task description for T160397: Arma3 not starting anymore in 2.06 RC Branch.
Aug 27 2021, 11:05 PM · Arma 3
Ron4Swat updated the task description for T160397: Arma3 not starting anymore in 2.06 RC Branch.
Aug 27 2021, 11:04 PM · Arma 3
Ron4Swat created T160397: Arma3 not starting anymore in 2.06 RC Branch.
Aug 27 2021, 7:56 PM · Arma 3

Aug 2 2021

Ron4Swat added a comment to T159875: simulation changes on AI groups on server by dynamic simulation also influences simulation on client.

If that is the intended behaviour then there is a different bug, which is that it does not always work and i will try to create a simple test case to reproduce it.

Aug 2 2021, 7:21 PM · Arma 3

Jul 25 2021

Ron4Swat created T159875: simulation changes on AI groups on server by dynamic simulation also influences simulation on client.
Jul 25 2021, 1:06 AM · Arma 3

Oct 8 2020

Ron4Swat updated the task description for T154223: AI controlled vehicles not moving on road when starting from a getPos with z < 0.
Oct 8 2020, 9:30 PM · Arma 3
Ron4Swat created T154223: AI controlled vehicles not moving on road when starting from a getPos with z < 0.
Oct 8 2020, 11:20 AM · Arma 3
Ron4Swat updated the task description for T154223: AI controlled vehicles not moving on road when starting from a getPos with z < 0.
Oct 8 2020, 11:20 AM · Arma 3

Sep 25 2020

Ron4Swat added a comment to T154086: loading texture warning with Arma3 2.0.0 and mods.

The mod author has looked into the issue and he used older UI pictures, that apparently are not available with Arma3 2.0.0 anymore. Will be replaced in the next version of the mod.

Sep 25 2020, 1:16 AM · Arma 3

Sep 24 2020

Ron4Swat created T154086: loading texture warning with Arma3 2.0.0 and mods.
Sep 24 2020, 10:53 PM · Arma 3

Aug 8 2020

Ron4Swat added a comment to T153159: round command does not work properly on calculated results.

My bad, never had any issues so far with this detail of SQF.

Aug 8 2020, 2:48 PM · Arma 3
Ron4Swat edited Steps To Reproduce on T153159: round command does not work properly on calculated results.
Aug 8 2020, 12:15 PM · Arma 3
Ron4Swat created T153159: round command does not work properly on calculated results.
Aug 8 2020, 12:14 PM · Arma 3

Jul 27 2020

Ron4Swat renamed T152951: side relations between RESISTANCE and WEST/EAST unexpectedly also influcences side relations of CIVILIAN to WEST/EAST from side relations between RESISTANCE and WEST/EAST unexpectly also influcences side relations of CIVILIAN to WEST/EAST to side relations between RESISTANCE and WEST/EAST unexpectedly also influcences side relations of CIVILIAN to WEST/EAST.
Jul 27 2020, 7:45 AM · Arma 3
Ron4Swat created T152953: AI will trigger simulation of civilian units under dynamic simulation under some circumstances.
Jul 27 2020, 7:37 AM · Arma 3
Ron4Swat created T152951: side relations between RESISTANCE and WEST/EAST unexpectedly also influcences side relations of CIVILIAN to WEST/EAST.
Jul 27 2020, 6:32 AM · Arma 3

Apr 22 2020

Ron4Swat updated the task description for T150516: multiple CSAT helicopters bounce off from ground when crashing .
Apr 22 2020, 10:49 PM · Arma 3
Ron4Swat edited Additional Information on T150516: multiple CSAT helicopters bounce off from ground when crashing .
Apr 22 2020, 9:52 PM · Arma 3
Ron4Swat created T150516: multiple CSAT helicopters bounce off from ground when crashing .
Apr 22 2020, 9:48 PM · Arma 3

Apr 8 2020

Ron4Swat created T150211: groups under dynamic simulation will not have their simulation disabled on client side.
Apr 8 2020, 8:55 PM · Arma 3

Mar 29 2020

Ron4Swat added a comment to T118522: Difficulty setting "autoReport" has no effect anymore.

Tried out this option during our weekend games and it fixed the issue.

Mar 29 2020, 2:07 PM · Arma 3

Mar 22 2020

Ron4Swat added a comment to T118522: Difficulty setting "autoReport" has no effect anymore.

This problem still exist in MP on a dedicated server.

Mar 22 2020, 1:51 AM · Arma 3

Mar 8 2020

Ron4Swat created T149682: Error "EntityAI SubSkeleton index was not initialized properly" for Land_Shop_City_03_F.
Mar 8 2020, 11:16 PM · Arma 3

Feb 17 2020

Ron4Swat created T149160: Land_kiosk_papers_F and Land_Kiosk_Blueking_F are identified as same kind of type.
Feb 17 2020, 7:13 PM · Arma 3

Feb 10 2020

Ron4Swat created T148922: Old Man: all money items have same mass.
Feb 10 2020, 11:43 PM · Arma 3

Jan 30 2020

Ron4Swat added a comment to T148160: Spectrum Device: frequency and sensitivity scale disappear after first use of the device.

Works fine for me so far.

Jan 30 2020, 6:13 PM · Arma 3

Jan 24 2020

Ron4Swat created T148517: Old Man: typo for CSAT ID cards in Eden editor.
Jan 24 2020, 11:47 PM · Arma 3

Jan 23 2020

Ron4Swat updated the task description for T148470: Spectrum device: sensitivity scale on y-axis seems to be upside down and shown with wrong steps.
Jan 23 2020, 12:35 AM · Arma 3

Jan 22 2020

Ron4Swat updated the task description for T148470: Spectrum device: sensitivity scale on y-axis seems to be upside down and shown with wrong steps.
Jan 22 2020, 11:51 PM · Arma 3
Ron4Swat created T148470: Spectrum device: sensitivity scale on y-axis seems to be upside down and shown with wrong steps.
Jan 22 2020, 11:33 PM · Arma 3

Jan 10 2020

Ron4Swat renamed T148160: Spectrum Device: frequency and sensitivity scale disappear after first use of the device from Spectrum Device: frequency and sensitivity bar disappear after first use of the device to Spectrum Device: frequency and sensitivity scale disappear after first use of the device.
Jan 10 2020, 6:39 PM · Arma 3
Ron4Swat changed Severity from severity:major to severity:minor on T148160: Spectrum Device: frequency and sensitivity scale disappear after first use of the device.
Jan 10 2020, 6:22 PM · Arma 3
Ron4Swat created T148160: Spectrum Device: frequency and sensitivity scale disappear after first use of the device.
Jan 10 2020, 6:22 PM · Arma 3

Jan 8 2020

Ron4Swat created T148117: signing of Old Man Mod.
Jan 8 2020, 6:16 PM · Arma 3

Nov 26 2019

Ron4Swat created T146736: threat level shown in Chemical Detector is inconsistent when more then 2 decimal places are used.
Nov 26 2019, 6:18 PM · Arma 3

Oct 28 2019

Ron4Swat added a comment to T119850: Eden Bug: Any backpack cannot be placed into any building..

I have run into the same situation recently. Seems a problem with all backpacks. When placed in editor they fall just through until they land on ground. Also happens outside of buildings when they for example placed on a desk, they always land on the ground ingame.

Oct 28 2019, 7:01 PM · Arma 3

Oct 2 2019

Ron4Swat added a comment to T144829: not all versions of chemical device are available in all expected places.

Regular props like the laptop etc. cannot be put into the inventory of the player, the Chemical Detectors without functionality can. I can put them on the ground in the editor and pick them up later in the game. So it seems natural that if you can put a object into the players inventory, you can also select it from the arsenal, for example as a "misc item".

Oct 2 2019, 5:50 PM · Arma 3

Sep 17 2019

Ron4Swat updated the task description for T144830: not all versions of spectrum device are available in all expected places.
Sep 17 2019, 7:25 PM · Arma 3
Ron4Swat created T144830: not all versions of spectrum device are available in all expected places.
Sep 17 2019, 7:22 PM · Arma 3
Ron4Swat updated the task description for T144829: not all versions of chemical device are available in all expected places.
Sep 17 2019, 7:18 PM · Arma 3
Ron4Swat created T144829: not all versions of chemical device are available in all expected places.
Sep 17 2019, 7:17 PM · Arma 3

Sep 15 2019

Ron4Swat edited Steps To Reproduce on T144762: error message when trying to set threat level for Chemical detector..
Sep 15 2019, 2:17 AM · Arma 3
Ron4Swat created T144762: error message when trying to set threat level for Chemical detector..
Sep 15 2019, 2:16 AM · Arma 3

Aug 30 2019

Ron4Swat added a comment to T142901: filenames in .rpt files are truncated, making debugging much harder..

Tried out devbranch and it now shows the full pathname again.

Aug 30 2019, 7:12 PM · Arma 3

Aug 8 2019

Ron4Swat renamed T142901: filenames in .rpt files are truncated, making debugging much harder. from filenames in .rpt and debug console are truncated, making debugging much harder. to filenames in .rpt files are truncated, making debugging much harder..
Aug 8 2019, 2:56 AM · Arma 3
Ron4Swat updated the task description for T142901: filenames in .rpt files are truncated, making debugging much harder..
Aug 8 2019, 1:43 AM · Arma 3

Aug 7 2019

Ron4Swat created T142901: filenames in .rpt files are truncated, making debugging much harder..
Aug 7 2019, 11:47 PM · Arma 3